TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Quintet Now (Entirely) Free!

My Fellow Captains, Quintet is now (entirely) free. I built this game years ago. At the time, I was dealing with some personal issues and I took comfort in binge watching TNG, DS9, Voyager (and even Enterprise). These shows inspired me. I wanted to make something that promoted cooperation and communication. Ive met some amazing people through developing this game and I want to give a shoutout to Spaz and Teeth and a certain special Otter for believing in me and my game. I built Quintet with some old versions of Unity and some third-party software. It has become impossible for me to do any sort of upgrades. Additionally, Im starting a PhD program in Computer Science soon and Ill be teaching programming and game development at a University. I just do not have the time like I did 6 years ago. Youll notice there is no more login/signup and there is only play as guest. This was something I had to do in order to get around some of the technical issues. Im hoping to take the lessons learned and develop a newer Quintet one day. Thanks to everyone who supported me. Enjoy and More Power to the Shields! -Captain Carmine


[ 2019-04-24 13:35:20 CET ] [ Original post ]

Quintet Open Stream, Feb. 13th, 5:00 PM Pacific!

Greetings Starfighters, Tonight, the dev team will once again join the ToadNet team for some open streaming of Quintet. That's less than an hour from now! Everyone is welcome to join in, though we'd also prefer if you join the ToadNet Discord server as well - all our voice chat will be handled through there. Access their Discord via this handy invite link! For those who just want to spectate, or if you're watching this from the distant future...here's a convenient permalink to the stream for you. Hope to see you there!


[ 2017-02-14 00:15:41 CET ] [ Original post ]

Quintet Open Stream, Feb. 13th, 5:00 PM Pacific!

Greetings Starfighters, Tonight, the dev team will once again join the ToadNet team for some open streaming of Quintet. That's less than an hour from now! Everyone is welcome to join in, though we'd also prefer if you join the ToadNet Discord server as well - all our voice chat will be handled through there. Access their Discord via this handy invite link! For those who just want to spectate, or if you're watching this from the distant future...here's a convenient permalink to the stream for you. Hope to see you there!


[ 2017-02-14 00:14:04 CET ] [ Original post ]

Today: Quintet Open Stream with ToadNet!

Today, September 18th, at 4PM PST, we're going to have an open stream event, in conjunction with the fun people of ToadNet. If you'd like to join us, please do so. Note: We're not using the Quintet Teamspeak today, so don't look for us there. The link to the ToadNet Discord server is in the stream's description, and we ask that if you join us, please be polite. Teeth and I will be present for this stream, and the channels will be heavily moderated. We also ask that if you join us, please mute the stream; audio feedback is distracting. If you can't play, at least watch us! It should be a fun time. ːB1ː The stream link is here!


[ 2016-09-18 18:55:02 CET ] [ Original post ]

Today: Quintet Open Stream with ToadNet!

Today, September 18th, at 4PM PST, we're going to have an open stream event, in conjunction with the fun people of ToadNet. If you'd like to join us, please do so. Note: We're not using the Quintet Teamspeak today, so don't look for us there. The link to the ToadNet Discord server is in the stream's description, and we ask that if you join us, please be polite. Teeth and I will be present for this stream, and the channels will be heavily moderated. We also ask that if you join us, please mute the stream; audio feedback is distracting. If you can't play, at least watch us! It should be a fun time. :B1: The stream link is here!


[ 2016-09-18 18:55:02 CET ] [ Original post ]

Multiplayer Madness with the Space Game Junkie team! Join us!

Want to play Quintet with the devs? Join us this Thursday, February 25th, at 8:30 PM EST (GMT -5) as we join the Space Game Junkie team for a live stream of our gaming session. Additionally, we've provided them with Basic and Trio upgrade keys to give away during the stream! They'll be live streaming with us on their Youtube Gaming channel. If you can't make it for the gaming session, the show will be archived on their Youtube channel for later viewing. Hope to see you there! -The Cosmic Trio Team


[ 2016-02-23 11:58:14 CET ] [ Original post ]

Multiplayer Madness with the Space Game Junkie team! Join us!

Want to play Quintet with the devs? Join us this Thursday, February 25th, at 8:30 PM EST (GMT -5) as we join the Space Game Junkie team for a live stream of our gaming session. Additionally, we've provided them with Basic and Trio upgrade keys to give away during the stream! They'll be live streaming with us on their Youtube Gaming channel. If you can't make it for the gaming session, the show will be archived on their Youtube channel for later viewing. Hope to see you there! -The Cosmic Trio Team


[ 2016-02-23 11:58:14 CET ] [ Original post ]

Exploration Sale is on! Quintet Upgrade Codes on sale now!

