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Are you interested in using mods to breathe new life into Crystal Project, but you're not sure where to start? Here are some ideas to help! Depending on whether you're looking for quality-of-life improvements, extra content, or a complete overhaul, below are three lists from which you may choose.
I would like to take this chance to highlight the incredible work that the community has done with the Crystal Project modding tools. The creativity and talent shown is extraordinary!
[h1=QualityOfLifeMods]Quality-Of-Life Mods
Do you enjoy Crystal Project the way it is, but wish you could change just a few small things to better suit your preferences? The following is a collection of quality-of-life mods that can do just that. Feel free to pick one, or mix and match as many as you'd like.
Introducing Auto Jump and Localization mods.
[System]
ShowCurrentCoordinate=True
If the system.ini file already exists, append the following to the end of it:
ShowCurrentCoordinate=True
Workshop support has been added to Crystal Project! Create and discover custom mods for Crystal Project to breathe new life into your adventures.
I'm finally ready to release a beta of the next Crystal Project update. The update can be downloaded by opting into the Crystal Project beta (right-click Crystal Project in your Steam library, choose Properties, then Betas, and select "beta - For testing the latest build before it goes live" from the dropdown menu). First of all, I just want to say that you guys are one of the best things that has happened to me. It has been amazing seeing all the ways that everyone has played through Crystal Project. I made the game I wanted to play, but of course when you make something, you can't ever truly experience it with fresh eyes. Hearing about everyone's adventures and about the emotions that come from experiencing the good, bad, and challenging, more than makes up for not being able to have those experiences myself. I didn't think there were many other people that wanted to play an RPG like this, so not only am I overjoyed that people are having fun with the game I made, but it also gives me a lot of hope that more RPGs like this might be made in the future. I never planned on making a NG+, let alone a randomizer, and that's not because I didn't think they were good features - I just didn't anticipate that anyone would be invested enough to want them! So, I tried my best to fit these things into Crystal Project in the best way that I could. I would normally want to release an update like this without a beta phase, but every time I tested it, I found bugs which needed to be fixed, which lead to another round of testing, and so on. Not to say that it's totally broken or anything, but I would highly recommend not overwriting any saves from the previous version yet just in case. And please let me know if you find any bugs; I would appreciate that a lot! Lastly, as a heads up, there's one new feature that's extremely experimental. It is currently marked in-game as "Beta". I have been going back and forth about what I wanted to create with it, whether that's a dedicated mode specifically for a NG+ playthrough, or something that's extremely hard either way, or something else entirely. As it stands right now, I don't think it's much fun, so I anticipate changing this before the patch's official release. Aside from that, everything else should be final. Here are the patch notes:
Crystal Project has finally been released! It's time to explore the Land of Sequoia while you find Crystals, unlock classes, learn abilities, and create a party capable of taking down the world's toughest bosses. Or maybe you'd rather just stick to looking for secrets. The world was made for you, and it's up to you to create your own adventure. Want to chat about your adventures with other Adventurers? Join the discord here: https://discord.gg/VGeS8aTBj3 Have a question or need assistance? Please feel free to ask here: https://steamcommunity.com/app/1637730/discussions/0/2962796621651898428/
I'm happy to officially announce that the release date for Crystal Project will be on March 31st, 2022. I'm looking forward to everyone's adventures!
Join in as we continue our adventure in Crystal Project and set out to bring peace to the land. Or maybe we'll just spend our time exploring instead. We'll start at the Proving Meadows, head on up to Delende, perhaps make a stop at the Fish Hatchery, and then dive into the Pale Grotto. Let's see what kinds of treasures, monsters, and other stuff we'll find along the way. Hopefully someone, or something, doesn't find out we're slacking on our crystal hunt.
Join in as we begin a new adventure in Crystal Project and set out to bring peace to the land. Or maybe we'll just spend our time exploring instead. We'll start at the Proving Meadows, head on up to Delende, perhaps make a stop at the Fish Hatchery, and then dive into the Pale Grotto. Let's see what kinds of treasures, monsters, and other stuff we'll find along the way. Hopefully someone, or something, doesn't find out we're slacking on our crystal hunt.
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