* Fixed game not working with HUD hidden (key by default
* Fixed game not working with Simple HUD option turned on Note: update is probably couple gigabytes of size which is due to my moving across cities and having to re-bake all lighting for game which is a lot of data. Thank you !
* Made Blue Revolver easier to discover * Bugfixes and more stable gameplay
* Removed 'J' and 'H' hotkeys for spawning enemies since they were not able to be rebound.
* Fixed areas where enemies could walk in air * B * ruh
* Closed hole in Caverns level * Added entry to Bow's description
* Fixed bug that causes player to fall through floor (minor inconvenience)
* Fixed Plutus not making damage by half of his abilities * New option: Invert Weapon Mouse Scroll * Sealed 2 holes in Arena level * Bruh Thank you reavers we love you
* Ingame Timer now works correctly (peedrunners thank Westaxle for making me fix that) * Buffed version of Sinclaire (lady with big sword) now throws 5 daggers instead of 3 Thank you reaverians <3 * Bruh
* Fixed disappearing ceiling and walls in first rooms of Prologue level. * Fixed caverns enemy spawn triggers. * Bruh Thank you <3
ATTENTION! 90% Chance that steam will reinstall REAVER after this update and your save is gone which is unfortunate but needed to be done because developers (me especially) is stoopid :-(
Hello! It's been a year since the demo release and we've been working this whole time on Early Access version of the game, and prior to that we want to update demo version. Join Discord server and tell us what you think about the game!
What's new:
- Clockwork level (the last one) was changed heavily.
- Actual weapon progression added. Find weapons through map and be able to manage your inventory in Arms Shops on every level.
- Big Scourge doesn't clip through surfaces anymore.
- Player doesn't randomly clip through surfaces anymore.
- Enemy's health and weapon damage got reworked heavily.
- Player movement is now more precise and faster.
- Grenade of blue machine gun can now be shot with Red Revolver's ultimate.
- Changed Turbo mode time multiplier from 1.33 to 1.25.
- Added Turbo audio mode to increase pitch of music and sounds.
- Added skybox to Purgatory level.
0.7.9 hotfixes
- Cool scourge is less likely to fall in backrooms
- Cool stepa now has less hitpoints (20% reduction)
- Maximum strafing speed increased by 20%
- Fixed bug where speedrunners tab couldn't be rebinded (Left CapsLock by default)
version 0.7.7 with hotfixes
- Enemies are less likely to jump out of the level and softlock player.
- Being airborne gives minor movement speed bonus (~1% speed multiplier/s)
- A room in city was reworked.
- More bugs destroyed.
version 0.7.4 with hotfixes
- Fixed game softlock if 'alt.textures' option is on
- Fists train now does not require stamina
- Bug fixing in general
This is the last sizable update for the demo :)
(But it's not goodbye yet) Welcome to the last update of the REAVER Demo! It's been a fruitful few months, and we still have so much planned! With your feedback, we destroyed a lot of bugs, balanced weapons, added quality of life changes, more general polish over the game, and of course funky challenging modifiers and custom music! We arent stopping anytime soon, so (if you havent yet) join our discord server, discover new tech, speedrun routs, suggest ideas, squash bugs or just catpost. Now for the real stuff. BEHOLD: REAVER FAN ART
Community Highlights
Art by "Raj" (IG: @raj.jar)
Art by "omi"
Art by "slyjah" (IG: @fanko_majima)
Art by "Charybdis"
Art by "Katto"
REAVER UPDATE
New Enemy Abilities
(Tip: you can spawn enemies with certain keys. Check previous posts, or ask the discord!)
- Scourge Crouches every other attack to avoid headshots.
- Scourge Cool Jumps and rains bullets, and if the jump is far enough they double jump back towards you.
- Copter The once OP enemy can now be instakilled by punching or slamming them onto surfaces.
- Stepa Cool Teleports to player for an AoE slam attack.
Minor Polish
- Purgatory now cleans up corpses at the end of every wave. It was getting laggy Daggers still remain though. Purgatory will be getting major changes down the line.
- New command: drop_pickupables Toggles dropped items like daggers.
- New command: limbs_invinvible Corpses and dead limbs invulnerability, make a corpse pile!
- Projectile sounds You can now hear projectiles whizz by when they miss.
- AI navigation pathing changes Should get stuck in walls less now!
- Fixed order of modifications applying. Having both double and random enemies now doubles enemies BEFORE randomizes them, less double boss sinclair spawns.
- Shiny weapon preview. Check your inventory!
- Resolution bug fixed. Changing res should work all the time now.
JOIN US IN DISCORD
Search & Contribute to the Wiki!
Watch & Submit official speedruns!
Ever wanted to have the reactive environment sync to meme music? Well now ya can!
(Just not very user-friendly, for now. Needs to be set up through console.) Welcome to the 3rd update of the REAVER Demo! You made cute art, and badass music, but lets go over the update first.
REAVER UPDATE
FIXES
- Fixed critical error where collision would stop working, for real this time. You should clip through the floor less now.
- Hook has been improved! Should be less janky. Hook stuck bug should occur less now.
- Fixed a teleport bug in machinery. Where falling off would send you to the wrong place.
- Lighting in City broke from moving to new Unity version. Its nice and moody again.
BALANCE
- Pulling out your second machinegun no longer overwrites the dagger on that hand. Using an ability shouldn't deny your consumable.
- Hitboxes are made slightly larger. We noticed if you didn't go for headshots, body and limb shots are harder to hit than they should be. Nothing should feel different if you primarily aim for headshots.
QUALITY OF LIFE
- More keys are now viable for rebinding. No one's gonna stop your wacky setups.
- Console toggle key can now be rebinded. If you think about it, with a WASD setup, ~ is pretty close to your left hand.