From now until the Exploration Sale ends (on Dec. 1st, 2015) we've put the Trio Upgrade at 50% off, and the Basic Upgrade at 30% off. If you were holding off on that sweet Trio upgrade, now's the time to go for it! As always, the Trio Upgrade contains everything the Basic Upgrade already gives you, plus the ability to launch Trio class ships.


[ 2015-11-25 18:57:39 CET ] [ Original post ]

Exploration Sale is on! Quintet Upgrade Codes on sale now!

From now until the Exploration Sale ends (on Dec. 1st, 2015) we've put the Trio Upgrade at 50% off, and the Basic Upgrade at 30% off. If you were holding off on that sweet Trio upgrade, now's the time to go for it! As always, the Trio Upgrade contains everything the Basic Upgrade already gives you, plus the ability to launch Trio class ships.


[ 2015-11-25 18:57:39 CET ] [ Original post ]

Multiplayer Madness with the Spacegamejunkie.com Podcast!

Last night, Carmine, Teeth, and I joined Brian and Jim from the Space Game Junkie podcast to play Quintet, and we had a great time with them! Our session ran for about an hour and a half. Many ships were gleefully rammed into space dust in PvE, and we got in some PvP action toward the end. Watch it here!


[ 2015-08-14 08:15:09 CET ] [ Original post ]

Multiplayer Madness with the Spacegamejunkie.com Podcast!

Last night, Carmine, Teeth, and I joined Brian and Jim from the Space Game Junkie podcast to play Quintet, and we had a great time with them! Our session ran for about an hour and a half. Many ships were gleefully rammed into space dust in PvE, and we got in some PvP action toward the end. Watch it here!


[ 2015-08-14 08:15:09 CET ] [ Original post ]

7-27-15: Battle Night with the dev team!

At 7 PM EST (GMT -5) tonight (about four hours from the time of this post) we'll have another of our glorious battle nights! Join us on our Teamspeak channel and chat with the dev team, as we engage in PvE and PvP scenarios. Our Teamspeak Server: ts.quintet.us:5 We may also be streaming on our Twitch channel tonight. Hope you can join us!


[ 2015-07-27 18:55:13 CET ] [ Original post ]

7-27-15: Battle Night with the dev team!

At 7 PM EST (GMT -5) tonight (about four hours from the time of this post) we'll have another of our glorious battle nights! Join us on our Teamspeak channel and chat with the dev team, as we engage in PvE and PvP scenarios. Our Teamspeak Server: ts.quintet.us:5 We may also be streaming on our Twitch channel tonight. Hope you can join us!


[ 2015-07-27 18:55:13 CET ] [ Original post ]

V15 Is live right now!

In this major update: New game mode: Capture Wars! This persistent mode allows only players with an upgraded account to participate. That means you MUST have acquired either the Basic upgrade or the Trio upgrade on your account in order to launch or join a ship in CW. You pick a race, kill off the enemies defending the sectors, and then fly through the Artifact object to capture it for your race. Sector strength increases as you defend the area from threats. Eventually, we'll add in a "Status of the war" section to the main lobby, so players can see which race is dominating the map! So why did we make CW require a paid account to even join a ship? We can't make everything free, and we have bills to pay. The Basic upgrade is $5 USD, and it's a lifetime purchase, for any platform that supports the game. We also provide a large amount of content for free, provided the player launching a ship has upgraded, and anyone else can then potentially join them. Please bear that in mind. Weapons Changes: - Lasers for the playable non-Human races have all been changed. The beam durations and cooldowns have been altered. - We've modified some ships, so they fire "Light" and/or "Heavy" cannon shots. Functionally, these work exactly the same as the previous torpedo and LC on these ships, although they are cosmetically different. The Human, Davul, and Udu Duets and Quartets have this change. - Some ships still have their Torpedo launcher(s), since the name change to the Light vs. Heavy cannon is mainly to differentiate which ones are fired from a turret. - Zurna and Santoor ships now have access to Missile and/or Rocket weapons, which replace the old Torpedo launchers and Large Cannons, respectively. These weapons have new visual and sound effects as well, but function in the same way as the weapons they replace. Missiles have homing capabilities, while the dumbfire Rockets do more damage, but have no homing capabilities beyond the initial lock. Once Rockets lock on, they fire in a straight line toward the target. - The other Tactical changes previewed in the July 1st announcement have also gone live. Follow that link for details about the new race-specific special torpedos, and the changes to Quartets! Other changes: - The Captain now has the option to Lock specific stations, so if they want to be the only one who controls the Helm, they can hit the Lock button next to it, and prevent anyone else from taking over that station. This is helpful, if say you want to run your ship without a password, but you also want to make sure you're the only one at the Helm. Then Tactical/Engineering/Science can be filled by other players as needed. - The mod formerly known as Project Quintet has been renamed to Project Elpis. It still requires an upgraded account to access it. - Bug fixes. LOTS of bug fixes. ːB1ː This has been one of the largest updates we've had in the last two years. A new persistent mode; major changes to Quartets and Duets to make them even more dangerous; and Tactical upgrades for almost every ship!


