Operatives, Were thrilled to announce that the Vorax Demo is live again! This time, its bigger and betterfeaturing the entire game with only a slight difference between versions. In this Demo (Basic Version), youll experience everything the full game has to offer. The only limitation is that you can save only at checkpoints, while the Full Version allows you to save anytime. Apart from this, both versions are completely identical in gameplay, content, and experience. Why have we chosen this approach? Simply put, during our Early Access Journey we want as many people as possible to experience what Vorax is all about. We need feedbacklots of it. The feedback we received from our community has been instrumental in making the game better, and we want to build on that momentum. We believe that allowing everyone to fully explore Vorax will help us gather the insight we need to keep improving. While it might seem like a small difference, the ability to save anywhere at any time in the Full Version is truly a game changer. In the Basic Version, saving is restricted to checkpoints, adding a layer of tension and unpredictabilityevery decision, every encounter, every dark corridor means more because the stakes are always high. This restriction is by design; it enhances the survival experience, forcing players to be strategic and cautious. However, in the Full Version, the freedom to save anytime allows you to approach the challenges of Vorax differently. You can experiment more, take bigger risks, and immerse yourself in the story without the constant worry of finding the next save point. It also makes it more accessible to players who may not have the time for long play sessions, making it possible to dive in for just a few minutes, save, and return whenever they like. We think this is the right approach because it gives players a real taste of the survival horror tension in the demo, while showing that the Full Version offers a more personalized experience. If you enjoy the challenge and atmosphere of the Basic Version but want more control over your progress, the Full Version is the natural next step. By supporting us, you not only get that freedom, but also help us continue developing and improving Vorax to make it the ultimate survival horror experience. Plus, one of the greatest benefits is that since the Basic Version is exactly the Full Version with a single limitation, it will receive every patch and update simultaneously with the Full Version. This means that you get the same gameplay improvements, new features, and content expansions, making it a living, breathing game that evolves with each update. Your support genuinely fuels the future of the game, and we're confident this distinction will bring the best balance of challenge, accessibility, and ongoing content to our community. Your feedback is invaluable, so please dont hesitate to dive in, play, and let us know your thoughts. Now, onto the details of the latest patch! --- FULL Changelog - Patch 0.9.1.122
- New Features & Updates: [olist]
- Fullscreen Enabled: Fullscreen mode is now available for better immersion.
- Inventory UI Updates: Enhanced Inventory HUD, including the Top Menu Visibility.
- Checkpoint Saves: Added more checkpoint saves to allow for more manageable progress both in basic and full versions. [/olist]
- Audio Improvements: [olist]
- Building and Crafting Sounds: Added new sound calls for building, crafting, and double-click search.
- Search Backpack Sound: Added a dedicated "Search" Backpack audio cue.
- Throwing Audio: Implemented sound for throw actions.
- Movement and Inventory Sounds: Added initial movement and inventory item crafting sounds.
- Crafting Sounds Complete: Added additional sounds to crafting. Crafting audio is now complete, pending crafting queue sound.
- Intro Audio Fix: Fixed audio issues in the game intro sequence.
- Crawler Sewer Audio: Updated audio for Crawler enemies in sewers.
- Audio Checks Update: Added various sound calls after gameplay checks for better feedback.
- General Audio Update: Updated and refined audio across different gameplay elements. [/olist]
- Optimizations & Fixes: [olist]
- Skeletal Mesh Optimization: Further optimized skeletal meshes for performance improvements.
- Explosive Bug Fix: Fixed an issue where explosives were not damaging nests.
- Excrescence Update: Updated visual elements related to excrescence materials.
- Spawner Adjustments: Added and adjusted several spawners across Zona 2 and the sewers.
- Skylight Trigger Fix: Fixed issues related to skylight triggers.
- Motion Blur & FPS Counter Fix: Fixed issues with motion blur and FPS counter for a smoother experience.
- Fix for Lobster Enemy: Resolved issues where Lobster enemies wouldnt attack when invisible.
- Fuel Time Update: Adjusted fuel timing for wood.
- Mouse Sensitivity Bug Fix: Fixed bug affecting mouse sensitivity.
- UI and Input Fixes: Resolved intro mouse bug, load game button issues, and equip notification problems.
- Throwable Equipment Fix: Fixed equipping of throwable items via inventory.
- Molotov and Canister Icons: Added new icons for Molotov and canister items.
- Blob Fix: Fixed an issue with Blob enemies.
- BPC_TimeEvent Refactor: Refactored BPC_TimeEvent for improved performance.
- Optimization in UDS: Optimized minute tick in UDS, now runs once per minute instead of once per frame.
[/olist]
These changes bring a mix of performance enhancements, bug fixes, and feature updates, focused on creating a smoother, more immersive experience for all players. As always, we encourage your feedback as we continue refining and improving Vorax.
Mission Control out.
The Vorax Development Team
[section]Patch 0.9.1.92 - Performance Optimization and Demo Pre-Announcement[/section] Operatives, We're excited to bring you Build 0.9.1.92, a patch focused on major performance improvements and optimizations. This update will make your experience smoother, with significant refinements in key areas. Here are the details: --- Performance Optimizations: [olist]
--- Visual Updates: [olist]
Patch 0.9.1.77 - Major Update: Save Anytime + Nests Feature
Operatives,
Today, we are deploying a substantial update that includes two highly requested features. This patch introduces the ability to save anytime within the infected zone, alongside the addition of Nests, a new and deadly biomechanical threat. Below, we will detail both features and the improvements included in this major update.
---
1. Save Anytime Feature
One of the most requested features from our operatives has been the ability to save the game at any point in the infected zone. As of this patch, this functionality has been implemented.
- Players can now save their progress anytime and anywhere in the infected zone directly through the in-game menu, much like other open-world survival titles.
- Beds still retain their unique function. While you can save at any location, saving at beds grants the additional option to sleep and fast forward time, providing a strategic advantage for managing day and night cycles.
This update gives you greater flexibility in navigating the harsh, unpredictable environment, ensuring you can prepare for every threat, every encounter, and every surprise the island throws at you.
---
2. Introducing Nests: The Virus' Offspring
A new, chilling addition to the infected zone is the appearance of Nestsbiomass structures that are not just alive but evolving. These Nests have a singular purpose: to clone living things, primarily humans, in a grotesque mimicry of life.
Once the Nest senses your presence, it begins a rapid cloning process. Within less than a minute, it can produce a human clone to send against you, tirelessly replicating itself in an attempt to overwhelm you.
Origins of the Nests:
The origin of these Nests remains largely unknown, though they appear to be a spontaneous offspring of Virus V. The Virus seems to have developed a capacity not just for infection but for generating living imitations, possibly driven by an evolutionary impulse to survive and spread. Some scientists theorize that the Virus is attempting to comprehend and replicate humanity, using these Nests to create primitive lifeforms that mimic human characteristics.
The creatures produced by the Nests, called Cloned Walkers, are slow and possess only the most basic motor functions. The cloning process appears to provide them with rudimentary neurological impulsesenough to make them move, attack, and seek out living beings, but without any real intelligence or strategy. They are empty shells driven by primal instincts, making them dangerous in numbers, though individually they lack the speed and aggression of earlier-stage infected.
---
Radical Gameplay Change with Nests and Walkers:
Nests introduce a new dynamic in certain areas of the game. While the Cloned Walkers may not be a major threat on their own, their numbers and persistence can quickly overwhelm if you let your guard down. This adds a constant tension to the gameplaytheres no time for distractions when near a Nest.
In contrast, while roaming the open fields, youll still encounter faster, more aggressive enemies like Hunters. These early-stage infected were once real human beings, now brain-damaged and intoxicated by Virus V. While theyve lost all sanity and are driven by an insatiable need for blood, they still retain some rudimentary intelligence from their former human selves. This makes them far more unpredictable and dangerous compared to the Cloned Walkers. The Hunters are fast, strategic, and remain a constant threat.
---
Tactical Advice:
- Nests are extremely resilient to conventional weaponry. Bullets and blades will only slow them down, not stop them.
- However, they have a glaring weakness: fire. A well-placed Molotov or two will burn through the biomass, destroying the Nest before it can produce more clones. Be sure to keep incendiary weapons at the ready when exploring infected zones.
---
AI Audio and Spatialization Improvements
In this update, we've completely refactored the AI audio and spatialization systems. Enemies now react more accurately to the environment, allowing you to better assess their proximity and movements through improved audio cues. This overhaul adds a deeper layer of immersion, giving you clearer audio feedback in tense combat and stealth situations.
---
FULL Changelog - Patch 0.9.1.77
- New Features & Additions: [olist]
- Added Nest Spawn Effect.
- Added new Cloned Walker skins.
- Introduced Fuel Can with updated material and description.
- Added save anywhere button to the in-game menu.
- Added new enemy groups and explosives.
- Introduced new AI Spawners.
- Implemented Mutant Nest saving system.
- Added Molotov crafting resources and adjusted craft time (reduced to 5 seconds).
- New Nests placed in various areas, including Manor house and nearby barn , Villa Laboratory, and Stables.
- Added infected food and explosives around key areas.
- Added nighttime enemies to roam during the day.
- Adjusted spawn points for better enemy placement and removed overlapping spawns.
- Added more rock resources from spawners, updated ammunition count in supply crates.
- Updated tutorial shelter. [/olist]
- Major System Overhauls: [olist]
- Audio Refactor: Total refactor of audio systems in BP Master, including spatial audio, melee sounds, and overall sound improvements.
- Nests and Mutants: Major updates to Mutant Nests, including animations, sounds, and balancing. Nests now spawn enemies as they sense player presence.
- Weapon Mechanics: Tweaked dismemberment mechanics and impact distance for melee weapons.
- AI Perception Improvements: Adjusted AI perception for stealth; crouched players are now detected at half the normal distance.
- naked spawner and mutant nest mechanics.
- Removed Old Spawner Plugin, now using a custom spawner system for resources with significant fps improvement.
- Refactor of naked spawner in caves to improve functionality.
- Adjusted Mutant Nests, removed grids, and balanced resource availability. [/olist]
- Bug Fixes: [olist]
- Fixed issue with small backpack where the last inventory slot was not being filled.
- Resolved save menu blocking issue.
- Fixed disappearing bodies bug and footstep audio bug.
- Fixed particle explosion issues, including redirector particle fix.
- Fixed multiple collision errors in Zona 1, Villa, Farm, and Bulldozer.
- Resolved issue where the bulldozer and substation gate were not saved properly.
- Fixed issue with destroyed house objects not saving (#6974).
- Fixed issue where key items couldnt be dropped or consumed after use.
- Resolved issue with inventory stacking on equipping throwable and consumable items.
- Fixed issue where the Molotov and other items were not being consumed after use.
- Corrected the main menu image size and aspect ratio. [/olist]
- Visual & UI Updates: [olist]
- Updated particle effects for explosions.
- Updated Clone Walker textures and emissive materials.
- Improved landscape collision and object positioning in multiple areas.
- Enhanced foliage placement and material updates.
- Adjusted food infection radius for more dynamic gameplay.
- Updated rock hit effects and sound.
- Enhanced main menu visuals, fixing image size and aspect ratio.
- Fixed and updated explosive meshes for better realism and interaction.
- Fixed various landscape errors in Zona 01. [/olist]
- Gameplay Tweaks: [olist]
- Hunters: Improvements to Hunter distance attenuation and Cloth Hunter fixes.
- Mutants: Additional work on Mutant Nest behaviors and spawn balancing.
- Adjusted ammunition spawn rates and increased quantity in crates.
- Stealth System (Phase 1): Improved crouching detection mechanics for AI.
- Increased explosive item availability and balance adjustments.
- HLOD updates for Villa Laboratory and surrounding areas. [/olist] These updates bring significant improvements and refinements across multiple systems in Vorax, further enhancing gameplay, stability, and immersion. We continue to focus on improving the game's balance and performance as we move forward. Thank you for your continued support!
Patch 0.9.1.36 - Changelog
- New Enemies: Added new enemy groups that now roam the island.
- Mutated Population: Hunters, casuals, military, medics, and the general population now patrol both day and night.
- Explosives Update: Enhanced particle effects for explosions.
- Main Menu Fix: Corrected image size and aspect ratio in the main menu.
- Stealth Improvements: AI detection range halved when the player is crouching, improving stealth mechanics.
- Save System Fix: Resolved issues with saving.
- Weapon Tweaks: Adjusted dismemberment and impact distance. Melee weapons (e.g., axes) no longer behead enemies on the first hit, except in specific situations.
- Bug Fixes: Fixed issues with the bulldozer and substation gate.
- Added New main menu and in game menu butttons and background, changed all button styles.
- New clothes for night hunters
- Added bew explosives ( gas cylinders of various shapes and explosive power )
- Re- insert head bobbing and inver axis settings
- Fix HLOD in some uildings
- Fix AI respawn after save, now respawns only certain time after kill
- Fixed Load game crash
- Fixed crash back to main menu
- Improvemed in Map streaming settings ( Now FPS drops should heppen less frequently )
- Updated bush textures for some bushes
- Added Fire extinguishers and more gas containers across the map
- Removed weight from containers
- New audio cues for steps on concrete
- Foliage update on first zone
Operatives,
The launch of Vorax was not exactly what we had hoped for because the game was marred by a number of game-breaking bugs.
We heard your frustrations, and we share them.
At the same time, we also heard your praisethe monstrous designs, the atmosphere, and the core gameplay resonated with many of you, even as you acknowledged the title was too rough around the edges.
This motivated us a lot.
Since then, we have been working relentlessly to address these issues. The past five weeks have been a marathon of development, bug fixing, and improvements. Weve taken little or no holidays, pushing ourselves to make "Vorax" the game we envisionedand the game you deserve.
Today, were releasing Patch 0.9.1, which we believe will fix most, if not all, of the major game-breaking bugs and annoying issues that have plagued the experience so far.
Heres whats new in Patch 0.9.1:
CORE MODULES:
SAVE SYSTEM
One of the most critical updates in this patch is the complete reimplementation of the save system. After discovering serious issues with our previous implementation, we made the tough decision to revert to our proprietary save system used during the prototype phase. This system has been adapted and strengthened to handle the demands of the current build. Please note: With the introduction of the new save system, every player will have to start a new game from scratch. It is also recommended that you wipe out your "Saved" floder completely if possible.
- Save system new implementation (requires a new game start)
- Shelter save functionality is now working.
- Containers now correctly save items stored inside them.
- Sky and atmosphere states are now saved.
- Video and keymap input settings are now saved.
- World objects save functionality implemented.
- Interactable items now save every state.
HUD / GUI
Weve heard your feedback, and the HUD has been revamped to be more in line with the 2022-2023 prototype, which many of you praised. Additionally, the entire GUI has been updated to support a wider range of resolutions, including ultrawide screens.
- New helmet HUD design, similar to the 2022-2023 prototype.
- New GUI color aligned with HUD color, now using Military OrangeZ.
- Full HUD and GUI support for ultrawide screens and all resolutions.
