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Operatives, Were thrilled to announce that the Vorax Demo is live again! This time, its bigger and betterfeaturing the entire game with only a slight difference between versions. In this Demo (Basic Version), youll experience everything the full game has to offer. The only limitation is that you can save only at checkpoints, while the Full Version allows you to save anytime. Apart from this, both versions are completely identical in gameplay, content, and experience. Why have we chosen this approach? Simply put, during our Early Access Journey we want as many people as possible to experience what Vorax is all about. We need feedbacklots of it. The feedback we received from our community has been instrumental in making the game better, and we want to build on that momentum. We believe that allowing everyone to fully explore Vorax will help us gather the insight we need to keep improving. While it might seem like a small difference, the ability to save anywhere at any time in the Full Version is truly a game changer. In the Basic Version, saving is restricted to checkpoints, adding a layer of tension and unpredictabilityevery decision, every encounter, every dark corridor means more because the stakes are always high. This restriction is by design; it enhances the survival experience, forcing players to be strategic and cautious. However, in the Full Version, the freedom to save anytime allows you to approach the challenges of Vorax differently. You can experiment more, take bigger risks, and immerse yourself in the story without the constant worry of finding the next save point. It also makes it more accessible to players who may not have the time for long play sessions, making it possible to dive in for just a few minutes, save, and return whenever they like. We think this is the right approach because it gives players a real taste of the survival horror tension in the demo, while showing that the Full Version offers a more personalized experience. If you enjoy the challenge and atmosphere of the Basic Version but want more control over your progress, the Full Version is the natural next step. By supporting us, you not only get that freedom, but also help us continue developing and improving Vorax to make it the ultimate survival horror experience. Plus, one of the greatest benefits is that since the Basic Version is exactly the Full Version with a single limitation, it will receive every patch and update simultaneously with the Full Version. This means that you get the same gameplay improvements, new features, and content expansions, making it a living, breathing game that evolves with each update. Your support genuinely fuels the future of the game, and we're confident this distinction will bring the best balance of challenge, accessibility, and ongoing content to our community. Your feedback is invaluable, so please dont hesitate to dive in, play, and let us know your thoughts. Now, onto the details of the latest patch! --- FULL Changelog - Patch 0.9.1.122
[section]Patch 0.9.1.92 - Performance Optimization and Demo Pre-Announcement[/section] Operatives, We're excited to bring you Build 0.9.1.92, a patch focused on major performance improvements and optimizations. This update will make your experience smoother, with significant refinements in key areas. Here are the details: --- Performance Optimizations: [olist]
Patch 0.9.1.77 - Major Update: Save Anytime + Nests Feature
Operatives,
Today, we are deploying a substantial update that includes two highly requested features. This patch introduces the ability to save anytime within the infected zone, alongside the addition of Nests, a new and deadly biomechanical threat. Below, we will detail both features and the improvements included in this major update.
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1. Save Anytime Feature
One of the most requested features from our operatives has been the ability to save the game at any point in the infected zone. As of this patch, this functionality has been implemented.
- Players can now save their progress anytime and anywhere in the infected zone directly through the in-game menu, much like other open-world survival titles.
- Beds still retain their unique function. While you can save at any location, saving at beds grants the additional option to sleep and fast forward time, providing a strategic advantage for managing day and night cycles.
This update gives you greater flexibility in navigating the harsh, unpredictable environment, ensuring you can prepare for every threat, every encounter, and every surprise the island throws at you.
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2. Introducing Nests: The Virus' Offspring
A new, chilling addition to the infected zone is the appearance of Nestsbiomass structures that are not just alive but evolving. These Nests have a singular purpose: to clone living things, primarily humans, in a grotesque mimicry of life.
Once the Nest senses your presence, it begins a rapid cloning process. Within less than a minute, it can produce a human clone to send against you, tirelessly replicating itself in an attempt to overwhelm you.
