Patch Notes - Steam v0.10.69 Arena:
- Balance: Skill Fury now rolls between 20-40 from 5-15.
- Balance: Skill Fungus Growth now rolls between 25-60 from 5-40.
- Added: Some fighters will now have + 15% crit chance and + 100% crit damage.
- Added: Some fighters will now have Skill: Summon Skeleton.
- New: Active Skill: Shield Smash - Damage is based off your armor, Strikes one opponent.
- New: Passive Skill: Temporal Shift - Stores 1 hit's worth of damage and combines it with the next. The stored damage is then reduced.
- New: Life Steal has been added to the game. (Regenerate a % of damage dealt as life)
- UI: Minion skills now display their number of minions on the buff icon.
- Bugfix: Enemy can no longer use the players "Absolute Charges" affix.
- Bugfix: Multi-Attack now is seperated from Multi-Action.
- Bugfix: Basic Attack buff tooltip now includes affix "Multiplier to Basic Attack Damage".
- Bugfix: Skill Mark applying stacks twice.
- Bugfix: Skill Marked not displaying stack count.
- Bugfix: Skill Infectious Attack now scales off Basic Attack damage instead of Fighter Damage.
- Bugfix: Skill Heavy now uses the projects damage multiplier again.
- Bugfix: Skill Heavy tooltip now includes physical damage multiplier.
- UI: Clicker upgrades now show their current bonus if the level is higher than 1.
- Bugfix: Bought upgrades now show the correct level of the upgrade.
- Balance: The way affixes with potential roll value caps have changed. > Skill rolls for skills Might, Heavy, Infectious Attack, Magic Missile and Second Wind now roll within a specified range. > There are 5 tiers of the rolls involving a 20% difference between min/max rolls of the affix.
- UI: The selected unique in the Armory is now more easily viewable. Kingdom:
- New: Project Damage Over Time, Unlocked by having at least 10% Increased Damage Over Time.
- New: Project Minion Damage, Unlocked by having any minion skill.
- New: Building, Hero Statue. Grants multiplier to Hero Experience Gained.
- Balance: Project Basic Attack Damage bonus per level lowered to 0.0060 from 0.0075 per level.
- New: Unlockable Race Troll.
- New: Unlockable Race Skeleton.
- New: Unlockable Race Zombie.
- New: Unlockable Race Reptilian.
- New: Unlockable Race Floran.
- New: Unlockable Race WereWolf.
- New: Unlockable Class Monk.
- New: Unlockable Class Knight.
- New: Unlockable Class Shaman.
- New: Unlockable Advantage Working Class.
- New: Unlockable Advantage Extra Layer.
- New: Advantage Evolution Super Human.
- New: Advantage Evolution Dwarven Heritage.
- New: Race Evolution Half Orc.
- New: Race Evolution High Elf.
- New: Race Evolution Dark Elf.
- New: Race Evolution Vampire.
- New: Race Evolution Skeleton-Lord.
- New: Class Evolution Death Knight.
- Balance: Class Archer Multiplier to Agility lowered to 1.10 from 1.25.
- New: Side menu that can be opened/closed. It currently allows creation of passive tree screenshots.
- Balance: Various Health LevelUp nodes called NewNode had their values lowered.
- Bugfix: Various health nodes with the name NewNode
- Bugfix: Pitchfork and Fists mastery nodes no longer give Wand Mastery.
- Bugfix: Node borders are now linked correctly.
- Bugfix: Second wind skill nodes now properly give second wind instead of healing.
- Bugfix: Armor Penetration nodes now use the correct image.
- Bugfix: Necrotic nodes [283,284,285] at the edge of the Agility Start renamed and fixed to work as Necrotic Damage.
- Bugfix: Various nodes had their triggers updated. (Ex: When allocating a skill node, Various game unlock related triggers execute)
- Bugfix: statistic for Clicker, Clicker Scale Power no longer has a 1 infront of the value.
- Optimization: Large amount of checks are now properly ignored for many codex entries.
Patch Notes - Steam v0.9.67 Arena:
- Balance: Multiplier to Module Experience gain increased to 1.2, from 1.1 when actively playing the arena.
- Balance: Multiplier to Item Find Rating increased to 1.2, from 1.1 when actively playing the arena.
- New: Skill Harden Up - Grants a Shell charge when taking a significant hit. (Significant hits deal at least 10% of a fighters health)
- New: Skill Summon Skeleton - Summons a skeleton minion that will fight alongside the fighter.
- New: Skill Summon Wolf - Summons a wolf minion that will fight alongside the fighter, Always inflicts bleed.
- New: Skill Summon Bats - Summons a bat minion that will fight alongside the fighter. Summon a horde.
- New: Diseased has been implemented as an Necrotic Ailment.
- New: Dungeon now has extra details for fighters my click and holding over the fighters info block.
- Balance: Skill: Hand of Hir'Rile has its damage increased based on the fighters Lightning Resistance.
- Balance: Skill: Hand of Hir'Rile now applies shock to the opponent.
- Balance: Poison Debuff stack scaling has been buffed to use Log division of the stack count, Instead of just division of the stack count.
- Balance: Skill: Head Start is no longer chance based. Instead now consistently makes the fighters first action faster.
- Balance: Individual elements now have their own indidividual resistances. Resistances have been changed.
- > Magic Resistance will only increase a restance up to 40%.
- > Elemental Resistance will only increase a resistance up to 60%.
- > Individual resistance will increase up to 80%.
- Bugfix: Basic Attack now shows as a buff again.
- Bugfix: Fire, Cold, Lightning, Holy and Necrotic damage multipliers was incorrectly being applied twice.
- Bugfix: Elemental Damage bonus wasn't correctly applying to Fire, Cold or Lightning.
- Bugfix: All forms of Fire/cold/lightning/holy/necrotic resistance was missing functionality.
- Bugfix: Skill: Fury is an passive skill again
- Bugfix: Skill: Heavy now starts at 1.0 multiplier again.
- Bugfix: Skill: Head Start was not checking the chance to activate.
- Bugfix: Additional Multi-Action should now work from non-racial traits.
- Bugfix: Skills now properly apply base damage when using Skill Priority.
- Bugfix: Skills are no longer considered Basic Attacks when using Skill Priority.
- Bugfix: Skill: Hand of Hir'Rile now damages the caster for 33% of the damage dealt.
- UI: Most Buff tooltips are now 250 wide compared to 200. Some are now customized larger.4
- Bugfix: Explore progress now works from all sources instead of just RACE.
- New: Toggle unlocked at Expedition level 1000 that enables faster catching up to your best Expedition level.
- Balance: Expedition enemy level gain rate is now based on the square root of the highest level beat.
- Bugfix: Skill Priority down button now works.
- Bugfix: Skill Priority no longer needs to be double-clicked to fix new skills from showing.
- Bugfix: Skill Priority loadout numbers and positions should update correctly now.
- Bugfix: On loading the game, Skill priority now works without requiring the player to open the window once.
- Removed: Affix Additional Rank of All Inventory Rolled Items, And the 7 item type affixes associated.
- Added: Affix % Increased Level of Newly Created items, And 7 more for the associated item types.
- Balance: Rings Normal loot table roll Additional Hero Health value increased to 2.5, from 2.
- Balance: Rings Normal loot table roll Additional Hero Damage value increased to 1.25, from 1.
- Balance: Rings Normal loot table roll Additional Magic Find value increased to 2, from 1.5.