GENERAL GAMEPLAY
Weve made a myriad of fixes, tweaks and improvements to the gameplay, focusing on making the experience smoother and more immersive.
- Containers (furniture) now have different storage capacities based on their size. Larger containers can store more items.
- New HLODs (Hierarchical Level of Detail) implemented and existing ones improved.
- All crafted objects can now be dropped in the world and picked up for reuse, including craftable barricades.
- Gas masks are now automatically equipped when picked up.
- Added a new secondary Blob Boss in the military camp, with a new shotgun as a reward.
- Removed placeholder bodies for dead NPCs; now, full ragdoll bodies are implemented, supporting effects and dismemberment.
- Re-implemented and tweaked throwable explosives: grenades, craftable bombs, dynamite, scrap bombs. These now deal more damage, dismember enemies, and have less bounce.
- Added several explosive objects like fire extinguishers, fuel cans, and gas containers. These objects now explode when shot, dealing damage to nearby entities.
- Removed several bottlenecks in animation montages, reduced some function calls in crucial game thread loops, now everything runs smoother on game thread.
- Added more interactive assets to the world.
- Added new audio lines for the character Raphael, the scientist.
- Fixed crafting issues with several objects, such as the explosive trap at the bench not yielding the final item.
- Fixed ultrawide screen issues in the cooking/crafting menu.
- Fixed several graphical bugs in the Infopoint zone.
- Fixed mesh issues with the medic-infected character model.
- Corrected the manor house location in documents found at the start of the game.
- Added physical impulse effects to all explosives and powerful weapons like shotguns.
- Improved particle effects, especially sparks.
- Enhanced audio samples and sound design.
- Improved muzzle effects on shotguns, with a focus on the double-barrel variant.
- Enhanced fall and explosive damage systems.
- Improved loot tables for all enemy types, ensuring that loot is more aligned with enemy traits.
SETTINGS OVERHAUL
Weve started a complete overhaul of the settings menus, focusing on giving you more control over your gameplay experience.
- Video settings have been totally refactored.
- Keymap settings have been refactored (you can now change the inventory key ).
- Audio settings refactor is in progress but not fully completed in this patch.
Operatives, As we continue our commitment to improving "Vorax," we are pleased to inform you that Patch 0.9.1 is scheduled for release in just a few days, likely next Tuesday. However, for those eager to experience the latest changes, you can now preview most of the functionalities and improvements in the Beta branch ( info on how to access beta branch are here ). Save System Overhaul One of the primary focuses of this patch has been the complete overhaul of the save system. After carefully rewriting it from the ground up, we are very satisfied with the result. The new system builds upon the reliability and strength of the proprietary save framework we used during the prototype phase. Its been adapted for the current version and has been rigorously tested to ensure it is robust and dependable. HUD Enhancements We are also excited to share that the HUD has undergone significant improvements. The current version in the Beta branch is much more coherent and aligned with the original prototype design, which many of you praised. It now delivers a more consistent and immersive user experience, providing better clarity without sacrificing the games unique aesthetic. 4K Support & System Improvements This patch introduces full 4K support, alongside a myriad of tweaks and fixes across various systems. Key areas such as the inventory, user interface, AI behavior, and game objects have all been refined. Weve listened to your feedback and have taken great care to ensure these systems are smoother and more intuitive. Upcoming Settings Overhaul Though not yet present in the Beta branch, we are actively working on a complete overhaul of the settings menu. This will include a full keymap input system and expanded graphic and audio settings, offering players more control and customization options. While this feature wont be in the initial 0.9.1 release, you can expect it in the near future, enhancing the overall gameplay experience. Commitment to Continuous Improvement We recognize that there is still much work to be done, and we are dedicated to providing consistent updates and fixes. The team has been working hard, around the clock, to address issues and incorporate your feedback. With each patch, we aim to make "Vorax" a more polished and enjoyable experience. For now, feel free to dive into the Beta branch to explore the new features and improvements. We will keep you updated as we move closer to the official release of Patch 0.9.1. Mission Control out. The Vorax Development Team
Operatives,
As we reflect on the first week following the early access release of "Vorax," we want to extend our gratitude to those who have supported us. Your feedback and dedication have been invaluable, and we are committed to improving and evolving the game based on your input.
Addressing the Feedback
We understand that some aspects of "Vorax" did not meet all of your expectations. Heres how we plan to address your concerns:
Bug Fixes and Stability Improvements
Our top priority is to address the bugs and stability issues reported by players. We are working tirelessly to ensure a smoother and more reliable gaming experience.
Gameplay Enhancements
We are listening closely to your feedback regarding gameplay mechanics. Expect adjustments and improvements to make the survival horror experience more engaging and balanced.
Content Updates
Additional content is on the way, including new areas to explore, more enemies to face, and further weapons to utilize. Our goal is to keep the game fresh and exciting as we move forward.
Upcoming Updates
There are the new features we are working on, including:
New HUD: We are redesigning the HUD to be more intuitive and user-friendly. This includes support for ultra-wide screens and the ability to resize the HUD and GUI elements for better customization. Additionally, we have revisited the look of the HUD, incorporating elements from the old prototype since many of you preferred its aesthetic. We will be attaching screenshots to give you a sneak peek.
Save System Overhaul:
In the release version, we opted to use an engine plugin for the save system due to significant changes in modules, including world objects and inventory management, compared to last year's prototype. However, we discovered a serious bug in this plugin related to world streaming. To ensure a robust and reliable save experience, we have decided to remove the plugin and are now rewriting everything using our proprietary save system from the demo phase. This custom system, which we previously used in our prototype, is safer, stronger, and battle-tested over two years of development. We are adapting it to the new game elements to maintain a seamless and dependable experience.
Commitment to Excellence
Creating "Vorax" has been a labor of love and dedication. Our team is fully committed to refining the game and providing the best possible survival horror experience. Over the next couple of weeks, we will introduce these two significant updates, while continuing to fix bugs and release small patches and hotfixes daily or every couple of days.
here are patch notes for the newly released 0.9.0.421:
- First implementation of "Loot All" button for stash and in general all containers you can find in the world. Clicking the button transfers everything in your inventory as long as you have space inside.
- Tweaked stamina exhaust rate and recovery speed for all melee weapons.
- Optimizations in sanctuary zone ( improved draw distance and HLODs )
- improved footsteps sounds
- Fixed some entrances and door frames where was not possible to build barricades previously
- Fixed bulldozer key description and fix on previously not pickable objects
- Update on AK collisions
Bugfixes & General improvements
[olist]
General & local performance improvements
- resized world partition cells for smoother streaming
- Fixed draw distance values on several objects
- Several optimizations on several static objects at Manor House and sawmill locations
- More objects collapsed at start location
- More lods around manor house zone
Gameplay bugfix and improvements/h3]
- Complete rewrite of item saving , inventory saving and game events saving systems. (Some minor events are still not saved)
- Fixed game breaking bug with tactical visor on/off that locked any player action if
pressed quickly in conjunction with melee weapopn attack or parry
- Fixed delay of loot spawn upon AI death
- Fixed delayed death sound in AI when dying
- Fixed collision bug that prevented entrance in several buildings
- Fixed collision bugs around biomass in picnic area
- Performance improvenments around manor house
- fixed collision settings in pickable foliage
- now spider nest reacts to melee weapons
- now spider nest can be placed 24h
- now spider nest eye always look at player
- fixed tactical vision / axe parry led to lock in some occasions
- Updated spawn distance for crawlers AI
General Performance improvements
- improved overall shadow performances
- Removed shadows from some dynamic lights that weren't visible
- Lighter volumetric fog settings
- Fixed a bug in setting transition from "very High" to "Epic"
General Settings
- Added Invert mouse
- fixed spiderlobster bug that prevented player to remove spiderlobster from face while completing a puzzle or climbing ladder or being attacked by another spiderlobster
- improved hedbob fix
- rework on running with hatchet animation
- added signaling lights to electric cabin
Attention, Mercenaries, the moment you've been waiting for is here. Vorax is AVAILABLE NOW in Early access and is 10% off! https://store.steampowered.com/app/1874190/Vorax/ [previewyoutube=B8nhhzQQPH0;full][/previewyoutube] Early Access release marks an important milestone in a journey that has spanned over two years and half, filled with dedication and hard work. Creating Vorax has been a labor of love and commitment. We have faced numerous challenges and obstacles. We've had intense development cycles and had to overcome various technical issues or limitations. Not to mention a big reshuffle in the team that took place last year due to that we decided to rewrote all core game code from scratch. Throughout it all, our motivation has been to deliver a game that meets the high standards we set for ourselves and that our community expects. However this is only the first step.
Delay :
We want to apologize and address the delay in our initial launch plans. This decision was not made lightly. Our guiding principle has always been to prioritize quality over profits. We believe in taking the time to do things right, even if it means making difficult decisions along the way.
We received valuable feedback from Valve and several trustworthy community members and content creators. Their insights highlighted areas where Vorax could benefit from additional polish. While we felt the game was ready for Early Access release, we recognized the importance of making a strong first impression. An Early Access launch on Steam is a significant event, and we want to ensure that Vorax is as polished as possible for this crucial moment. We took the occasion to introduce at last second two much requested features like:
- headbob removal ( now it is disabled by default )
- multiple shotgun shells
Current Status and Future Plans:
The Early Access launch of Vorax is just the beginning. The game has already a lot of content , but with your help with will grow even more. We are committed to continuously improving and enhancing the game based on your feedback. Our roadmap includes regular updates, new content, and ongoing refinements to ensure that Vorax evolves and improves over time. Over the next few months, we have several key updates planned to expand and enrich your experience with Vorax, just to remind you a few key locations: The School, Electric Central, Sanctuary, Olive Factory and more. New Weapons, New Features and Improvements, expect various enhancements and optimizations to improve gameplay and performance.
Closing reminder:
Engage with the new content as it becomes available, thoroughly test all features, and report any issues encountered. Your feedback is crucial to refining these updates and ensuring the best possible experience. We encourage you to order Vorax from our website located here if you'd like to support us. If you haven't already, please make sure to wishlist and follow Vorax on Steam here. https://store.steampowered.com/app/1874190/Vorax/ If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great:
Thank you for your unwavering support and commitment. The Vorax Development Team
Attention, Mercenaries:
In ETA approximatively 24 hours from this announcement the Vorax Early Access will be deploying. This is not a drill. You will be reading the formal briefing on the upcoming updates for during its Early Access phase. This information is vital to all the operatives and future recruits. https://store.steampowered.com/app/1874190/Vorax/
Mission Briefing:
The following operations will be executed in the coming months. The new content mentioned in this report will be rolling out gradually, adding over 12 hours of gameplay. New extra content may be deployed based on the community requests. We are always listening. Your continued vigilance and participation are critical. Our objective is to expand the game's world, deepen the story, and introduce new challenges to test your survival skills. In no particular order, the following content updates that have been scheduled are as following:
Operation School Rescue:
Objective: Rescue & learn more about the president's son, a pivotal character in Vorax and to its narrative. Mission Details: Navigate the treacherous new area, the School, and rescue the president's son. Beware of the dangerous boss monster: the carapace enemy.
Operation Power Plant:
Objective: Explore the Electrical Power Plant, a crucial new area. Mission Details: Prepare to confront a giant boss that cannot be avoided. The power plant is filled with complex wiring and formidable challenges.
Operation Sanctuary:
Objective: Religious inclination or not, the Sanctuary will introduce one of the game's largest creatures. Mission Details: Uncover the story of the twins and engage in a dangerous battle within the Sanctuary.
Operation Olive Factory:
Objective: Investigate the Olive Factory, a new area filled with dark secrets. Mission Details: This area holds critical resources and new threats. Prepare for intense encounters and uncover the mysteries within.
Operation Cemetery:
Objective: [Classified] Mission Details: [Classified]
Operation BioLab:
Objective: [Classified] Mission Details: [Classified]
Additional Objectives:
- New Weapons: Equip yourself with new armaments to enhance your survival capabilities.
- New Features and Improvements: Expect various enhancements and optimizations to improve gameplay and performance.
- New Locations: The map may expand over the mentioned areas of interest.
- New Secrets: Exploring and gathering intel will be rewarding for the dedicated mercenaries.
- New Crafting Options: Different locations will bring different possibilities to build and craft new offensive, defensive and supportive capabilities.
Closing reminder:
Engage with the new content as it becomes available, thoroughly test all features, and report any issues encountered. Your feedback is crucial to refining these updates and ensuring the best possible experience. We encourage you to order Vorax from our website located here if you'd like to support us. If you haven't already, please make sure to wishlist and follow Vorax on Steam here. https://store.steampowered.com/app/1874190/Vorax/ If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great:
Thank you for your unwavering support and commitment. The Vorax Development Team
Dear Fiends, We're excited to announce that "Vorax" is just one week away from releasing in Early Access on July 18th. To celebrate this milestone, we released a new teaser trailer that encapsulates the essence of the game. [previewyoutube=lMSHbFGU1L4;full][/previewyoutube] The journey to this point has been one of relentless effort, passion and dedication. Over the past three years, our team has poured blood, sweat, and tears into finding the perfect balance between survival and horror mechanics. We hope we have succeeded, we will submit to your judgment and we will always try to improve during Early Access. Furthermore, from an artistic point of view we have always followed our vision and are immensely proud of the monster designs, and we sincerely hope that players enjoy all of these elements as much as we do.
Early Access and Beyond
As we embark on this early access journey, we are committed to continually updating and improving "Vorax." Our goal is to add tons of new content over the next year, with the aim of crafting the best survival horror experience out there. Your feedback will be invaluable in shaping the future of the game, and we look forward to evolving and enhancing the world of "Vorax" together with our community. We would never have made this release without the support of our community and all Indiegala users that loved our website and our games. Thanks to everyone who supported us and will support us. Thank you on behalf of the entire Indiegala team. Stay vigilant and prepare for the horrors that await. Watch the teaser trailer now and get ready to dive into "Vorax" on July 18th. https://store.steampowered.com/app/1874190/Vorax/
Operatives,
As we move into the final phase before the early access release of "Vorax," scheduled for July 18th, it is crucial to brief you on the latest developments and newly integrated content. This bulletin will cover enemy updates, new playable areas, and additional weapons.
Among the new threats identified on the island are the Spitflowers, a particularly dangerous form of infected flora.
These plant-based adversaries are a grotesque hybrid of vegetal and human DNA. Though the exact origins of Spitflowers are shrouded in mystery, it is known that a scientist with a dark sense of humor was responsible for their creation. This scientist was infamous for his eerie laughter, and it seems his creations have inherited this trait, as they can sometimes be heard screaming and laughing in the night.
These abominations discharge toxic projectiles, posing a significant threat to anyone within their range. Engage with caution and neutralize them from a distance where possible. It is important to note that Spitflowers are not an isolated mutation; much of the island's flora has been similarly infected, creating an environment where even the vegetation is hostile.
A new formidable enemy has also been identified: the Carapx Boss. This heavily armored behemoth requires tactical precision and specialized weaponry for engagement. Its resilient exterior makes it a high-priority target that should not be underestimated.