Origins of the Nests:
The origin of these Nests remains largely unknown, though they appear to be a spontaneous offspring of Virus V. The Virus seems to have developed a capacity not just for infection but for generating living imitations, possibly driven by an evolutionary impulse to survive and spread. Some scientists theorize that the Virus is attempting to comprehend and replicate humanity, using these Nests to create primitive lifeforms that mimic human characteristics.
The creatures produced by the Nests, called Cloned Walkers, are slow and possess only the most basic motor functions. The cloning process appears to provide them with rudimentary neurological impulsesenough to make them move, attack, and seek out living beings, but without any real intelligence or strategy. They are empty shells driven by primal instincts, making them dangerous in numbers, though individually they lack the speed and aggression of earlier-stage infected.
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Radical Gameplay Change with Nests and Walkers:
Nests introduce a new dynamic in certain areas of the game. While the Cloned Walkers may not be a major threat on their own, their numbers and persistence can quickly overwhelm if you let your guard down. This adds a constant tension to the gameplaytheres no time for distractions when near a Nest.
In contrast, while roaming the open fields, youll still encounter faster, more aggressive enemies like Hunters. These early-stage infected were once real human beings, now brain-damaged and intoxicated by Virus V. While theyve lost all sanity and are driven by an insatiable need for blood, they still retain some rudimentary intelligence from their former human selves. This makes them far more unpredictable and dangerous compared to the Cloned Walkers. The Hunters are fast, strategic, and remain a constant threat.
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Tactical Advice:
- Nests are extremely resilient to conventional weaponry. Bullets and blades will only slow them down, not stop them.
- However, they have a glaring weakness: fire. A well-placed Molotov or two will burn through the biomass, destroying the Nest before it can produce more clones. Be sure to keep incendiary weapons at the ready when exploring infected zones.
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AI Audio and Spatialization Improvements
In this update, we've completely refactored the AI audio and spatialization systems. Enemies now react more accurately to the environment, allowing you to better assess their proximity and movements through improved audio cues. This overhaul adds a deeper layer of immersion, giving you clearer audio feedback in tense combat and stealth situations.
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Patch 0.9.1.36 - Changelog
Operatives,
The launch of Vorax was not exactly what we had hoped for because the game was marred by a number of game-breaking bugs.
We heard your frustrations, and we share them.
At the same time, we also heard your praisethe monstrous designs, the atmosphere, and the core gameplay resonated with many of you, even as you acknowledged the title was too rough around the edges.
This motivated us a lot.
Since then, we have been working relentlessly to address these issues. The past five weeks have been a marathon of development, bug fixing, and improvements. Weve taken little or no holidays, pushing ourselves to make "Vorax" the game we envisionedand the game you deserve.
Today, were releasing Patch 0.9.1, which we believe will fix most, if not all, of the major game-breaking bugs and annoying issues that have plagued the experience so far.
Heres whats new in Patch 0.9.1:
Operatives, As we continue our commitment to improving "Vorax," we are pleased to inform you that Patch 0.9.1 is scheduled for release in just a few days, likely next Tuesday. However, for those eager to experience the latest changes, you can now preview most of the functionalities and improvements in the Beta branch ( info on how to access beta branch are here ). Save System Overhaul One of the primary focuses of this patch has been the complete overhaul of the save system. After carefully rewriting it from the ground up, we are very satisfied with the result. The new system builds upon the reliability and strength of the proprietary save framework we used during the prototype phase. Its been adapted for the current version and has been rigorously tested to ensure it is robust and dependable. HUD Enhancements We are also excited to share that the HUD has undergone significant improvements. The current version in the Beta branch is much more coherent and aligned with the original prototype design, which many of you praised. It now delivers a more consistent and immersive user experience, providing better clarity without sacrificing the games unique aesthetic. 4K Support & System Improvements This patch introduces full 4K support, alongside a myriad of tweaks and fixes across various systems. Key areas such as the inventory, user interface, AI behavior, and game objects have all been refined. Weve listened to your feedback and have taken great care to ensure these systems are smoother and more intuitive. Upcoming Settings Overhaul Though not yet present in the Beta branch, we are actively working on a complete overhaul of the settings menu. This will include a full keymap input system and expanded graphic and audio settings, offering players more control and customization options. While this feature wont be in the initial 0.9.1 release, you can expect it in the near future, enhancing the overall gameplay experience. Commitment to Continuous Improvement We recognize that there is still much work to be done, and we are dedicated to providing consistent updates and fixes. The team has been working hard, around the clock, to address issues and incorporate your feedback. With each patch, we aim to make "Vorax" a more polished and enjoyable experience. For now, feel free to dive into the Beta branch to explore the new features and improvements. We will keep you updated as we move closer to the official release of Patch 0.9.1. Mission Control out. The Vorax Development Team
Operatives,
As we reflect on the first week following the early access release of "Vorax," we want to extend our gratitude to those who have supported us. Your feedback and dedication have been invaluable, and we are committed to improving and evolving the game based on your input.