[ 2015-07-07 19:14:40 CET ] [ Original post ]

V15 Is live right now!

In this major update: New game mode: Capture Wars! This persistent mode allows only players with an upgraded account to participate. That means you MUST have acquired either the Basic upgrade or the Trio upgrade on your account in order to launch or join a ship in CW. You pick a race, kill off the enemies defending the sectors, and then fly through the Artifact object to capture it for your race. Sector strength increases as you defend the area from threats. Eventually, we'll add in a "Status of the war" section to the main lobby, so players can see which race is dominating the map! So why did we make CW require a paid account to even join a ship? We can't make everything free, and we have bills to pay. The Basic upgrade is $5 USD, and it's a lifetime purchase, for any platform that supports the game. We also provide a large amount of content for free, provided the player launching a ship has upgraded, and anyone else can then potentially join them. Please bear that in mind. Weapons Changes: - Lasers for the playable non-Human races have all been changed. The beam durations and cooldowns have been altered. - We've modified some ships, so they fire "Light" and/or "Heavy" cannon shots. Functionally, these work exactly the same as the previous torpedo and LC on these ships, although they are cosmetically different. The Human, Davul, and Udu Duets and Quartets have this change. - Some ships still have their Torpedo launcher(s), since the name change to the Light vs. Heavy cannon is mainly to differentiate which ones are fired from a turret. - Zurna and Santoor ships now have access to Missile and/or Rocket weapons, which replace the old Torpedo launchers and Large Cannons, respectively. These weapons have new visual and sound effects as well, but function in the same way as the weapons they replace. Missiles have homing capabilities, while the dumbfire Rockets do more damage, but have no homing capabilities beyond the initial lock. Once Rockets lock on, they fire in a straight line toward the target. - The other Tactical changes previewed in the July 1st announcement have also gone live. Follow that link for details about the new race-specific special torpedos, and the changes to Quartets! Other changes: - The Captain now has the option to Lock specific stations, so if they want to be the only one who controls the Helm, they can hit the Lock button next to it, and prevent anyone else from taking over that station. This is helpful, if say you want to run your ship without a password, but you also want to make sure you're the only one at the Helm. Then Tactical/Engineering/Science can be filled by other players as needed. - The mod formerly known as Project Quintet has been renamed to Project Elpis. It still requires an upgraded account to access it. - Bug fixes. LOTS of bug fixes. :B1: This has been one of the largest updates we've had in the last two years. A new persistent mode; major changes to Quartets and Duets to make them even more dangerous; and Tactical upgrades for almost every ship!


[ 2015-07-07 19:14:40 CET ] [ Original post ]

V15 Public Beta testing starts TONIGHT! Live fire testing begins at 7PM EST! (4PM PST)

Starting right now, players may opt into the Public Beta branch for V15 (The current release version is V14.7 as of this post.) To opt into this beta branch, Right click the Quintet entry in your game library, go to Properties, and then go to the Betas tab. You can select Public Beta from the dropdown menu - and there is no password required to opt into this beta branch. EDIT: The Public Beta branch is closed, and V15 is LIVE! The dev team will be on our Teamspeak server tonight at 7PM EST as well, so be sure to join us for this beta test: ts.quintet.us:5 So why are we calling this "Live fire testing"? Well, if you read the last announcement, there are a lot of weapon changes we're making for this version. Some new weapons (and some tweaks to existing weapons) are being added. Check the last announcement for more details on what's involved. Here's something I didn't include in the last announcement... Some of you may be wondering, "Where did the Torpedo and Large Cannon go on some ships, and why do some ships get a Missile and/or Rocket instead?" To answer that before anyone asks: - We've modified some ships, so they fire "Light" and/or "Heavy" cannon shots. Functionally, these work exactly the same as the previous torpedo and LC. The Human, Davul, and Udu Duets and Quartets have this change, as mentioned in the last announcement. - Some ships still have their Torpedo launcher(s), since the name change to the Light vs. Heavy cannon is mainly to differentiate which ones are fired from a turret. - Zurna and Santoor ships now have access to Missile and/or Rocket weapons, which replace the old Torpedo launchers and Cannons. These weapons have new visual and sound effects as well, but function in the same way as the weapons they replace. Missiles have homing capabilities, while the dumbfire Rockets do more damage, but have no homing capabilities beyond the initial lock. Once Rockets lock on, they fire in a straight line toward the target. So what do we need to test? The new weapons, including the modified lasers for the non-Human ships. That's the primary focus for this testing, and the more feedback we get, the better! We hope you'll join us in a few hours!