- New option to toggle main hand model. (the one that holds 1st gun) Floating guns look cool.
- New option to mute game when window is unfocused. If you alt-tab often.
Custom Music!
-
Experimental feature. Setup via console commands, for now.
[olist]
- custom_music ....................where "" is your wav/mp3 audio file path.
- music_pitch # ....................affects pitch of your custom music
- funky_scale # ....................how hard you want funky mode to go
- cursed_mod # ....................value can be either 1 or 0, scales saturation with music pitch. [/olist]
- You can cycle through all of music anytime! Again, sorry about the not user friendly options lol [olist]
- Cycle music track hold leftAlt + left/right arrows
- Change music pitch hold leftAlt +up/down arrows [/olist]
- New FUNKY game modifier to compliment your custom music! Its best you discover what his does yourself, unless you have epilepsy.
Community Highlights!
These baddass + chill remixes are loop-able, and perfect as custom music, try it!
REAVER REMIXES
by still crisp These are really freakn cool, follow still crisp's soundcloud!
Smol Water Statue Lady
by Kuma Cute n Sassy!
Cute Sinclair Sketch
by Hallacas Nice and funky art style
Aaand that's about it for the update, see ya in the discord, and remember:
We aren't entitled to your cool fan creations, but we appreciate them so much!
JOIN US IN DISCORD
Search & Contribute to the Wiki!
Watch & Submit official speedruns!
Hope ya didn't just drop the game after a single playthrough!
(This is a joke, we fully expect you to drop the game after a single playthrough.) Welcome to the second update of the REAVER Demo! We got lots of changes! REAVER is still growing, and we're so darn happy you're still playing the game and discovering new ways to [strike]break[/strike] play our game! The videos, the clips, the art, the fact that there's always something to check out on our discord server, we are incredibly grateful to have such an active, supportive community of movement-shooter junkies. Thank you, sincerely. Mushy stuff aside, BEHOLD: REAVER FAN ART
Community Highlights
Featured Artworks by Kuma There's uh... A lore reason to this... I swear... Thank you Kuma for the art, and the permission to use it! TAS run by wao destroyer We have TAS runs now, impressive! [previewyoutube=R8e5CwzTVtM;full][/previewyoutube]
REAVER UPDATE
FIXES
- Fixed critical error where collision would stop working No more getting sent to the backrooms!
- Revolver fire rate fixed The Revolver fire rate was bugged last patch while we were experimenting with dual-wielding revolvers... oops.
BALANCE
- DeepSix difficulty no longer randomizes enemies We recognize RNG isn't everyone's thing, enjoy being 2-shot though!
- Nerfed Copter (the flying sniper enemy) He was stealing the show from the bossfight, while generally being a pain to fight.
- Red shotgun rage ability duration buffed Just a biiit longer.
- Red Rocket launcher buffed It is called "artillery" after all.
- Red Machine gun spread buffed Better mid-range dps with headshots!
CONTENT
- Added 3 optional modifiers to level selection: And for the Masochists... [olist]
- Modifier: Game speed +33% faster
- Modifier: Random enemies spawn type
- Modifier: Double enemy spawn count [/olist]
- Added secrets to Machinery level
- Added secrets to Clockwork level
QUALITY OF LIFE
- Minor changes to player movement Changing direction is slightly faster now
- Graphics settings (Low/Ultra/etc) are now in-game Previously only accessible in the Unity starting window.
- Shotgun crosshair now can be alternated As some players prefer the small precision crosshair for hooks.
- noclip & hide hud keys now can be rebinded You can use the B & V keys for other binds now!
- Enemies now can be spawned with J and H Experiment with damage combos, or suggest better names for them!
- Added viewmodel field of view No gun, big gun, noodle gun, have fun.
- Added more combo info in inventory Functional but boring, for now!
JOIN US IN DISCORD
Just don't be a dick
Olios (the flying lady) changed color
- Olios visibility improved.
- Y'all are weird for using this, but we're not one to judge.
- A moment of silence for the OOB speedrunners...
REAVER
Marat Nugmanov
Marat Nugmanov
TBA
Indie Singleplayer
Game News Posts 22
🎹🖱️Keyboard + Mouse
Very Positive
(401 reviews)
https://store.steampowered.com/app/1890950 
REAVER is a MOVEMENT shooter
Fly off your own recoil! REAVER offers you the tools to keep moving, and your movement skills decides what you can survive. Grappling hooks, Tether beams, Slamming, Recoil-boosting, Crouch-sliding... and many more options. Discover movement tech with experimentation, or ask the community!REAVER is SKILL-EXPRESSIVE
Crowd-control with a black-hole, lob a grenade, then shoot it. REAVER grants you a large arsenal of weaponry. Alone, they fulfill roles in combat. Together, their unique mechanics give room to skill-expression and efficiency. REAVER lets you carry 4 types of weapons: Revolvers, Shotguns, Machine-guns and Artillery. Each with unique mechanics and potential combos.REAVER is STYLISH
Revolver Ultimate Ability: HEADSHOT CHAIN. Some weapons have abilities and ultimates that cost mana. Kill to gain mana. In the middle of combat, decide what's worth ulting and which ult fits the situation– all in a split second, or your own pace. You decide how fast, efficient, methodical or stylish your rampage is.REAVER is FAST-PACED
Speed. You can go fast, unreasonably fast. When we say "break-neck speeds" we mean it. Challenge the limits of what a "fast-paced movement shooter" is. Master the movement of REAVER, and come... break our community records.
Since you've made it this far...
Here's a secret: Keep an eye on REAVER for MULTIPLAYER features in the future ;)- OS: glibc 2.17+
- Processor: 2 Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0+
- Storage: 100 MB available space
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