- Balance: Cloak Normal loot table roll Additional Magic Find value increased to 2, from 1.5.
- Balance: Cloak Normal loot table roll Additional Crit Damage Rating value increased to 2, from 1.
- Balance: Cloak Normal loot table removed roll Endurance.
- Balance: Cloak Normal loot table removed roll Wisdom.
- Balance: Cloak Normal loot table removed roll Intelligence.
Patch Notes - Steam v0.9.66 Inventory:
- Change: Armory button now toggles the armory window button instead of just open.
- Bugfix: Unique items can now be removed properly from all inventory slots.
- Bugfix: Dragged items no longer show under other inventory items.
- Bugfix: No longer able to swap equipped items with inventory items.
- Bugfix: Combat stats preview for items now hides when no longer hovering over an item.
- Bugfix: Auto-Unlocked Skill Priority for previous players.
Patch Notes - Steam v0.8.65 General:
- New: A fighters skills can now be configured to allow a specific order of execution. > This also includes the ability to specify a chance for a skill to activate.
- Bugfix: Overcharge should now appear as a skill once obtained.
- Bugfix: Updates to territory text after attacking a territory.
- Bugfix: Skill nodes now properly update and check for new unlockables when being allocated.
- Change: Statistics now trigger and update text on various activites. (like rebirthing, or creating a totem)
Patch Notes - Steam v0.8.64 Advanced Combat:
- Bugfix: Skills Might and Heavy now work for the player again!
- Bugfix: Dungeon enter button now changes text when you earn enough to enter dungeon again.
- Change: Building Hunting Cabin has been disabled.
- Change: Leather is no longer an resource.
- Added: 6 new nodes for Skill Overcharge. (In total, allow up to 70% chance for power charge)
- UI: Skill descriptions adjusted.
- Added: Patreon supporter button added to the settings window.
- Added: Close buttons to the starting tutorial windows have been added.
- Bugfix: Notification lightbulb no longer blocks text.
Patch Notes - Steam v0.8.63 Arena:
- Added: additional skills for fighters.
- Balance: fighters will now have 2 utility skills, and 4 offensive skills.
- Bugfix: Enabled again.
- Change: Buff cooldowns now update every tick compared to once per second.
- Change: Might Power renamed to Skill: Might
- Change: Heavy Attack Damage renamed to Skill: Heavy
- Change: Chance for Interrupt renamed to Skill: Interrupt
- Change: Chance for Relentless renamed to Skill: Relentless
- Change: Second Wind renamed to Skill: Second Wind
- Change: Hand of Hir'Rile renamed to Skill: Hand of Hir'Rile
- Change: Head Start renamed to Skill: Head Start
- Change: Essense display now shows the value with the essence cost reduction of entering a dungeon.
- Bugfix: Additional improvements to the enter dungeon button text.
- Bugfix: Advantage names fixed.
- Added: New logs for when using redeemable items.
- Added: All advantages are now available in the codex.
- Added: 3 new evolution class definitions added to the codex.
The PlayTest is officially out! Go to the store page and request access! For players who already have access, You don't need to request access. The key you have used is the same game. What to expect? Right now there is some more polishing and bugfixes being put out as more people mean more found bugs. But development is about to push some serious content out! Regarding what comes first may come as a community vote! Participate in our community vote in one week by visiting the discord and keep an eye out in the announcements channel. See you in the game!
Patch Notes - Steam v0.8.62 Dungeon:
- Added: You can now click on the multiplier and reset multiplier blocks to display the whole number.
- Bugfix: Dungeon essence is now saved at the end of the dungeon run.
- Notes: A number of changes has been made to the dungeons Essence/Enter/Ending code.
- UI: Item interact buttons moved off the item info frame.
- Change: Territory ID renamed to Map Clears.
- Bugfix: Additional reset for module level bug that actually saves the fix.
- Added: A discord one-time pop-up after the player has played for 45 minutes.
- Added: Global Modifiers - Limited time/special events modifiers.
- Added: Kingdom map Clears have been added to the kingdom stats tab.
- Bugfix: Main menu discord button now opens the community discord.
- Bugfix: UI Character info panel resizes correctly.
- Bugfix: Keyboard shortcuts 1-8 no longer work when the Character Info window is open.
- Bugfix: Can now name characters using Alphanumeric and spaces.
Patch Notes - Steam v0.8.61 Advanced Combat:
- Bugfix: Starting tooltip for skill 'Marked' is updated when first inflicted.
- Bugfix: Various errors when attempting to use buttons without an item selected.
- Optimization: Conquering now caps each sides troop limit simulation to 1 million.
- Bugfix: Earned module experience for conquering fixed.
- Note: Any user found above kingdom level 33, has been reset to level 33 for this patch.
- Change: Offline progress for projects no longer shows projects that don't gain any levels.
- Bugfix: Settings now defaults to the game tab.
- Bugfix: Other characters now properly load correct icons.
Patch Notes - Steam v0.8.60 Clicker:
- New: Double clicking an clicker upgrade within 0.25 of a second will attempt to purchase the upgrade.
- New: Shift-Clicking an upgrade will attempt to purchase the upgrade.
- New: Upgrade preview now shows the next upgrade after purchase.
- New: Can now preview previously purchased uprades
- UI: Upgrade scroll wheel speed doubled.
- UI: Label added for clicker upgrades.
- UI: Label added for Explore queue.
- UI: Number format change for Multiplier and Multiplier on Reset.
- Bugfix: Should no longer be able to specify a run larger than your essence pool allows.
- Balance: Inventory size increased from 20 to 28.
- UI: Resize button bar changed.
- Balance: Projects reward kingdom module xp only when reaching project highest level. A lesser flat reward is given for repeated levels.
- Bugfix: Building enable/disable button defaults to hidden in the rare chance its shown to new players.
- New: Advantage Spelunker now grants 25 Additional Cave Item Find Bonus after the reaching stage 30.
- Balance: Advantage Spelunker now grants additional caves equal to the characters best stage.
- Bugfix: Various rebirthing calculations now uses the games affixes at the time of rebirth.
- New: Clicking on a resource with edit mode off toggles between total, and average change over an minute for resource.
- New: A new window that displays your character data and information has been added.
- Added: Button to open the games Saved data folder located on the main menu when viewing backups.
- Change: Dev mode for appearances has been disabled.
- Change: Settings file optimized. Now takes up 15-25% less space.
- Bugfix: Clicking a Codex Enty name now properly formats the definition.
- Bugfix: Codex button text now resize to fit in the block.
- UI: Dungeon tooltip for Multiplier changed. Added codex highlightning.
- UI: Dungeon tooltip for Multiplier on Reset changed. Added codex highlightning.
- UI: Tooltip added to inventory toggle for Item/Equipment view.
- UI: Tooltip added to inventory toggle for Detailed/Simple view.
- UI: Tooltip added to inventory button for Filter by Gear score.
- UI: Tooltip added to inventory button for Filter dismantle/sell toggle.
- UI: Tooltip added to inventory auto destroy of gear score lower than amount.
- UI: Tooltip added to inventory for auto destroy by rarity.
- UI: Tooltip added to inventory for force keep by rarity.
- UI: Rebirth window now shows description preview of Race, Advantage and Class before picking.