[ 2015-07-06 20:39:16 CET ] [ Original post ]

V15 Public Beta testing starts TONIGHT! Live fire testing begins at 7PM EST! (4PM PST)

Starting right now, players may opt into the Public Beta branch for V15 (The current release version is V14.7 as of this post.) To opt into this beta branch, Right click the Quintet entry in your game library, go to Properties, and then go to the Betas tab. You can select Public Beta from the dropdown menu - and there is no password required to opt into this beta branch. EDIT: The Public Beta branch is closed, and V15 is LIVE! The dev team will be on our Teamspeak server tonight at 7PM EST as well, so be sure to join us for this beta test: ts.quintet.us:5 So why are we calling this "Live fire testing"? Well, if you read the last announcement, there are a lot of weapon changes we're making for this version. Some new weapons (and some tweaks to existing weapons) are being added. Check the last announcement for more details on what's involved. Here's something I didn't include in the last announcement... Some of you may be wondering, "Where did the Torpedo and Large Cannon go on some ships, and why do some ships get a Missile and/or Rocket instead?" To answer that before anyone asks: - We've modified some ships, so they fire "Light" and/or "Heavy" cannon shots. Functionally, these work exactly the same as the previous torpedo and LC. The Human, Davul, and Udu Duets and Quartets have this change, as mentioned in the last announcement. - Some ships still have their Torpedo launcher(s), since the name change to the Light vs. Heavy cannon is mainly to differentiate which ones are fired from a turret. - Zurna and Santoor ships now have access to Missile and/or Rocket weapons, which replace the old Torpedo launchers and Cannons. These weapons have new visual and sound effects as well, but function in the same way as the weapons they replace. Missiles have homing capabilities, while the dumbfire Rockets do more damage, but have no homing capabilities beyond the initial lock. Once Rockets lock on, they fire in a straight line toward the target. So what do we need to test? The new weapons, including the modified lasers for the non-Human ships. That's the primary focus for this testing, and the more feedback we get, the better! We hope you'll join us in a few hours!


[ 2015-07-06 20:39:16 CET ] [ Original post ]

V15 is coming soon! Here's a sneak peek!

Have you recovered from the Steam Summer Sale yet? Did you buy an upgrade while we had them on sale? While those sales (including ours!) were happening, we've been working on some ship upgrades, primarily for the Duets and Quartets. Here's a little preview of some of the upcoming changes we're composing for you in V15: Duets will have the ability to toggle their torpedo launcher to fire a Large Cannon shot instead of a torpedo, with the greater damage and longer cooldown time (30 seconds) of the LC. You can toggle between them at will in combat, but be aware of the timing of the LC's long cooldown and short range, and the fact that the LC shot doesn't have homing capability. Quartets will have a few major changes. To compensate for their lack of a Science station, their Firewall ability is now a standard ability for all Quartets. It instantly remodulates your own shield frequency upon use, as well as prevents any scanning/hacking effects against your ship for its 30 second duration. Beware, because it also has a cooldown time of 30 seconds, and you can still get scanned again. The other major change to the Quartets is something we've been having a lot of fun with in our closed beta testing: Race-specific torpedoes! The Tactical officer can toggle the ship's Large Cannon to fire one of these special torpedoes instead of the LC. - Humans get a Splash torpedo that explodes upon impact, which causes both damage and a push effect to ships in its explosion radius. It's most useful against groups of clustered enemies, for obvious reasons. - Zurna get a Gravity Well torpedo. It creates one upon impact, and that draws nearby objects toward whatever is at the center of its radius, for a short duration. For extra hilarity, fire it at a cluster of Hive ships in The 25, and watch them slam into each other until they explode! Alternatively, fire it at an asteroid when an enemy is nearby, and let the big rock damage its hull for you. - Davul get a Cloak Hunter torpedo. This unorthodox weapon will automatically home in on the nearest cloaked hostile target, and then triggers a Disrupt Cloak effect upon impact. Does it have a tailpipe? This torpedo can find it! - Santoor get a Hull torpedo. This torpedo ignores shields, and directly damages the hull of its target. This is rather effective as an opening move, since your targets are likely to have full shields when you initially engage them. - Udu get an EMP torpedo. When it hits its target, it applies the same effect as the Udu Trio's EMP ability, but just to the one ship instead of a large area. It hacks the target's engines, weapons, and shields, bringing all three of the systems offline for ten seconds. As noted, these special torpedoes are unique to the Quartet class ships. A few Quintets have also been altered: The Zurna Quintet now has the Energy Shield ability, which was previously found only on the Zurna Trio. This huge shield covers the front of the ship, and absorbs any incoming weapons fire that makes contact with it, for a short duration. The Santoor Quintet has been given a new ability: DAT Booster. This area effect gives a short buff to any friendly D.A.T.s within its radius. Their systems are more effective while the effect lasts. Beam lasers are getting some changes in this update, too. The Zurna, Davul, Santoor, and Udu ships' lasers have been changed, to either deal less damage per shot, but fire more rapidly (Zurna), or fire a more damaging cutting beam with a longer duration and longer cooldown between shots (Santoor) for example. All the ships of these four races have these updated lasers. Since Humans are the base line race, we left their lasers as they are. Also: Capture Wars! I mentioned this in a previous announcement, but we've been working on this new mode, with 81 sectors in which to fight (75 of which may be captured for the glory of your chosen race!) This persistent mode is nearly ready to go live. We're just knocking out some of the tactical improvements and bug hunting before we push this version onto our closed beta branch. Might you be interested in helping us beta test? We'll probably post some information about that in the next announcement, so stay tuned!


