


REAVER is a MOVEMENT shooter
Fly off your own recoil! REAVER offers you the tools to keep moving, and your movement skills decides what you can survive. Grappling hooks, Tether beams, Slamming, Recoil-boosting, Crouch-sliding... and many more options. Discover movement tech with experimentation, or ask the community!

REAVER is SKILL-EXPRESSIVE
Crowd-control with a black-hole, lob a grenade, then shoot it. REAVER grants you a large arsenal of weaponry. Alone, they fulfill roles in combat. Together, their unique mechanics give room to skill-expression and efficiency. REAVER lets you carry 4 types of weapons: Revolvers, Shotguns, Machine-guns and Artillery. Each with unique mechanics and potential combos.

REAVER is STYLISH
Revolver Ultimate Ability: HEADSHOT CHAIN. Some weapons have abilities and ultimates that cost mana. Kill to gain mana. In the middle of combat, decide what's worth ulting and which ult fits the situation– all in a split second, or your own pace. You decide how fast, efficient, methodical or stylish your rampage is.

REAVER is FAST-PACED
Speed. You can go fast, unreasonably fast. When we say "break-neck speeds" we mean it. Challenge the limits of what a "fast-paced movement shooter" is. Master the movement of REAVER, and come... break our community records.

Since you've made it this far...
Here's a secret: Keep an eye on REAVER for MULTIPLAYER features in the future ;)
DEMO Update 2: Community, QoL, Fixes & Balances
Welcome to the second update of the REAVER Demo!
We got lots of changes! REAVER is still growing, and we're so darn happy you're still playing the game and discovering new ways to [strike]break[/strike] play our game! The videos, the clips, the art, the fact that there's always something to check out on our discord server , we are incredibly grateful to have such an active, supportive community of movement-shooter junkies. Thank you, sincerely.
Mushy stuff aside, BEHOLD: REAVER FAN ART


Featured Artworks by Kuma
There's uh... A lore reason to this... I swear...
Thank you Kuma for the art, and the permission to use it!
TAS run by wao destroyer We have TAS runs now, impressive!
Aaand that's about it for the update, see ya in the discord, and if you haven't:
Hope ya didn't just drop the game after a single playthrough!
(This is a joke, we fully expect you to drop the game after a single playthrough.)Welcome to the second update of the REAVER Demo!
We got lots of changes! REAVER is still growing, and we're so darn happy you're still playing the game and discovering new ways to [strike]break[/strike] play our game! The videos, the clips, the art, the fact that there's always something to check out on our discord server , we are incredibly grateful to have such an active, supportive community of movement-shooter junkies. Thank you, sincerely.
Mushy stuff aside, BEHOLD: REAVER FAN ART
Community Highlights



Thank you Kuma for the art, and the permission to use it!
TAS run by wao destroyer We have TAS runs now, impressive!
REAVER UPDATE
FIXES
- Fixed critical error where collision would stop working
No more getting sent to the backrooms! - Revolver fire rate fixed
The Revolver fire rate was bugged last patch while we were experimenting with dual-wielding revolvers... oops.
BALANCE
- DeepSix difficulty no longer randomizes enemies
We recognize RNG isn't everyone's thing, enjoy being 2-shot though! - Nerfed Copter (the flying sniper enemy)
He was stealing the show from the bossfight, while generally being a pain to fight. - Red shotgun rage ability duration buffed
Just a biiit longer. - Red Rocket launcher buffed
It is called "artillery" after all. - Red Machine gun spread buffed
Better mid-range dps with headshots!
CONTENT
- Added 3 optional modifiers to level selection:
And for the Masochists...
[olist] - Modifier: [u]Game speed +33% faster[/u]
- Modifier: [u]Random enemies spawn type[/u]
- Modifier: [u]Double enemy spawn count[/u]
[/olist] - Added secrets to Machinery level
- Added secrets to Clockwork level
QUALITY OF LIFE
- Minor changes to player movement
Changing direction is slightly faster now - Graphics settings (Low/Ultra/etc) are now in-game
Previously only accessible in the Unity starting window. - Shotgun crosshair now can be alternated
As some players prefer the small precision crosshair for hooks. - noclip & hide hud keys now can be rebinded
You can use the B & V keys for other binds now! - Enemies now can be spawned with J and H
Experiment with damage combos, or suggest better names for them! - Added viewmodel field of view
No gun, big gun, noodle gun, have fun. - Added more combo info in inventory
Functional but boring, for now!
Aaand that's about it for the update, see ya in the discord, and if you haven't:
JOIN US IN DISCORD
Just don't be a dick[ 2022-04-05 10:19:48 CET ] [Original Post]
Minimum Setup
- OS: glibc 2.17+
- Processor: 2 Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0+
- Storage: 100 MB available space
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