An army battalion is sent to quarantine the population but 48 hours later all communication with the battalion is lost.
You are part of a NATO special intervention team sent to investigate.
What was supposed to be a simple mission quickly turns into a fight for survival as your helicopter crashes, stranding you on the island, alone.
Low on food and equipped with only a small survival kit, you'll need to craft tools, build barricades, fences, and traps as well as find, upgrade, and maintain your shelter to survive as you uncover the dark origins of the virus, and the horrible mutating effects it has on its hosts.
How long can you survive on the island, and how long can you survive the voracious creatures that hunt you?
KEY FEATURES
- A large and detailed game environment
- Urban areas, sewers, caves, and various different areas to explore
- Unique enemies with different attack patterns
- A unique and realistic tactical helmet with military HUD
- Building barricades, fences and traps to fortify the base.
- Craft tools and weapons
- hunting and cooking food
- Treat wounds and other injuries
- Wide array of both conventional and non conventional weapons
- A day night cycle and dynamic weather
- Unique stress and sleep mechanics
Hi everyone,\nthis is Riccardo (RiciRick). I want to finally give you an honest and complete update about Vorax, because you deserve clarity.
First of all, I owe you an apology for the long silence. Many of you bought Vorax in Early Access expecting regular updates, fixes and communication, and that didnt happen in the way it should have.
What really happened
Vorax was developed over more than three years. During most of that time, I was also managing a completely separate real-world project: the full renovation and setup of our new company offices, partly rented to third parties.\nThis meant extremely heavy work weeks (often 6070 hours) throughout 20232024.\nThe combination of both responsibilities eventually led to full burnout.
At the same time, the original team behind Vorax was far larger than what we can sustain today. Over the last two years the studio had to downsize significantly, and the development team is now much smaller.
That made it impossible to continue updating Vorax at the scale it required.
Just to clarify a common misconception:\nVorax has covered only a very small fraction of its development costs.\nContinuing as if everything were fine pushing rushed patches on top of a shaky base would have only caused more problems and frustration for everyone.
A different approach
Instead of pretending everything was fine, I decided to step back and restart from something smaller, realistic and sustainable.
That smaller project is a new game Im currently working on, internally known as The Apartment (working title).
Its a contained project that I can handle almost entirely on my own, with limited external help.
I want to be very clear about this:
Working on it helped me regain energy, motivation, and the joy of being a game developer again.\nIt also allowed me to learn new technical solutions and workflows that I wish I had already had during Vorax.
This doesnt erase the problems of the past, but it allowed me to rebuild my ability to develop games in a healthy and sustainable way.
So what does this mean for Vorax?
Updates and bug fixes have been paused.
Vorax is not forgotten, and I still care deeply about it.
The goal is not to abandon the project, but to return to it only when there is a realistic way to rebuild it properly instead of layering temporary fixes on top of existing issues.
I cant give dates or promises yet. Any roadmap at this point would be unreliable.
About the new projects currently in development
Early alpha builds on IndieGala and itch.io will be free.\nAnyone from the Vorax community will be welcome to try them.
Feedback from players will help shape both this new project and the future direction of Vorax.
For Vorax owners on Steam
We are currently evaluating different options together with Valve on how to best support players who purchased Vorax in Early Access.
One possibility is offering The Apartment to Vorax owners.\nAnother possibility is offering a future reworked version of Vorax instead.
Any such initiative would depend entirely on Valves approval, so I cant make promises yet but these are the directions we are actively exploring.
About community criticism
Im not asking moderators to remove negative posts.\nPlayers have every right to feel disappointed or frustrated.
All I ask is that discussions remain civil and respectful toward each other.
[hr][/hr]Closing words
The goal now is to rebuild sustainably, deliver upcoming projects properly, and when the time is right return to Vorax with the care and structure it truly deserves.
Thank you to everyone who supported and will support Die Young, Vorax, and everyone who took the time to give feedback.
Riccardo
Minimum Setup
- OS: SteamOS. Ubuntu.
- Processor: 3.2 GHz Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon RX 460 or equivalent with 2 GB of video RAM
- Storage: 16 GB available spaceAdditional Notes: IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration.
Recommended Setup
- OS: SteamOS. Ubuntu.
- Processor: 3.2 GHz Dual Core Processor
- Graphics: GeForce 1070. Radeon RX 580 or equivalent with 4GB of video RAM
- Storage: 16 GB available spaceAdditional Notes: IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration.
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