In terms of exploration, several new areas have been made accessible. The School, a strategic location equipped with a secret military vault, demands both combat readiness and investigative skills. The Electric Central, a critical infrastructure zone, is essential for restoring power to the island and enabling further exploration. The Olive Factory introduces complex machinery and processing equipment, offering opportunities for resource gathering and tactical engagements. Lastly, the Sanctuary, a historical site now compromised, provides strategic vantage points but is fraught with hidden threats.
Our arsenal has been significantly expanded to meet these new challenges. Sticky Bombs, designed for precision placement, are effective against heavily armored enemies and strategic targets. Organic Bait Traps lure and incapacitate mutants, providing versatile options for both offensive and defensive strategies. Additional weapons have been integrated to ensure tactical versatility; detailed operational manuals will be provided upon acquisition.
This extensive content update will be part of the "Vorax" early access release on July 18th. Operatives are expected to familiarize themselves with the new threats, environments, and tools to maximize mission success.
Stay vigilant and prepared. Further instructions will follow as we approach the release date.
Mission Control out.
The Vorax Development Team
Developer Update Announcement:
Attention, Mercenaries: This is a formal notification regarding the upcoming deployment of Vorax into Early Access. Your participation is crucial for the success of this operation.
Mission Briefing:
https://store.steampowered.com/app/1874190/Vorax/ Our development team has been diligently preparing for this phase, ensuring that every aspect of Vorax is ready for rigorous testing. Your involvement will provide valuable data and feedback necessary for the refinement of the game.
Operational Details:
- Release Date: The Early Access phase will commence in 4 weeks.
- New Features: This deployment will include many surprises, tweaks, and new features, some of which are already playable in the latest version.
- Engine Upgrade: We will be upgrading to Unreal Engine 5.4 in a few days to enhance performance and visuals.
Community Engagement:
We extend a big thank you to the hundreds of supporters who have already purchased from IndieGala. New supporters can get their Steam key early from the IndieGala store, with a special surprise, which will be announced later. We encourage you to engage with us on Discord to provide feedback and report any issues. Your continuous support is essential for the improvement of Vorax.
Upcoming Operations:
- Content Expansion: The playable area at release will be 8 times bigger than the initial Demo version.
- New Additions: We are working on new monsters and a new boss, with significant updates coming over the next 4 weeks, including the Olive Factory boss and the School boss.
- Regular updates will be deployed until and throughout the Early Access phase based on your feedback. These updates will include new content, performance improvements, and bug fixes. Detailed patch notes will be provided with each update.
Action Required:
Your mission is to engage with Vorax, thoroughly test all features, and survive the challenges presented. This is an essential part of the game's development process. For feedback and inquiries, join our Discord. Your input is critical and will directly influence the development of Vorax. Thank you for your commitment and support. The Vorax Development Team (If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great.)
Your Steam Key is now available in your IG Profile
Steam keys are now available for all the loyal mercenaries who supported us early. The Early Access release is one month away and now all have access to the Steam version of the game early! To claim your key simply log in into your IndieGala profile library and check your store tab (or use the search feature) Because of your support and with your help, we can continue adding more content (new areas, missions, enemies, weapons, etc.), and further refining the Vorax experience to get the game up to the standard that you deserve.
We encourage you to pre-order Vorax from our website located here. If you haven't already, please make sure to wishlist and follow Vorax on Steam here. https://store.steampowered.com/app/1874190/Vorax/ If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great:
New Vorax Enemy Video
[previewyoutube=HI2qsok4Y0g;full][/previewyoutube] Quick Vorax update video with the newest enemy: SpitFlowers. Beware: plants can get infected...and may become dangerous enemies. The release is one month and a bit away, so we are continuously working towards polishing and improving the game. New enemies are getting added, some you will discover in the weeks ahead. The story is getting added, the narrative gets crafted and the gameplay elements more enganging. Every day brings new challenges in the development process, but it will all be worth it in the end, surpassing every difficulty, in order to have our vision completed and present to all the players the finest survival horror experience we can.
The once benign flora has been grotesquely transformed by a rampant virus, giving rise to a new threat: the SpitFlowers. These nightmarish plants have evolved to shoot venomous projectiles at unsuspecting survivors, making traversal through the infested landscapes treacherous. https://store.steampowered.com/app/1874190/Vorax/ Their petals pulsate and react, and their aim is unnervingly accurate, turning the environment itself into a deadly adversary. Avoiding these mutated menaces requires constant vigilance and quick reflexes, as a hits from their toxic darts can prove fatal. Stay vigilant, more update videos coming soon.
The Steam Open World Survival Crafting Fest continues!
Play that the new, updated and improved Vorax Demo, now available until 3 of June. Wishlisting it also is really appreciated.
We are hard at work, and even during this event we want to keep improving the player's experience, so if you haven't tried the Demo yet, now's the moment, you have time until monday 3 of June! Update 0.9.0.303 changelog: [Features] - AI now is lured by animal corpses if they are in the surroundings and eats it. [Tweaks] - improved throwable grenades - resources placement and quantities rebalancing - various visual aspects fixed or improved - enemy AI better adjusted for various situations - improved certain player - NPC interactions - smoother animations for certain actions - improved animations for holdable items - several small quality of life adjustments made - tweaked hunter spawners in the starting zone [Bugfix] - fixed overlapping barricades - fixed a crash loading slots in game - fixed helmet charger save - fixed molotov particles - fixed respawn of pickable items - fixed a few misplaced textures - repositioned a few misplaced NPCs - improved audio feedback for a few NPCs - loadout/inventory interactions with items/weapons slightly adjusted - shotgun and a few weapons balanced - barricade crafting exploit fixed
If you haven't read our previous posts, it covers most of the new additions and upcoming features. You may still read the last one here. But here's a quick list: https://store.steampowered.com/app/1874190/Vorax?snr=1_2108_9__2107 If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great:
The Steam Open World Survival Crafting Fest is live!
Play that the new, updated and improved Vorax Demo, now available for FREE for everyone. Wishlisting it also is really appreciated. Explore the expanded map, visit the new locations, discover unexpected secrets, craft barricades and survive. Join us on Wednesday for a special Livestream, check out our scheduling on the Steam page, once available.
If you haven't read our previous posts, it covers most of the new additions and upcoming features. You may still read the last one here. But here's a quick list:
- Improved Puzzle-like Inventory (stacks/sorting/fitting/compartiments/ equipment slots)
- improved Crafting (quality of life/accessibility/convenience/filters/sorting)
- Player character fully reworked (movement/interactions/animations)
- Weapons fully reworked (handling/animations/sounds)
- Larger map, with new locations and hidden secrets
- New enemy AI flora and new AI monsters like infected scientists in hazmat suits
- Cooking improved and expanded (more recipes/locations)
- Terminals added (in-universe interactable PCs serving various functions)
- Workbenches (Crafting Stations) improved and added in more locations
- Simplified loadout (primary, secondary, consumable, melee, throwable)
- New organic narrative story progression
- Major performance improvements and optimizations, better visuals, higher frame rate
- New weapon added: Sniper Rifle
- Weapon Attachment & Improvement System added
- Even more locations, tools & secrets
Make sure you always stock up on supplies, food, hydration, first aid or band aids. Organize them in your new inventory or quip them in your loadout. Keep your armaments ready for any situation. Sometimes keeping a safe distance is your best strategy, but other times engaging is your only option.
And if you want to support our development even further, and a chance to get to play the full experience early, and get a Steam key (once the game is available here) at a better price, don't forget we have the game available on our IndieGala store page..
If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great:
Mark your calendars: 18 July 2024 . This is the date when Vorax is set to reach 0.9.1 and officially be available for Early Access on Steam. If you haven't already, please add the game to your wishlist, it really helps us a lot.
The Steam Open World Survival Crafting Fest is just a few days away. From Monday 27th May to Sunday 3rd of June, you may get a taste of that with the newest 0.9 version, the new, updated and improved Vorax introductory experience, freely available for everyone with the newest Demo. Here is just a sneak peek teaser.
https://store.steampowered.com/app/1874190/Vorax?snr=1_2108_9__2107
And if you want to support our development even further, and a chance to get to play the full experience early, and get a Steam key (once the game is available here) at a better price, don't forget we have the game available on our IndieGala store page.
[previewyoutube=p7X_meMDphM;full][/previewyoutube]
If you haven't read our previous post, it covers most of the new additions and upcoming features. You may still read it here. If we initially heavily focused on the outdoors, let us now delve deep into the indoors. Spelunking into the caves and sewers.
The caves have not been neglected. They bring more secrets, rewards, but also more dangers. Lurking in unexpected spaces, new ranged enemies may ambush the player and heavily incapacitate or heavily wound him.
Constant vigilance is vital. Not only in the heavily infected caverns, but also in the underground sewers. Having a gas mask and filters is a necessity, but now more enemies are leaving their nest and may patrol the hallways.
The player should choose their strategy wisely. Since the ammo and resources are scarce, the risk of engaging is high, and the losses may be drastic, they should be ready to choose between a stealthy approach, a loud direct attack or, if there is no other alternative, a tactical retreat.
Something that we heavily focused on and continue to do so, is environmental storytelling. We want to try to give the island a story, an identity, to transmit to the player that in an organic way, and immerse him in the universe. To give everyone a uniquely player driven experience, focused on exploration, discovery and a natural progression, where it feels rewarding to simply wonder around and get lost.
See you survivors in just a few days, and if you want to stay up to date with the horror (of development) and get exclusive early info on our progress, or just meet more passionate fans as yourself, you may want to join our Discord:
Hi everyone.
With Update 0.9 we truly make a huge leap forward.
I'm not exaggerating in saying that we have rewritten or heavily refactored 95% of the code base in the last three months.
We are now truly satisfied from a performance point of view, as well as satisfied with the stability and extensibility of all the software modules .
We are preparing for this early access adventure (which will start next July) with great confidence. Sure of being able to release frequent, substantial and stable updates.
We have a lot prepared for you. From improved inventory and crafting, to larger map, to a more immersive narrative experience, without handholding, to new player and weapon models, new AI enemies, plenty of optimizations and improvements.
Here is just a quick list:
- Inventory improved (stacks/sorting/fitting/compartiments/ equipment slots)
- Crafting improved (quality of life/accessibility/convenience)
- Player character fully reworked (movement/interactions/animations)
- Weapons fully reworked (handling/animations/sounds)
- An expanded map, with new locations and hidden secrets
- New enemy AI flora and new AI monsters like infected scientists
- Cooking improved and expanded (more recipes/locations)
- Terminals added (in-universe interactable PCs serving various functions)
- Workbenches (Crafting Stations) improved and added in more locations
- Loadout simplified (primary, secondary, consumable, melee, throwable)
- New story progression approach
- Major performance improvements and optimizations
- New weapon added: Sniper Rifle
- Weapon Attachment System added
- Weapon Improvement System added
The menu interactivity is now improved, allowing better sorting, dropping rotating and placing capabilities, stacking certain resources and even bags or containers that can help compartmentalize your inventory even better and easier. The inventory management is using a puzzle-like handling, where items may be rotated, split, stacked or moved around freely, but space needs to be used wisely.
Together with an improved interactability, the crafting system also benefits from a major overhaul. New objects can now be crafted and all from the convenience of the same section, making everything easier and faster. Specific locations, workbenches, have been placed, that offer the player new options. Cooking is also getting expanded. Inventory and loadout are reworked, compact and intuitive. The loadout section is informative on all the essential weapon categories (primary, secondary, melee), consumables, throwables and other equipables, such as armor or clothes.
All weapons, from their models, until their animations and sounds have been reworked. All weapons now are more easily distinguishable and offer a more realistic feel, while also maintaining the functionality and enjoyment of firing them.
The player character has been reworked, both from the exterior as well as the players FPS perspective. The new model character has improved movement capabilities that make traversing the island easier, and combat more fluent, with strafing, sprinting or dashing.
The tactical helmets HUD has also been reworked, offering useful information in a more intuitive fashion, while maintaining the immersive minimalistic aspect while not having the helmet equipped.
Terminals are the newest in-game addition. They will become a vital part of the survival experience as well as the story progression. Offering surveillance capabilities, various console commands and essential information about the world. These, together with various notes or other key items will serve as an organic way for the story progression, focusing on player exploration and discovery. World building isn't handheld by the mission control commands and quest markers from before, players will earn their intel with their own efforts.
The map has been scrapped and redone, now larger and with more locations to explore, both in the full game an in the introduction demo area. Small objectives, hidden secrets and unexpected surprises lurk, waiting to be discovered.
Future updates will include new weapons (such as the Sniper Rifle), attachment and upgrade systems for many of the available weapons.
With the latest update, the entire gameplay experience should be smoother, with a higher overall frame rate, improved visuals, with enhanced lighting and cinematic level weather effects, without sacrificing performance. Video quality settings can be easily adjusted based on individual preference in the options menu.
Hi Mercenaries, Demo will be updated with the brand new enemy! we invited once again our closed-test friend Marco to showcase how to defeat the Blob of the Manor house and maybe try to escape through the sewers. During the live session Riccardo ( @rijkaard ) will reply to ALL your questions about Vorax, Indiegala and anything you like to ask ;-) They will streaming from GMT 4.00 PM to 10.00 PM Central European Time (CET) on Feb 10th. Hope you enjoy!
Play the Vorax 0.7 Update NOW
Search for "Vorax" on Steam and Hit that Wishlist button Join the nightmare today on Discord and get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
"Proceed with extreme caution".
The Q&A Game Dev Live Stream Started
Here's your chance to meet the IndieGala / Vorax Development Team & ask them anything (on the Vorax Discord channel). The Steam Next Fest livestream will last ~3 Hours on the Vorax Steam Page. https://store.steampowered.com/app/1874190/Vorax/ Join the Vorax Discord channel if you want to ask any question.
P.S. It would be recommended to also join the IndieGala Discord if you haven't already, since we are planning some giveaways there soon.
Hi Mercenaries, we invited our closed-test friend Marco to showcase how to defeat the Blob of the Manor house and maybe try to escape through the sewers. During the live session Riccardo ( @rijkaard ) will reply to ALL your questons about Vorax, Indiegala and anything you like to ask ;-) They will streaming from GMT 8.30 PM to 11.30 PM at Feb 8th. Hope you enjoy!
Play the Vorax 0.7 Update NOW
Search for "Vorax" on Steam and Hit that Wishlist button Join the nightmare today on Discord and get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
"Proceed with extreme caution".
Play the Vorax 0.7 Update NOW
The much anticipated moment is here. The Steam Next Fest together with the 0.7 Update allows you to fight dogmen, craft and shoot like you've never done before. Try the Demo on Steam today! https://store.steampowered.com/app/1874190/Vorax/
What's new in this update?