[ 2015-07-02 01:11:06 CET ] [ Original post ]

V15 is coming soon! Here's a sneak peek!

Have you recovered from the Steam Summer Sale yet? Did you buy an upgrade while we had them on sale? While those sales (including ours!) were happening, we've been working on some ship upgrades, primarily for the Duets and Quartets. Here's a little preview of some of the upcoming changes we're composing for you in V15: Duets will have the ability to toggle their torpedo launcher to fire a Large Cannon shot instead of a torpedo, with the greater damage and longer cooldown time (30 seconds) of the LC. You can toggle between them at will in combat, but be aware of the timing of the LC's long cooldown and short range, and the fact that the LC shot doesn't have homing capability. Quartets will have a few major changes. To compensate for their lack of a Science station, their Firewall ability is now a standard ability for all Quartets. It instantly remodulates your own shield frequency upon use, as well as prevents any scanning/hacking effects against your ship for its 30 second duration. Beware, because it also has a cooldown time of 30 seconds, and you can still get scanned again. The other major change to the Quartets is something we've been having a lot of fun with in our closed beta testing: Race-specific torpedoes! The Tactical officer can toggle the ship's Large Cannon to fire one of these special torpedoes instead of the LC. - Humans get a Splash torpedo that explodes upon impact, which causes both damage and a push effect to ships in its explosion radius. It's most useful against groups of clustered enemies, for obvious reasons. - Zurna get a Gravity Well torpedo. It creates one upon impact, and that draws nearby objects toward whatever is at the center of its radius, for a short duration. For extra hilarity, fire it at a cluster of Hive ships in The 25, and watch them slam into each other until they explode! Alternatively, fire it at an asteroid when an enemy is nearby, and let the big rock damage its hull for you. - Davul get a Cloak Hunter torpedo. This unorthodox weapon will automatically home in on the nearest cloaked hostile target, and then triggers a Disrupt Cloak effect upon impact. Does it have a tailpipe? This torpedo can find it! - Santoor get a Hull torpedo. This torpedo ignores shields, and directly damages the hull of its target. This is rather effective as an opening move, since your targets are likely to have full shields when you initially engage them. - Udu get an EMP torpedo. When it hits its target, it applies the same effect as the Udu Trio's EMP ability, but just to the one ship instead of a large area. It hacks the target's engines, weapons, and shields, bringing all three of the systems offline for ten seconds. As noted, these special torpedoes are unique to the Quartet class ships. A few Quintets have also been altered: The Zurna Quintet now has the Energy Shield ability, which was previously found only on the Zurna Trio. This huge shield covers the front of the ship, and absorbs any incoming weapons fire that makes contact with it, for a short duration. The Santoor Quintet has been given a new ability: DAT Booster. This area effect gives a short buff to any friendly D.A.T.s within its radius. Their systems are more effective while the effect lasts. Beam lasers are getting some changes in this update, too. The Zurna, Davul, Santoor, and Udu ships' lasers have been changed, to either deal less damage per shot, but fire more rapidly (Zurna), or fire a more damaging cutting beam with a longer duration and longer cooldown between shots (Santoor) for example. All the ships of these four races have these updated lasers. Since Humans are the base line race, we left their lasers as they are. Also: Capture Wars! I mentioned this in a previous announcement, but we've been working on this new mode, with 81 sectors in which to fight (75 of which may be captured for the glory of your chosen race!) This persistent mode is nearly ready to go live. We're just knocking out some of the tactical improvements and bug hunting before we push this version onto our closed beta branch. Might you be interested in helping us beta test? We'll probably post some information about that in the next announcement, so stay tuned!


[ 2015-07-02 01:11:06 CET ] [ Original post ]

6-8-15: Capture Wars test, tonight at 7 PM EST!