- UI: Rebirth window has been resized. (previous scale effect removed, and every element adjusted to normal size comparison)
August 6th, Tuesday. Eastern Timezone. The PlayTest is planned to accommodate up to 500 players for its first batch. This is by no means a limit but a buffer to potential chaos. More players will be accepted if there is any in the weeks following, and until the PlayTesting is over. PlayTest is planned to last until early access. Once you are in, you are in! Though players say the game is quite stable, the game is still considered in heavy development as there are a number of features yet to be added to the game. As such, theres a lot of testing. Feedback and constructive criticism are the most valuable resource that one can provide during the PlayTest and the best places to do so, are in discord, and the steam community section. The button for the PlayTest will not be visible, until the 6th. To join the PlayTest, on the 6th you will need to go to the game's store page. And somewhere under the game's screenshots you will find a green button that mentions joining or requesting access to the PlayTest. After you request acess, unless it's full, which I don't think the limits will be reached. Then you should get access immediately and the game will show up in your game library for download. If by chance it's full, you will simply be put in a wait list and will receive an email when you gain access.
Playtest
Multi Idle will soon be opening to a public PlayTest through steams PlayTest feature. There is currently plans for roughly 500 players at first, with more space opening after depending on feedback, bugs, and the number of player drop-offs.
What to expect with PlayTest
For those that already have access, Content will be roughly the same but with QoL additions.. But for players that are entering the PlayTest they will be granted the exact same build as what is currently being released to players. Current game updates have been reserved to just Quality of Life, Visual improvements and bug fixes for this time, With content updates soon after the PlayTest.
Content to expect
There's a lot of features and mechanics that will be introduced. After the PlayTest, when updates start being more content driven again, there will hopefully be a passive addition of skills. Somewhere shortly after, I will also restructure the center of the passive tree. It won't be a full refactoring of the passive tree but mainly just how players start. Players will select one of six starting locations in the center, which just dictates which node your passives begin from. You can always double back around to another starting node, but may not be worth the point investment. From there we will likely have a decision to make regarding what content comes after, but to list some out:
- Roguelite - Will be inside the dungeon module, and will be a system that will use a resource to either start a RogueLite run or move forward to the next room within it. Every run will begin at room 1, and increment with every room similar to how the dungeon stages work. The fighter used in this feature will also begin at level 1. Between every room, the player will be able to choose a bonus that will be applied to that run. These bonuses include things like levels to the fighter's level, increased damage, armor and health of the fighter, and more. With the fighter used in this feature being very secluded to itself, he will not be getting the benefit of many bonuses available to the normal dungeon fighter except a lesser bonus based on the player's current multiplier. There will be benefits given to the player at the end of each run depending on how far they've gotten.
- Raids - Players will use either all three of their characters. Or the currently selected fighter with two other Pre-Configured fighters scaled with your character's current multiplier. The player will then fight a difficult dungeon boss with absurdly high health! A very even fight will likely last a whole minute. When a boss is defeated, the next boss will then spawn and with a much higher difficulty. There will be multiple different types of bosses, each with their own respawn times. There is going to be a time limit on the fights, likely somewhere between 60 to 120 seconds. When all of the player's fighters die or their time runs out, rewards will be given based on how many bosses they've defeated.
- Arena - Some players may not have experienced this since there has been a large bug with it recently and a large focus being pointed to other focuses of the game. If the arena is not working this time around then we will get it fully working with the full implementation on the way. The arena will allow players to create a configuration of a fighter. What that means is that we'll give them 100 points to increase stats like health, level, crit chance, and other such elements. As well as 100 passive points for a customization of their tree. And maybe a few other possibilities like a few set ups of equipment. From there the players' fighters will go into a queue where two of the fighters will then fight against each other. Every player both fighting and in the queue will see the same fight, and those in the queue can bet on who will win using arena money. After 64 unique player fighters have passed and been declared a winner, The winners will then fight in a tournament style bracket to decide who has the best fighter!
- Some others - There will be other things like Wonders, large buildings to be constructed in the Kingdom. Players will have to rebuild every rebirth however each Wonder will come with a very large reward. There is a card system that will be used as a strategic form of play since there will be a field that you can place cards onto that will have various effects and can change depending on the cards that are adjacent to it. And finally the 'after everything that has been said is done', there will be Space and Worlds, Spaceship building, fighting, and more!
Patch Notes - Steam v0.8.59 General:
- Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly.
- Bugfix: Error caused by a future affix for Fungus Growth.
- Bugfix: Slowed ailment not working. Was giving Shocked instead.
- Bugfix: Slowed and Shocked can no longer have double debuffs. Instead, it updates the time.
- Bugfix: Slowed and Shocked were not counting down time.
- Added: Preventative measures for a Quest Error when starting an Quest.
- Bugfix: Quest reward for Multiplier on Reset no longer has decimals.
- Bugfix: Dungeon run log report now includes the run count multiplier for module experience.
- Bugfix: Dungeon surge now correctly is included as rewards, and shows in logger.
- Bugfix: Dungeon surge specified in log now.
- Bugfix: Buff tooltips now show the correct numbers when first loading the game.
- Change: Project build times no longer display a time remaining when no focus points allocated.
- Change: Months of Date now display a zero in front of single digit months.
- Bugfix: Projects overwriting honor level to a lower number than the current honor level on rebirth.
- Bugfix: Adding/Removing WorkForce to Projects and Jobs now activates a game calculation and updates combat stats.
- Bugfix: Conquering land now gives module experience.
- Bugfix: Exception with toggling a building on/off.
- Bugfix: Months of Date how show 1-12, instead of 0-11.
- Bugfix: Project completion times now properly include the new Project Build Rate bonuses.
- Change: Codex definitions are now applied to the descriptions of nodes.
- Bugfix: New node Wand Mastery now properly works.
- Added: Offline progress and Time skip now include module experience gained.
- Added: Combat Log can now use codex highlighting.
- Change: The codex now only shows the last 10 Patch Notes.
- Change: The codex now initialized with the game start.
- Change: Codex has been optimized significantly and now loads in 2-3% of the time it took before.
- Change: Skill name used added to the Combat Logger to specify cause of damage.
- Bugfix: offline progress items found text.
- Bugfix: Skill Statistic for Ice Spike not showing correct individual skill value.
- Bugfix: Skill Statistic for Ice Spike now includes the players Multiplier.
Patch Notes - Steam v0.7.58 Advanced Combat:
- Bugfix: UI Tooltip for Marked now has the correct description.
- Balance: Upon rebirth, Get a maximum of 180 + (30 per stage) essence for characters best stage.
- Balance: Opponenets now can have Fury and Disruption on stage 100 and after.
- New: Projects now give Honor Levels based on their all-time best level reached.
- New: Added new building - Workshop. Unlocked at 10 cleared maps. Provides Project Build Speed.
- New: Projects can now gain multiple levels instead of just once per Month Cycle.
- New: The following buildings now have an Enable/Disable building. > Armorsmith, Weaponsmith, Toolsmith, Arena, Brickfurnace.
- Balance: Various project changes have been added. Detailed in the Projects section below.
- Change: Projects unlocked notifications changed. (Returning players will receive additional notifications about this) > Rebirth will reset the level, but give honor levels. Honor levels are added to the effect level.
- UI: The word date has been added above the month tick circle.
- UI: Project tab workforce Power renamed and repurposed to Project Build Rate.
- UI: Projects now have a little more color.
- Bugfix: Project slider background now uses a sprite again.
- Bugfix: Adjusted view of projects so module picker isn't in the way.
- Bugfix: Projects should now display correct default information.
- Bugfix: Offline progression no longer rewards projects twice the work.
