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Name

 Multi Idle 

 

Developer

 MCLAMA 

 

Publisher

 MCLAMA 

 

Tags

 

Free to play 

 

Singleplayer 

Release

 2023 

 

Steam

News

 33 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1882880 

 


LINUX STREAMERS (0)




Patch notes - v0.6.54

Patch Notes - Steam v0.6.54

General:


  • New: Bakground image to main menu.
  • New: Number keys 1-8 have been added as hotkeys for quick-switch.


Advanced Combat:

  • Balance: Skill Hand of Hir'Rile base damage increased from 20% to 30%.
  • Bugfix: Heavy tooltip no longer shows an extra 1.0x.
  • Bugfix: Heavy tooltip no longer includes Physical Damage multipliers on Heavy Attack multiplier.


Clicker:

  • Balance: Per level of Clicker Upgrade My Walking Stick now gains an additional 5 durabilty.


Explore:

  • Bugfix: Travel stick durability is now set to the the correct amount on rebirth.


Inventory:

  • New: Newer players now have a different Loot Table until stage 20.
    > This new loot table does not contain any of the % Increased Suffixes.
  • Balanace: Quest rewards for multiplier now take affixes into consideration.
    > Large reward should now be 10x-15x of 1 normal run.
  • Change: Armory now defaults to the sword.


Kingdom:

  • New: A testing feature for single/double columns of projects.
  • Change: Tooltip box for kingdom happiness adjusted.
  • Bugfix: Can no longer buy buildings when freeland is in the negative.


Race & Rebirths:

  • New: Advantage Hit Hard unlocked at stage 15. Physical Damage is multiplied by 1.25x.
  • New: Advantage Hero Power unlocked at stage 20. Hero Health, Damage and Armor multiplied by 1.1x.
  • Balance: Advantage Head Start now unlocked at stage 10 from 11.


Passive:

  • Bugfix: Duplicate Node ID 255 for Lightning Damage node changed to ID 234.
  • Bugfix: Maximum frenzy charge no longer gives shell charge.


Miscellaneous:

  • Change: Default font size of stat views changed to 10 from 13.
  • Bugfix: Tutorial window now scaled as low as x0.1 the size
  • Bugfix: A fix for an issue regarding viewing combat stats related to totems has been fixed.


[ 2024-04-22 21:25:27 CET ] [ Original post ]

Patch notes - v0.6.53

Patch Notes - Steam v0.6.53

General:


  • New: Tooltips can now be moved with arrow keys.
  • New: Holding shift now prevents new tooltips from appearing, as well as the current one from disapearing.
  • Bugfix: Totems, Runes and quests are now re-unlocked for those who have unlocked them.
  • bugfix: Modules should now add the correct amount of experience instead of just the multiplier.



Advanced Combat:

  • New: A Basic Attack skill has been introduce to display the damage of an basic attack.



Clicker:

  • New: Click upgrade The Hold Click. Hold the click button for autoclicking action!
  • New: Click upgrade The Hover Click. Keep your cursor over the click button for autoclicking action!
  • New: Click upgrade Travelers Best Friend. Available by upgrading My Walking Stick to level 10. Automatically buys 100 Reforges when out.
  • Change: Unlocking Explore no longer consumes the 100 clicks.
  • Balance: Clicker upgrade 'My Walking Stick' cost multiplicative lowered from 10 to 6.5. Max level now costs 517m compared to 25T.


Miscellaneous:

  • New: Game tab for Stats now has a font size slider.


[ 2024-03-27 14:09:13 CET ] [ Original post ]

Patch notes - v0.6.52

Patch Notes - Steam v0.6.51 & 0.6.52

General:


  • Bugfix: Character switching.
  • Bugfix: Unique item armory is now included in backups.
  • Bugfix: Game unlocks now load properly again. (quest buttons are back)
  • Bugfix: Notifications settings buttons work again.
  • New: Togglable setting for displaying the full module experience.



Dungeon:

  • Balance: Blaze now uses 40% of fighters damage compared to 50%.
  • Bugfix: You will now see dungeon stages are as easy as they were before build 51.



