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Quintet
Carmine T. Guida Developer
Carmine T. Guida Publisher
2015-05-11 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (359 reviews)
The Game includes VR Support
Public Linux Depots:
  • Quintet Depot - Linux [145.27 M]
Available DLCs:
  • Quintet - Upgrade (unlock missions and website features)
  • Quintet - Trio Access (unlock trio ships, missions, and website features)
V15 Public Beta testing starts TONIGHT! Live fire testing begins at 7PM EST! (4PM PST)

Starting right now, players may opt into the Public Beta branch for V15 (The current release version is V14.7 as of this post.) To opt into this beta branch, Right click the Quintet entry in your game library, go to Properties, and then go to the Betas tab. You can select Public Beta from the dropdown menu - and there is no password required to opt into this beta branch. EDIT: The Public Beta branch is closed, and V15 is LIVE! The dev team will be on our Teamspeak server tonight at 7PM EST as well, so be sure to join us for this beta test: ts.quintet.us:5 So why are we calling this "Live fire testing"? Well, if you read the last announcement, there are a lot of weapon changes we're making for this version. Some new weapons (and some tweaks to existing weapons) are being added. Check the last announcement for more details on what's involved. Here's something I didn't include in the last announcement... Some of you may be wondering, "Where did the Torpedo and Large Cannon go on some ships, and why do some ships get a Missile and/or Rocket instead?" To answer that before anyone asks: - We've modified some ships, so they fire "Light" and/or "Heavy" cannon shots. Functionally, these work exactly the same as the previous torpedo and LC. The Human, Davul, and Udu Duets and Quartets have this change, as mentioned in the last announcement. - Some ships still have their Torpedo launcher(s), since the name change to the Light vs. Heavy cannon is mainly to differentiate which ones are fired from a turret. - Zurna and Santoor ships now have access to Missile and/or Rocket weapons, which replace the old Torpedo launchers and Cannons. These weapons have new visual and sound effects as well, but function in the same way as the weapons they replace. Missiles have homing capabilities, while the dumbfire Rockets do more damage, but have no homing capabilities beyond the initial lock. Once Rockets lock on, they fire in a straight line toward the target. So what do we need to test? The new weapons, including the modified lasers for the non-Human ships. That's the primary focus for this testing, and the more feedback we get, the better! We hope you'll join us in a few hours!


[ 2015-07-06 20:39:16 CET ] [ Original post ]

V15 Public Beta testing starts TONIGHT! Live fire testing begins at 7PM EST! (4PM PST)

Starting right now, players may opt into the Public Beta branch for V15 (The current release version is V14.7 as of this post.) To opt into this beta branch, Right click the Quintet entry in your game library, go to Properties, and then go to the Betas tab. You can select Public Beta from the dropdown menu - and there is no password required to opt into this beta branch. EDIT: The Public Beta branch is closed, and V15 is LIVE! The dev team will be on our Teamspeak server tonight at 7PM EST as well, so be sure to join us for this beta test: ts.quintet.us:5 So why are we calling this "Live fire testing"? Well, if you read the last announcement, there are a lot of weapon changes we're making for this version. Some new weapons (and some tweaks to existing weapons) are being added. Check the last announcement for more details on what's involved. Here's something I didn't include in the last announcement... Some of you may be wondering, "Where did the Torpedo and Large Cannon go on some ships, and why do some ships get a Missile and/or Rocket instead?" To answer that before anyone asks: - We've modified some ships, so they fire "Light" and/or "Heavy" cannon shots. Functionally, these work exactly the same as the previous torpedo and LC. The Human, Davul, and Udu Duets and Quartets have this change, as mentioned in the last announcement. - Some ships still have their Torpedo launcher(s), since the name change to the Light vs. Heavy cannon is mainly to differentiate which ones are fired from a turret. - Zurna and Santoor ships now have access to Missile and/or Rocket weapons, which replace the old Torpedo launchers and Cannons. These weapons have new visual and sound effects as well, but function in the same way as the weapons they replace. Missiles have homing capabilities, while the dumbfire Rockets do more damage, but have no homing capabilities beyond the initial lock. Once Rockets lock on, they fire in a straight line toward the target. So what do we need to test? The new weapons, including the modified lasers for the non-Human ships. That's the primary focus for this testing, and the more feedback we get, the better! We hope you'll join us in a few hours!


