





Tonight at 7 PM EST (4 PM PST,) we're going to have our first live test of the new Capture Wars mode! This test will be open to everyone who has upgraded to version 14.6 (so that we can stress test it - as with any beta test, expect bugs.) The goal in this scenario will be to choose a race, and then capture as many sectors as possible for your race. You'll be considered hostile to every other race in this mode, and sectors can be both lost and recaptured. Friendly fire is turned off for ships of your race, and Hive will control any uncaptured sectors. The scenario is intended to persist for a number of days at a stretch, once we take it out of beta. IMPORTANT NOTE: For the purposes of this test, anyone is allowed to participate. However, once the scenario goes live for serious playing, only upgraded accounts will be able to participate in Capture Wars, even for joining ships. Each upgraded account will also be locked to their chosen race in this mode, for the duration of the war. No switching sides mid-game. (You'll still be able to use the other races' ships in other scenarios, so don't worry about that!) For those wondering why CW will be an upgrade-only game mode, please bear in mind that we give you access to most of the content in the game for free. At worst, someone who has upgraded must be the one to launch a ship. We think it's more than fair to let you keep doing that with the existing content. CW is different, since it's our first crack at a persistent game mode. It will also lay the ground work for more persistent content in the future. A one time upgrade (for life, mind you) at a cost of $5 isn't too much to ask for that access. As usual, we'll be on our Teamspeak server tonight, so join us, won't you? ts.quintet.us:5 We may also be streaming to our Twitch channel. Also in 14.6: - Carmine has added major improvements to assist the game's stability for our Linux users. - Passwords on ships now persist upon returning to the lobby.
[ 2015-06-08 18:25:45 CET ] [ Original post ]
Tonight at 7 PM EST (4 PM PST,) we're going to have our first live test of the new Capture Wars mode! This test will be open to everyone who has upgraded to version 14.6 (so that we can stress test it - as with any beta test, expect bugs.) The goal in this scenario will be to choose a race, and then capture as many sectors as possible for your race. You'll be considered hostile to every other race in this mode, and sectors can be both lost and recaptured. Friendly fire is turned off for ships of your race, and Hive will control any uncaptured sectors. The scenario is intended to persist for a number of days at a stretch, once we take it out of beta. IMPORTANT NOTE: For the purposes of this test, anyone is allowed to participate. However, once the scenario goes live for serious playing, only upgraded accounts will be able to participate in Capture Wars, even for joining ships. Each upgraded account will also be locked to their chosen race in this mode, for the duration of the war. No switching sides mid-game. (You'll still be able to use the other races' ships in other scenarios, so don't worry about that!) For those wondering why CW will be an upgrade-only game mode, please bear in mind that we give you access to most of the content in the game for free. At worst, someone who has upgraded must be the one to launch a ship. We think it's more than fair to let you keep doing that with the existing content. CW is different, since it's our first crack at a persistent game mode. It will also lay the ground work for more persistent content in the future. A one time upgrade (for life, mind you) at a cost of $5 isn't too much to ask for that access. As usual, we'll be on our Teamspeak server tonight, so join us, won't you? ts.quintet.us:5 We may also be streaming to our Twitch channel. Also in 14.6: - Carmine has added major improvements to assist the game's stability for our Linux users. - Passwords on ships now persist upon returning to the lobby.
[ 2015-06-08 18:25:45 CET ] [ Original post ]
🕹️ Partial Controller Support
- Quintet Depot - Linux [145.27 M]
- Quintet - Upgrade (unlock missions and website features)
- Quintet - Trio Access (unlock trio ships, missions, and website features)
You've always wanted to sit in a big captain's chair and shout, "More power to the shields!" and "Fire the torpedoes!" I have too, and this is why I built Quintet.
Quintet is a scifi cooperative, cross-platform, multiplayer, "crew" game where players work harmoniously to control the same ship. There are 5 roles: Captain, Helm, Tactical, Engineering and Science. How successful you are will depend on how well you all work together. You can play Quintet for hours for free and enjoy 20 playable ships online. There are 5 additional ships available with an upgrade.
Truly multiplatform - No one is left out!
Mac, PC, Linux, iOS, and Android can all play together on the same ships and in the same missions. The Captain can be on an iPhone with a Tactical officer on a Linux box with an Engineer on an Android tablet with a Science officer on a Mac.
No friends? No problem!
Quintet has one, two, three, four and five player ships. All the different ship types can all play together in the same scenarios. Quintet plays over the Internet so you can all play together even if you can't be in the same room. Easily drop in and drop out any time.
No Internet, no cry
Playing in offline mode or in LAN mode? You'll have access to everything (all scenarios and Trio ship too). Not sure if you want to upgrade? Just set the game to offline mode and try it out first! I figured this was the good Indie game developer thing to do.
Several game types
Quintet features lots of different scenarios for co-op and pvp game play. Work together to fend off a massive armada or have a 20-ship free-for-all. Upgraded version includes beloved game types such as Capture the Flag and King of the Hill (my hill is a polyhedron).
Always Fresh
I love working on this game. I update Quintet all the time. I'm constantly adding new features and new scenarios. Got an idea? Post your idea in the forum.
Intuitive controls
I wanted non-gamers to be able to play Quintet. I've simplified and streamlined the interface so you can drag in more friends of yours to play this crazy space game.
Control DMX and Philips HUE Lights
Get immersive! Quintet has a built in simple scripting language for controlling DMX lights and Philips HUE lights. You can trigger lights when you fire weapons or when the shields are hit.
- Processor: Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 150 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 150 MB available space
- Storage: 150 MB available space
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