Kingdom:

  • UI: Changing workforce now updates text display for happiness.



[ 2024-03-24 17:14:36 CET ] [ Original post ]

Patch notes - v0.6.50

Patch Notes - Steam v0.6.50

General:


  • New: Data collection toggle in the game Settings.
  • Bugfix: Data collection declining now properly hides the consent window.
  • Bugfix: Game build now saves correctly again.
  • Bugfix: Declining the Data Tracking should now work.



Inventory:

  • Bugfix: Redeeming unique items now unlocks the armory button.



Kingdom:

  • Bugfix: Projects now correctly migrate to new save format and load. (data was not lost)



Passive:

  • Added: Extra background images to some nodes.
  • Added: Clicking while holding Right-Shift now instamtly levels a node similar to holding left-shift.



[ 2024-03-20 22:03:51 CET ] [ Original post ]

Patch notes - v0.6.49

Patch Notes - Steam v0.6.49

General:


  • New: Main menu
  • New: Unique items have been added to the game! There are currently 14.
  • New: Tutorial windows can be clicked and dragged now.
  • New: Tutorial windows can be be resized by scrolling with the mouse over the window.
  • New: New Backup system that replaces the old one. (Can now view, create and restore saves)
  • New: Anonymous Data Tracking Cconsent window.
  • New: Toggle Setting for Cosmetic Notifications.
  • Bugfix: Combat Stats panel is no longer switched to every 10 seconds.



Affixes:

  • New: Absolute Charges - Prevents frenzy, And shell charges from naturally expiring at the end of the action and damage received triggers.
  • New: Zagursk Empowerment - Prevents basic attacks from dealing damage. Fighter gains power charges up to 5 at end of action.


Advanced Combat:

  • New: Frenzy charges now correctly work.
  • New: Shell charges now correctly work.
  • New: Multi-Action now works. (was referenced with no ways to obtain)
  • New: Multi-Attack now works. (was referenced with no ways to obtain)
  • New: Shocked ailment is now applicable. (There were no skills outside arena that could activate this)
  • New: Slowed ailment is now applicable. (There were no skills outside arena that could activate this)
  • Bugfix: In dungeon fights, Charges properly reset between new opponents now.


Hero:

  • Added: The tooltip for the hero stat block now shows the numerical value of experience.
  • Bugfix: Cave expeditions now properly consume resources/Begin only when you have 1 cave or more.


Dungeon:

  • Bugfix: Infinite dungeon XP from restarting dungeon.


Inventory:

  • New: New affix added to prefix rolls: % Increased Hero Experience Gain
  • Fix: Affix 'Multiplier to Value of Newly Rolled Items' may not have worked 100% of the time.



  • Kingdom:
  • New: Kingdom now gains 1 happiness for every unused Focus point.
  • Added: A ? Help has been added to the Jobs section.
  • Balance: Projects no longer reset progress on Rebirth.
  • UI: Job Multiplier and Bonus numbers should no longer display unnecessary decimal numbers.
  • Bugfix: Grammar/text
  • Bugfix: Horizontal scrolling on buildings.
  • Bugfix: Offline loop was not being calculated for offline progress


Passive:

  • New: Can now directly search by ID of a node by inputting "id:" before the number. (Ex: ID:123)
  • New: Damage nodes for Fire, Lightning and Physical have been added around the tree
  • New: Search bar can be closed by clicking the bar again.
  • Change: 4 passives (31, 32, 140, 141) converted to "Unique Item Insurance". Tags: Item, Inventory, Unique.
  • Change: 6 Hero Experience (55,56,110,112,114,116) nodes value raised from 10% to 20%
  • Change: WIP Nodes 145-160 Re-purposed.


Miscellaneous:

  • Added stat to Hero category: Character Stat: Additional Expedition Event Chance.
  • Notifications drop down buttons now minimize with a smaller window.
  • Logger timestamps now show 0# instead of ##. (01:01:01 instead of 1:1:1)


[ 2024-03-19 20:26:05 CET ] [ Original post ]

Unique items - Upcoming

An upcoming update coming to the game is the introduction of Unique items.

