Hi everyone.
With Update 0.9 we truly make a huge leap forward.
I'm not exaggerating in saying that we have rewritten or heavily refactored 95% of the code base in the last three months.
We are now truly satisfied from a performance point of view, as well as satisfied with the stability and extensibility of all the software modules .
We are preparing for this early access adventure (which will start next July) with great confidence. Sure of being able to release frequent, substantial and stable updates.
We have a lot prepared for you. From improved inventory and crafting, to larger map, to a more immersive narrative experience, without handholding, to new player and weapon models, new AI enemies, plenty of optimizations and improvements.
Here is just a quick list:
- Inventory improved (stacks/sorting/fitting/compartiments/ equipment slots)
- Crafting improved (quality of life/accessibility/convenience)
- Player character fully reworked (movement/interactions/animations)
- Weapons fully reworked (handling/animations/sounds)
- An expanded map, with new locations and hidden secrets
- New enemy AI flora and new AI monsters like infected scientists
- Cooking improved and expanded (more recipes/locations)
- Terminals added (in-universe interactable PCs serving various functions)
- Workbenches (Crafting Stations) improved and added in more locations
- Loadout simplified (primary, secondary, consumable, melee, throwable)
- New story progression approach
- Major performance improvements and optimizations
- New weapon added: Sniper Rifle
- Weapon Attachment System added
- Weapon Improvement System added
The menu interactivity is now improved, allowing better sorting, dropping rotating and placing capabilities, stacking certain resources and even bags or containers that can help compartmentalize your inventory even better and easier. The inventory management is using a puzzle-like handling, where items may be rotated, split, stacked or moved around freely, but space needs to be used wisely.
Together with an improved interactability, the crafting system also benefits from a major overhaul. New objects can now be crafted and all from the convenience of the same section, making everything easier and faster. Specific locations, workbenches, have been placed, that offer the player new options. Cooking is also getting expanded. Inventory and loadout are reworked, compact and intuitive. The loadout section is informative on all the essential weapon categories (primary, secondary, melee), consumables, throwables and other equipables, such as armor or clothes.
All weapons, from their models, until their animations and sounds have been reworked. All weapons now are more easily distinguishable and offer a more realistic feel, while also maintaining the functionality and enjoyment of firing them.
The player character has been reworked, both from the exterior as well as the players FPS perspective. The new model character has improved movement capabilities that make traversing the island easier, and combat more fluent, with strafing, sprinting or dashing.
The tactical helmets HUD has also been reworked, offering useful information in a more intuitive fashion, while maintaining the immersive minimalistic aspect while not having the helmet equipped.
Terminals are the newest in-game addition. They will become a vital part of the survival experience as well as the story progression. Offering surveillance capabilities, various console commands and essential information about the world. These, together with various notes or other key items will serve as an organic way for the story progression, focusing on player exploration and discovery. World building isn't handheld by the mission control commands and quest markers from before, players will earn their intel with their own efforts.
The map has been scrapped and redone, now larger and with more locations to explore, both in the full game an in the introduction demo area. Small objectives, hidden secrets and unexpected surprises lurk, waiting to be discovered.
Future updates will include new weapons (such as the Sniper Rifle), attachment and upgrade systems for many of the available weapons.
With the latest update, the entire gameplay experience should be smoother, with a higher overall frame rate, improved visuals, with enhanced lighting and cinematic level weather effects, without sacrificing performance. Video quality settings can be easily adjusted based on individual preference in the options menu.
Vorax
IndieGala
IndieGala
Winter 2022
Indie Adventure Singleplayer
Game News Posts 69
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(60 reviews)
https://www.voraxgame.com
https://store.steampowered.com/app/1874190 
An army battalion is sent to quarantine the population but 48 hours later all communication with the battalion is lost.
You are part of a NATO special intervention team sent to investigate.
What was supposed to be a simple mission quickly turns into a fight for survival as your helicopter crashes, stranding you on the island, alone.
Low on food and equipped with only a small survival kit, you'll need to craft tools, build barricades, fences, and traps as well as find, upgrade, and maintain your shelter to survive as you uncover the dark origins of the virus, and the horrible mutating effects it has on its hosts.
How long can you survive on the island, and how long can you survive the voracious creatures that hunt you?
KEY FEATURES
- A large and detailed game environment
- Urban areas, sewers, caves, and various different areas to explore
- Unique enemies with different attack patterns
- A unique and realistic tactical helmet with military HUD
- Building barricades, fences and traps to fortify the base.
- Craft tools and weapons
- hunting and cooking food
- Treat wounds and other injuries
- Wide array of both conventional and non conventional weapons
- A day night cycle and dynamic weather
- Unique stress and sleep mechanics
- OS: SteamOS. Ubuntu.
- Processor: 3.2 GHz Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon RX 460 or equivalent with 2 GB of video RAM
- Storage: 16 GB available spaceAdditional Notes: IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration.
- OS: SteamOS. Ubuntu.
- Processor: 3.2 GHz Dual Core Processor
- Graphics: GeForce 1070. Radeon RX 580 or equivalent with 4GB of video RAM
- Storage: 16 GB available spaceAdditional Notes: IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration.
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