Tonight at 7 PM EST (4 PM PST,) we're going to have our first live test of the new Capture Wars mode! This test will be open to everyone who has upgraded to version 14.6 (so that we can stress test it - as with any beta test, expect bugs.) The goal in this scenario will be to choose a race, and then capture as many sectors as possible for your race. You'll be considered hostile to every other race in this mode, and sectors can be both lost and recaptured. Friendly fire is turned off for ships of your race, and Hive will control any uncaptured sectors. The scenario is intended to persist for a number of days at a stretch, once we take it out of beta. IMPORTANT NOTE: For the purposes of this test, anyone is allowed to participate. However, once the scenario goes live for serious playing, only upgraded accounts will be able to participate in Capture Wars, even for joining ships. Each upgraded account will also be locked to their chosen race in this mode, for the duration of the war. No switching sides mid-game. (You'll still be able to use the other races' ships in other scenarios, so don't worry about that!) For those wondering why CW will be an upgrade-only game mode, please bear in mind that we give you access to most of the content in the game for free. At worst, someone who has upgraded must be the one to launch a ship. We think it's more than fair to let you keep doing that with the existing content. CW is different, since it's our first crack at a persistent game mode. It will also lay the ground work for more persistent content in the future. A one time upgrade (for life, mind you) at a cost of $5 isn't too much to ask for that access. As usual, we'll be on our Teamspeak server tonight, so join us, won't you? ts.quintet.us:5 We may also be streaming to our Twitch channel. Also in 14.6: - Carmine has added major improvements to assist the game's stability for our Linux users. - Passwords on ships now persist upon returning to the lobby.


[ 2015-06-08 18:25:45 CET ] [ Original post ]

6-8-15: Capture Wars test, tonight at 7 PM EST!

Tonight at 7 PM EST (4 PM PST,) we're going to have our first live test of the new Capture Wars mode! This test will be open to everyone who has upgraded to version 14.6 (so that we can stress test it - as with any beta test, expect bugs.) The goal in this scenario will be to choose a race, and then capture as many sectors as possible for your race. You'll be considered hostile to every other race in this mode, and sectors can be both lost and recaptured. Friendly fire is turned off for ships of your race, and Hive will control any uncaptured sectors. The scenario is intended to persist for a number of days at a stretch, once we take it out of beta. IMPORTANT NOTE: For the purposes of this test, anyone is allowed to participate. However, once the scenario goes live for serious playing, only upgraded accounts will be able to participate in Capture Wars, even for joining ships. Each upgraded account will also be locked to their chosen race in this mode, for the duration of the war. No switching sides mid-game. (You'll still be able to use the other races' ships in other scenarios, so don't worry about that!) For those wondering why CW will be an upgrade-only game mode, please bear in mind that we give you access to most of the content in the game for free. At worst, someone who has upgraded must be the one to launch a ship. We think it's more than fair to let you keep doing that with the existing content. CW is different, since it's our first crack at a persistent game mode. It will also lay the ground work for more persistent content in the future. A one time upgrade (for life, mind you) at a cost of $5 isn't too much to ask for that access. As usual, we'll be on our Teamspeak server tonight, so join us, won't you? ts.quintet.us:5 We may also be streaming to our Twitch channel. Also in 14.6: - Carmine has added major improvements to assist the game's stability for our Linux users. - Passwords on ships now persist upon returning to the lobby.


[ 2015-06-08 18:25:45 CET ] [ Original post ]

6-1-2015: Monday Battle Night tonight @7PM EST (4 PM PST!)

Tonight brings another of our Quintet Battle Nights! Join the dev team for a few hours of both PvE and PvP scenarios! As usual, we're starting at 7 PM EST (GMT -5). We might be streaming some of the action on our Twitch channel, as well. Join us on our Teamspeak server: ts.quintet.us:5 Some of you have already noticed that we have recently implemented in-game voice chat. This feature is still in its infancy, but Carmine actually built it from scratch. He'll make improvements to it over time, but we're glad to see that people have been using it! For those that don't already know, the default Push To Talk hotkey is Left Alt, and you'll need to hold it down while transmitting.


[ 2015-06-01 16:31:28 CET ] [ Original post ]

5-28-15: V 14.0 is now LIVE!

We just pushed V 14.0 live on Steam this morning! We have some big features in this version: - The Tutorial is replacing Target Practice. It's the exact same map, but is now instanced for each ship that starts in it. Think of it as a built in Wiki, which I wrote to cover the basics. Between this and the Controls display, just about anyone can figure out the basics of the game. You can redo the tutorial from the main menu at any time. - Related: We added the Controls display button to the lobby menu, so people can read it before jumping onto a ship. Hopefully they'll read the controls, and then start the tutorial. - In Game voice chat is now implemented! Once you connect to the voice server and pick a channel, you can use the left alt key as your push to talk key. For those on mobile devices, we added a PTT button, as well. Currently, you can choose between the Alpha, Beta, and Delta channels, or the Scenario/Your Ship channels if you're on a ship. We'll tweak this function more over time. - You want to add your friends? You can! If you're in the lobby, you can click on their name while they're on a ship, and you'll get a popup menu. You can add that player to your friends list, and that player will be displayed in green. You can even filter the ship list by Friends, and see which ships they're on. Need someone's voice chat muted? You can also do that from the popup menu. Note that the Friends/Muted feature is tied to your account, and will sync up regardless of which device you log in from! - Open Space 2.0 is BACK! We fixed the issues that it was causing, and now you can return to it for your PvE mission cravings. - On that note, The original Open Space has been renamed to "PvP Sandbox", to better differentiate the two. If you want PvP, then go to PvP Sandbox or one of the PvP scenarios. If you prefer PvE/Roleplaying, OS2 is the place to be for that. - Several bug fixes. - Is the Tutorial not enough information for you? Then look in the Community Guides section, and check out the Quintet Comprehensive Guide I posted this morning! It's filled with information about the races, ships, and strategies. A note for iOS users: It should take 7-10 days for the update to go live there. For Android users, it should take 2-4 days for Play Store approval. For those downloading from our website, just download the latest version right now.