How do they work?
Unique items can be more common than legendary items, Though considering there will be 2 ways of acquiring them.

  • Guaranteed drop every x number of items found. (Shared between characters)
  • small % chance of finding one when successfully rolling a rare or higher item.


    Unique items generate differently. They are items with specific names and a number of specific affixes.
    A normal item will have Implicit, Prefixes, and Suffixes. While a unique item will have Implicit, Unique Affixes, and Random Affixes.

    The implicit will remain the same, unless the unique says otherwise. What that means is, a unique cloak will still roll the same implicit affixes. But that doesn't mean a Unique Affix won't change that.
    Unique affixes are dependent on the Unique item's name. So a "Large Sword" found multiple times, The unique affixes will always roll the same. But the values may be different.
    To keep some randomness, as well as balance. Most Unique will have random affixes. A unique sword might roll 2-4 random Chest rolls, Or just the normal 2-4 sword rolls. It can be unique.

    When finding a unique item. There will be a "Unique Armory" in the inventory that stores these items. A unique item found more than once will use the highest value of the Implicit, and Unique Affix rolls. In regards to the Random Affixes, The player may choose to keep the old affixes, Or roll new Random Affixes.

    Equipping a unique will attempt to put the current equipped item in the players inventory. If it can not, Then the player will be notified to make room before the unique can be equipped.
    A unique item can only be equipped on one character at a time.
    All Unique are shared between characters.



    For more information about the upcoming update. Visit the discord. Link in the store page.


  • [ 2023-10-16 19:16:24 CET ] [ Original post ]

    Patch notes - v0.6.48

    Patch Notes - Steam v0.6.48

    General:


    • Optimization: The way resources is saved has been changed. Should now take 1/10th the time.



    Hero:

    • Bugfix: Cave expeditions only work if you have 1 or more caves now.



    Inventory:

    • Bugfix: Scrapped items were not receiving an item level multiplier to reward.



    Passive:

    • New: A search button/bar has been added that will highlight nodes containing search criteria.


    [ 2023-08-29 15:14:11 CET ] [ Original post ]

    Patch notes - v0.6.47

    Patch Notes - Steam v0.6.47

    Kingdom:


    • Bugfix: Various stats are now correctly being calculated.
    • Bugfix: More Melee/Ranged Power should now work again!


    [ 2023-08-16 17:34:13 CET ] [ Original post ]

    Patch notes - v0.6.46

    Patch Notes - Steam v0.6.46

    General:


    • Bugfix: Background no longer shows sky box.
    • Bugfix: Potential fix to newly acquired skins showing up without needing a game restart.



    Advanced Combat:

    • Bugfix: Skill Overcharge no longer rewards the enemy with power charges.



    Hero:

    • Bugfix: Experience bar should now work again.



    Inventory:

    • New: New filter that allows gear score items to be filtered under a player chosen number
    • New: New filter that allows player chosen rarity items to ignore filtering.
    • Change: The way the inventory is saved is now different. 600% Faster saving.
    • Bugfix: Sorting the inventory no longer causes the game to hang.



    Kingdom:

    • New: A Star Date display is now shown.
    • New: A display to show how close to the next month (Kingdom Tick) is.
    • UI: Now showing various feedback differently. Including a date and clock till next kingdom tick!
    • UI: Informative tool tips for Player Soldier Strength, And Enemy Effective Army Strength.
    • Balance: Tool bonus for workforce is now capped at 3x multiplier.
    • Balance: Increased the cost to build scaling of Tech and Tactics Expansion buildings.
    • Bugfix: Buildings Training Yard and Archery Range now work. (note: Numbers will not reflect soldier strength)
    • Bugfix: Soldier Strength is now calculated (updated) during main calculation checks.
    • Bugfix: Enemy effective Strength no longer uses player advantage, and now correctly uses the enemy advantage.
    • Bugfix: Melee Power and Ranged Power now display their correct values.



    Passive:

    • Bugfix: Old Kingdom line changed to 1 % More All Attributes for now.