- Bugfix: Projects without focus points now save properly when closing the game.
- Bugfix: Projects using different work Cost Scaling from game load, compared to leveling up naturally.
- Explored Food Bonus Per Level lowered from 7.5 to 5.5
- Explored Food Work Cost Multiplier lowered from 1.20 to 1.15 per level
- Explored Wood Bonus Per Level lowered from 7.5 to 5.5
- Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per levelExplored Food Bonus Per Level lowered from 7.5 to 5.5
- Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per level
- Explored Leather Bonus Per Level lowered from 7.5 to 5.5
- Explored Leather Work Cost Multiplier lowered from 1.20 to 1.15 per level
- Hero Health Work Cost Multiplier lowered from 1.20 to 1.075 per level
- Hero Health Work Cost Added Per Level lowered from 1250 to 250 per level.
- Item Find Rating Work Cost Multiplier lowered from 1.20 to 1.15 per level
- Module Experience Cost Multiplier lowered from 1.42 to 1.35 per level
- Basic Attack Damage - % Increased Basic Attack Damage, Unlocked at Dungeon Module level 3.
- Hero Damage - % Increased Hero Damage, Unlocked at Dungeon Module level 5.
- Hero Health 2 - % More Hero Health, Unlocked at Dungeon Module level 10.
- Hero Experience - % Increased Hero Experience, Unlocked at Hero Module level 5.
- Skill Might - Multiplier to damage, Available only when the fighter has the skill.
- Skill Heavy - Multiplier to damage, Available only when the fighter has the skill.
- Skill Hand of Hir'Rile - Multiplier to damage, Available only when the fighter has the skill.
- Skill Blaze - Multiplier to damage, Available only when the fighter has the skill.
- Skill Disruption - Multiplier to damage, Available only when the fighter has the skill.
- Skill Fungus Growth - Multiplier to damage, Available only when the fighter has the skill.
- Skill Ice Spike - Multiplier to damage, Available only when the fighter has the skill.
- Skill Mark - Multiplier to damage, Available only when the fighter has the skill.
- Bugfix: Race Buff is no longer available until defeating stage 5.
- Bugfix: Race Buff no longer shows twice in the advantage menu.
- Bugfix: Passive tree will no longer zoom while the codex is open.
- UI: Building overview left frame now included in appearance setup.
- UI: Stats buttons now iincluded in appearance setup.
- UI: Notification buttons background has been made slightly larger, and less transparent.
- UI: Resolution Setting buttons now use appearance button setting.
Patch Notes - Steam v0.6.57 Passive:
- Bugfix: New cold nodes giving lightning damage instead of cold.
- Bugfix: New Fury skill giving Mark instead.
- Bugfix: New Ice Spike nodes giving Lightning damage instead.
- New: New versions of the game should always display the newest patch notes notification.
- Change: Large amount of changes to various skill related definitions in the codex.
Patch Notes - Steam v0.6.56 Advanced Combat:
- New: Fighter buff section now resize and organize dynamically.
- New: Lightning Active Skill Disruption added to the game through passive nodes.
- New: Necrotic Active Skill Fungus Growth added to the game through passive nodes.
- New: Passive Buff Skill Fury added to the game through passive nodes.
- New: Passive Physical Skill Mark added to the game through passive Nodes.
- Change: Cold Active Skill Ice Spike added to the passive tree.
- Change: Fire Active Skill Blaze added to the passive tree.
- Change: Physical Active Skill Magis Missile added to the passive tree.
- Change: Fighter blocks move slightly higher when starting a dungeon.
- Balance: Ice Spike Fighter base damage conversion lowered from 0.5x to 0.30x for player fighters only.
- Balance: Blaze Fighter base damage conversion lowered from 0.4x to 0.25x for player fighters only.
- Bugfix: Run count multiplier now applies to Multiplier on Reset gain.
- Bugfix: Dungeon run finish log Module Xp gain is now multiplied by the module experience multiplier.
- UI: Multiplier on reset and Current Multiplier now have split windows for now.
- Balance: Every race now has a primary stat that increased damage by 1 for every attribute of their type.
- New: Another Mastery node - Wand Mastery - 1.4x Intelligence and 0.75x Strength.
- Bugfix: Developer key for cosmetic item definitions causing an error.
- Bugfix: Old character saves loading new kingdom buildings error for village number count.
- Bugfix: Fixed the I in Idle on the Main menu not having an outline.
- Bugfix: Passive button in statistics is now intractable. (Stats were introduced in build 54)
- Added: Additional debug lines added to logger for quest related errors.
- New: Secret added to the main menu.
Patch Notes - Steam v0.6.54 General:
- New: Bakground image to main menu.
- New: Number keys 1-8 have been added as hotkeys for quick-switch.
- Balance: Skill Hand of Hir'Rile base damage increased from 20% to 30%.
- Bugfix: Heavy tooltip no longer shows an extra 1.0x.
- Bugfix: Heavy tooltip no longer includes Physical Damage multipliers on Heavy Attack multiplier.
- Balance: Per level of Clicker Upgrade My Walking Stick now gains an additional 5 durabilty.
- Bugfix: Travel stick durability is now set to the the correct amount on rebirth.
- New: Newer players now have a different Loot Table until stage 20. > This new loot table does not contain any of the % Increased Suffixes.
- Balanace: Quest rewards for multiplier now take affixes into consideration. > Large reward should now be 10x-15x of 1 normal run.
- Change: Armory now defaults to the sword.
- New: A testing feature for single/double columns of projects.
- Change: Tooltip box for kingdom happiness adjusted.
- Bugfix: Can no longer buy buildings when freeland is in the negative.
- New: Advantage Hit Hard unlocked at stage 15. Physical Damage is multiplied by 1.25x.
- New: Advantage Hero Power unlocked at stage 20. Hero Health, Damage and Armor multiplied by 1.1x.
- Balance: Advantage Head Start now unlocked at stage 10 from 11.
- Bugfix: Duplicate Node ID 255 for Lightning Damage node changed to ID 234.
- Bugfix: Maximum frenzy charge no longer gives shell charge.
- Change: Default font size of stat views changed to 10 from 13.
- Bugfix: Tutorial window now scaled as low as x0.1 the size
- Bugfix: A fix for an issue regarding viewing combat stats related to totems has been fixed.
Patch Notes - Steam v0.6.53 General:
- New: Tooltips can now be moved with arrow keys.
- New: Holding shift now prevents new tooltips from appearing, as well as the current one from disapearing.
- Bugfix: Totems, Runes and quests are now re-unlocked for those who have unlocked them.
- bugfix: Modules should now add the correct amount of experience instead of just the multiplier.
- New: A Basic Attack skill has been introduce to display the damage of an basic attack.
- New: Click upgrade The Hold Click. Hold the click button for autoclicking action!
- New: Click upgrade The Hover Click. Keep your cursor over the click button for autoclicking action!
- New: Click upgrade Travelers Best Friend. Available by upgrading My Walking Stick to level 10. Automatically buys 100 Reforges when out.
- Change: Unlocking Explore no longer consumes the 100 clicks.
- Balance: Clicker upgrade 'My Walking Stick' cost multiplicative lowered from 10 to 6.5. Max level now costs 517m compared to 25T.
- New: Game tab for Stats now has a font size slider.
Patch Notes - Steam v0.6.51 & 0.6.52 General:
- Bugfix: Character switching.
- Bugfix: Unique item armory is now included in backups.