Addressing the Feedback
We understand that some aspects of "Vorax" did not meet all of your expectations. Heres how we plan to address your concerns:
Bug Fixes and Stability Improvements
Our top priority is to address the bugs and stability issues reported by players. We are working tirelessly to ensure a smoother and more reliable gaming experience.
Gameplay Enhancements
We are listening closely to your feedback regarding gameplay mechanics. Expect adjustments and improvements to make the survival horror experience more engaging and balanced.
Content Updates
Additional content is on the way, including new areas to explore, more enemies to face, and further weapons to utilize. Our goal is to keep the game fresh and exciting as we move forward.
Upcoming Updates
There are the new features we are working on, including:
New HUD: We are redesigning the HUD to be more intuitive and user-friendly. This includes support for ultra-wide screens and the ability to resize the HUD and GUI elements for better customization. Additionally, we have revisited the look of the HUD, incorporating elements from the old prototype since many of you preferred its aesthetic. We will be attaching screenshots to give you a sneak peek.
Save System Overhaul:
In the release version, we opted to use an engine plugin for the save system due to significant changes in modules, including world objects and inventory management, compared to last year's prototype. However, we discovered a serious bug in this plugin related to world streaming. To ensure a robust and reliable save experience, we have decided to remove the plugin and are now rewriting everything using our proprietary save system from the demo phase. This custom system, which we previously used in our prototype, is safer, stronger, and battle-tested over two years of development. We are adapting it to the new game elements to maintain a seamless and dependable experience.
Commitment to Excellence
Creating "Vorax" has been a labor of love and dedication. Our team is fully committed to refining the game and providing the best possible survival horror experience. Over the next couple of weeks, we will introduce these two significant updates, while continuing to fix bugs and release small patches and hotfixes daily or every couple of days.
here are patch notes for the newly released 0.9.0.421:
Attention, Mercenaries, the moment you've been waiting for is here. Vorax is AVAILABLE NOW in Early access and is 10% off! https://store.steampowered.com/app/1874190/Vorax/ [previewyoutube=B8nhhzQQPH0;full][/previewyoutube] Early Access release marks an important milestone in a journey that has spanned over two years and half, filled with dedication and hard work. Creating Vorax has been a labor of love and commitment. We have faced numerous challenges and obstacles. We've had intense development cycles and had to overcome various technical issues or limitations. Not to mention a big reshuffle in the team that took place last year due to that we decided to rewrote all core game code from scratch. Throughout it all, our motivation has been to deliver a game that meets the high standards we set for ourselves and that our community expects. However this is only the first step.
Dear Fiends, We're excited to announce that "Vorax" is just one week away from releasing in Early Access on July 18th. To celebrate this milestone, we released a new teaser trailer that encapsulates the essence of the game. [previewyoutube=lMSHbFGU1L4;full][/previewyoutube] The journey to this point has been one of relentless effort, passion and dedication. Over the past three years, our team has poured blood, sweat, and tears into finding the perfect balance between survival and horror mechanics. We hope we have succeeded, we will submit to your judgment and we will always try to improve during Early Access. Furthermore, from an artistic point of view we have always followed our vision and are immensely proud of the monster designs, and we sincerely hope that players enjoy all of these elements as much as we do.