As mentioned in Preview #1 we have the new Dogmen included in the game, and you can meet them at any hour of the day. In Preview #2 we expanded on their behavior and a new type of barrel monster. In Preview #3 we covered more aspects regarding the overhauled AI and gameplay features. And in Preview #4 we talked more about the changes brought to the caves and its monsters. And ending on Preview #5 where we expanded on the many changes and improvements we brought to the weapons. You can read more in detail by checking the Steam News Section for Vorax. We are trying to offer the finest experience to all of the players, and while we know that not everything will be perfect from the get go, we would like to take this moment to thank everyone who has contributed and keeps sending us feedback and suggestions. We know that the game still has a long way to go, but we are working hard on it and want to develop something special.
Here is a short changelog styled list brought to the game:
- AI Behavior Overhaul, totally redesigned.
- Human enemies Animation locomotion system totally redesigned with a new layer-base system.
- 3 New Enemy types: Dogmen (aggressive, defensive and passive )
- 2 New mini bosses Pockmarked Mutant and Naked mini boss,
- Barrels Boss ( not available in demo)
- Tame/recruit companion/ally feature added for some enemies like Dogmen
- Ragdoll logic, blood, bleeding and dismemberment visual effects totally refactored
- New base building crafting options
- Car/driving mechanics improved ( not available in demo)
- New weapons and resources.
- Map lighting, day/night/storm effects, UI, textures, and models improvements and remastering
- Adjusted and balanced several materials / ammo spawn locations
- NPC drops overhauled
- Fixed various clipping issues
- NPC pathfinding improvements
- New behavioral patterns added to NPCs
- Minor Audio improvements, additions and bug fixes, to, vehicle, gun and combat sound effects
- Fixed mission-related problems where sometimes essential objects werent handled correctly
- Enhanced appearance of several Hunters
- Added more roads and locations to drive to, together with road signs and landmarks
- Various other minor fixes and improvements
- Added more environmental storytelling & secrets to be discovered
Try the updated Demo today and share the news with your friends, we would greatly appreciate it and it will motivate us to work even harder and more passionate than ever.
https://store.steampowered.com/app/1874190/Vorax/ Join the nightmare today on Discord and get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless. Wishlist now:
Guns, guns & more guns
Steam Next Fest is just a few days away. The updated Demo is almost ready for everyone to try out. We overhauled bullet dynamics, impact physics, tracing mechanics, and accuracy systems and the firearms functionalities, as well as some animations and textures, for the existing weapons as well as some new ones. We will explore these improvements and highlight the distinctive features of some of the new firearms within the game. The polishing continues, since there is plenty of work to be done, but we are striving to get better and better results each time.
Weapon & Bullet Improvements include:
Weapon Recoil & Dynamics
We have reworked animations and interactions. We hope that now the feeling is reasonably realistic as well as somehow fun too. Even if it is challenging to have both a realistic and fun gun mechanic at the same time, we hope that the realistic sensation of using the new improved weapons matches at least half of the genuine sensation of guns in real life. But that will be for the players to decide.
The audio of the weapons has been resampled using real weapon sound samples for an improved immersion and audio accuracy. Thanks to the rework of our talented sound designer, Simon Chylinski, who did a good job for the soundtrack and effects in our previous game, Die Young, and was also the composer of the Subnautica OST. In our humble opinion, he is doing some of his finest work with Vorax right now and we are thankful for his support.
Bullet Tracing & Impact System
We truly reworked the entire bullet tracing system. We refactored in a more efficient way the tracing: now there are queries traces in the system with no physics involved. They, however are not just simple point to point lines. They also involve some complex curves, in order to simulate the accuracy of the weapon. We hope that this system ensures the realistic gameplay that we want to feel in our game. It also brings a lot of functional efficiency, meaning that gameplay will not be so resource consuming, reducing stuttering and avoiding frame drops in the most intense system demanding moments.
Bullet Accuracy & Aiming
There are complex calculations in the moment when you use the iron sight (zoom-in the weapon). We hope we have developed a believable system, that when a player right-clicks realistically improves their accuracy, from a functional point of view, not only visually. The enemy is zoomed in and the bullet accuracy calculations are more precise.
Since it is a game experience, not a highly accurate militaristic simulator,, it is always a difficult tradeoff between having a satisfactory experience for the players and the accurate reproduction of reality, which sometimes, if not properly balanced, can lead to frustrating sensations. We do hope that by playing the upcoming 0.7 Update, coming to both the demo and full version, people will enjoy the new improved experience and share with us all the feedback, both positive and negative, which will help us further improve the game.
Weapons Highlighted Earlier in Order
Weapon Spotlight: AK-12 & AKM
The AK-12, ("Avtomat Kalashnikova, 2012") assault rifle and the AKM are the ideal choice for engagements across various ranges. Accuracy and recoil control are some of their strong advantages.
Weapon Spotlight: Double Barrel Shotgun
The double-barreled shotgun has a wide spread pattern. Its devastating close-quarters power involves a calculated risk, challenging mercenaries to choose their moments wisely for maximum impact, especially since it only uses two single shots. Manage your shells and your reloading wisely.
Weapon Spotlight: Uzi
The Uzi's submachine is ideal for swift and deadly spray actions. Its fast fire rate, light design and its compact design makes it useful for keeping multiple enemies at bay. Ammo may deplete faster than intended, if used without proper care.
Weapon Spotlight: M9 and P226
Sidearms, like M9 and P226 models, are viable alternatives in critical situations, providing mercenaries with reliable backup options for precision shooting. Pistols use 9mm ammo and are light weight. Their semiautomatic makes bullet conservation more accessible.
Weapon Spotlight: Mossberg 500
As a pump-action shotgun, the Mossberg 500 receives a technical facelift, ensuring that every shell counts. If you are seeking a close and personal approach, and faster than the old reliable double-barreled shotgun, this tactical shotgun can do a good job.
More to come!
[previewyoutube=c6ktT1vdTjk;full][/previewyoutube] We hope now that the system is improved in many aspects. We are listening to your feedback and appreciate all the involvement of the community. As previously mentioned, Update 0.7 is in the works, continuously being polished and will be ready and live just in time for the upcoming Steam Next Fest, so look forward to that. We will Update our Demo and open Alpha as well they will receive most of the new software features, apart of course, being strictly limited to 1square kilometer, while full version being huge 10 sq km open world. Don't forget we will be part of this year's upcoming Steam Next Fest and we will also have some surprises ready for then. Any feedback is appreciated, so please share your thoughts and content with us. Join the nightmare today on Discord and get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Cave Retrospective
[previewyoutube=mj0JVY9tW_4;full][/previewyoutube] We are one week away from Steam Next Fest and the upcoming 0.7 Update. Hope you are having an amazing weekend. In anticipation of the upcoming event, we've updated the full version early for everyone who acquired it from IndieGala. It features only some of the Next Fest Update elements, but enough to give you a taste of what's to come. We are continuously working on polishing it, every day and your feedback is very valuable. Many of the locations have been updated, including caves as well as the monsters residing inside. Bigger and more deadly dangers are to be expected.
The caves got more dangerous
Observation Report: The inside of the caves seem contaminated by the virus. Walls are drenched in the mutagenic tissue, pulsating and emanating a horrible odor. There are also valuable resources that are worth investigating.
The infection only seems to spread further, even outside the caves. Variants of the similar type of specimens get created.
The situation seems to be getting worse. Variants who appear human, but they are taller, stronger. They do not seem capable to communicate. It would also appear that these caves are the main nests and hatchery for these specimens.
More to come!
As previously mentioned, Update 0.7 is in the works, continuously being polished and will be ready and live just in time for the upcoming Steam Next Fest, so look forward to that. We will Update our Demo and open Alpha as well they will receive most of the new software features, apart of course, being strictly limited to 1square kilometer, while full version being huge 10 sq km open world. Don't forget we will be part of this year's upcoming Steam Next Fest and we will also have some surprises ready for then. Join the nightmare today on Discord and get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
New AI Update Preview Video
[previewyoutube=Qq11Xo03_VA;full][/previewyoutube] We've prepared a special treat for all the Mercenaries. A short video compilation featuring some of the new improvements and changes that will be brought by the 0.7 Update in the Steam Next Fest Update. This video will highlight the improved dodge system, improved ragdolls and hit effects, improved melee combat with brand new dismemberment system, improved blood effects & more. IMPORTANT: This is our first video featuring audio commentary, so make sure to give it a proper listen.
The habits of wild dogs
Observation Report: Wild dogs have always been part of the island's fauna. The wolf is known as the apex predator and a crucial component for a healthy ecosystem. Their effect on the overpopulation of the forest is remarkable. Unsurprisingly, they even may practice cannibalism, because they are opportunistic carnivores. Wild Dogmen cooperation extends to their social structure, they have complex hierarchies, similar to regular wild dogs, and move as packs using cooperation and teamwork to pursue, overhaul and bring down their target. They can communicate with each other by touch, actions, and vocalizations. Dogmen have been observed capable to sprint after their prey at speeds of over 70km (44 miles) an hour.
Gameplay Improvements & Balancing
Bringing various gameplay fixes and improvements, as well as visual and quality of life optimizations, a few of the changes bring: - Map lighting, day/night/storm effects, UI, textures, and models improvements and remastering - Adjusted and balanced several materials / ammo spawn locations - NPC drops overhauled - Fixed various clipping issues - NPC pathfinding improvements - New behavioral patterns added to NPCs - Minor Audio improvements, additions and bug fixes, to, vehicle, gun and combat sound effects - Fixed mission-related problems where sometimes essential objects werent handled correctly - Enhanced appearance of several Hunters - Added more roads and locations to drive to, together with road signs and landmarks - Various other minor fixes and improvements - Added more environmental storytelling & secrets to be discovered
More to come!
Update 0.7 is in the works, continuously being polished and will be ready and live just in time for the upcoming Steam Next Fest. We will Update our Demo and open Alpha as well they will receive most of the new software features, apart of course, being strictly limited to 1square kilometer, while full version being huge 10 sq km open world. Don't forget we will be part of this year's upcoming Steam Next Fest in around two weeks. Join the nightmare today on Discord and get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
The lost recordings of Dr. Sanchez.
Decoded recording of Dr. A.J. Sanchez, October 15, unspecified location in the eastern Mediterranean. "Virus V exhibits a unique and highly aberrant mutational profile, resulting in the formation of grotesque human-animal hybrids. As a consequence, the infected host experiences a rapid and uncontrolled proliferation of hybridized cells. The most alarming manifestation of Virus V's mutational effects is the cocooning phenomenon observed in infected individuals. The virus induces the formation of thick, fibrous cocoons around its victims, serving as a protective mechanism for the incubation of new hybrids. This process involves the secretion of complex proteins and structural materials, ultimately encapsulating the infected host within a chrysalis-like structure. The cocooned individuals serve as a breeding ground for the continued propagation of Virus V, as well as the development of additional hybridized entities. There lived on the island a farmer with whom I had formed a friendship... I know that I shouldn't let myself be tainted by personal emotions, I have been educated since university to treat every biological phenomenon in an aseptic manner, but seeing that man, once my friend... incorporated into that horrendous creature.... if I were a believer I would ask God for forgiveness.".
The Barrels in Olive Factory
The V virus, based on the environment where it has spread, can have certain particularities. The living tissue can assimilate both organic and inorganic materials and merge together. New barrel like creatures, mimicking the olive barrels from the olive factory have emerged. Not much is known about them, but they seem to be coordinated, in a way, by something massive. Merged with the walls, an unidentified creature resides, reverberating unsettling inhuman sounds.
Evolved Dogmen Behavior
The new specimens observed on the island, while having a humanoid stature, they are feral in nature. The brain, under close inspection, is not of a human nor animal. These Dogmen have a bit of both. An unnatural amalgamation. Some seem to move in packs and coordinate attacks. They seem to have a form of communication and social hierarchy. They seem to be capable to assess certain situations and make decisions accordingly. Some seem to have also evolved in such a way to use weapons or tools in combat. While some Dogmen are aggressive and attack on sight, others may be more cautious or even opportunistic. They will avoid direct contact, but may use unconventional methods of approaching. Taming a Dogman can be a valuable ally when surviving the island and useful in many situations. Taming such a creature isn't an easy task, but the benefits will make the extra effort worth it.
More to come!
As mentioned previously, the bleeding and dismemberment visual effects have been improved, various animations and assets added and improved weather effects. More details and videos in weekend preview! Update 0.7 is in the works, continuously being polished and will be ready and live just in time for the upcoming Steam Next Fest. We will Update our Demo and open Alpha as well they will receive most of the new software features, apart of course, being strictly limited to 1square kilometer, while full version being huge 10 sq km open world. Don't forget we will be part of this year's upcoming Steam Next Fest in less than three weeks. Join the nightmare today at https://vorax.indiegala.com/ and get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Happy New Year Mercenaries!
We hope you had some amazing holidays and are ready for this new year, because we are. First thing's first: we will be part of this year's upcoming Steam Next Fest in less than a month. And with our participation we will also be bringing a massive new update with a lot of features and additions, about which we will be going into in depth in the following weeks. So make sure you are following us on socials and are part of our Discord community.
V virus is an obligate intracellular parasite, that is, capable of living and reproducing only inside living cells. Its multiplication occurs when its structural proteins bind to human genetic material. However if, after this step, the V virus also comes into contact with cells of other species, it is able to accelerate the multiplication process by up to twenty times, generating human-animal hybrids. The majority of the island's mammals, particularly canids, have developed these mutations. Our drones have detected at least three different types of human-canid hybrid. Wolf-like dogman: Large in size but with exceptional agility. Characterized by an elongated muzzle that narrows from the base to the tip but does not end in a point, with erect ears and which has the characteristics of a wolf. A ravenous and dangerous predator from which it is therefore advisable to keep a distance, it normally patrols the wooded regions of the island always in search of fresh blood.
Molossoid Dogman: with a compact, muscular build and a voluminous, brachycephalic skull. He does not appear aggressive unless provoked. From our findings it seems that there is the possibility of taming it
Greioid Dogman: a shy and elusive animal in itself, it does not attack humans, it does not recognize them as possible prey, but rather as a threat to quickly get away from.
All these breeds are capable of interacting with their surroundings and other NPCs, roam, feed, sleep and perform various actions. Some of them can be tamed and become Player's companion. Dogmen are just some of the mutations you can encounter in Vorax. We'll tell you about many more in the coming weeks.
A completely new implementation of artificial intelligence.
The many different classes of enemies that you can encounter in Vorax (human infected hunters, walkers, dog-men, naked infected, Cyclopes etc.), each with its own specific behavior, they all derive from the same base class that we completely redesigned during the months of November and December. We have completely rewritten both the locomotion part of the characters and their behaviors. All previous code has been replaced by new logic. Enemies have now more advanced attack patterns and improved offensive capabilities. Some can also use long ranged attacks, throwing rocks or cans at the player. Enemies can attack and coordinate as groups. Leading to more complex and elaborate attack formations and tactics. Be prepared to get ambushed. Enemies have also an improved sense of self-preservation and at times will use evasive maneuvers in order to avoid damage or escape the player, in order to regroup and attack again in the future. The interactions with the environment have been completely revised, the ragdoll logic has been completely rewritten and made dynamic and new bleeding and dismemberment visual effects have been added.