- Bugfix: Game unlocks now load properly again. (quest buttons are back)
- Bugfix: Notifications settings buttons work again.
- New: Togglable setting for displaying the full module experience.
- Balance: Blaze now uses 40% of fighters damage compared to 50%.
- Bugfix: You will now see dungeon stages are as easy as they were before build 51.
- UI: Changing workforce now updates text display for happiness.
Patch Notes - Steam v0.6.50 General:
- New: Data collection toggle in the game Settings.
- Bugfix: Data collection declining now properly hides the consent window.
- Bugfix: Game build now saves correctly again.
- Bugfix: Declining the Data Tracking should now work.
- Bugfix: Redeeming unique items now unlocks the armory button.
- Bugfix: Projects now correctly migrate to new save format and load. (data was not lost)
- Added: Extra background images to some nodes.
- Added: Clicking while holding Right-Shift now instamtly levels a node similar to holding left-shift.
Patch Notes - Steam v0.6.49 General:
- New: Main menu
- New: Unique items have been added to the game! There are currently 14.
- New: Tutorial windows can be clicked and dragged now.
- New: Tutorial windows can be be resized by scrolling with the mouse over the window.
- New: New Backup system that replaces the old one. (Can now view, create and restore saves)
- New: Anonymous Data Tracking Cconsent window.
- New: Toggle Setting for Cosmetic Notifications.
- Bugfix: Combat Stats panel is no longer switched to every 10 seconds.
- New: Absolute Charges - Prevents frenzy, And shell charges from naturally expiring at the end of the action and damage received triggers.
- New: Zagursk Empowerment - Prevents basic attacks from dealing damage. Fighter gains power charges up to 5 at end of action.
- New: Frenzy charges now correctly work.
- New: Shell charges now correctly work.
- New: Multi-Action now works. (was referenced with no ways to obtain)
- New: Multi-Attack now works. (was referenced with no ways to obtain)
- New: Shocked ailment is now applicable. (There were no skills outside arena that could activate this)
- New: Slowed ailment is now applicable. (There were no skills outside arena that could activate this)
- Bugfix: In dungeon fights, Charges properly reset between new opponents now.
- Added: The tooltip for the hero stat block now shows the numerical value of experience.
- Bugfix: Cave expeditions now properly consume resources/Begin only when you have 1 cave or more.
- Bugfix: Infinite dungeon XP from restarting dungeon.
- New: New affix added to prefix rolls: % Increased Hero Experience Gain
- Fix: Affix 'Multiplier to Value of Newly Rolled Items' may not have worked 100% of the time.
- Kingdom:
- New: Kingdom now gains 1 happiness for every unused Focus point.
- Added: A ? Help has been added to the Jobs section.
- Balance: Projects no longer reset progress on Rebirth.
- UI: Job Multiplier and Bonus numbers should no longer display unnecessary decimal numbers.
- Bugfix: Grammar/text
- Bugfix: Horizontal scrolling on buildings.
- Bugfix: Offline loop was not being calculated for offline progress
- New: Can now directly search by ID of a node by inputting "id:" before the number. (Ex: ID:123)
- New: Damage nodes for Fire, Lightning and Physical have been added around the tree
- New: Search bar can be closed by clicking the bar again.
- Change: 4 passives (31, 32, 140, 141) converted to "Unique Item Insurance". Tags: Item, Inventory, Unique.
- Change: 6 Hero Experience (55,56,110,112,114,116) nodes value raised from 10% to 20%
- Change: WIP Nodes 145-160 Re-purposed.
- Added stat to Hero category: Character Stat: Additional Expedition Event Chance.
- Notifications drop down buttons now minimize with a smaller window.
- Logger timestamps now show 0# instead of ##. (01:01:01 instead of 1:1:1)
An upcoming update coming to the game is the introduction of Unique items. How do they work? Unique items can be more common than legendary items, Though considering there will be 2 ways of acquiring them. [olist]
Patch Notes - Steam v0.6.48 General:
- Optimization: The way resources is saved has been changed. Should now take 1/10th the time.
- Bugfix: Cave expeditions only work if you have 1 or more caves now.
- Bugfix: Scrapped items were not receiving an item level multiplier to reward.
- New: A search button/bar has been added that will highlight nodes containing search criteria.
Patch Notes - Steam v0.6.47 Kingdom:
- Bugfix: Various stats are now correctly being calculated.
- Bugfix: More Melee/Ranged Power should now work again!
Patch Notes - Steam v0.6.46 General:
- Bugfix: Background no longer shows sky box.
- Bugfix: Potential fix to newly acquired skins showing up without needing a game restart.
- Bugfix: Skill Overcharge no longer rewards the enemy with power charges.
- Bugfix: Experience bar should now work again.
- New: New filter that allows gear score items to be filtered under a player chosen number
- New: New filter that allows player chosen rarity items to ignore filtering.
- Change: The way the inventory is saved is now different. 600% Faster saving.
- Bugfix: Sorting the inventory no longer causes the game to hang.
- New: A Star Date display is now shown.
- New: A display to show how close to the next month (Kingdom Tick) is.
- UI: Now showing various feedback differently. Including a date and clock till next kingdom tick!
- UI: Informative tool tips for Player Soldier Strength, And Enemy Effective Army Strength.
- Balance: Tool bonus for workforce is now capped at 3x multiplier.
- Balance: Increased the cost to build scaling of Tech and Tactics Expansion buildings.
- Bugfix: Buildings Training Yard and Archery Range now work. (note: Numbers will not reflect soldier strength)
- Bugfix: Soldier Strength is now calculated (updated) during main calculation checks.
- Bugfix: Enemy effective Strength no longer uses player advantage, and now correctly uses the enemy advantage.
- Bugfix: Melee Power and Ranged Power now display their correct values.
- Bugfix: Old Kingdom line changed to 1 % More All Attributes for now.
- Kingdom attack button capitalized.
- Added extra spacing to kingdom overview of building info
- Kingdom land on rebirth is now formatted.
- Codex entry Soldier Strength renamed to Soldier Attack.
- Item naming flair generations now update list on launch, and every 4 hours.
Patch Notes - Steam v0.6.45
General:
- New: Backup system changed to a zip file to include all data instead of the current character.
- New: Number formatting for standard limit raised from Q, to Ttg. (e+15 to e+93)
- Change: Redeeming codes no longer requires an active connection in the arena.
- Bugfix: Developer secwet button for giving free redeemables has been removed. (whoops)
- Bugfix: Resources now correctly update text when subtracting from them.
- Bugfix: Redeem menu now defaults to code redemption.
- Bugfix: Ice Spike incorectly gave the Power Charge to the one being damaged, instead of the caster.
- Bugfix: Various naming corrections for Magic Missile. (Skill now clickable for codex entry)
- New: Upgrade Beginners Damage unlocked at hero level 2, 3, 4.
- New: Upgrade Beginners Armor unlocked at hero level 3, 4.
- New: Upgrade Beginners Health unlocked at hero level 3, 4.
- Bugfix: Upgrades will no longer be hidden until restart when purchasing.
- Bugfix: level 2 of Basic Wood and Food cost increased to 1800 from 181.
- Balance: Upgrade Caves Give More Loot Cost scaling lowered. Max level now ends at 2403 compared to 55k.
- Balance: Upgrade Basic Hero Health now starts at 12, from 3.
- Balance: Upgrade Basic Hero Damage now starts at 4, from 1.