[ 2015-05-28 13:20:48 CET ] [ Original post ]

Urgent: Open Space 2.0 Maintenance

Sorry for the inconvenience, but we have to run some emergency maintenance on Open Space 2.0 - this means this specific scenario will be unavailable for anyone to access it until it's back up and running. NO OTHER SCENARIOS WILL BE AFFECTED. Again, all other scenarios will remain available to you (if they were already available) during this time. Apologies for the inconvenience; we'll post another announcement once the issues with Open Space 2.0 have been fixed.


[ 2015-05-22 22:37:19 CET ] [ Original post ]

May 18th, 2015 - Steam launch week, and a battle night!

Hi everyone, It's been just one week since Quintet expanded on to Steam, and what a week it's been! We've had a lot of constructive feedback on our forums, and we've read your reviews. Some of you have asked for features that we also want to see, and some have asked for things that would require building a totally new game. I'll address a few of the immediately feasible ones, at least! The most requested feature so far is a tutorial, and we're working on it. We will implement it as soon as it's ready, and that should happen fairly soon - possibly as early as this week. In the meantime, there is a Controls button at the top when you're in game, and that is useful for learning the very basics. The second most requested feature is integrated voice chat. It's being worked on, and it should be ready even sooner than the tutorial, because communication is crucial in this game! This feature has had most of Carmine's attention for the past several days. You'll be able to automatically log in to our voice server, if you choose (it's off by default.) You'll also be able to mute specific players, if you need to - just click on their name in the VoiceComm menu, and you'll get a popup with that toggle. You'll also be able to Friend people, and then find them easier later on. Those Friend/Mute Player settings will be tied to your account. One of our long standing traditions (remember, Quintet has been playable for over two years) has been our battle nights. Some of you who have been around since the Steam Greenlight campaign (or even as far back as the Kickstarter!) have joined the dev team for these nights. We usually run through a few scenarios, maybe get into some crazy PvP, and in many of the past battle nights, we've done beta testing. Lots (and lots) of beta testing. If any or all of this sounds fun to you, our next one is going to be TONIGHT, at 7 PM EST (GMT -5). That's just under an hour from now! The dev team will be on, and we may end up streaming on our Twitch channel for part of the evening. Please consider joining us on our Teamspeak, as well. The Quintet Teamspeak server is: ts.quintet.us:5 Open Space 2.0: Many players like the Open Space mode of the game, which is a PvP sandbox spread across 25 sectors. We've been working on Open Space 2.0, - its bigger and beefier brother, which you can access from the Player Created Scenarios section of the menu. Note that this mode has dynamic AI spawning in and out of sectors, as well as missions you can elect to take. You CAN still go around just shooting the ships of the other races, but you might have more fun flying around from sector to sector just taking on missions. In addition: Each race in OS 2.0 now has one sector called Simulator. You can use the dialogue box there to spawn new missions - just note that in order to "reset" the sector, every player ship needs to jump away (leaving the sector empty of players) and then jump back into it. And now, since some of you like statistics, here are a few of ours: - Prior to the Steam launch, we had 14-15k created accounts. We're now close to 25k created accounts. This doesn't include people who log in as a guest, of course. - As of the time I post this, we have over 23k Steam accounts that have played Quintet. Many of those were existing players, so while there is some overlap...it's still a lot of new players! - Prior to the Steam launch, the highest number of simultaneous players we had was around 38. After the launch, we've seen it peak at 148, with anything under 35 players being considered "slow". - As of this moment, 95 people have bought either the Basic or Trio upgrade via Steam. You can play for free forever, but we really appreciate it when people support us by upgrading. These upgrades are both permanent and universal, so you can access your account from any compatible device. - In terms of reviews, we have 50 positive reviews and 16 negative reviews on Steam, as of this post. We're looking forward to what the future weeks and months will bring, and we're excited to be making a game that so many of you have enjoyed, and continue to enjoy. We wouldn't be here without you, so thank you!