    Miscellaneous:

    • Kingdom attack button capitalized.
    • Added extra spacing to kingdom overview of building info
    • Kingdom land on rebirth is now formatted.
    • Codex entry Soldier Strength renamed to Soldier Attack.
    • Item naming flair generations now update list on launch, and every 4 hours.




    [ 2023-08-15 18:05:34 CET ] [ Original post ]

    Patch notes - v0.6.45


    Patch Notes - Steam v0.6.45

    General:


    • New: Backup system changed to a zip file to include all data instead of the current character.
    • New: Number formatting for standard limit raised from Q, to Ttg. (e+15 to e+93)
    • Change: Redeeming codes no longer requires an active connection in the arena.
    • Bugfix: Developer secwet button for giving free redeemables has been removed. (whoops)
    • Bugfix: Resources now correctly update text when subtracting from them.
    • Bugfix: Redeem menu now defaults to code redemption.


    Advanced Combat:

    • Bugfix: Ice Spike incorectly gave the Power Charge to the one being damaged, instead of the caster.
    • Bugfix: Various naming corrections for Magic Missile. (Skill now clickable for codex entry)



    Clicker:

    • New: Upgrade Beginners Damage unlocked at hero level 2, 3, 4.
    • New: Upgrade Beginners Armor unlocked at hero level 3, 4.
    • New: Upgrade Beginners Health unlocked at hero level 3, 4.

    • Bugfix: Upgrades will no longer be hidden until restart when purchasing.
    • Bugfix: level 2 of Basic Wood and Food cost increased to 1800 from 181.

    • Balance: Upgrade Caves Give More Loot Cost scaling lowered. Max level now ends at 2403 compared to 55k.
    • Balance: Upgrade Basic Hero Health now starts at 12, from 3.
    • Balance: Upgrade Basic Hero Damage now starts at 4, from 1.


    Hero:

    • Bugfix: Hero Experience bar for first time players now shows slightly full bar instead of full.
    • Bugfix: Now shows correct hero experience before the first fight.


    Inventory:

    • New: Newly rolled items now gain 2 additional item level (rank) per rarity increase.
    • New: Newly rolled items now have a multiplier for item level that ranges between 0.91-1.09 based on rarity.
    • Bugfix: Space has been added between value and affix for totem effects.
    • Bugfix: Selling/Dismantling items with levels lower than 30 now reward properly.



    Kingdom:

    • Rework: The kingdom has seen a large overhaul.
    • Bugfix: Recruit soldier tooltip no longer covers majority of the army tab.
    • Balance: Soldiers now cost 0.75 gold to recruit from 1.20.



    [ 2023-08-08 14:08:53 CET ] [ Original post ]

    Patch notes - v0.5.44

    Patch Notes - Steam v0.5.44

    General:


    • Change: Combat Stats panel now shows while hovering over something even when not selected.
    • Bugfix: Exception when trying to redeem a code without connecting to the Arena.



    Arena:

    • Bugfix: Exception when confirming the player is not idle.



    Clicker:

    • Added: Clicker Upgrade first unlocked at stage 3 for % Increase Hero Experience Gain.
    • Added: Clicker Upgrade first unlocked at Hero Module level 1 for Additional Hero XP Gain.
    • Added: Clicker Upgrade first unlocked at Inventory Module level 2 for Additional Cave Item Find Bonus.



    Hero:

    • Bugfix: Cave Expeditions no longer double the loot find chance.



    [ 2022-11-16 22:25:56 CET ] [ Original post ]

    Patch notes - v0.5.43

    Patch Notes - Steam v0.5.43

    General:


    • New: Various new redemption options now available. Use code 'TwoLegs22' for two free legendary items on your current character!



    Clicker:

    • Bugfix: Clicker upgrades now get loaded properly before offline progression.



    Hero:

    • Balance: Hero Experience to level up scaling lowered.


    Dungeon:

    • Balance: Dungeon opponents Health, Damage and Armor scaling has been lowered.
    • Balance: Dungeon opponents now receive an additional, but random skill on stages 25, 50, 75 and 100.