- Bugfix: Hero Experience bar for first time players now shows slightly full bar instead of full.
- Bugfix: Now shows correct hero experience before the first fight.
- New: Newly rolled items now gain 2 additional item level (rank) per rarity increase.
- New: Newly rolled items now have a multiplier for item level that ranges between 0.91-1.09 based on rarity.
- Bugfix: Space has been added between value and affix for totem effects.
- Bugfix: Selling/Dismantling items with levels lower than 30 now reward properly.
- Rework: The kingdom has seen a large overhaul.
- Bugfix: Recruit soldier tooltip no longer covers majority of the army tab.
- Balance: Soldiers now cost 0.75 gold to recruit from 1.20.
Patch Notes - Steam v0.5.44 General:
- Change: Combat Stats panel now shows while hovering over something even when not selected.
- Bugfix: Exception when trying to redeem a code without connecting to the Arena.
- Bugfix: Exception when confirming the player is not idle.
- Added: Clicker Upgrade first unlocked at stage 3 for % Increase Hero Experience Gain.
- Added: Clicker Upgrade first unlocked at Hero Module level 1 for Additional Hero XP Gain.
- Added: Clicker Upgrade first unlocked at Inventory Module level 2 for Additional Cave Item Find Bonus.
- Bugfix: Cave Expeditions no longer double the loot find chance.
Patch Notes - Steam v0.5.43 General:
- New: Various new redemption options now available. Use code 'TwoLegs22' for two free legendary items on your current character!
- Bugfix: Clicker upgrades now get loaded properly before offline progression.
- Balance: Hero Experience to level up scaling lowered.
- Balance: Dungeon opponents Health, Damage and Armor scaling has been lowered.
- Balance: Dungeon opponents now receive an additional, but random skill on stages 25, 50, 75 and 100.
- Balance: Item Selling and Dismantling rewards now scale with the items rank.
- Bugfix: Safety added to Kingdom population preventing maximum population from going below minimum of 50.
- Bugfix: Shows current multiplier now when reset multiplier is lower.
Patch Notes - Steam v0.5.42 General:
- Added: Unity Crash and Error reporting.
- Change: Rune counts in the resource panel and Totem building no longer show decimals.
- Change: Version displayed in the Resource Panel now says Multi-Idle Alpha v0.0.0.
- Change: Target framerate should now Save and Load properly.
- Change: Target framerate should now disable vsync when not using unlimited framerate.
- Change: Combat Stats Preview now shows (+/-)0.00 if the number changes.
- Bugfix: Character save stats now updates correctly.
- Bugfix: 'All Attributes' is now correctly included for the totals of Increased and More for combat stats.
- Bugfix: Gear stats are now included in the totals for attributes in combat stats.
- Change: Affix 'Dungeon Attack Rate' has been reworded to 'Fighter Action Speed'
- Bugfix: '% More All Attributes' no longer works at 100x the value.
- Added: An AFK timer has been added. If you don't make a bet within 20 minutes you will disconnect from the arena. A warning appears 5 minutes before and allows you to click it to remain "spectating".
- Balance: Stalemate multiplier is now based on time instead of actions. Before, fighter damage would start increasing after 30 actions. Now, fighter damage begins to increase after 45 seconds.
- Balance: Default Action Speed lowered 10% from 0.666/second to 0.600/second. This is every 1.5 seconds, to every 1.666 seconds.
- New: A new Clicker Upgrade system has been refactored in.
- Added: A basic 'Hero Health' and 'Hero Damage' has been added for the early stages of the game.
- Change: The Clicker Upgrades is now hidden until the Explored Module is unlocked.
- Change: Additional Explored Wood now has 2 levels and unlocks at level 5 instead of 9 now.
- Change: Additional Explored Food now has 2 levels and unlocks at level 5 instead of 9 now.
- Change: Travel Stick Durability first level now costs 25 wood instead of 250 wood.
- Change: Scale Click Power unlocks at kingdom level 1 now instead of unlocking kingdom.
- Change: Scale Click Power increments every 1 kingdom level instead of 50,000 clicks.
- Change: Dungeon Essence now has 5 levels from 3.
- Change: Dungeon Essence now begins at 30 and increments 15 every level.
- Change: Dungeon Essence now unlocks at stage 5 and every 10 stages after.
- Change: Kingdom Population now has 15 levels from 5.
- Bugfix: Case where upgrades were being given for free.
- Bugfix: Case where Idle clicks were not immediatly starting on purchasing upgrade.
- Balance: Players on their first and 2nd runs have starting dungeon time reduced 3 minutes.
- Balance: Players on their first and 2nd runs have a 25% lower increase in time per run.
- Balance: Lowest time between dungeon runs lowered from 4 minutes, to 3 minutes.
- Bugfix: Rebirthing while active in a dungeon now closes the dungeon.
- Bugfix: Projects that would take over 100 hours now display time remaining correctly.
- Change: Removed first time rebirth window for use with the old selection menu.
- Change: Reworded "Rebirth now and gain the following" to "Rebirth now for the following".
General:
- Bugfix: Switching modules is no longer broken.
- Added: Locked items now display sell and dismantle buttons differently.
- Change: Gear set switching now works on Mouse Release instead of Mouse Down.
General:
- Added: Settings for framerate.
- Added: Race Info menu now closes when you click anywhere.
- Change: Settings appearance border for color picking frame no longer clickable like a button.
- Arena:
- Added: Super secwet mod menu!
- Added: Player count.
- Added: Spelling corrections.
- Added: On winning a bet, The player is granted 45 essence to the current character.
- Added: Players are granted 15 minutes of a multiplier bonus to various affixes while betting in the Arena. [ Grants 1.1x multipliers to Item Find Rating, Module Experience Gain and Click Power.
- Added: Lock button text now displayed Lock or Unlock.
- Added: Gear Set buttons that are not the current set, Are now darkened.
- Bugfix: Can now click items in the inventory after Shift-Clicking an item.
General:
- Change: Leaderboard now defaults to showing top 100.
- Change: On clicking leaderboards, Leaderboard is now refreshed with the last viewed leaderboard. By default, This will load top 100 Multiplier leaderboard.
- Bugfix: Item find, Magic find, Better items now compare in the Quick Stats viewer.
- Bugfix: Affix 'Idle Click' now works again.
- Bugfix: Affix 'Base Dungeon Clear Multiplier' now works again.
- Bugfix: Essence cap now works again.
- Bugfix: Switching characters no longer bugs the tree.
General:
- New: Under notifications, A new Combat Stats can be used for in comparison of equipment and passive nodes
- Bugfix: Number formatting works for negative numbers now.
- New: Gear sets! Have up to 3 different sets of gear!
- Change: Saving/Loading of how equipped items has changed.
- UI Bugfix: Evolution Race, Advantages and Classes no longer display on rebirth window.
- Change: Saving/Loading of passive nodes has changed.
- UI Bugfix: Traveling stick is no longer colored brown and has its intended color palette.
General:
- Bugfix: Fixed Hero reaching level 5 locking game progress.
- UI Bugfix: Rebirth RACE text no longer switches around and displays the wrong race.
- UI Bugfix: Arena combat logs are now hidden when reconnecting to the arena.
Arena:
- Bugfix: Switching characters no longer prevents you from connecting to the arena.
- UI: More info displayed when round are won and when waiting for fighters.
- UI: Fighter numbers now hidden until the first set of fighters show up.