Operatives,
As we move into the final phase before the early access release of "Vorax," scheduled for July 18th, it is crucial to brief you on the latest developments and newly integrated content. This bulletin will cover enemy updates, new playable areas, and additional weapons.
Among the new threats identified on the island are the Spitflowers, a particularly dangerous form of infected flora.
These plant-based adversaries are a grotesque hybrid of vegetal and human DNA. Though the exact origins of Spitflowers are shrouded in mystery, it is known that a scientist with a dark sense of humor was responsible for their creation. This scientist was infamous for his eerie laughter, and it seems his creations have inherited this trait, as they can sometimes be heard screaming and laughing in the night.
These abominations discharge toxic projectiles, posing a significant threat to anyone within their range. Engage with caution and neutralize them from a distance where possible. It is important to note that Spitflowers are not an isolated mutation; much of the island's flora has been similarly infected, creating an environment where even the vegetation is hostile.
A new formidable enemy has also been identified: the Carapx Boss. This heavily armored behemoth requires tactical precision and specialized weaponry for engagement. Its resilient exterior makes it a high-priority target that should not be underestimated.
In terms of exploration, several new areas have been made accessible. The School, a strategic location equipped with a secret military vault, demands both combat readiness and investigative skills. The Electric Central, a critical infrastructure zone, is essential for restoring power to the island and enabling further exploration. The Olive Factory introduces complex machinery and processing equipment, offering opportunities for resource gathering and tactical engagements. Lastly, the Sanctuary, a historical site now compromised, provides strategic vantage points but is fraught with hidden threats.
Our arsenal has been significantly expanded to meet these new challenges. Sticky Bombs, designed for precision placement, are effective against heavily armored enemies and strategic targets. Organic Bait Traps lure and incapacitate mutants, providing versatile options for both offensive and defensive strategies. Additional weapons have been integrated to ensure tactical versatility; detailed operational manuals will be provided upon acquisition.
This extensive content update will be part of the "Vorax" early access release on July 18th. Operatives are expected to familiarize themselves with the new threats, environments, and tools to maximize mission success.
Stay vigilant and prepared. Further instructions will follow as we approach the release date.
Mission Control out.
The Vorax Development Team
Mark your calendars: 18 July 2024 . This is the date when Vorax is set to reach 0.9.1 and officially be available for Early Access on Steam. If you haven't already, please add the game to your wishlist, it really helps us a lot.
The Steam Open World Survival Crafting Fest is just a few days away. From Monday 27th May to Sunday 3rd of June, you may get a taste of that with the newest 0.9 version, the new, updated and improved Vorax introductory experience, freely available for everyone with the newest Demo. Here is just a sneak peek teaser.
https://store.steampowered.com/app/1874190/Vorax?snr=1_2108_9__2107
And if you want to support our development even further, and a chance to get to play the full experience early, and get a Steam key (once the game is available here) at a better price, don't forget we have the game available on our IndieGala store page.
[previewyoutube=p7X_meMDphM;full][/previewyoutube]
If you haven't read our previous post, it covers most of the new additions and upcoming features. You may still read it here. If we initially heavily focused on the outdoors, let us now delve deep into the indoors. Spelunking into the caves and sewers.
The caves have not been neglected. They bring more secrets, rewards, but also more dangers. Lurking in unexpected spaces, new ranged enemies may ambush the player and heavily incapacitate or heavily wound him.
Constant vigilance is vital. Not only in the heavily infected caverns, but also in the underground sewers. Having a gas mask and filters is a necessity, but now more enemies are leaving their nest and may patrol the hallways.
The player should choose their strategy wisely. Since the ammo and resources are scarce, the risk of engaging is high, and the losses may be drastic, they should be ready to choose between a stealthy approach, a loud direct attack or, if there is no other alternative, a tactical retreat.
