Operatives, Were thrilled to announce that the Vorax Demo is live again! This time, its bigger and betterfeaturing the entire game with only a slight difference between versions. In this Demo (Basic Version), youll experience everything the full game has to offer. The only limitation is that you can save only at checkpoints, while the Full Version allows you to save anytime. Apart from this, both versions are completely identical in gameplay, content, and experience. Why have we chosen this approach? Simply put, during our Early Access Journey we want as many people as possible to experience what Vorax is all about. We need feedbacklots of it. The feedback we received from our community has been instrumental in making the game better, and we want to build on that momentum. We believe that allowing everyone to fully explore Vorax will help us gather the insight we need to keep improving. While it might seem like a small difference, the ability to save anywhere at any time in the Full Version is truly a game changer. In the Basic Version, saving is restricted to checkpoints, adding a layer of tension and unpredictabilityevery decision, every encounter, every dark corridor means more because the stakes are always high. This restriction is by design; it enhances the survival experience, forcing players to be strategic and cautious. However, in the Full Version, the freedom to save anytime allows you to approach the challenges of Vorax differently. You can experiment more, take bigger risks, and immerse yourself in the story without the constant worry of finding the next save point. It also makes it more accessible to players who may not have the time for long play sessions, making it possible to dive in for just a few minutes, save, and return whenever they like. We think this is the right approach because it gives players a real taste of the survival horror tension in the demo, while showing that the Full Version offers a more personalized experience. If you enjoy the challenge and atmosphere of the Basic Version but want more control over your progress, the Full Version is the natural next step. By supporting us, you not only get that freedom, but also help us continue developing and improving Vorax to make it the ultimate survival horror experience. Plus, one of the greatest benefits is that since the Basic Version is exactly the Full Version with a single limitation, it will receive every patch and update simultaneously with the Full Version. This means that you get the same gameplay improvements, new features, and content expansions, making it a living, breathing game that evolves with each update. Your support genuinely fuels the future of the game, and we're confident this distinction will bring the best balance of challenge, accessibility, and ongoing content to our community. Your feedback is invaluable, so please dont hesitate to dive in, play, and let us know your thoughts. Now, onto the details of the latest patch! --- FULL Changelog - Patch 0.9.1.122
- New Features & Updates: [olist]
- Fullscreen Enabled: Fullscreen mode is now available for better immersion.
- Inventory UI Updates: Enhanced Inventory HUD, including the Top Menu Visibility.
- Checkpoint Saves: Added more checkpoint saves to allow for more manageable progress both in basic and full versions. [/olist]
- Audio Improvements: [olist]
- Building and Crafting Sounds: Added new sound calls for building, crafting, and double-click search.
- Search Backpack Sound: Added a dedicated "Search" Backpack audio cue.
- Throwing Audio: Implemented sound for throw actions.
- Movement and Inventory Sounds: Added initial movement and inventory item crafting sounds.
- Crafting Sounds Complete: Added additional sounds to crafting. Crafting audio is now complete, pending crafting queue sound.
- Intro Audio Fix: Fixed audio issues in the game intro sequence.
- Crawler Sewer Audio: Updated audio for Crawler enemies in sewers.
- Audio Checks Update: Added various sound calls after gameplay checks for better feedback.
- General Audio Update: Updated and refined audio across different gameplay elements. [/olist]
- Optimizations & Fixes: [olist]
- Skeletal Mesh Optimization: Further optimized skeletal meshes for performance improvements.
- Explosive Bug Fix: Fixed an issue where explosives were not damaging nests.
- Excrescence Update: Updated visual elements related to excrescence materials.
- Spawner Adjustments: Added and adjusted several spawners across Zona 2 and the sewers.
- Skylight Trigger Fix: Fixed issues related to skylight triggers.
- Motion Blur & FPS Counter Fix: Fixed issues with motion blur and FPS counter for a smoother experience.
- Fix for Lobster Enemy: Resolved issues where Lobster enemies wouldnt attack when invisible.
- Fuel Time Update: Adjusted fuel timing for wood.
- Mouse Sensitivity Bug Fix: Fixed bug affecting mouse sensitivity.
- UI and Input Fixes: Resolved intro mouse bug, load game button issues, and equip notification problems.
- Throwable Equipment Fix: Fixed equipping of throwable items via inventory.
- Molotov and Canister Icons: Added new icons for Molotov and canister items.
- Blob Fix: Fixed an issue with Blob enemies.
- BPC_TimeEvent Refactor: Refactored BPC_TimeEvent for improved performance.
- Optimization in UDS: Optimized minute tick in UDS, now runs once per minute instead of once per frame.
[/olist]
These changes bring a mix of performance enhancements, bug fixes, and feature updates, focused on creating a smoother, more immersive experience for all players. As always, we encourage your feedback as we continue refining and improving Vorax.
Mission Control out.
The Vorax Development Team
Vorax
IndieGala
IndieGala
Winter 2022
Indie Adventure Singleplayer
Game News Posts 69
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(60 reviews)
https://www.voraxgame.com
https://store.steampowered.com/app/1874190 
An army battalion is sent to quarantine the population but 48 hours later all communication with the battalion is lost.
You are part of a NATO special intervention team sent to investigate.
What was supposed to be a simple mission quickly turns into a fight for survival as your helicopter crashes, stranding you on the island, alone.
Low on food and equipped with only a small survival kit, you'll need to craft tools, build barricades, fences, and traps as well as find, upgrade, and maintain your shelter to survive as you uncover the dark origins of the virus, and the horrible mutating effects it has on its hosts.
How long can you survive on the island, and how long can you survive the voracious creatures that hunt you?
KEY FEATURES
- A large and detailed game environment
- Urban areas, sewers, caves, and various different areas to explore
- Unique enemies with different attack patterns
- A unique and realistic tactical helmet with military HUD
- Building barricades, fences and traps to fortify the base.
- Craft tools and weapons
- hunting and cooking food
- Treat wounds and other injuries
- Wide array of both conventional and non conventional weapons
- A day night cycle and dynamic weather
- Unique stress and sleep mechanics
- OS: SteamOS. Ubuntu.
- Processor: 3.2 GHz Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon RX 460 or equivalent with 2 GB of video RAM
- Storage: 16 GB available spaceAdditional Notes: IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration.
- OS: SteamOS. Ubuntu.
- Processor: 3.2 GHz Dual Core Processor
- Graphics: GeForce 1070. Radeon RX 580 or equivalent with 4GB of video RAM
- Storage: 16 GB available spaceAdditional Notes: IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration.
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