    Inventory:

    • Balance: Item Selling and Dismantling rewards now scale with the items rank.



    Kingdom:

    • Bugfix: Safety added to Kingdom population preventing maximum population from going below minimum of 50.



    Race & Rebirths:

    • Bugfix: Shows current multiplier now when reset multiplier is lower.



    [ 2022-11-15 22:21:13 CET ] [ Original post ]

    Patch notes - v0.5.42

    Patch Notes - Steam v0.5.42

    General:


    • Added: Unity Crash and Error reporting.
    • Change: Rune counts in the resource panel and Totem building no longer show decimals.
    • Change: Version displayed in the Resource Panel now says Multi-Idle Alpha v0.0.0.
    • Change: Target framerate should now Save and Load properly.
    • Change: Target framerate should now disable vsync when not using unlimited framerate.
    • Change: Combat Stats Preview now shows (+/-)0.00 if the number changes.
    • Bugfix: Character save stats now updates correctly.
    • Bugfix: 'All Attributes' is now correctly included for the totals of Increased and More for combat stats.
    • Bugfix: Gear stats are now included in the totals for attributes in combat stats.


    Affixes:

    • Change: Affix 'Dungeon Attack Rate' has been reworded to 'Fighter Action Speed'
    • Bugfix: '% More All Attributes' no longer works at 100x the value.


    Arena:

    • Added: An AFK timer has been added. If you don't make a bet within 20 minutes you will disconnect from the arena.
      A warning appears 5 minutes before and allows you to click it to remain "spectating".



    Advanced Combat:

    • Balance: Stalemate multiplier is now based on time instead of actions.
      Before, fighter damage would start increasing after 30 actions.
      Now, fighter damage begins to increase after 45 seconds.
    • Balance: Default Action Speed lowered 10% from 0.666/second to 0.600/second.
      This is every 1.5 seconds, to every 1.666 seconds.



    Clicker:

    • New: A new Clicker Upgrade system has been refactored in.
    • Added: A basic 'Hero Health' and 'Hero Damage' has been added for the early stages of the game.
    • Change: The Clicker Upgrades is now hidden until the Explored Module is unlocked.
    • Change: Additional Explored Wood now has 2 levels and unlocks at level 5 instead of 9 now.
    • Change: Additional Explored Food now has 2 levels and unlocks at level 5 instead of 9 now.
    • Change: Travel Stick Durability first level now costs 25 wood instead of 250 wood.
    • Change: Scale Click Power unlocks at kingdom level 1 now instead of unlocking kingdom.
    • Change: Scale Click Power increments every 1 kingdom level instead of 50,000 clicks.
    • Change: Dungeon Essence now has 5 levels from 3.
    • Change: Dungeon Essence now begins at 30 and increments 15 every level.
    • Change: Dungeon Essence now unlocks at stage 5 and every 10 stages after.
    • Change: Kingdom Population now has 15 levels from 5.
    • Bugfix: Case where upgrades were being given for free.
    • Bugfix: Case where Idle clicks were not immediatly starting on purchasing upgrade.



    Dungeon:

    • Balance: Players on their first and 2nd runs have starting dungeon time reduced 3 minutes.
    • Balance: Players on their first and 2nd runs have a 25% lower increase in time per run.
    • Balance: Lowest time between dungeon runs lowered from 4 minutes, to 3 minutes.
    • Bugfix: Rebirthing while active in a dungeon now closes the dungeon.


    Kingdom:

    • Bugfix: Projects that would take over 100 hours now display time remaining correctly.



    Race & Rebirths:

    • Change: Removed first time rebirth window for use with the old selection menu.
    • Change: Reworded "Rebirth now and gain the following" to "Rebirth now for the following".


    [ 2022-11-09 19:49:12 CET ] [ Original post ]

    Patch notes - v0.5.41 Hotfix

    General:


    • Bugfix: Switching modules is no longer broken.


    Inventory:

    • Added: Locked items now display sell and dismantle buttons differently.
    • Change: Gear set switching now works on Mouse Release instead of Mouse Down.