Something that we heavily focused on and continue to do so, is environmental storytelling. We want to try to give the island a story, an identity, to transmit to the player that in an organic way, and immerse him in the universe. To give everyone a uniquely player driven experience, focused on exploration, discovery and a natural progression, where it feels rewarding to simply wonder around and get lost.
See you survivors in just a few days, and if you want to stay up to date with the horror (of development) and get exclusive early info on our progress, or just meet more passionate fans as yourself, you may want to join our Discord:
Hi everyone.
With Update 0.9 we truly make a huge leap forward.
I'm not exaggerating in saying that we have rewritten or heavily refactored 95% of the code base in the last three months.
We are now truly satisfied from a performance point of view, as well as satisfied with the stability and extensibility of all the software modules .
We are preparing for this early access adventure (which will start next July) with great confidence. Sure of being able to release frequent, substantial and stable updates.
We have a lot prepared for you. From improved inventory and crafting, to larger map, to a more immersive narrative experience, without handholding, to new player and weapon models, new AI enemies, plenty of optimizations and improvements.
Here is just a quick list:
Hi Mercenaries, Demo will be updated with the brand new enemy! we invited once again our closed-test friend Marco to showcase how to defeat the Blob of the Manor house and maybe try to escape through the sewers. During the live session Riccardo ( @rijkaard ) will reply to ALL your questions about Vorax, Indiegala and anything you like to ask ;-) They will streaming from GMT 4.00 PM to 10.00 PM Central European Time (CET) on Feb 10th. Hope you enjoy!
Hi Mercenaries, we invited our closed-test friend Marco to showcase how to defeat the Blob of the Manor house and maybe try to escape through the sewers. During the live session Riccardo ( @rijkaard ) will reply to ALL your questons about Vorax, Indiegala and anything you like to ask ;-) They will streaming from GMT 8.30 PM to 11.30 PM at Feb 8th. Hope you enjoy!
Hi all! This is a small patch after our 0.6 release of 2 days ago. It fixes few isuess we discovered after tons of feedback from you guys!
The nightmarish world of Vorax just got deadlier. The latest update introduces a spine-tingling addition: the Arachnorats!
[previewyoutube=eUhYmYVCDCM;full][/previewyoutube]
In a classified experiment at a mysterious biolab on the island, rats and spiders were spliced in a project ominously named "the ultimate coronavirus vector", but the hybridization project did not go as planned.
The situation took a horrifying turn when they came into contact with the insidious "V Virus". There were no survivors. Except for the "arachnorats".
Individually, a rat or a spider does not pose a major threat. In a group however these mutants are relentless predators that will tear flesh and bone apart, day or night. They are unaffected by sunlight and will swarm anyone and anything in sight, devouring them.
Vorax's latest update brings a slew of new features to the game:
1. New Enemies: Arachnorats take center stage, and they're not the only threat you'll face. Be prepared for swarms of these abominations ambushing you as you traverse the game's landscapes.
2. Expanded Gameplay: The update includes new locations to explore, both in the demo map and the full version of the game. Even in the demo, you'll get to see new things, with an expanded 1-square-kilometer map.
3. Fresh Items and Mechanics: Vorax is stepping up its game with an array of new items, mechanics, weapons, and tools that will test your survival skills.
If you're up for the challenge and ready to dive into a world where you're constantly ambushed by hordes of monsters and freaks, then the Vorax's Arachnorats Update is right for you.
Major update details:
Hello Everyone, Pleasee checkout patch note below. All the fixes and addons are present both in demo/openalpha version and in the Full version that you can get from Indiegala Website. Only difference in demo is that once you manage to exit sewers the demo ends. Bug Fixes - Fixed Flying assets for several objects in the map - Changed dialogue UI from "Press Interact" to "Press E" - Changed a BS in DT_PlayerAnimations that didn't cause uzi to aim - Shrine collisions fix - Removed rope from the crusher - Concurency settings for tech guy so he wont talk overhimself - adding tech guys VO to some anims - tweaks to music for panel gameplay - ElectricSubstationPanel setup - Hunters Specific Idle Positioning - Fix Spider and Worm UI in quicktime event - Fix ammo quantity bug on helmet UI New Features - Placed more cars - Added Car Markers - New electrical panel - Added Crosshair "under stress" effect - Added Stress for uzi weapon - voice overs for tech guy
Today's the final day you can play test the latest Open Alpha in person during Gamescom 2023, in Hall 10.1 at Stand B-093 . Feel free to check out the live stream with our mercenaries getting terrified...live!