More to come!
Update 0.7 is in the works, continuously being polished and will be ready and live just in time for the upcoming Steam Next Fest. We will Update our Demo and open Alpha as well they will receive most of the new software features, apart of course, being strictly limited to 1square kilometer, while full version being huge 10 sq km open world. There is no full list of bugfixes because we fixed so many of it but feel free to keep helping us signaling it joining our discord server or in the Steam community hub ;-) Join the nightmare today at https://vorax.indiegala.com/ and get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Hi all! This is a small patch after our 0.6 release of 2 days ago. It fixes few isuess we discovered after tons of feedback from you guys!
- Fixed arachnorats Jitter on some machines
- Fixed graphic settings, now including sky and weather scalability
- Fixed broken mouse wheel change for in-game utility wheel when pressing tab
- fixed broken volumes in sewers and other areas
Steam Scream: The Revenge is here
Make sure you check out the Steam page often during this year's Steam Scream Fest: we will be streaming. https://store.steampowered.com/app/1874190/Vorax/ The latest Vorax Halloween update brings many improvements, fixes and new features, bringing horror to a new light!
Light being one of the vital elements when surviving on the island, since most enemies are photosensitive, the lighting effects were improved.
The darkness of the night can hide some horrible secrets. If you run out of battery, the moon and the stars are your only guide. But also fog! So beware, horrible creatures can jump out from fog....
Storms can be unforgiving, reducing visibility with just brief flashes of light brought by lightnings will help you navigate the landscape. We updated both FULL and DEMO version to 0.6.1 Major update details: - Total overhaul of weather and atmospherics effect - added fog and thunderstorms - added rain particles, dust particles, wet and dust effects - added volumetric fog - added markers in-game missions - added compass - added marker and compas to car and landmark objectives - dozens of new playable locations ( in full build ) - dozens of bugfixes There is no full list of bugfixes because we fixed so many of it but feel free to keep helping us signaling it joining our discord server or in the Steam community hub ;-)
Community highlight:
[previewyoutube=eUhYmYVCDCM;full][/previewyoutube] Join the nightmare today at vorax.indiegala.com and get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
The nightmarish world of Vorax just got deadlier. The latest update introduces a spine-tingling addition: the Arachnorats!
[previewyoutube=eUhYmYVCDCM;full][/previewyoutube]
In a classified experiment at a mysterious biolab on the island, rats and spiders were spliced in a project ominously named "the ultimate coronavirus vector", but the hybridization project did not go as planned.
The situation took a horrifying turn when they came into contact with the insidious "V Virus". There were no survivors. Except for the "arachnorats".
Individually, a rat or a spider does not pose a major threat. In a group however these mutants are relentless predators that will tear flesh and bone apart, day or night. They are unaffected by sunlight and will swarm anyone and anything in sight, devouring them.
Vorax's latest update brings a slew of new features to the game:
1. New Enemies: Arachnorats take center stage, and they're not the only threat you'll face. Be prepared for swarms of these abominations ambushing you as you traverse the game's landscapes.
2. Expanded Gameplay: The update includes new locations to explore, both in the demo map and the full version of the game. Even in the demo, you'll get to see new things, with an expanded 1-square-kilometer map.
3. Fresh Items and Mechanics: Vorax is stepping up its game with an array of new items, mechanics, weapons, and tools that will test your survival skills.
If you're up for the challenge and ready to dive into a world where you're constantly ambushed by hordes of monsters and freaks, then the Vorax's Arachnorats Update is right for you.
Major update details:
- New enemy types: introduced Arachnorats enemy groups in various locations.
- New interactable bushes types.
- Now most of the containers in the game (baskets, car dashboards or trunks, garbage bags, etc.) are searchable and drop loot.
- Now the glowing growths can be broken and drop biomass-like material that can be used for various purposes.
- Added Roadsigns and various road assets.
- Improved running animations of most weapons.
- New cheats console added, cleaner and easier.
- Added new quests, in particular Tech Guy Quest in sanctuary.
- Optimized world partition settings.
- Switched Unreal Engine Version: now is 5.2
Hello Everyone, Pleasee checkout patch note below. All the fixes and addons are present both in demo/openalpha version and in the Full version that you can get from Indiegala Website. Only difference in demo is that once you manage to exit sewers the demo ends. Bug Fixes - Fixed Flying assets for several objects in the map - Changed dialogue UI from "Press Interact" to "Press E" - Changed a BS in DT_PlayerAnimations that didn't cause uzi to aim - Shrine collisions fix - Removed rope from the crusher - Concurency settings for tech guy so he wont talk overhimself - adding tech guys VO to some anims - tweaks to music for panel gameplay - ElectricSubstationPanel setup - Hunters Specific Idle Positioning - Fix Spider and Worm UI in quicktime event - Fix ammo quantity bug on helmet UI New Features - Placed more cars - Added Car Markers - New electrical panel - Added Crosshair "under stress" effect - Added Stress for uzi weapon - voice overs for tech guy
Today's the final day you can play test the latest Open Alpha in person during Gamescom 2023, in Hall 10.1 at Stand B-093 . Feel free to check out the live stream with our mercenaries getting terrified...live!
And feel free to watch the stream on the steam page.
https://store.steampowered.com/app/1874190/Vorax/
Check out the photos with the booth on our social media.
Don't forget to try out the Open Alpha your self and wishlist on Steam.
https://store.steampowered.com/app/1874190/Vorax/
HUGE Progress Update on our newest game
We know we usually don't post about this that often, sorry for the long post, but this is a special occasion that we wanted to share with all the community, thank you for your patience. More surprises are coming soon. You can try the updated Open Alpha or Demo for FREE today. In just a few days we will be present at Gamescom 2023, in Germany. You will be able to find us in hall 10.1 booth B-093 and hall 02.1 stand A-0007. But for those at home, who can't make it, we also have something HUGE for you. Gain access to a 10 times bigger map (10 square kilometers), vehicles, new weapons and zones. Find out more. [previewyoutube=AwZUSuHQsYs;full][/previewyoutube] An updated Steam demo and an updated full build. Also exclusive open alpha opportunity for the most loyal fans. We are talking about new weapons, an expanded map, new enemies and a whole lot more.
Updated Steam Demo & Open Alpha
https://store.steampowered.com/app/1874190/Vorax/ If you do not own it yet on Steam, it's fine. You can play the Updated Demo on Steam right now. It's free, it has most of the new elements added to it, you can get a taste of what's to come at Gamescom. Even if on a smaller map (only 1km2), the horror and survival will be the same, just in a smaller dose.
If you are interested to spice the experience, you can try the Open Alpha on our website. Which, it brings all of the above mentioned plus two exclusive weapons: SAP-6 and the AK-47. With these bad boys at your side your survival chances will exponentially grow...if you find the ammo for them. Find them somewhere well hidden on the map.
Something HUGE for those who got Full Game Early
Not only you will get access to everything mentioned earlier, but also the possibility to explore the full map. Nearly 10 times bigger (10 square kilometers), with vehicles, new weapons, new enemies and a lot more. Your experience will be close to similar to those from Gamescom.
If you haven't bought it already, you can get it directly, early and cheaper from our website and support our development progress. If you did, you can already head to your profile library and download the new updated build right now. Keep in mind it does get updated regularly, so you can check back again later for something new.
And yes, of course, you will also get a Steam Key as soon as it releases on Steam, you will not be forgotten. But in the meantime, make sure you wishlist it, if you haven't already. And if you will be in Cologne next week, see you there, let's meet. [previewyoutube=qES69bfFKAk;full][/previewyoutube] Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
HUGE Progress Update #6
The big moment you've all been waiting for is here! In just a few days we will be present at Gamescom 2023, in Germany. You will be able to find us in hall 10.1 booth B-093 and hall 02.1 stand A-0007. But for those at home, who can't make it, we also have something HUGE for you. Gain access to a 10 times bigger map (10 square kilometers), vehicles, new weapons and zones. Find out more. [previewyoutube=AwZUSuHQsYs;full][/previewyoutube] An updated Steam demo and an updated full build. Also exclusive open alpha opportunity for the most loyal fans. We are talking about new weapons, an expanded map, new enemies and a whole lot more.
Updated Steam Demo & Open Alpha
https://store.steampowered.com/app/1874190/Vorax/ If you do not own it yet on Steam, it's fine. You can play the Updated Demo on Steam right now. It's free, it has most of the new elements added to it, you can get a taste of what's to come at Gamescom. Even if on a smaller map (only 1km2), the horror and survival will be the same, just in a smaller dose.
If you are interested to spice the experience, you can try the Open Alpha on our website. Which, it brings all of the above mentioned plus two exclusive weapons: SAP-6 and the AK-47. With these bad boys at your side your survival chances will exponentially grow...if you find the ammo for them. Find them somewhere well hidden on the map.
Something HUGE for those who got Full Game Early
Not only you will get access to everything mentioned earlier, but also the possibility to explore the full map. Nearly 10 times bigger (10 square kilometers), with vehicles, new weapons, new enemies and a lot more. Your experience will be close to similar to those from Gamescom.
If you haven't bought it already, you can get it directly, early and cheaper from our website and support our development progress. If you did, you can already head to your profile library and download the new updated build right now. Keep in mind it does get updated regularly, so you can check back again later for something new.
And yes, of course, you will also get a Steam Key as soon as it releases on Steam, you will not be forgotten. But in the meantime, make sure you wishlist it, if you haven't already. And if you will be in Cologne next week, see you there, let's meet. [previewyoutube=qES69bfFKAk;full][/previewyoutube] Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Progress Update #5
Things are progressing nicely. We did mention a few Development Updates ago about the upcoming caves. Well, in this Progress Update you will get a small taste of what dangers await for you in the dark crevices of these cliffs. We would also like to highlight one high fire rate weapon that will become available in your arsenal of deadly arms really soon: the Uzi. Next week you should be looking forward to something major, so make sure you stay tuned.
Deep Dark Dangerous Caverns
We have discovered a series of chambers in the earth as well as in the side of the local hills and cliffs. They seem mostly naturally been made through natural processes, however what we discovered inside...isn't anything close to what one could call...natural. [previewyoutube=r5PQVRaq9qI;full][/previewyoutube] The inside of the caves seem contaminated by the virus. Walls are drenched in the mutagenic tissue, pulsating and emanating a horrible odor. Securing the perimeter and infiltrating shouldn't be too difficult. We need to make sure we have stocked on sufficient weapons, ammunition and manpower in order to properly explore and decontaminate the caverns.
However, the situation seems to be getting even more dire. In our previous reports we have mentioned about a variant who seems human-like in appearance. It would appear that these caves are the main nests and hatchery for these specimens.
The reproduction seems to take place without the fusion of gametes. The parturition process seems to be taking place in an accelerated rate. An egg-like capsule with various protective membranes gets expulsed by a specimen, usually attached to a high ceiling, acting as a birthing surrogate in this unnatural process.
The UZI, a reliable submachine gun to get the job done
The Uzi submachine gun was designed by Captain (later Major) Uziel "UzI" Gal. The Uzi can be a convenient multi-purpose submachine gun. This compact automatic weapon has been used throughout the world as a police and special-forces firearm.
What makes this gun special, other than its fast fire rate? The creator combined a variety of features from other past attempts to create similar weapons, in order to produce a gun that was not only easy to load, but also would offer an unprecedented compactness, reasonable stability and accurate even when fired automatically, as well as extremely well-tooled and durable, not even mentioning the light weight advantage.
The Uzi is meant to be used as a personal defense weapon and it will keep serving that purpose against any hostiles one would encounter on the island. Make sure to always stock up on magazines.
This weeks Community Highlight: (Shimazu-no-teppouhei)
For our Japanese fans, we have a special treat from . De nada. [previewyoutube=tbDvIhxZdIo;full][/previewyoutube] Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Progress Update #4
Things are growing bigger and are getting livelier. We've started this Progress Update Log with a giant (work in progress) baby-like creature, as big as a building. Now, we will be looking at something even bigger, more colossal and more intimidating, reaching heights of small skyscrapers. Secondly, we'll be offering a quick sneak peek of some of the previously featured models and some of their animations. Bringing to life something that shouldn't be alive in the first place is a real challenge, but you can be the judge of that, let us know your feedback in the comments or on Discord.
Massive trees made out of meat?!
Seems that we are on a spree. We've discovered one more unusual specimen. This form of life is unmistakably the result of the virus' rapid mutation and adaptive capabilities. In order to proliferate, the virus gave birth to yet another monstrous atrocity, one that that grows to colossal sizes.
While we've seen in the past mutagenic variants that imitate human beings or animals, even small household objects to entire houses, this variant seems to imitate the flora, meaning from small plants to trees. The world's largest tree known to man is called Hyperion, which is a coastal redwood (Sequoia sempervirens). It can reach heights of over 116.07 meters (380.8ft), however those species of trees are not native to the island. It would seem it replicates some of the local trees in some of its features and then supersizes them.
This variant of the virus seems tree-like in shape only, but organic wood tissue is quite solid in some parts and soft (meaty) in others. Its height is astonishing, it doesn't seem to be capable to move, but it is still unclear. It shouldn't even be possible to be alive in the first place with this mass to size ratio, and survive under its own weight. Still under investigation. Little has been discovered so far. It does seem to have a sort of head, but contact hasn't been established. If it is hostile or neutral it is still unknown. The long branches (tendrils) constitute the crown which is above the previously mentioned head. It does seem to occasionally release some hard to identify sounds, it is uncertain if it is a form of communication or some basic organic responses to the environment.
It's ALIVE...thanks to animation
The virus infects both the living and unliving...it devours and irreparably alters almost anything, assimilates it and it keeps spreading. It takes different forms and it even manages to moves, in unnatural ways. [previewyoutube=l2xTKGrCtv8;full][/previewyoutube] While the virus spread seems chaotic, there is a certain regularity, an order to the chaos. The movements of a seemingly haphazard collection of walking pieces of meat have a certain fluency to them. They move so that must mean they are alive, but are they really? Do the creatures created by the virus have any form of consciousness?
This weeks Community Highlight: Menos Trece
For our Spanish fans, we have a special treat from Menos Trece. De nada. [previewyoutube=MMUQLsdymZI;full][/previewyoutube]
Weekend Sunrise Motivation
Enjoy the weekend! Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Progress Update #3
Progress is steady, but significant. We are exploring with new variations of existing enemies, big and small, new mechanics and also experimenting with new creatures, introducing them to the island...organically and intrusively. The virus may not be part of the island's ecosystem, but it will make sure to do its best to fit in, to consume and grow. Reminder that it is less than a month until Gamescom, so make sure you tune in and if you are in the area, drop by to say hi!
Home Savory Home
We've discovered yet another specimen. This form of life is unmistakably the result of the virus' rapid mutation and adaptive capabilities. In order to proliferate, the virus gave birth to yet another dangerous atrocity, one that adopts and replicates the look of inanimate objects.