[ 2015-05-18 22:13:23 CET ] [ Original post ]

Quintet
Carmine T. Guida Developer
Carmine T. Guida Publisher
2015-05-11 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (359 reviews)
The Game includes VR Support
Public Linux Depots:
  • Quintet Depot - Linux [145.27 M]
Available DLCs:
  • Quintet - Upgrade (unlock missions and website features)
  • Quintet - Trio Access (unlock trio ships, missions, and website features)
Your orders, Captain?
You've always wanted to sit in a big captain's chair and shout, "More power to the shields!" and "Fire the torpedoes!" I have too, and this is why I built Quintet.

Quintet is a scifi cooperative, cross-platform, multiplayer, "crew" game where players work harmoniously to control the same ship. There are 5 roles: Captain, Helm, Tactical, Engineering and Science. How successful you are will depend on how well you all work together. You can play Quintet for hours for free and enjoy 20 playable ships online. There are 5 additional ships available with an upgrade.

Truly multiplatform - No one is left out!
Mac, PC, Linux, iOS, and Android can all play together on the same ships and in the same missions. The Captain can be on an iPhone with a Tactical officer on a Linux box with an Engineer on an Android tablet with a Science officer on a Mac.

No friends? No problem!
Quintet has one, two, three, four and five player ships. All the different ship types can all play together in the same scenarios. Quintet plays over the Internet so you can all play together even if you can't be in the same room. Easily drop in and drop out any time.

No Internet, no cry
Playing in offline mode or in LAN mode? You'll have access to everything (all scenarios and Trio ship too). Not sure if you want to upgrade? Just set the game to offline mode and try it out first! I figured this was the good Indie game developer thing to do.

Several game types
Quintet features lots of different scenarios for co-op and pvp game play. Work together to fend off a massive armada or have a 20-ship free-for-all. Upgraded version includes beloved game types such as Capture the Flag and King of the Hill (my hill is a polyhedron).

Always Fresh
I love working on this game. I update Quintet all the time. I'm constantly adding new features and new scenarios. Got an idea? Post your idea in the forum.

Intuitive controls
I wanted non-gamers to be able to play Quintet. I've simplified and streamlined the interface so you can drag in more friends of yours to play this crazy space game.

Control DMX and Philips HUE Lights
Get immersive! Quintet has a built in simple scripting language for controlling DMX lights and Philips HUE lights. You can trigger lights when you fire weapons or when the shields are hit.

MINIMAL SETUP
  • Processor: Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 150 MB available space
  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 150 MB available space
  • Storage: 150 MB available space
GAMEBILLET

[ 6132 ]

19.79$ (1%)
0.50$ (90%)
8.39$ (16%)
3.00$ (90%)
5.00$ (80%)
4.27$ (79%)
8.39$ (16%)
13.99$ (30%)
6.25$ (75%)
6.99$ (30%)
17.99$ (28%)
0.90$ (82%)
3.98$ (78%)
7.64$ (15%)
24.87$ (17%)
19.99$ (20%)
8.25$ (17%)
1.68$ (79%)
6.79$ (15%)
7.50$ (70%)
14.99$ (25%)
2.83$ (81%)
33.59$ (16%)
12.59$ (16%)
0.80$ (92%)
12.59$ (16%)
5.00$ (75%)
3.79$ (81%)
8.47$ (15%)
10.00$ (50%)
GAMERSGATE

[ 2625 ]

15.74$ (37%)
10.49$ (48%)
7.49$ (63%)
5.28$ (74%)
20.23$ (49%)
0.9$ (92%)
6.0$ (70%)
4.0$ (50%)
9.35$ (22%)
5.78$ (66%)
9.0$ (70%)
2.55$ (87%)
6.25$ (75%)
4.0$ (90%)
7.49$ (50%)
2.64$ (78%)
16.74$ (52%)
4.5$ (77%)
15.0$ (70%)
1.8$ (88%)
8.63$ (28%)
1.74$ (71%)
3.25$ (75%)
15.99$ (20%)
1.76$ (91%)
4.25$ (79%)
3.99$ (20%)
1.7$ (91%)
3.0$ (85%)
1.19$ (40%)

FANATICAL BUNDLES

Time left:

8 days, 23 hours, 54 minutes


Time left:

14 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

11 days, 23 hours, 54 minutes


Time left:

36 days, 23 hours, 54 minutes


Time left:

16 days, 23 hours, 54 minutes


Time left:

8 days, 23 hours, 54 minutes


Time left:

43 days, 23 hours, 54 minutes


Time left:

32 days, 23 hours, 54 minutes


Time left:

29 days, 23 hours, 54 minutes


Time left:

37 days, 23 hours, 54 minutes


Time left:

39 days, 23 hours, 54 minutes


HUMBLE BUNDLES

Time left:

3 days, 17 hours, 54 minutes


Time left:

17 days, 17 hours, 54 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE