Operatives,
The launch of Vorax was not exactly what we had hoped for because the game was marred by a number of game-breaking bugs.
We heard your frustrations, and we share them.
At the same time, we also heard your praisethe monstrous designs, the atmosphere, and the core gameplay resonated with many of you, even as you acknowledged the title was too rough around the edges.
This motivated us a lot.
Since then, we have been working relentlessly to address these issues. The past five weeks have been a marathon of development, bug fixing, and improvements. Weve taken little or no holidays, pushing ourselves to make "Vorax" the game we envisionedand the game you deserve.
Today, were releasing Patch 0.9.1, which we believe will fix most, if not all, of the major game-breaking bugs and annoying issues that have plagued the experience so far.
Heres whats new in Patch 0.9.1:
CORE MODULES:
SAVE SYSTEM
One of the most critical updates in this patch is the complete reimplementation of the save system. After discovering serious issues with our previous implementation, we made the tough decision to revert to our proprietary save system used during the prototype phase. This system has been adapted and strengthened to handle the demands of the current build. Please note: With the introduction of the new save system, every player will have to start a new game from scratch. It is also recommended that you wipe out your "Saved" floder completely if possible.
- Save system new implementation (requires a new game start)
- Shelter save functionality is now working.
- Containers now correctly save items stored inside them.
- Sky and atmosphere states are now saved.
- Video and keymap input settings are now saved.
- World objects save functionality implemented.
- Interactable items now save every state.
HUD / GUI
Weve heard your feedback, and the HUD has been revamped to be more in line with the 2022-2023 prototype, which many of you praised. Additionally, the entire GUI has been updated to support a wider range of resolutions, including ultrawide screens.
- New helmet HUD design, similar to the 2022-2023 prototype.
- New GUI color aligned with HUD color, now using Military OrangeZ.
- Full HUD and GUI support for ultrawide screens and all resolutions.
GENERAL GAMEPLAY
Weve made a myriad of fixes, tweaks and improvements to the gameplay, focusing on making the experience smoother and more immersive.
- Containers (furniture) now have different storage capacities based on their size. Larger containers can store more items.
- New HLODs (Hierarchical Level of Detail) implemented and existing ones improved.
- All crafted objects can now be dropped in the world and picked up for reuse, including craftable barricades.
- Gas masks are now automatically equipped when picked up.
- Added a new secondary Blob Boss in the military camp, with a new shotgun as a reward.
- Removed placeholder bodies for dead NPCs; now, full ragdoll bodies are implemented, supporting effects and dismemberment.
- Re-implemented and tweaked throwable explosives: grenades, craftable bombs, dynamite, scrap bombs. These now deal more damage, dismember enemies, and have less bounce.
- Added several explosive objects like fire extinguishers, fuel cans, and gas containers. These objects now explode when shot, dealing damage to nearby entities.
- Removed several bottlenecks in animation montages, reduced some function calls in crucial game thread loops, now everything runs smoother on game thread.
- Added more interactive assets to the world.
- Added new audio lines for the character Raphael, the scientist.
- Fixed crafting issues with several objects, such as the explosive trap at the bench not yielding the final item.
- Fixed ultrawide screen issues in the cooking/crafting menu.
- Fixed several graphical bugs in the Infopoint zone.
- Fixed mesh issues with the medic-infected character model.
- Corrected the manor house location in documents found at the start of the game.
- Added physical impulse effects to all explosives and powerful weapons like shotguns.
- Improved particle effects, especially sparks.
- Enhanced audio samples and sound design.
- Improved muzzle effects on shotguns, with a focus on the double-barrel variant.
- Enhanced fall and explosive damage systems.
- Improved loot tables for all enemy types, ensuring that loot is more aligned with enemy traits.
SETTINGS OVERHAUL
Weve started a complete overhaul of the settings menus, focusing on giving you more control over your gameplay experience.
- Video settings have been totally refactored.
- Keymap settings have been refactored (you can now change the inventory key ).
- Audio settings refactor is in progress but not fully completed in this patch.
Vorax
IndieGala
IndieGala
Winter 2022
Indie Adventure Singleplayer
Game News Posts 69
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(60 reviews)
https://www.voraxgame.com
https://store.steampowered.com/app/1874190 
An army battalion is sent to quarantine the population but 48 hours later all communication with the battalion is lost.
You are part of a NATO special intervention team sent to investigate.
What was supposed to be a simple mission quickly turns into a fight for survival as your helicopter crashes, stranding you on the island, alone.
Low on food and equipped with only a small survival kit, you'll need to craft tools, build barricades, fences, and traps as well as find, upgrade, and maintain your shelter to survive as you uncover the dark origins of the virus, and the horrible mutating effects it has on its hosts.
How long can you survive on the island, and how long can you survive the voracious creatures that hunt you?
KEY FEATURES
- A large and detailed game environment
- Urban areas, sewers, caves, and various different areas to explore
- Unique enemies with different attack patterns
- A unique and realistic tactical helmet with military HUD
- Building barricades, fences and traps to fortify the base.
- Craft tools and weapons
- hunting and cooking food
- Treat wounds and other injuries
- Wide array of both conventional and non conventional weapons
- A day night cycle and dynamic weather
- Unique stress and sleep mechanics
- OS: SteamOS. Ubuntu.
- Processor: 3.2 GHz Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon RX 460 or equivalent with 2 GB of video RAM
- Storage: 16 GB available spaceAdditional Notes: IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration.
- OS: SteamOS. Ubuntu.
- Processor: 3.2 GHz Dual Core Processor
- Graphics: GeForce 1070. Radeon RX 580 or equivalent with 4GB of video RAM
- Storage: 16 GB available spaceAdditional Notes: IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration.
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