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Patch 0.9.1.77 - Major Update: Save Anytime + Nests Feature
Operatives,
Today, we are deploying a substantial update that includes two highly requested features. This patch introduces the ability to save anytime within the infected zone, alongside the addition of Nests, a new and deadly biomechanical threat. Below, we will detail both features and the improvements included in this major update.
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1. Save Anytime Feature
One of the most requested features from our operatives has been the ability to save the game at any point in the infected zone. As of this patch, this functionality has been implemented.
- Players can now save their progress anytime and anywhere in the infected zone directly through the in-game menu, much like other open-world survival titles.
- Beds still retain their unique function. While you can save at any location, saving at beds grants the additional option to sleep and fast forward time, providing a strategic advantage for managing day and night cycles.
This update gives you greater flexibility in navigating the harsh, unpredictable environment, ensuring you can prepare for every threat, every encounter, and every surprise the island throws at you.
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2. Introducing Nests: The Virus' Offspring
A new, chilling addition to the infected zone is the appearance of Nestsbiomass structures that are not just alive but evolving. These Nests have a singular purpose: to clone living things, primarily humans, in a grotesque mimicry of life.
Once the Nest senses your presence, it begins a rapid cloning process. Within less than a minute, it can produce a human clone to send against you, tirelessly replicating itself in an attempt to overwhelm you.
Origins of the Nests:
The origin of these Nests remains largely unknown, though they appear to be a spontaneous offspring of Virus V. The Virus seems to have developed a capacity not just for infection but for generating living imitations, possibly driven by an evolutionary impulse to survive and spread. Some scientists theorize that the Virus is attempting to comprehend and replicate humanity, using these Nests to create primitive lifeforms that mimic human characteristics.
The creatures produced by the Nests, called Cloned Walkers, are slow and possess only the most basic motor functions. The cloning process appears to provide them with rudimentary neurological impulsesenough to make them move, attack, and seek out living beings, but without any real intelligence or strategy. They are empty shells driven by primal instincts, making them dangerous in numbers, though individually they lack the speed and aggression of earlier-stage infected.
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Radical Gameplay Change with Nests and Walkers:
Nests introduce a new dynamic in certain areas of the game. While the Cloned Walkers may not be a major threat on their own, their numbers and persistence can quickly overwhelm if you let your guard down. This adds a constant tension to the gameplaytheres no time for distractions when near a Nest.
In contrast, while roaming the open fields, youll still encounter faster, more aggressive enemies like Hunters. These early-stage infected were once real human beings, now brain-damaged and intoxicated by Virus V. While theyve lost all sanity and are driven by an insatiable need for blood, they still retain some rudimentary intelligence from their former human selves. This makes them far more unpredictable and dangerous compared to the Cloned Walkers. The Hunters are fast, strategic, and remain a constant threat.
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Tactical Advice:
- Nests are extremely resilient to conventional weaponry. Bullets and blades will only slow them down, not stop them.
- However, they have a glaring weakness: fire. A well-placed Molotov or two will burn through the biomass, destroying the Nest before it can produce more clones. Be sure to keep incendiary weapons at the ready when exploring infected zones.
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AI Audio and Spatialization Improvements
In this update, we've completely refactored the AI audio and spatialization systems. Enemies now react more accurately to the environment, allowing you to better assess their proximity and movements through improved audio cues. This overhaul adds a deeper layer of immersion, giving you clearer audio feedback in tense combat and stealth situations.
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