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DEMO WRAP UP: New Enemy Abilities

This is the last sizable update for the demo :)


(But it's not goodbye yet) Welcome to the last update of the REAVER Demo! It's been a fruitful few months, and we still have so much planned! With your feedback, we destroyed a lot of bugs, balanced weapons, added quality of life changes, more general polish over the game, and of course funky challenging modifiers and custom music! We arent stopping anytime soon, so (if you havent yet) join our discord server, discover new tech, speedrun routs, suggest ideas, squash bugs or just catpost. Now for the real stuff. BEHOLD: REAVER FAN ART

Community Highlights



Art by "Raj" (IG: @raj.jar)




Art by "omi"




Art by "slyjah" (IG: @fanko_majima)




Art by "Charybdis"




Art by "Katto"


REAVER UPDATE


New Enemy Abilities


(Tip: you can spawn enemies with certain keys. Check previous posts, or ask the discord!)
  • Scourge Crouches every other attack to avoid headshots.
  • Scourge Cool Jumps and rains bullets, and if the jump is far enough they double jump back towards you.
  • Copter The once OP enemy can now be instakilled by punching or slamming them onto surfaces.
  • Stepa Cool Teleports to player for an AoE slam attack.

Minor Polish


  • Purgatory now cleans up corpses at the end of every wave. It was getting laggy Daggers still remain though. Purgatory will be getting major changes down the line.
  • New command: drop_pickupables Toggles dropped items like daggers.
  • New command: limbs_invinvible Corpses and dead limbs invulnerability, make a corpse pile!
  • Projectile sounds You can now hear projectiles whizz by when they miss.
  • AI navigation pathing changes Should get stuck in walls less now!
  • Fixed order of modifications applying. Having both double and random enemies now doubles enemies BEFORE randomizes them, less double boss sinclair spawns.
  • Shiny weapon preview. Check your inventory!
  • Resolution bug fixed. Changing res should work all the time now.
Aaand that's about it for the update, if you want to be pinged for the Early Access:

JOIN US IN DISCORD


Search & Contribute to the Wiki!


Watch & Submit official speedruns!



[ 2022-05-10 03:16:58 CET ] [ Original post ]



REAVER
Marat Nugmanov
  • Developer

  • Marat Nugmanov
  • Publisher

  • TBA
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 22  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (401 reviews)


  • Review Score

  • https://store.steampowered.com/app/1890950 
  • Steam Store



  • REAVER is a MOVEMENT shooter

    Fly off your own recoil! REAVER offers you the tools to keep moving, and your movement skills decides what you can survive. Grappling hooks, Tether beams, Slamming, Recoil-boosting, Crouch-sliding... and many more options. Discover movement tech with experimentation, or ask the community!


    REAVER is SKILL-EXPRESSIVE

    Crowd-control with a black-hole, lob a grenade, then shoot it. REAVER grants you a large arsenal of weaponry. Alone, they fulfill roles in combat. Together, their unique mechanics give room to skill-expression and efficiency. REAVER lets you carry 4 types of weapons: Revolvers, Shotguns, Machine-guns and Artillery. Each with unique mechanics and potential combos.


    REAVER is STYLISH

    Revolver Ultimate Ability: HEADSHOT CHAIN. Some weapons have abilities and ultimates that cost mana. Kill to gain mana. In the middle of combat, decide what's worth ulting and which ult fits the situation– all in a split second, or your own pace. You decide how fast, efficient, methodical or stylish your rampage is.


    REAVER is FAST-PACED

    Speed. You can go fast, unreasonably fast. When we say "break-neck speeds" we mean it. Challenge the limits of what a "fast-paced movement shooter" is. Master the movement of REAVER, and come... break our community records.




    Since you've made it this far...

    Here's a secret: Keep an eye on REAVER for MULTIPLAYER features in the future ;)
    MINIMAL SETUP
    • OS: glibc 2.17+
    • Processor: 2 Ghz Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+
    • Storage: 100 MB available space
    GAMEBILLET

    [ 5951 ]

    33.19$ (17%)
    1.67$ (16%)
    4.19$ (40%)
    5.00$ (75%)
    14.75$ (2%)
    10.19$ (15%)
    8.29$ (17%)
    16.89$ (16%)
    22.37$ (55%)
    8.79$ (12%)
    2.22$ (78%)
    8.49$ (43%)
    15.99$ (20%)
    9.71$ (46%)
    12.74$ (15%)
    12.44$ (17%)
    6.75$ (55%)
    27.59$ (8%)
    21.24$ (15%)
    1.15$ (81%)
    16.00$ (60%)
    11.04$ (15%)
    1.00$ (80%)
    3.19$ (60%)
    16.79$ (16%)
    26.24$ (25%)
    31.49$ (30%)
    3.35$ (16%)
    2.46$ (51%)
    11.12$ (56%)
    GAMERSGATE

    [ 3154 ]

    7.5$ (75%)
    2.25$ (89%)
    6.8$ (66%)
    1.84$ (74%)
    1.0$ (80%)
    0.85$ (83%)
    0.85$ (83%)
    1.31$ (81%)
    0.94$ (81%)
    0.38$ (92%)
    3.75$ (62%)
    2.0$ (80%)
    1.84$ (74%)
    9.37$ (63%)
    1.31$ (81%)
    6.8$ (66%)
    34.99$ (30%)
    0.48$ (52%)
    2.36$ (66%)
    1.58$ (77%)
    1.84$ (74%)
    9.74$ (51%)
    4.95$ (67%)
    0.56$ (81%)
    1.13$ (89%)
    4.5$ (85%)
    3.9$ (70%)
    0.68$ (92%)
    0.94$ (81%)
    9.37$ (63%)

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