    [ 2022-10-12 19:39:53 CET ] [ Original post ]

    Patch notes - v0.5.40

    General:


    • Added: Settings for framerate.
    • Added: Race Info menu now closes when you click anywhere.
    • Change: Settings appearance border for color picking frame no longer clickable like a button.




    • Arena:
    • Added: Super secwet mod menu!
    • Added: Player count.
    • Added: Spelling corrections.
    • Added: On winning a bet, The player is granted 45 essence to the current character.
    • Added: Players are granted 15 minutes of a multiplier bonus to various affixes while betting in the Arena.
      [ Grants 1.1x multipliers to Item Find Rating, Module Experience Gain and Click Power.


    Inventory:

    • Added: Lock button text now displayed Lock or Unlock.
    • Added: Gear Set buttons that are not the current set, Are now darkened.
    • Bugfix: Can now click items in the inventory after Shift-Clicking an item.


    [ 2022-10-12 17:26:26 CET ] [ Original post ]

    Patch notes - v0.5.39

    General:


    • Change: Leaderboard now defaults to showing top 100.
    • Change: On clicking leaderboards, Leaderboard is now refreshed with the last viewed leaderboard.
      By default, This will load top 100 Multiplier leaderboard.
    • Bugfix: Item find, Magic find, Better items now compare in the Quick Stats viewer.



    Click:

    • Bugfix: Affix 'Idle Click' now works again.



    Dungeon:

    • Bugfix: Affix 'Base Dungeon Clear Multiplier' now works again.
    • Bugfix: Essence cap now works again.



    Passive:

    • Bugfix: Switching characters no longer bugs the tree.


    [ 2022-10-10 03:54:24 CET ] [ Original post ]

    Patch notes - v0.5.38

    General:


    • New: Under notifications, A new Combat Stats can be used for in comparison of equipment and passive nodes
    • Bugfix: Number formatting works for negative numbers now.


    Inventory:

    • New: Gear sets! Have up to 3 different sets of gear!
    • Change: Saving/Loading of how equipped items has changed.


    Race & Rebirths:

    • UI Bugfix: Evolution Race, Advantages and Classes no longer display on rebirth window.


    Passive:

    • Change: Saving/Loading of passive nodes has changed.
    • UI Bugfix: Traveling stick is no longer colored brown and has its intended color palette.


    [ 2022-10-08 20:43:25 CET ] [ Original post ]

    Patch notes - v0.5.37 Hotfix

    General:


    • Bugfix: Fixed Hero reaching level 5 locking game progress.
    • UI Bugfix: Rebirth RACE text no longer switches around and displays the wrong race.
    • UI Bugfix: Arena combat logs are now hidden when reconnecting to the arena.


    [ 2022-10-01 01:17:20 CET ] [ Original post ]

    Patch notes - v0.5.36

    Arena:


    • Bugfix: Switching characters no longer prevents you from connecting to the arena.
    • UI: More info displayed when round are won and when waiting for fighters.
    • UI: Fighter numbers now hidden until the first set of fighters show up.
    • UI: Round information is now hidden when closing arena


    [ 2022-09-28 23:51:59 CET ] [ Original post ]

    Patch notes - v0.5.35


    General:


    • New: Arena! a random Fighter vs random Fighter fun activity.
      In the future, the fighters will be player created fighters instead of random.
    • New preview skills available in the Arena!
      Skills: Ice Spike, Infectious Attack, Blaze, Magic Missle, Overcharge


    Advanced Combat:

    • New: Skill Burning - The Burning ailment can now be applied from Might and future Fire Damage Hits.
    • New: Charges! Power, Frenzy, Shell and Burnt charges. Charges provide buffs while active and can be stacked up to a limit.
    • New: Clicking a quick-access module button that already has the module at the top left will toggle quad-view mode.
    • Bugfix: Skill Heavy can no longer activate multiple times.


    Dungeon:

    • Balance: Increased scaling of multiplier reward for every 10 stages and every 50th stage.
    • UI: Multiplier numbers now only use one type of number formating.


    Inventory:

    • Bugfix: Clearing inventory no longer leaves behind the GS or Rarity of the item.