While we've seen in the past mutagenic variants that imitates human beings or animals, or others that consumes entire buildings, this is new on our radar. From small household objects to entire houses, with everything inside of it, the virus replicates it. Why such a variant exists is still being investigated, however, it is being hypothesized that the behavior could be similar to the Venus flytrap (Dionaea muscipula) carnivorous plant. It attempts to lure unsuspecting victims in its clutches, just to entrap and consume them. Extreme caution is advised.
This variant of the virus uses meat-like tissue as its main brick and mortar. Its spread is rapid, despite being made out of living tissue, its sturdiness is astonishing. If further studied, analyzed and brought under control, it may prove to be a valuable resource to be used in the future. Having potentially unlimited building materials, created organically, could potentially fix the housing problem and even aid future war efforts.
Naked & Explosive Hunter Variations
A genetic mutation is a change to a gene's DNA sequence to produce something divergent. It creates a permanent change to that specimen. Genetic variations are important for humans to evolve, which is the process of change over generations...and genetic variations are also important to the virus.
Viruses usually create new strains. New strains get created when viruses replicate themselves. When copying, sometimes mistakes get made. Those mistakes create a slightly different versions of the virus and its biochemical spawn.
Variants of the similar type of specimens get created, with small mutations, some significant, some minor. Some have functional purpose, adaptive to new surroundings or circumstances, while others are only remnants of the evolution phase of the mutagenic virus.
This weeks Community Highlight: STAF_52
For our French fans, we have a special treat from STAF_52. Je vous en prie. [previewyoutube=cvI3LN_0YwA;full][/previewyoutube]
Barbie-themed Bonus
Look forward for some major reveals and some animated wonders. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Progress Update #2
Still hard at work, we are revealing some more of our progress, including one new upcoming long-ranged explosive enemy and a deeper look what's under the hood of the cars.
Getting bombed by the enemy
We've discovered a new specimen. This form of life is yet again the result of the virus' rapid mutation and adaptative capabilities. In order to proliferate, the virus gave birth to yet another dangerous atrocity, one that had adopted some very peculiar offensive and defensive traits.
For the time being, we will give it the code name "bomber", due to its rotund shape and its explosive capabilities. Based on our intel, this creature is capable of long range attacks. Poisonous gas and fluids are stored in its vividly colored ganglion and may be used offensively. Anyone unlucky enough to get hit, will have its visibility affected, as well as their circulatory and nervous system.
Eliminating this enemy in close quarters is not advised. The previously mentioned ganglion is highly volatile, due to its thin membrane and acumulation of gases inside the confined space, you might be the subject of a timely death due to an explosion. It should have a weakness to avoid any collateral damage. Specimen still under investigation. Approach it with caution. Avoid its line of sight or standing its proximityatallcosts.
More details about the vehicles
The automotive industry has seen a lot of changes in the recent years. How is such a wonder of technology assembled? We won't bore you with the fine details, however we can reveal one thing: having a car at your disposal will prove essetial to your island survival, for offensive, defensive and utility purposes.
When figuring out how to reach your destination faster, you won't have time to be picky about the model or the color of the car. What you need from a reliable vehicle is to be sturdy, functional and filled up with gas.
Daylight is limited and you will often times find yourself traveling at night. The headlights will prove essential for your navigation as well as fending off some of the photosensitive creatures. [previewyoutube=epH6IBJmDkA;full][/previewyoutube] Speed will prove vital in many time sensitive situations. Conventional traffic laws and speed limits might not apply when facing a crisis of such magnitutde. So, do not be shy to put the pedal to the metal. However, remember: always keep your eyesontheroad.
This weeks Community Highlight: Square Table Gaming
A chill long stream with Square Table Gaming. Worth a watch. [previewyoutube=GlMUfFCCAwA;full][/previewyoutube] Look forward for more reveals. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Progress Update #1
Radio silence now over. Apologies for the hiatus. We've been hard at work and we've got a lot to show off. We have been focusing on bringing a bunch of new content while also getting the team more organized, in order to bring everyone bigger and more consistent updates. We have been preparing new enemies for you to fight, new locations to explore, new mechanics and secrets to discover, as well as fleshing out the narrative and story threads. The map is vast and can now be traversed via vehicles, making travelling quicker and more efficient. The new creatures are as terrifying as ever, so always be prepared for the unexpected. However, that is not all. We've been heavily preparing for this big moment at the end of August. We want to meet some of you in person too, at this year's Gamescom 2023, which is taking place from Aug. 23 to 27 in the Koelnmesse Congress Center in Cologne, Germany. So this is our official announcement that we will be there and have even more ready to show you. Meet you there! In the following weeks you will find out more, so look forward to that, but until then, here's just a taste.
Travel the open roads
Vehicles will become your main transportation method, if you plan to traverse this vast and treacherous landscape. You will get from point A to point B faster than on foot and safer. [previewyoutube=qES69bfFKAk;full][/previewyoutube] While driving during the day it may be relaxing, under the guise of darkness the island hides its dangers. Luckily, cars have functional headlights whisch should help you better navigate the dark roads ahead of you. What awaits you at the end of these roads? That is for you to discover, however, always be prepared for the worst.
A sneak peek at upcoming giant monster
The infection affects big and small creatures...the pathogen can mutate them in a variety of ways. Their distorted body can grow to colossal sizes, absorbing and even merging with its surroundings. Houses, vehicles, electric poles, entire tunnels...nothing is safe.
This is only a taste of what's to come. Keep in mind this is all work in progress.
Classified Footage Trailer
In case you missed it last month on our YouTube channel, you get to watch now. We are currently working on preparing something new, so stay tuned. [previewyoutube=QRZBksbSxCU;full][/previewyoutube] Slowly, you will get to discover the truth behind a deadly pathogen outbreak on a secluded island. When a secret military operation goes wrong, you'll need to scavenge food, weapons and supplies to survive the nightmare.
The naked truth is revealed
A new type of hunter will be stalking you. This...thing, may seem human in appearance, you may even be fooled to believe it once was one...but you would be sorely mistaken. This is just a replica, a grotesquely deformed copy of what a human would look like, created by the mutagenic virus.
Its purpose, behavior and abilities are still being investigated. One thing is certain thou: it may look human, but it does not have any humanity. Do not hesitate to use deadly force if it becomes hostile.
This weeks Community Highlight: Casual Wardog
An enthusiastic approach from Casual Wardog. Worth a watch. [previewyoutube=ytAUT2R4r3I;full][/previewyoutube] Look forward for more reveals. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Steam Development Update #18: New weapons and explosives
Attention, Mercenaries! We have some new weapons and explosives we want to share with you! These will be key components to assist you in the battle against the infection.
What to expect?
New weapons and explosives coming to Vorax:
- New ranged weapons are coming to the Mediterranean Island. Helping you stay safe from a distance, you will be able to use them for your advantage.
- Soon, new traps will be available. Clever placement is key to survival. A well prepared escape route using these new tools can be the difference between life and death.
- Ranged weapons with explosive ammunition are the finally upcoming addition we want to share. You will be able to clear out swarms of infected by using new tools.
- Crafted axe
- Chainsaw + gas
- Crafted Bow and arrow + stone arrows
- Army knife
- Pistol (9 mm)
- Shotgun (12 gauge)
- Steel axe
- Hammer
- Crafted pickaxe
- Crafted hammer
- Crafted Sledgehammer
- Crafted saw
Some thrilling images of what to expect!
The beginning pistol has a large magazine capacity and is serviceable for a start. Be sure to not overestimate its power though, as the strength of the infection only grows stronger.
The shotgun is a great weapon to take out swarms of infected. With less shots than any of the other ranged weapon, this one sure packs a punch with its limited ammo!
It might be small compared to other melee weapons, but the army knife is no toy. With quick stabs, it is great to use in isolated combat!
This weeks Community Highlight
FloppySword takes on Vorax for the first time! Join them as they try to survive their first nights it is harder than it seems. [previewyoutube=qJnYlmKtL-k;full][/previewyoutube] Make sure to check out his channel and dont forget to subscribe!
Reddit post of the week
Its just a creepy old, abandoned cemetery. Nothing to worry about Right? Make sure to keep an eye out for these prime locations, you never know what you might find there!
Facebook post of the week
Mastering the art of circuitry becomes crucial in the face of an apocalypse. Crack this puzzle to restore powerto your safehouse.
Wishlist now!
Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
New Infections and Caves
Greetings, Mercenaries, More news are around the corner, keep a lookout for the new enemies, as well as the cave system being implemented!
Things to be Expected?
New caves with monster nests, spawning near endless amounts of monsters and infected. A frightening six armed, eye-staring infected monster wandering the abyss with unique behaviors creating exciting gameplay. New quests will be added to further gameplay! Updates that are currently being worked on: We have a large part of the map currently in the works, with 16 square kilometers to be explored. The new vehicles are also getting improved. These vehicles will make your journey across the island a lot safer and more convenient, keep a lookout for them as they will only spawn in specific locations on the map!
Heres a sneak peek of whats to come!
Here is how the new monster will look. You will soon never know when the darkness is staring back at you.
Here are some monster nests, take caution when approaching one of these. Make sure to prepare before entering the underground of the caves.
Heres a preview of the new 16-square-kilometer map to give you a small taste of whats to come!
Community Highlight
For this week's community highlight, we have GameEdged giving us a clear walkthrough of the barren lands of the Mediterranean island in the early stages of the game. [previewyoutube=9bCV5YMRjSw;full][/previewyoutube] Make sure to check out his channel and make sure to subscribe!
Exciting Twitter post of the week!
An evil smile marks the triumph of malevolence in the world of #Vorax and #EvilDeadRise. Experience Evil Dead Rise in theaters on Friday, and tell us which of these two twisted smiles haunts your nightmares the longest.
Thrilling Reddit post of the week!
Things that come out of nightmares. The infection knows no bounds. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
New Vehicles
Attention Mercenaries! We are adding vehicles to further your journey across the unknown Mediterranean Island
What is to expect?
In some specific locations on the mysterious map, vehicles will spawn to be used. Stay vigilant of what horrors might lurk around these, before finding yourself in a death bound situation. It might help you cross the infected Mediterranean island a lot faster, but it will not be an easy job to retrieve one of these.
Here are a few images of what to expect!
Here is what a car that you may find in these barren lands might look like. Perhaps they are not the most reliable, but will do the job.
The infection has taken a toll on all things. The interior may be damaged but is still serviceable.
Theres no time for stopping at a traffic light! If you see one of these on the map, appreciate them and move on before its too late.
How will it impact the players?
The ominous atmosphere across the map will be broken by the light these vehicles bring to the island! Driving one might be a luxury, but be aware of the dangers that lurk around them. Gasoline will be a key component to power them, so always keep a can by your side, before you find yourself in an inescapable scenario
How will it impact the game?
Vehicles will spawn in certain locations on the strange, fragmented Mediterranean Island. This can make certain situations you might find yourself in simpler, or problematic, depending on the circumstances you may find yourself in. Be sure to stay vigilant when using vehicles before its too late
For this weeks highlights:
Community Highlight:
Follow MathChief as he explains what is there to expect in-game as well as some gameplay clips! [previewyoutube=_CAip0Nt9bE;full][/previewyoutube] Make sure to check his channel out and subscribe!
Reddit Highlight:
What would you do in this situation? Run, shoot or
Facebook Highlight:
It's time to sharpen your stakes and brace yourselves for the premiere of Renfield!
Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Depths of the New Map
Greetings, Mercenaries, We bring you the whispers of a sinister update looming on the horizon. Brace yourselves for the chilling revelations that lie ahead.
The Impact on Players
We call upon your courage and skill to delve into the heart of the infected lands, uncovering locations yet unseen. With your aid, we shall gather vital intelligence on the infected and forge a path to their ultimate demise.
The Impact on the Game
The new map updates shall plunge you deeper into the abyss, heightening the risk and the thrill of surviving all infections. But heed our warning, brave mercenaries: the challenges ahead are not for the faint of heart.
Here is a small treat wed like to share with our players
We admire all the effort that our Mercenaries put in the game and want to thank all of you for assisting in defeating the infected plague. We decided to host a giveaway with prizes: RE4 Steam-key $20 Indie Gala gift card Vorax Steam-key Die Young Steam-key Join the Discord for more updates and information on the giveaway
Here is a card to thank all of our existing members and players that have played the game, telling you to have a great and thrilling Easter! [previewyoutube=txP7iUbv-JU;full][/previewyoutube] It is never too late to share with you the glitches weve found in-game! Have a laugh with us and make sure to check it out!
This Week's Community Highlight:
Will Luminous Cove conquer the treacherous tunnels and make her way through the room with the infected? [previewyoutube=1hK8zTechhQ;full][/previewyoutube] Our deepest gratitude to Luminous Cove for playing and showcasing our game. You can go ahead and visit her channel to check out the video here: See you on the other side!
Newest Reddit post!
Making my way downtown, walking fast, infected faces pass, and Im death bound Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Vorax Giveaway Event
Hey there, Mercenaries! We want to thank all of you for heeding our calls and assisting in the battle against the spreading infection! As a reward, we are hosting a giveaway for our amazing community!
What youll need to do:
First, react to the Discord giveaway bot in the giveaway channel! This will register you as a participating member in the giveaway! Then youll need to react to the following to score points, 12 points per reaction, the maximum amount of points (10): PEOPLE THAT REACH 3 POINTS WILL QUALIFY FOR THE REWARDS! [olist] Like our Facebook post and follow our page- 2 points Follow our Instagram and like the post - 2 points Like our Twitter post and follow our page - 2 points Join our Discord - 1 point Comment on one of the posts on the Reddit page - 1 point Follow the TikTok page- 1 point As BONUS follow the Resident Evil Instagram/Facebook page - 1 point [/olist] NOTE When the winners are drawn, you will need proof that you reached 3 or more points!
When will this take place?
From the 6th of April till the 14th of April. Winners will be announced on the 17th of April
Prizes:
-
RE4 Steam-key
$20 Indie Gala gift card
Vorax Steam-key
Die Young Steam-key
New Roads Coming to Vorax
Attention all Mercenaries! More thrilling news are around the corner The battalion wants you to explore the map further to ensure your journey across the infected Mediterranean Island to reunite with them!
What to expect?
New roads to look out for all across the map, which leads to the expansion of the map that well discuss in the following update!
Here are a few compelling images of what to expect!
Dont be overwhelmed, Mercenaries, it might be intimidating, but its worth the effort to take every road possible!
A picture of not such a safe passage, but yet tempting to take!
Beautiful scenery of how the roads fit into the terrain.
How will it affect our Mercenaries?
This will allow you to spot those secret locations you have all been missing out on! It will make it easier in some situations to find more loot, but be careful out there, Mercenaries, as the Battalion has warned us that not all the paths are safe to take!
How will it impact the game?