- UI: Round information is now hidden when closing arena
General:
- New: Arena! a random Fighter vs random Fighter fun activity. In the future, the fighters will be player created fighters instead of random.
- New preview skills available in the Arena! Skills: Ice Spike, Infectious Attack, Blaze, Magic Missle, Overcharge
- New: Skill Burning - The Burning ailment can now be applied from Might and future Fire Damage Hits.
- New: Charges! Power, Frenzy, Shell and Burnt charges. Charges provide buffs while active and can be stacked up to a limit.
- New: Clicking a quick-access module button that already has the module at the top left will toggle quad-view mode.
- Bugfix: Skill Heavy can no longer activate multiple times.
- Balance: Increased scaling of multiplier reward for every 10 stages and every 50th stage.
- UI: Multiplier numbers now only use one type of number formating.
- Bugfix: Clearing inventory no longer leaves behind the GS or Rarity of the item.
- Balance: Rebirthing with a lower reset multiplier no longer changes your multiplier.
- Change: Race, Advantage and Class selection has been changed to a different method.
- Bugfix: New players no longer start Advanced Combat with Heavy and Might.
- Bugfix: Passive node `Town Population from Villages` should now properly work
General:
- Bugfix: Tutorial should now be able to be skipped. (again)
- UI: Cost of an upgrade is now colored red or green depending on if you can afford the upgrade.
- Bugfix: Using essence now saves the dungeon timer's immediatly.
- UI Bugfix: Potential fix for speed up Essence timer only showing 10:59 or less.
Fix for users unable to rebirth. General:
- Bugfix: Clicker upgrades now show up in Stats Game.
- Bugfix: Game-Breaking Fix for Rebirthing.
- UI: Essence now displays how much time it has stored.
- UI: Use Essence button text modified slightly.
- UI Bugfix: Upgrading the Maximum Essence now adjusts the display when buying a click upgrade.
This update introduces a way to find steam items that can cosmetically change the appearance of your game! General:
- New: Appearance changes available from the settings menu.
- New: Resource panel can now be dragged with middle mouse button.
- New: Various changes to the art of runes. More coming.
- Bugfix: Fixed Leaderboards being able to be dragged horizontally.
- New: Upgrade with 10 levels for Additional Dungeon Multiplier Per 10 Stages.
- New: Upgrade with 10 levels for % Increased Base Dungeon Clear Multiplier.
- New: Upgrades for use with the new Dungeon Essence.
- UI Change: Reworded "Lost on Rebirth" to "Reset on Rebirth" for upgrades.
- New: Completing a quest now rewards 500/1000/5000 module experience.
- Bugfix: Tooltips for various text regions resized to fit their bounds correctly.
- New: Dungeon Essence - Store up unused time for the dungeon for use later.
- Change: Damage received logs have been updated.
- Balance: Dungeon timers are now saved based on when you enter the dungeon instead of when the dungeon is finished.
- New: Totem creation now give 1000 inventory module experience for each unique rune.
- New: Gear Score will show in the bottom right of item inventory slots. (only GS option for now)
- Balance: Sword no longer rolls Endurance or % Increased Endurance.
- UI Bugfix: Item info no longer shows the gear score box on game load.
- UI Bugfix: Starting an attack now immediately displays the march time.
- Balance: Rebirth resources is now multiplied by the Square Root of the runs best stage.
- UI Bugfix: Fixed various passive nodes with larger images.
General:
- New: Simple tutorial added. The tutorial guides players along an intended path.
- New: You can now scroll while editing the positions of resources in the resource panel.
- New: Resource edit button now changes to "save" when editing.
- Change: Default backups are every 2 hours now and you can keep up to 72 backups now.
- UI Change: Various Dev-text from modules removed.
- Bugfix: Notification settings for prefixes and timestamps will now save when switching characters.
- Bugfix: Offline progress doesn't check if auto-expedition is checked.
- Bugfix: Fixed an issue with Block being multiplied by 0.
- UI Bugfix: Stat formatting for numbers over 100,000 fixed.
- UI Bugfix: Character selection buttons always highlight slot 1 when hovered over.
- Bugfix: Click power is now properly calculated for new players.
- Bugfix: Starting "blood trail" has been changed to a sword.
- New: Toggling the auto expedition will attempt to start an expedition when turned on.
- UI Bugfix: Hero fighter is now hidden until the first expedition begins.
- UI Bugfix: Re-aligned some elements in the start expedition frame.
- UI Bugfix: Timer displaying 60 seconds. (should show 0-59 now)
- New: New graphics for inventory equipment.
- New: Shift-Clicking an item from your inventory will now auto-equip that item.
- Bugfix: Fixed Amulet rolling Crit Chance Rating wrong.
- Bugfix: Slots without equipment prevents viewing equipment info.
- Bugfix: Slots without equipment while in equipment view prevents equipping item.
- UI Bugfix: Gear Score Box aligned correctly to top right of info panel.
- UI Bugfix: Longer affixes now centered more properly
- Bugfix: Month cycles now update the recruit button and slider.
- Bugfix: Issue where the population growth was negative on game start.
- Bugfix: Large armies that one-shot opponents in army attacks no longer gain soldiers.
- Bugfix: Rebirth resource affix's now work.
- Bugfix: Opening the rebirth window now correctly puts current advantage instead of Spelunker.
General:
- New: Logger now has a setting for a Prefix to be shown.
- New: New Advanced Combat mechanics. Heavy attack is now an Active Skill.
- New: Stats now update once every 5 minutes while while viewed.
- Bugfix: Combat logs should now display after clearing Logs.
- Bugfix: Stats for Kingdom Approval Rating should now include multipliers.
- UI Bugfix: Notification Scrollbar too large.
- UI Bugfix: Project Increased Explored Food Time Remaining offset moved.
- Optimization: Resources now save less frequently every 15 seconds compared to 5.
- Bugfix: The first rebirth will now hide the One Time 5x click Button.
- Potential Bugfix: Sometimes when loading the game the first expedition cost will be too high.
- Bugfix: Quest Abandon button now removes quest information when clicked.
- Bugfix: Quests completed statistics no longer reset on game load.
- Bugfix: Cost of expeditions Breaking into NaN at high expedition levels.
- Bugfix: Fixes issue with offline loading progress only dismantling filtered items.
- Bugfix: Rune number counts will now update when finishing a dungeon or receiving a quest reward.
- Bugfix: Totem Rune effects now have a space between the number and affix.
- Balance: Wood cost to march now increased by 25% of the soldiers being sent.
- UI Bugfix: Alignment for Food Gathering moved.
- Bugfix: Approval rating now uses Increased, More and Multiplier affix's.
- New: New graphics for skills and most Nodes.
General:
- Bugfix: Tooltips now use the whole tooltip box again.
- Bugfix: Actually included the Codex Update.
- Bugfix: Logger Settings Button now opens/closes properly.
- Bugfix: Logger timestamps no longer use UTC and should properly display timestamps in 24h format.
- Bugfix: Various Developer hotkey's have been removed from Non-Development Builds.
- Bugfix: Recruit soldier button no longer controls the Slider.
General:
- New: Notifcations now have an indicator of new notifications when not shown.
- New: Logger now has an easier to use settings menu and font size slider.
- New: Passive effects have been added to Stats Game.
- New: Combat stats have been added to the stats module.
- New: Explore stats have been added to the stats module.
- New: New Rune Ton with effect Second Wind.
- Change: Default backups are now every 8 hours from 24.