    Race & Rebirths:

    • Balance: Rebirthing with a lower reset multiplier no longer changes your multiplier.
    • Change: Race, Advantage and Class selection has been changed to a different method.
    • Bugfix: New players no longer start Advanced Combat with Heavy and Might.


    Passive:

    • Bugfix: Passive node `Town Population from Villages` should now properly work


    [ 2022-09-27 18:28:32 CET ] [ Original post ]

    Patch notes - v0.4.34

    General:


    • Bugfix: Tutorial should now be able to be skipped. (again)


    Click:

    • UI: Cost of an upgrade is now colored red or green depending on if you can afford the upgrade.



    Dungeon:

    • Bugfix: Using essence now saves the dungeon timer's immediatly.
    • UI Bugfix: Potential fix for speed up Essence timer only showing 10:59 or less.


    [ 2022-09-07 21:53:50 CET ] [ Original post ]

    Patch notes - v0.4.33

    Fix for users unable to rebirth.

    General:


    • Bugfix: Clicker upgrades now show up in Stats Game.
    • Bugfix: Game-Breaking Fix for Rebirthing.



    Dungeon:

    • UI: Essence now displays how much time it has stored.
    • UI: Use Essence button text modified slightly.
    • UI Bugfix: Upgrading the Maximum Essence now adjusts the display when buying a click upgrade.


    [ 2022-09-07 15:45:28 CET ] [ Original post ]

    Patch notes - v0.4.32

    This update introduces a way to find steam items that can cosmetically change the appearance of your game!

    General:


    • New: Appearance changes available from the settings menu.
    • New: Resource panel can now be dragged with middle mouse button.
    • New: Various changes to the art of runes. More coming.
    • Bugfix: Fixed Leaderboards being able to be dragged horizontally.



    Click:

    • New: Upgrade with 10 levels for Additional Dungeon Multiplier Per 10 Stages.
    • New: Upgrade with 10 levels for % Increased Base Dungeon Clear Multiplier.
    • New: Upgrades for use with the new Dungeon Essence.
    • UI Change: Reworded "Lost on Rebirth" to "Reset on Rebirth" for upgrades.


    Hero:

    • New: Completing a quest now rewards 500/1000/5000 module experience.
    • Bugfix: Tooltips for various text regions resized to fit their bounds correctly.


    Dungeon:

    • New: Dungeon Essence - Store up unused time for the dungeon for use later.
    • Change: Damage received logs have been updated.
    • Balance: Dungeon timers are now saved based on when you enter the dungeon instead of when the dungeon is finished.


    Inventory:

    • New: Totem creation now give 1000 inventory module experience for each unique rune.
    • New: Gear Score will show in the bottom right of item inventory slots. (only GS option for now)
    • Balance: Sword no longer rolls Endurance or % Increased Endurance.
    • UI Bugfix: Item info no longer shows the gear score box on game load.


    Kingdom:

    • UI Bugfix: Starting an attack now immediately displays the march time.


    Race & Rebirths:

    • Balance: Rebirth resources is now multiplied by the Square Root of the runs best stage.


    Passive:

    • UI Bugfix: Fixed various passive nodes with larger images.


    [ 2022-09-06 17:43:07 CET ] [ Original post ]

    Patch notes - v0.3.31

    General:


    • New: Simple tutorial added. The tutorial guides players along an intended path.
    • New: You can now scroll while editing the positions of resources in the resource panel.
    • New: Resource edit button now changes to "save" when editing.
    • Change: Default backups are every 2 hours now and you can keep up to 72 backups now.
    • UI Change: Various Dev-text from modules removed.
    • Bugfix: Notification settings for prefixes and timestamps will now save when switching characters.
    • Bugfix: Offline progress doesn't check if auto-expedition is checked.
    • Bugfix: Fixed an issue with Block being multiplied by 0.
    • UI Bugfix: Stat formatting for numbers over 100,000 fixed.
    • UI Bugfix: Character selection buttons always highlight slot 1 when hovered over.




    Click:

    • Bugfix: Click power is now properly calculated for new players.