Mercenaries can now travel all across the map, finding all the key locations to ensure their survival from the Infections all around them
For this weeks Community highlight:
Will Numbers Industries be able to save the battalion that is in desperate need of help? Or will he fail in his attempt? [previewyoutube=1-5xptlAdPE;full][/previewyoutube] We would like to thank Numbers Industries for this amazing video! Check out his channel and dont forget to click the subscribe button for more future videos! Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Hi there survivors!
Another update is on the way, and wed like to keep you guys on the ball with what is there to look out for in the near future.
Pre-order Availability
The battalion is always in desperate need of soldiers to help fight off the infected. New intel leads us to believe this is only the beginning of the horror, and the worst is yet to come. Take up the mantle and help us fight against the corruption by pre-ordering the game and fighting alongside your fellow mercenaries!
The price of the pre-order
The game can be pre-ordered on the IndieGala website for only $9.99!
Will you receive a steam key when pre-ordering the game?
YES! You will receive a steam key that you can use as soon as the game gets released on steam.
Will the price differ if not pre-ordered?
Yes, unfortunately, if you miss the pre-order youll need to pay twice as much as pre-ordering it.
Why should you pre-order the game?
You will be able to play exactly the same version that the IndieGala team works on every day! You will also help us to build a better game.
About the FAQ
Where to find the FAQ
The FAQ is also available on the IndieGala website.
What to expect?
This is where you want to go if you want to find out more about the game and all its perks. Like stated in the FAQ for any further questions, feel free to join the discord and drop a message in the #ask-me-anything channel! Here are short videos just to hype up some excitement! Halfway out of breath trying to run away from an infected ending up at a dead end, and that is not the way to die in battle! [previewyoutube=wBsC0G76bEk;full][/previewyoutube] If you ever come across any of these critters, run for your life! The jump scares on these buggers are insane! [previewyoutube=S4r7Bn1YE_o;full][/previewyoutube]
Community Highlight: The dogs can moonwalk???
Today we have a funny short from SharkBlaj! We know the dogs in Vorax are crazy, but this was one moonstep too far [previewyoutube=8v0vgdR-tx8;full][/previewyoutube]
Wishlist now:
https://store.steampowered.com/app/1874190/Vorax/
St. Patrick's Day
A bit more of a non-conventional dev update, but we wanted to spice things up a bit. Firstly, it's St. Patrick's Day, Mercenaries! Let us all wave our Shamrocks high, in hopes that the luck of the Irish will see us through another frightful night in Vorax Make sure to grab your lucky charm before it's too late!
Community Highlight: Fisk can't survive this...or can he?
This weeks spotlight is going to Fisk Listen to his soothing voice, his calm demeanor, cool attitude and well crafted narrative. Truly a sight to be seen. Watch until the end and find out if he makes it out alive and be sure to send him some appreciation from our amazing community. We truly appreciate and his involvement. [previewyoutube=VWVPQ-uNsmY;full][/previewyoutube]
Valentine's Day Cards
Happy belated Valentines Day to all Mercenaries, from all of us here at Vorax Our creatures may be deadly, but they've certainly got some love to give with these special postcards. You can find them on our socials.
Academy Awards Oscars 2023
"Every rejection and every disappointment has led you here, to this moment" We are working hard. And we are trying to achieve a horror cinematic vibe. Games and movies as well are some of our source of inspiration. We wanted to wish congratulations to the cast for winning the Oscars. Even the creatures in Vorax couldn't get enough of Everything Everywhere All At Once.
International Women's Day Giveaway
Winners have been selected, but more giveaways are coming soon, so make sure you follow us on our socials for more future surprises.
Wishlist now:
https://store.steampowered.com/app/1874190/Vorax/
We are excited to announce that Blockstorm, the voxel first-person shooter game, our first passion project (but not our last), is now free to play on Steam, forever and for everyone! https://store.steampowered.com/app/263060/Blockstorm/
What's Blockstorm again?
For the newcomers, Blockstorm is a fast-paced game that combines the classic elements of first-person shooters with the endless creativity of sandbox games. With an extensive collection of customizable weapons, maps, and game modes, Blockstorm offers endless hours of fun and excitement for both you and your friends. [previewyoutube=BQdJv9Rqse0;full][/previewyoutube] From today onwards, players can download and play Blockstorm for free on Steam. This means that everyone can now experience the adrenaline rush of shooting and building their way through the game's dynamic levels without having to pay a penny.
Why go free to play?
We want to thank our dedicated community of players for their support and feedback over the years. We hope that going free-to-play, our gift to all of our loyal fans and involved community, will encourage even more players to join the Blockstorm community and enjoy the game. So, what are you waiting for? Download Blockstorm for free on Steam today and start building, fighting, and creating your own adventure. We can't wait to see you on the battlefield! https://store.steampowered.com/app/1874190/Vorax/ And since we are on the topic of passion projects, our latest one is called Vorax. Its an Open World Survival Horror game. Feel free to check it out, try it and even maybe wishlist it to stay updated on its release. We look forward to seeing you in the game! Best regards, The IndieGala Team
Hello Mercenaries, We have another update to the current build we want to share, be on the lookout for some exciting news coming in the upcoming weeks regarding Vorax.
A Lesson of History: Bows & Arrows
Subterfuge must sometimes be used to ensure survival. Being chased is often a disadvantage unless you are well-prepared for the situation. The mindless rage of the infected can be turned against them using a military booby trap designed to kill or injure an enemy who activates its trigger. While most military booby traps involve explosives, some more rudimentary options include simpler weapons, like the iconic bow and arrow. They were important weapons of war from ancient history until the early modern period, let this clip show you why they often tipped the scales of battle. [previewyoutube=ruEMPgLJ9Co;full][/previewyoutube] As always remember, preparation is key in the art of war, and the infected will face you with many battles, so ensure you have a plan B for all situations, you may regret it otherwise.
Community Highlight: A Scary Night
This weeks spotlight is going to EpicCRAZYWOLFs Thinking that the house is secure, he believed he could survive the night. The infected had other ideas and launched a relentless assault, overbearing the defenses and ultimately breaking through. Watch until the end and find out if he makes it out alive and be sure to send them some appreciation from our amazing community. [previewyoutube=oX8QAQy2smc;full][/previewyoutube]
What about the upcoming announcement?
You will have to wait and see what we have in store for you, we believe it will drive even more excitement for the community, as well as provide us valuable feedback to make Vorax the best it can be. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Hello, Mercenaries,
Thank you so much for heeding our call. We are in need of fresh soldiers to be dropped into the island to investigate strange anomalies coming from a strange patogen.
Open Alpha will be available both Steam and on the IndieGala website/client.
https://store.steampowered.com/app/1874190/Vorax/
What to Expect in the Open Alpha
More Tools & Weapons In this vast and difficult land, you must survive through creative ways. Utilize the chainsaw, hatchet and bow and arrow to succeed. Traps Incendiary, explosives, and tripwires have been added to your crafting arsenal as additional means of protection or for whichever purpose you may see fit. Wood Piling and Crafting Wood is a vital component for protection and survival if used correctly. Cut, chop, farm, gather, all in the hopes to see another day. Our new improvements to wood piling should lend you a hand.. And More We have added multiple features, monsters, and locations for exploration. If you would like more information about these updates please visit our Steam Page.
Current version is 0.4.1069. Read more about our progress in our Dev Update Announcements. You may even support the development via purchasing an early copy. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
To our beloved Mercenaries,
We did not ghost you, we've been hard at work. Since tomorrow's St. Valentine's Day we wanted to show our love & dedication to our supporting Mercenaries. We added new features, various models, expanded areas and plenty of performance optimizations, as a result everyone will have an overall improved experience...but that's not all!
For all the loyal and patient ones of you, look forward to a special weekend. The new round of Open Alpha is coming.
Burning fiery passion of a Molotov trap
[previewyoutube=tbs_P93EYv8;full][/previewyoutube] The incendiary tripwire trap is the hot new thing. Take a Molotov, combine it with some rope, rocks, sticks and voil. Sprinkle a few explosives here and there, and your pursuers are guaranteed to have a blast! Careful to not burn through all of your materials and always keep a safe distance.
Community Highlight: 4K Found Footage
This weeks spotlight is going to WildGamerSK. Your eyes are not deceiving you, you may crank up the video quality to 4K. [previewyoutube=ejDNG2mBUEY;full][/previewyoutube].
What's coming this weekend?
Keep an eye on our channels and you will soon find out. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Hello Mercenaries, We just brought a major update to the current build, and today we'll give you a small taste of what it contains and what is yet to come. We want to make sure everyone gets to enjoy the Vorax experience, that is why with the newest version (0.4) several tweaks and optimizations were made. Besides some bug fixes and quality of life updates, the overall experience is now improved! The game will run smoother on a wider array of hardware, including not only the high-end, but also the mid and low-end hardware.
Indomitable Tenacity
The infected are more resistant than before. While a common infection would only weaken an individual...this is nothing close to normal. The virus mutates not just the body of the specimens, making them stronger and nimbler, but also their will, it becomes ironclad. [previewyoutube=PVsiX30weGA;full][/previewyoutube] Their personality (or what's left of it) becomes twisted and feral. Even without limbs, the infected are of an indomitable tenacity. They will not stop, they will struggle and go through great efforts just to get close to you. Always keep an appropriate distance.
Explosive Tripwire Trap
While we touched in the past on one type of explosive traps, which functioned more like mines, today we cover a different type. [previewyoutube=S4btEGZei7U;full][/previewyoutube] A tripwire trap is composed of a rope stretched close to the ground, working an explosion when disturbed. Its purpose is to detect, hinder, damage or prevent intruders or animals entering an area. A clever, yet rudimentary contraption that serves a vital function when defending the perimeter from intruders or when luring disruptors to their downfall. Craft the perfect trap with the ideal positioning, be patient and watch them blow up to smithereens.
Community Highlight: Silent but deadly
This weeks spotlight is going to MAZAVS. Just pure, unaltered gameplay, filled with exploration and combat. [previewyoutube=AoonwSdImF0;full][/previewyoutube]
Is this all?
No, of course, we have a lot more in the works. Inventory has been improved, new areas unlocked, secret caves to explore, new models, new things to construct and...the fear effect. Find out more next week! Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Hello Mercenaries,
We are still hard at work but we did want to update you about a few things here and there. While we highlighted in the past the process of wood gathering and barricade building, and since we are still adding more potential constructions and contraptions for all survivors to craft and erect, there is one vital aspect that connects these.
Stockpile Management
Building your defenses isn't easy. Plenty of manual labor is involved. An entire process from the first tree cut to the final nail hammered. Maintaining fortifications is also a must, especially when they get damaged. For all of these activities one constant requirement remains: materials. [previewyoutube=ijkV1dYIHNA;full][/previewyoutube] And one predominant material for many of the available constructions is wood. Luckily, where there is a forest, there is also an abundance of trees. With the right tools, tons of logs can be gathered and planks procured. However, one wouldn't expect to simply carry such heavy haul in their back pocket all the time, nor just abandon it in the wilderness where it may get forgotten or wet. Moisture makes using wood difficult. What is the solution? Storage! Being organized is a must, and stockpiling your materials for later use in special racks, while a rudimentary form of management, can be essential for efficiency or emergencies.
Marksmanship & Accuracy
You are a trained mercenary. You have spent hours and hours in the shooting range training, forging your skills, improving your aim, refining your reflexes, building an unperturbed focus, commitment and sheer will. [previewyoutube=oX5ZN0gOSfw;full][/previewyoutube] Breathe steadily, concentrate, identify the target, bring it in your sight, squeeze the trigger and eliminate the threat. Sounds simple? All of these actions are natural for the seasoned marksman...but even the best soldier can freeze when faced with unspeakable horrors. When hordes of infected are chasing you every bullet will count, ever second reloading is be a second you are vulnerable and exposed. Remember: aim for the head...if there is one.
Community Highlight: Freaky Gameplay
This weeks spotlight is going to be WIRED GAMING's first part of his Open Alpha Vorax gameplay series. His tactical play and analytic commentary was really insightful. We appreciated his investment in the worldbuilding and the story behind the game. And the balanced seriousness with the lightheartedness was truly a breath of fresh air. Make sure you do not miss the subsequent parts of this gameplay. [previewyoutube=IzHN_VZ6P5A;full][/previewyoutube]
Next Week?
We'll see...remain focused and vigilant at all times! Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Hello Mercenaries,
I am Steven and I'm part of the Vorax development team. We'll be returning to your favorite safe house in an adrenaline filled montage and explore a bit the importance of focus in a short snippet.
Clearing the safe house
Bullets and shells aren't always easily available. Using a more direct approach can be one way to clear your future safe house. [previewyoutube=Lm0cWNUUrjQ;full][/previewyoutube] Using axes, hatches, chainsaws, hammers, any blunt or sharp object available is advisable in order to clear the way and secure the perimeter. Just like King Leonidas and the Greek army had successfully fought in the narrow pass at the battle of Thermopylae, so can you use the tight corridors and the elevation in your advantage. When you are in a numerical disadvantage, you must always pick your fights wisely.
Distractions
The light of the torches may be mesmerizing, hypnotizing even, but don't get too distracted. [previewyoutube=H2EVZTUqf6U;full][/previewyoutube] Always stay vigilant about your surroundings, one short moment of inattention can be your last. Rely on your senses, sight and hearing especially, and always react fast to any potential threats.
Community Highlight: First Impressions
This weeks spotlight is going to Rugrat's first gameplay of the Open Alpha version of Vorax. First impressions are important, and we are glad that this Australian mate gave us a chance. Come find out what he thinks and what his experience was in this video. [previewyoutube=jB2L9_6UXbk;full][/previewyoutube]
Wood you check this out?
Next week you will not get board since we'll focus a bit more on wood management. Nothing that scary, so that you'll be able to sleep like a log. Too many wood puns? You saw that coming. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Dismemberment, Torches & New Locations
Just like scarecrows confuse and frighten birds, fire has similar effects on the infected. Since most of them are nocturnal, their eyesight isn't accustomed to bright light, making them photosensitive and vulnerable. With a few strategically placed torches and barricades, you may hinder the advance of hordes, daze their senses and make them easy targets for elimination. [previewyoutube=ETkCi-b-wUo;full][/previewyoutube] Resilience is a word that fits the infected hunters. They are perseverant and will not back down from hunting you down. Cut off one of their arms, they'll use the other one. Blow off their legs, they'll crawl. No limbs? They'll bite. The only sure-fire way to put them down is a bullet through their skull.
Hunting With Bow and Arrow, Cooking and Using Crafted Tools
As mentioned in our previous devlog, we have added a few new survival mechanics into the game in order to make the immersion and gameplay experience even better. In this weeks development video, we will demo hunting, crafting, cooking & water purifying. [previewyoutube=4CWwdfe02GU;full][/previewyoutube] Starting a fire around your camp using torches and campfires can repel unwanted visitors, and also allow you to cook food and purify water. Tools such as the hatchet, chainsaw, and axe, are some of the go-to tools for collecting wood. You may even craft your own tools, when push comes to shove. During rainy days/nights, you will be unable to create fire in the open so be sure to keep an eye on the weather when planning excursions. Furthermore, animals can be hunted to provide you resources such as furs and meat. Small game can be hunted with the craftable bow and arrows, meaning you will always have the opportunity to replenish your food supply if needed.
Community Highlight: Gasps & Frights
This weeks spotlight is going to Zahaits review of the Open Alpha version of Vorax. We have heard a few gasps in the video and its hard to say that we werent happy with the reactions. How long do you think hes able to last? Come find out in this video. [previewyoutube=VaSQJyBdr54;full][/previewyoutube]
Belated Happy Holidays From IndieGala
Though the world of Vorax is very bleak, you can still find a way to get into the Christmas spirit. In light of collecting firewood, the logs in Vorax can be collected just like people collect Christmas Yule logs. While only a brief comfort in an otherwise gloomy atmosphere, its still a little Christmas-like touch.
We want to wish the wonderful Vorax community a Happy New Year. The support from our community has been fantastic, and we are excited to continue bringing even more exciting content to Vorax as we move into 2023. Thank you all. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Happy Weekend, Mercenaries. Its been a big week for us, as we have added a few new features and mechanics to the game that expands Voraxs survival mechanics. This week's development log will cover some of the bigger additions such as cooking, campfires, and the addition of torches to help light your way. We will also give you a taste of tense action below.
Cooking, Campfires, and a New Light Source
In order to survive on the island you will need sustenance. You will ingest fat, salt, sugar, protein, fungi, bacteria, diverse plants and animals...entire ecosystems. This will be your menu on the island...unless you plan on becoming part of that menu. If you are lucky, you might find some rations, a can of soup or a granola energy bar. But you ended up on this cursed island, so luck isn't your strong point. To survive you will need to eat and drink. Harvesting for nuts and berries might not always be an option, that's why hunting for game can become a vital priority. Game meat is nutritious, but eating it raw can be risky. Also water in the contaminated zone needs to be boiled and purified before you'll want to drink it. Fire provides a source of warmth and lighting, and can help to keep the photosensitive infected away. For better nourishment you can cook food to make it last longer and taste better. For better navigation you can light up torches when your flashlight batteries dies.
Fight or flight against a pack of...
[previewyoutube=IpNkEt-ypSs;full][/previewyoutube] In tense, heart-pounding moments we will trigger a primordial instinct. An automatic physiological reaction to an event that is perceived as stressful or frightening, also known as the fight-or-flight response. Regardless of where on the island you are, danger is never far off, and the fear of threatening wild animals is something primal, in our nature. Will you face your fear or run in terror? When armed with a weapon, a wild dog might not be too frightening, a mutated wolf might be unsettling...but a pack of infected wolf-like creatures chasing you during the night is another story. The mutation has affected the animals, both their bodies and their behavior, grotesquely deforming their physic and making them more aggressive, more feral. One primal aspect is maintained for wild dogs: their pack mentality. They will act as a unit, communicate, work as a team and attack accordingly. You must not break eye contact and must never expose your back. It can be your final fatal mistake.
Community Highlight: An In-Depth Review
[previewyoutube=ZEeEVO5-LB8;full][/previewyoutube] The community content just keeps coming our way. Heres a recent video by SfRoss weve chosen as our community highlight this week. He knowingly set foot on the island and did not expect to survive, however he came back with a tale to tell. Not only did he offer an entertaining playthrough, but also an insightful one, sharing with us his honest experience and suggestions, both during the play and after. Feedback is really important to us. The voice of the community helps us craft an improved game experience for everyone. Thank you.
Whats coming in the near future?
Not to reveal too much, but you might receive a hand...or two...or even a leg. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Hey Mercenaries, First off, we wanted to say thank you to everyone that participated in our recent Open Alpha. We hope you enjoyed the new content and improvements that we made to Vorax, and are excited to share what else we have been working on in this weeks devlog vidoes.
Building Traps - A Survivor's Necessity
[previewyoutube=ODwLA7qgv-U;full][/previewyoutube] Supplies are running low, the equipment is limited, so you must save every single bullet and not waste materials haphazardly. You'll have to scavenge for anything that might look remotely useful to your survival. If you're lucky, you may find what you need to build a makeshift explosive trap. A can here, a rope there and the most important ingredient, one of the four great inventions of China that changed warfare as we know it: gunpowder. We're not going to give you the full list, since you'll be crafty enough to figure it on your own, right? Traps can be both defensive and offensive tools. Plan ahead, place these security measures strategically and they will become a valuable asset when defending your base. They can also become a great way of ambushing unsuspecting guests, if you lure them right...and not accidentally trigger the traps early. Watch your step.
Securing Your Safe House
[previewyoutube=zkH1EHMUIRQ;full][/previewyoutube] Speaking of defending your base, barricades & fences can be vital tools when surviving the night on the island. Scavenge for boards, cut down trees with your chainsaw, break down pallets with your axe, use any means necessary to gather as much wood as possible...you will need it. For a safe night sleep, you must not forget to barricade entrances and block pathways in order to make an intruder rue the day it decided to walk into your territory. Keep in mind thou: wood can be brittle. Like a maiden's heart, it can break faster than expected, if it gets damaged too much. Mending may be required. Most barricades will only stop the infected onslaught temporarily, but there are alternatives. If you are looking for something stronger, you could always reinforce them using metal for extra resistance. Those extra spikes may make the difference between life and death.
Community Highlight: Contagious Energy
[previewyoutube=mMN0vTFLgVs;full][/previewyoutube] We always love content made by our community members. Heres a recent video by Fisk weve chosen as our community highlight this week. We also love that our audience is passionate, energetic and so full of creativity. While the mysterious island pathogen is something one must avoid at all costs, the contagious positive energy emanated by Fisk is something different. Our passion got infected with renewed energy to further improve and develop our game. Thank you.
Whats coming up next week?
Stay tuned and find out soon. Look forward to some discord giveaways in the near future. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Greetings Mercenaries,
For this Fridays devlog, we wanted to show you our most recent YouTube video highlighting some of the exciting things the development team has been working on.
While youre checking the video out, be sure to head over to IndieGala or Steam to play the new Vorax alpha 0.3, which is still available for a limited time
Bilial-Like Creatures Stalk the Night
There are more dangerous things than simple zombies that lurk in the dark on the island. Not only do they present a physical threat, but their terrifying appearance will test even the most hardened mercenarys sanity. While it can be dangerous to engage them, they often drop special loot that can be extremely useful. Remember, good things come to those that are brave.
Sergeant Elcado Needs Help
[previewyoutube=KfSwgoEyLHE;full][/previewyoutube] While much of the island has been ravaged by the virus, there are still people who have managed to survive. One such survivor is Sergeant Elcado, who is the only surviving member of a NATO squad sent to investigate the ongoing events on the island. Survivors like him can often help you throughout your mission, but they will often ask that you do something for them in exchange.
Community Highlight: Gameplay Versatility & Compatibility
One of our goals in developing Vorax, is to provide the player with multiple different ways to play the game. Whether its going in guns blazing, or cleverly trapping an area to avoid fighting enemies head on, we want the player to choose how they approach each and every situation. https://youtu.be/6FZJgo-0c2s To highlight this, check out some of the content created by our community members showcasing how they tackle difficult situations.
What's next?
Thats all for this week, everyone. But look forward to the next one when we will take a closer look at some of the strategic aspects of the game, such as trap crafting and building fortifications. Remember, the Open Alpha is still available for those of you wishing to experience some of the new content and updates weve added to the game. Also, be sure to join our Discord to get exclusive news on updates, events, and more. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Vorax Open Alpha is now available
The open alpha featuring our newest build is available for a limited time to download & play on Indiegala via our client or on Steam . Play Vorax alpha 0.3 today and experience true horror.
Video 1: Chainsaw - Woodcutting
In order to build your defenses and fortifications, raw material will be needed. In the sylvan section of the island wood is easily available, from small saplings, bushes to tall and majestic trees. There is a bountiful arborical selection. However, harvesting and gathering wood isn't such a light task. Tools are needed. While punching a tree, with one's brute force, could, in some circumstances, offer a few splinters, an axe or a hatchet would do a slightly better job. But, we have evolved beyond such primitive methods, and have found a more efficient method: the chainsaw. A fairly hefty tool but it gets the job done: trees, logs, evergreen, wild animals and more, as long as you have the space and strength to carry, with enough fuel in your tank, you can clear out an entire forest in a jiffy. [previewyoutube=F52o3pYiN-Y;full][/previewyoutube]
Video 2: Close & Personal - Chainsaw Combat
Chainsaws, hatchets, hammers, etc. There are plenty of melee options that allow you to get close and personal. But, did you know that chainsaws can be used for more than just cutting trees? Yes. Originally, the first chain saws were being used in surgery, for the excision of diseased joints or simply cutting bone. Luckily nowadays on the island, you do not need a medical degree nor take the Hippocratic Oath in order to operate a chainsaw...and there are plenty of diseased specimens that need a check-up. If "an apple a day keeps the doctor away", a chainsaw keeps everyone away, every day. [previewyoutube=3TgVlAHf3hQ;full][/previewyoutube]
Video 3: Circuits - "Let there be light"
Fuses, diodes, resistors, capacitors and lots of wiring. While becoming an aspiring electrical engineer can be a great prospect for the future, getting back alive from the island must come as a priority. Completing a broken panel requires the rotation of tiles of a network trying to connect power to the grid. Generation of the grid is entirely procedural so that no playthrought has the same puzzle. By solving the electrical puzzles, mounting enough fuses and with the right parts, entire buildings, dark hallways or even sewer sections can be illuminated. Remember: light may maintain your sanity...but may also attract unwanted visitors. [previewyoutube=uWz-CE6xh2g;full][/previewyoutube] Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
Hi all, starting from this week we will give you regular updates on the Vorax development every friday. Below are our most recent YouTube videos that will give you an idea of where Vorax is in development.
Video 1: Ambush
Vorax is for the most part an open world game where you've got miles and miles to freely explore to your heart's content. However there are also some more tightly closed spaces, claustrophobic even, like tunnels, sewers and caves. There the mutation has peculiar aspects depending on the environment. Certain kind of monsters are adapting to certain type of conditions, such as light or air, therefore some types of mutations will be specific to closed and dark spaces. https://youtu.be/S4r7Bn1YE_o
Video 2: Defending The House
The majority of the enemies, especially the toughest are photosensitive. You must balance your physical safety and your mental sanity carefully. Finding a shelter, an appropriate location where you can hide and barricade yourself will protect you, but staying too much into the darkness will slowly chip away at your sanity. Turning on the light might offer some mental comfort, however that will also, potentially, attract unwelcomed guests. In fact, at night the hostile creatures, mostly photosensitive, come out to hunt. So you need to exercise extreme caution when moving around. We have planned several buildings that can be cleared, reinforced and made into a relatively safe haven for the night. But if these safety operations are not carried out, they can be attacked by creatures. https://www.youtube.com/watch?v=UKnd3qrRw_A
Video 3: Tunnel
The virus contaminates the whole island, resulting in various forms of aberrations, from small to big... to massive. What delves deep in the dark tunnels is just one of those aberrations. Dealing with it might make both your heart and the ground beneath you tremble. https://www.youtube.com/watch?v=OHLOcnXZoD0
Our Vision.
We have been trying for months to work on a large game area (in the alpha indiegala for now only 15% of the island is explorable) where we want to give the feeling of a whole environment, flora, fauna, human beings every cell contaminated by the virus. Because the pathogen does not affect humans exclusively, other 'entities' might be infected by the virus and the resulting mutations can be abnormal. We also focused heavily on combat system, an aspect that had left us unsatisfied in our previous title, Die Young. The team has placed a big emphasison ranged weapons and firearms, which is why managing the limited ammunition available will be important to survive. But we haven't neglected hand-to-hand combat either. In the coming weeks we will see the use of different work tools that can turn into lethal weapons. Compared to Die Young we think we've definitely improved the survival side. You will be able to craft almost anything you can find in the game and also you will be able to build a large variety of structures in order to have the most personalized gaming experience possible. Let's keep in touch next friday.
Keep an eye on ig for updates, especially next week. On the Black Friday weekend you will be able to try out the UPDATED ALPHA build. Once more, for a limited time only. Next weekend, infact, we will update to latest features and fixes we've been working so hard in those months. Make sure to join us on Discord for exclusive news. Wishlist now: https://store.steampowered.com/app/1874190/Vorax/
SuperTotalCarnage! out now on Steam Early Access
Our newest project, SuperTotalCarnage!, is a fast-paced time survival game where you face endless enemies! It is our brand new take on the new and popular auto-shooter genre. https://store.steampowered.com/app/2118580/SuperTotalCarnage/
Slay never-ending legions of monsters while running in circles!
Fight Mythical Bosses!
Fully destructible game environments!
Use over 10 unique weapons ( more to come! ) and upgrade them all!
https://youtu.be/H8uFV2Useho
PMCW Intelligence Document No. 010178. Information in our possession is conflicting, but it seems that the infection has spread very quickly within a few days, perhaps even in a few hours. It seems that in the hours immediately following the outbreak of the infection, 43rd NATO airborne battalion was sent to the island but all contacts were lost after only 8 hours. PMCW considers this matter with the utmost importance. Objectives of team W1 are:
- Locate the biolab
- Take in vitro samples of the pathogen (codename: "Vorax")
- Liquidate surviving medical personnel (optionally) and any witnesses.
Vorax
IndieGala
IndieGala
Winter 2022
Indie Adventure Singleplayer
Game News Posts 69
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(60 reviews)
https://www.voraxgame.com
https://store.steampowered.com/app/1874190 
An army battalion is sent to quarantine the population but 48 hours later all communication with the battalion is lost.
You are part of a NATO special intervention team sent to investigate.
What was supposed to be a simple mission quickly turns into a fight for survival as your helicopter crashes, stranding you on the island, alone.
Low on food and equipped with only a small survival kit, you'll need to craft tools, build barricades, fences, and traps as well as find, upgrade, and maintain your shelter to survive as you uncover the dark origins of the virus, and the horrible mutating effects it has on its hosts.
How long can you survive on the island, and how long can you survive the voracious creatures that hunt you?
KEY FEATURES
- A large and detailed game environment
- Urban areas, sewers, caves, and various different areas to explore
- Unique enemies with different attack patterns
- A unique and realistic tactical helmet with military HUD
- Building barricades, fences and traps to fortify the base.
- Craft tools and weapons
- hunting and cooking food
- Treat wounds and other injuries
- Wide array of both conventional and non conventional weapons
- A day night cycle and dynamic weather
- Unique stress and sleep mechanics
- OS: SteamOS. Ubuntu.
- Processor: 3.2 GHz Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon RX 460 or equivalent with 2 GB of video RAM
- Storage: 16 GB available spaceAdditional Notes: IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration.
- OS: SteamOS. Ubuntu.
- Processor: 3.2 GHz Dual Core Processor
- Graphics: GeForce 1070. Radeon RX 580 or equivalent with 4GB of video RAM
- Storage: 16 GB available spaceAdditional Notes: IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration.
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