[ 2015-07-06 20:39:16 CET ] [ Original post ]

Your orders, Captain?
You've always wanted to sit in a big captain's chair and shout, "More power to the shields!" and "Fire the torpedoes!" I have too, and this is why I built Quintet.

Quintet is a scifi cooperative, cross-platform, multiplayer, "crew" game where players work harmoniously to control the same ship. There are 5 roles: Captain, Helm, Tactical, Engineering and Science. How successful you are will depend on how well you all work together. You can play Quintet for hours for free and enjoy 20 playable ships online. There are 5 additional ships available with an upgrade.

Truly multiplatform - No one is left out!
Mac, PC, Linux, iOS, and Android can all play together on the same ships and in the same missions. The Captain can be on an iPhone with a Tactical officer on a Linux box with an Engineer on an Android tablet with a Science officer on a Mac.

No friends? No problem!
Quintet has one, two, three, four and five player ships. All the different ship types can all play together in the same scenarios. Quintet plays over the Internet so you can all play together even if you can't be in the same room. Easily drop in and drop out any time.

No Internet, no cry
Playing in offline mode or in LAN mode? You'll have access to everything (all scenarios and Trio ship too). Not sure if you want to upgrade? Just set the game to offline mode and try it out first! I figured this was the good Indie game developer thing to do.

Several game types
Quintet features lots of different scenarios for co-op and pvp game play. Work together to fend off a massive armada or have a 20-ship free-for-all. Upgraded version includes beloved game types such as Capture the Flag and King of the Hill (my hill is a polyhedron).

Always Fresh
I love working on this game. I update Quintet all the time. I'm constantly adding new features and new scenarios. Got an idea? Post your idea in the forum.

Intuitive controls
I wanted non-gamers to be able to play Quintet. I've simplified and streamlined the interface so you can drag in more friends of yours to play this crazy space game.

Control DMX and Philips HUE Lights
Get immersive! Quintet has a built in simple scripting language for controlling DMX lights and Philips HUE lights. You can trigger lights when you fire weapons or when the shields are hit.

MINIMAL SETUP
  • Processor: Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 150 MB available space
  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 150 MB available space
  • Storage: 150 MB available space

GAMEBILLET

[ 6084 ]

20.72$ (17%)
12.44$ (17%)
6.61$ (17%)
8.27$ (17%)
5.10$ (91%)
24.89$ (17%)
16.18$ (19%)
8.39$ (16%)
24.87$ (17%)
16.57$ (17%)
16.59$ (17%)
31.10$ (11%)
7.44$ (17%)
13.14$ (12%)
4.24$ (79%)
8.39$ (16%)
33.96$ (15%)
5.03$ (16%)
4.24$ (92%)
8.39$ (16%)
16.97$ (15%)
25.19$ (16%)
12.42$ (17%)
17.79$ (11%)
16.57$ (17%)
16.57$ (17%)
13.34$ (11%)
8.46$ (72%)
16.57$ (17%)
16.79$ (16%)
GAMERSGATE

[ 756 ]

30.0$ (50%)
3.0$ (85%)
1.0$ (90%)
3.0$ (90%)
1.8$ (77%)
1.7$ (91%)
1.0$ (90%)
3.48$ (83%)
3.0$ (70%)
3.0$ (50%)
5.0$ (75%)
3.0$ (70%)
1.32$ (91%)
14.0$ (60%)
6.96$ (83%)
1.5$ (90%)
0.75$ (92%)
15.0$ (70%)
1.5$ (90%)
2.55$ (85%)
6.0$ (60%)
2.0$ (90%)
2.7$ (91%)
4.75$ (81%)
1.5$ (70%)
3.28$ (78%)
3.0$ (70%)
3.0$ (50%)
2.0$ (90%)
3.3$ (78%)
MacGamestore

[ 4088 ]

0.99$ (90%)
2.98$ (90%)
1.19$ (88%)
3.49$ (88%)
0.98$ (95%)
7.49$ (50%)
3.99$ (90%)
53.99$ (10%)
2.98$ (80%)
1.19$ (88%)
17.49$ (13%)
1.49$ (94%)
0.99$ (90%)
5.99$ (90%)
8.99$ (10%)
13.49$ (10%)
3.74$ (75%)
0.99$ (75%)
1.99$ (60%)
1.19$ (76%)
7.48$ (75%)
17.49$ (12%)
2.39$ (85%)
1.19$ (88%)
2.29$ (85%)
1.19$ (88%)
1.19$ (76%)
1.99$ (80%)
1.99$ (80%)
8.99$ (82%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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