    Explore:

    • Bugfix: Starting "blood trail" has been changed to a sword.



    Hero:

    • New: Toggling the auto expedition will attempt to start an expedition when turned on.
    • UI Bugfix: Hero fighter is now hidden until the first expedition begins.
    • UI Bugfix: Re-aligned some elements in the start expedition frame.



    Dungeon:

    • UI Bugfix: Timer displaying 60 seconds. (should show 0-59 now)



    Inventory:

    • New: New graphics for inventory equipment.
    • New: Shift-Clicking an item from your inventory will now auto-equip that item.
    • Bugfix: Fixed Amulet rolling Crit Chance Rating wrong.
    • Bugfix: Slots without equipment prevents viewing equipment info.
    • Bugfix: Slots without equipment while in equipment view prevents equipping item.
    • UI Bugfix: Gear Score Box aligned correctly to top right of info panel.
    • UI Bugfix: Longer affixes now centered more properly



    Kingdom:

    • Bugfix: Month cycles now update the recruit button and slider.
    • Bugfix: Issue where the population growth was negative on game start.
    • Bugfix: Large armies that one-shot opponents in army attacks no longer gain soldiers.



    Race & Rebirths:

    • Bugfix: Rebirth resource affix's now work.
    • Bugfix: Opening the rebirth window now correctly puts current advantage instead of Spelunker.



    Passive:
    Bugfix: Certain % Increased passives fixed.


    [ 2022-06-29 18:55:09 CET ] [ Original post ]

    Patch notes - v0.3.30

    General:


    • New: Logger now has a setting for a Prefix to be shown.
    • New: New Advanced Combat mechanics. Heavy attack is now an Active Skill.
    • New: Stats now update once every 5 minutes while while viewed.
    • Bugfix: Combat logs should now display after clearing Logs.
    • Bugfix: Stats for Kingdom Approval Rating should now include multipliers.
    • UI Bugfix: Notification Scrollbar too large.
    • UI Bugfix: Project Increased Explored Food Time Remaining offset moved.
    • Optimization: Resources now save less frequently every 15 seconds compared to 5.



    Click:

    • Bugfix: The first rebirth will now hide the One Time 5x click Button.


    Hero:

    • Potential Bugfix: Sometimes when loading the game the first expedition cost will be too high.
    • Bugfix: Quest Abandon button now removes quest information when clicked.
    • Bugfix: Quests completed statistics no longer reset on game load.
    • Bugfix: Cost of expeditions Breaking into NaN at high expedition levels.


    Inventory:

    • Bugfix: Fixes issue with offline loading progress only dismantling filtered items.
    • Bugfix: Rune number counts will now update when finishing a dungeon or receiving a quest reward.
    • Bugfix: Totem Rune effects now have a space between the number and affix.


    Kingdom:

    • Balance: Wood cost to march now increased by 25% of the soldiers being sent.
    • UI Bugfix: Alignment for Food Gathering moved.
    • Bugfix: Approval rating now uses Increased, More and Multiplier affix's.


    Passive:

    • New: New graphics for skills and most Nodes.












    [ 2022-05-04 01:36:50 CET ] [ Original post ]

    Patch notes - v0.3.29

    General:


    • Bugfix: Tooltips now use the whole tooltip box again.
    • Bugfix: Actually included the Codex Update.
    • Bugfix: Logger Settings Button now opens/closes properly.
    • Bugfix: Logger timestamps no longer use UTC and should properly display timestamps in 24h format.
    • Bugfix: Various Developer hotkey's have been removed from Non-Development Builds.


    Kingdom:

    • Bugfix: Recruit soldier button no longer controls the Slider.


    [ 2022-04-18 03:12:29 CET ] [ Original post ]

    Patch notes - v0.3.28

    General:


    • New: Notifcations now have an indicator of new notifications when not shown.
    • New: Logger now has an easier to use settings menu and font size slider.
    • New: Passive effects have been added to Stats Game.
    • New: Combat stats have been added to the stats module.
    • New: Explore stats have been added to the stats module.
    • New: New Rune Ton with effect Second Wind.
    • