Crystal Project Update: Version 1.5.0
[ 2024-02-15 20:50:14 CET ] [ Original post ]
New features:
- Added support for high refresh rate displays. To enable, go to Menu > Options > Graphic Options > Frame Rate > Set to Display.
- Added "Play All Music" to Music Archive. When activated, all unlocked music tracks will be looped sequentially as a playlist.
- It is now possible to copy and paste randomizer options to and from the clipboard.
- SSAA Anti-Aliasing and Ultra Shadows have been restricted on Steam Deck. These settings cause terrain to load slowly but this isn't immediately noticeable which makes them seem unrelated to the problem. These settings can be re-enabled by opening the graphics.ini file and setting LimitGraphicOptions to False.
New modding features:
- Added Preview panel to Troop model tab in Crystal Edit.
- Added new Job properties: "Can Select Job" and "Can Select Sub Job". Default is enabled. Disabling prevents the job from being used as a Class and/or as a Sub-Command.
- Added new Ability Mod: AttributeDamageRate. Applies a percentage of the ability's damage to another attribute.
- Added new Ability Mods: AddToSpecificStatusCountTarget and AddToSpecificStatusCountUser. They function like the existing AddSpecificStatusCountTarget and AddSpecificStatusCountUser except that they do not apply a status if it hasn't already been applied.
- Added new Ability Mod: RandomStatusUser. Renamed existing RandomStatus to RandomStatusTarget.
- Added "Don't Change Loot" option to ChangeMonster Ability Mod. Enables changing a monster without affecting its drop & steal inventories.
- StatusRequiredUser and StatusRestrictedUser Ability Mods are now evaluated for ability usage instead of just for hit chance.
- Using a negative quantity for the ConsumeItem Ability Mod is now properly supported.
- Added Condition filter to Entity Grid in Crystal Edit.
Bug fixes:
- Fixed bug where if a dual wielded ability consumed the last available Scroll, then the attack would only swing once.
- Fixed bug where sometimes windows could overlap when attempting to begin a class change.
- Fixed bug where the Auto Save notification could linger over menus or dialogue.
- When progression items are randomized, if any books are moved into the library, then the Librarian will no longer consider those books missing after attempting to enter.
Modding bug fixes:
- Fixed bug where the Crystal Edit window could be larger than the desktop on startup.
- The IsAbilityUnlocked NPC condition will now have its ability ID redirected properly while applying multiple mods that introduce new models of the same type.
- The UnlockJob, UnlockPassive, and LearnPassive NPC Action Types will now have their IDs redirected properly while applying multiple mods that introduce new models of the same type.
- AddSpecificStatusCountTarget Ability Mod now properly applies a status if the target didn't already have it applied.
- Removed unused attribute types from dropdown lists in Crystal Edit.
- Fixed bug where monsters would display an ability's custom message for every unrelated reaction after the ability was used.
- Fixed issue where an ability usage animation's texture might not be displayed correctly the first time it is shown on screen.
- Fixed error when showing an animation that has cells but doesn't have a texture.
- Fixed menu portrait display for custom member textures with non-standard sizes.
- Fixed error that could occur when previewing an ability that adds a status that has an immunity to itself.
- Fixed error that would eventually occur after banishing all party members while outside of battle.
Crystal Project
Andrew Willman
Andrew Willman
2022-03-31
Indie Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1955 reviews)
https://store.steampowered.com/app/1637730 
Crystal Project Linux [537.34 M]
Explore the world, find Crystals, and fulfill the prophecy to bring balance to the land of Sequoia.
...Or maybe you'd rather spend your time collecting neat equipment and artifacts? Or tame strange creatures and fill out all the entries in your archive? Or perhaps you'd rather hunt down every monster and conquer the world's toughest bosses. Or maybe you'd rather travel to the farthest reaches of the land and uncover the world's greatest mysteries.
The choice is yours, as it should be! Or is it? They say that those who stray out of line will be punished, killed, or worse. Maybe it's for your own good that you stick to collecting Crystals, just like everyone else. But where would the adventure be in that?
- No random encounters!
- Manage Threat to control which party member a monster will attack.
- No hidden information. Preview turn order, damage, and probabilities like in TRPGs.
- Discover and unlock new classes.
- Assign sub-classes, pick passive abilities, and equip all kinds of special items.
- Invent unique team compositions, or stick to the MMORPG Holy Trinity.
- No missables!
- Seamless transitions between zones with no loading screens anywhere.
- Uncover the mysteries of the world all on your own.
- Metroidvania-style progression.
- No invisible walls! Try to jump and climb anywhere you want.
- Overcome platforming challenges to discover neat loot... and other stuff.
MINIMAL SETUP
- OS: glibc 2.17+. 64-bit only
- Processor: Intel Core i5-2000 SeriesMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 525MAdditional Notes: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- OS: glibc 2.17+. 64-bit only
- Processor: Intel Core i5-4000 SeriesMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 960Additional Notes: Vulkan support
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