And feel free to watch the stream on the steam page.
https://store.steampowered.com/app/1874190/Vorax/
Check out the photos with the booth on our social media.
Don't forget to try out the Open Alpha your self and wishlist on Steam.
https://store.steampowered.com/app/1874190/Vorax/
Hi there survivors!
Another update is on the way, and wed like to keep you guys on the ball with what is there to look out for in the near future.
We are excited to announce that Blockstorm, the voxel first-person shooter game, our first passion project (but not our last), is now free to play on Steam, forever and for everyone! https://store.steampowered.com/app/263060/Blockstorm/
Hello Mercenaries, We have another update to the current build we want to share, be on the lookout for some exciting news coming in the upcoming weeks regarding Vorax.
Hello, Mercenaries,
Thank you so much for heeding our call. We are in need of fresh soldiers to be dropped into the island to investigate strange anomalies coming from a strange patogen.
Open Alpha will be available both Steam and on the IndieGala website/client.
https://store.steampowered.com/app/1874190/Vorax/
To our beloved Mercenaries,
We did not ghost you, we've been hard at work. Since tomorrow's St. Valentine's Day we wanted to show our love & dedication to our supporting Mercenaries. We added new features, various models, expanded areas and plenty of performance optimizations, as a result everyone will have an overall improved experience...but that's not all!
For all the loyal and patient ones of you, look forward to a special weekend. The new round of Open Alpha is coming.
Hello Mercenaries, We just brought a major update to the current build, and today we'll give you a small taste of what it contains and what is yet to come. We want to make sure everyone gets to enjoy the Vorax experience, that is why with the newest version (0.4) several tweaks and optimizations were made. Besides some bug fixes and quality of life updates, the overall experience is now improved! The game will run smoother on a wider array of hardware, including not only the high-end, but also the mid and low-end hardware.
Hello Mercenaries,
We are still hard at work but we did want to update you about a few things here and there. While we highlighted in the past the process of wood gathering and barricade building, and since we are still adding more potential constructions and contraptions for all survivors to craft and erect, there is one vital aspect that connects these.
Hello Mercenaries,
I am Steven and I'm part of the Vorax development team. We'll be returning to your favorite safe house in an adrenaline filled montage and explore a bit the importance of focus in a short snippet.
Happy Weekend, Mercenaries. Its been a big week for us, as we have added a few new features and mechanics to the game that expands Voraxs survival mechanics. This week's development log will cover some of the bigger additions such as cooking, campfires, and the addition of torches to help light your way. We will also give you a taste of tense action below.
Hey Mercenaries, First off, we wanted to say thank you to everyone that participated in our recent Open Alpha. We hope you enjoyed the new content and improvements that we made to Vorax, and are excited to share what else we have been working on in this weeks devlog vidoes.
Greetings Mercenaries,
For this Fridays devlog, we wanted to show you our most recent YouTube video highlighting some of the exciting things the development team has been working on.
While youre checking the video out, be sure to head over to IndieGala or Steam to play the new Vorax alpha 0.3, which is still available for a limited time
Hi all, starting from this week we will give you regular updates on the Vorax development every friday. Below are our most recent YouTube videos that will give you an idea of where Vorax is in development.
PMCW Intelligence Document No. 010178. Information in our possession is conflicting, but it seems that the infection has spread very quickly within a few days, perhaps even in a few hours. It seems that in the hours immediately following the outbreak of the infection, 43rd NATO airborne battalion was sent to the island but all contacts were lost after only 8 hours. PMCW considers this matter with the utmost importance. Objectives of team W1 are:
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