- [strike]Bugfix: Tooltips now use the whole tooltip box again.[/strike]
- UI Bugfix: Module Picker smoothed out by fixing the clicking jank.
- Bugfix: Click zone no longer expands past the viewable box.
- UI Bugfix: The order of click upgrades is reset on rebirth.
- Balance: Cost of expeditions lowered.
- Change: Tooltips for buffs/debuffs/skills now display their name.
- Balance: Dungeon enemy now has 10% chance to crit on stages 21 onwards.
- Balance: Dungeon enemy now has 1.625 Critical Hit Multiplier on stages 21 onwards.
- Balance: Dungeon enemy now has 15% chance to crit on stages 41 onwards.
- Balance: Dungeon enemy now has 1.75 Critical Hit Multiplier on stages 41 onwards.
- Balance: Dungeon enemy now has 25% chance to crit on stages 61 onwards.
- Balance: Dungeon enemy now has 2.0 Critical Hit Multiplier on stages 61 onwards.
- New: New Item Rarity - Superior. Structure of Rarities have been changed visually. Unique and 2 other rarities are no longer obtainable until a future update. Current items may still use their previous rarity names.
- New: Skill Second Wind can now roll rarely as a prefix with base value 1.5.
- Balance: Suffix % Increased Might Power now rolls 250% more frequently.
- Balance: Prefix % Increased Hero Health now rolls 20% more frequently.
- Balance: Prefix % Increased Hero LevelUp Health now rolls 33% more frequently.
- Balance: Reduced Prefix % Increased Hero Damage base roll value from 0.5 to 0.4.
- Balance: Increased Prefix % Increased Hero LevelUp Damage base roll value from 0.5 to 0.6.
- Bugfix: Totem effects text are no longer cut off.
- UI: Totem effects windows increased in size until a graphical component for the totem is added.
- UI Bugfix: Info no longer wraps to the next line.
- New: Thief is now an unlockable race. (Hint: Something to do with quests)
- Bugfix: RACE total calculations know if the trait is a multiplier or not now.
General:
- Bugfix: Fixed a crash on the game stats page for players who have not unlocked inventory yet.
- Bugfix: Fixed an issue where new players were not unlocking new classes.
- Bugfix: fixed issue loading and saving advantages.
General:
- New: Offline progression for Hero added.
- Bugfix: Offline data now works when switching characters.
- UI: Replaced the lock image from the 2nd and 3rd character to a human.
- UI: Game stats and Leaderboard stats now scroll back to the top when modified.
- UI: Added an Notification for when unlocking the 2nd and 3rd character slot.
- Bugfix: Current quest should now be displayed on load.
- Bugfix: Current quest should remain focused when a new board is created.
- bugfix: Stalemate fights have been improved.
- Bugfix: Fixed a crash in the inventory that was allowing items to duplicated.
- UI: Jobs and Projects are now aligned together.
- UI Fix: Recruit soldiers now correctly displays when you have too many soldiers.
General:
- New: Resource layout configuration now saves the layout when ending edit mode.
- UI: Added a few more stats to the game stats window.
- UI: Module experience bars now display under all text.
- Change: Loading into the game now delays the first auto-expedition by 2.5 seconds.
- Bugfix: Fix for game crashing on an expedition encounter.
- Bugfix: Active totem now correctly multiplies the value of the effect.
- Bugfix: Locked item indicator now moves when sorting inventory by type.
- Bugfix: Fixed the Item Find Rating project's time remaining text being in the wrong position.
- Bugfix: Fixed project Module Experience Gain info.
- UI: Capitolization for overview of settlement benefits adjusted.
General:
- Added a list of stats viewable from the stats module.
- Some tooltips now reset their hovertime when interacting with buttons.
- Bugfix First ever backup no longer on first time load.
- Bugfix For first time players save data being named wrongly.
- Fix for Negative Clicks when rebirthing without buying Scale Click Power upgrades.
- Added text to inform the health per second change for Hero Expedition Fights.
- UI Added a cave icon to display when exploring a cave.
- Fixed multi-attacks being given to the fighter when they shouldn't.
- Locking of items added. -Prevents items from being automatically destroyed/replaced.
- New items ranks are now based on the characters Highest Stage instead of current run.
- Bugfix equipment view sometimes using wrong attribute in display.
- Bugfix It is now no longer possible to create a totem with 0 runes.
- Bugfix for Toughness being mispelled as Tougness in some locations.
- UI Scrolling enabled for Totems that have more than 4 affixes.
- UI Sorted affixes for affixes in the equipment view.
- UI Added attributes to simple mode of equipment view.
- UI Viewing a new item or changing view modes now scrolls back to the top.
- UI Viewing a new item or changing view modes is now sized to the text. (excluding comparing)
- UI For overview adjusted until more content is added to the tab.
- UI Projects now display the current level of the project now.
- Max zoom out has been increased by 25% and minimum zoom decreased by 75%.
- Line thickness for node connections increases the further you zoom out.
- Bugfix for zoom level changing when the previous module of the slot was passive.
- Bugfix for module layout changing when rebirthing with the Passive Tree Reset toggle on.
General:
- Leaderboards now have an option to show Top 100 of a category.
- UI: Increased speed at which resources scrolls.
- Bugfix: Fixed leaderboard only showing top 10 instead of the 20 near the player.
- UI: Starting a quest will begin showing the quests info as the current quest.
- Bugfix: Quest Reward of Runes giving 1 of every rune instead of 1 random rune.
- Bugfix: Remaining kills of current quest no longer shows when selecting a new quest.
- Bugfix: Actually removed totem on rebirth. (A notice is also added to rebirth window)
General: +Added Totems to the game! Unlocked by defeating stage 40. +Added Quests to the game! Unlocked by defeating stage 45. +Added Leaderboards! The stat module is now viewable. +Fixed: Re-enabled discord presence. -This was disabled during development when discord was down and never enabled again. +Another conversion of resource Internal ID's +Dwarf `Equipment bonus Multiplier` changed to `Multiplier to the Value of Newly Rolled Items` -(Before, it applied to the equipped items only when playing as a dwarf)
Multi Idle
MCLAMA
MCLAMA
2023
F2P Singleplayer
Game News Posts 49
🎹🖱️Keyboard + Mouse
No user reviews
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https://markmozza.com/the-visit/
https://store.steampowered.com/app/1882880 
Multi Idle has a large focus on giving the player, the power to control how they play. Each rebirth unlocks more content and more ways to change the playstyle of your game. Revisit old strategy's reborn anew or focus heavily on a part of the game that you have been slacking on.
Characters
The game allows up to 3 characters to be played, Each character technically their own save file and game themselves. With some progress shared between your characters.
Explore, Adventure, Dungeon and Raids
Take your hero out and find new things, Delve into the depths, or fight a Boss! Everything has unique rewards, So make sure you do it all!
Modules and Quad-View
The game is split into modules, Allowing you to quickly switch between parts of the game as well as open up a quad-view to display up to 4 modules at a single time! Modules are the core parts of the game and each module focuses on specific category's of the game.
Customization
There are many Races, Advantages, Classes and Evolutions. Its explained by RACE. Choose your Race, Advantage and Class when rebirthing allowing customizable runs. Beware of Evolutions! They are secret conditions that only make you stronger! Try to discover and learn them all to make future runs easier!
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
- OS: SteamOS 3.0
- Processor: AMD Ryzen 5 1500XMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 6600XT/Nvidia GeForce RTX 3060
- Storage: 3 GB available space
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