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Starting right now, players may opt into the Public Beta branch for V15 (The current release version is V14.7 as of this post.) To opt into this beta branch, Right click the Quintet entry in your game library, go to Properties, and then go to the Betas tab. You can select Public Beta from the dropdown menu - and there is no password required to opt into this beta branch. EDIT: The Public Beta branch is closed, and V15 is LIVE! The dev team will be on our Teamspeak server tonight at 7PM EST as well, so be sure to join us for this beta test: ts.quintet.us:5 So why are we calling this "Live fire testing"? Well, if you read the last announcement, there are a lot of weapon changes we're making for this version. Some new weapons (and some tweaks to existing weapons) are being added. Check the last announcement for more details on what's involved. Here's something I didn't include in the last announcement... Some of you may be wondering, "Where did the Torpedo and Large Cannon go on some ships, and why do some ships get a Missile and/or Rocket instead?" To answer that before anyone asks: - We've modified some ships, so they fire "Light" and/or "Heavy" cannon shots. Functionally, these work exactly the same as the previous torpedo and LC. The Human, Davul, and Udu Duets and Quartets have this change, as mentioned in the last announcement. - Some ships still have their Torpedo launcher(s), since the name change to the Light vs. Heavy cannon is mainly to differentiate which ones are fired from a turret. - Zurna and Santoor ships now have access to Missile and/or Rocket weapons, which replace the old Torpedo launchers and Cannons. These weapons have new visual and sound effects as well, but function in the same way as the weapons they replace. Missiles have homing capabilities, while the dumbfire Rockets do more damage, but have no homing capabilities beyond the initial lock. Once Rockets lock on, they fire in a straight line toward the target. So what do we need to test? The new weapons, including the modified lasers for the non-Human ships. That's the primary focus for this testing, and the more feedback we get, the better! We hope you'll join us in a few hours!
Starting right now, players may opt into the Public Beta branch for V15 (The current release version is V14.7 as of this post.) To opt into this beta branch, Right click the Quintet entry in your game library, go to Properties, and then go to the Betas tab. You can select Public Beta from the dropdown menu - and there is no password required to opt into this beta branch. EDIT: The Public Beta branch is closed, and V15 is LIVE! The dev team will be on our Teamspeak server tonight at 7PM EST as well, so be sure to join us for this beta test: ts.quintet.us:5 So why are we calling this "Live fire testing"? Well, if you read the last announcement, there are a lot of weapon changes we're making for this version. Some new weapons (and some tweaks to existing weapons) are being added. Check the last announcement for more details on what's involved. Here's something I didn't include in the last announcement... Some of you may be wondering, "Where did the Torpedo and Large Cannon go on some ships, and why do some ships get a Missile and/or Rocket instead?" To answer that before anyone asks: - We've modified some ships, so they fire "Light" and/or "Heavy" cannon shots. Functionally, these work exactly the same as the previous torpedo and LC. The Human, Davul, and Udu Duets and Quartets have this change, as mentioned in the last announcement. - Some ships still have their Torpedo launcher(s), since the name change to the Light vs. Heavy cannon is mainly to differentiate which ones are fired from a turret. - Zurna and Santoor ships now have access to Missile and/or Rocket weapons, which replace the old Torpedo launchers and Cannons. These weapons have new visual and sound effects as well, but function in the same way as the weapons they replace. Missiles have homing capabilities, while the dumbfire Rockets do more damage, but have no homing capabilities beyond the initial lock. Once Rockets lock on, they fire in a straight line toward the target. So what do we need to test? The new weapons, including the modified lasers for the non-Human ships. That's the primary focus for this testing, and the more feedback we get, the better! We hope you'll join us in a few hours!
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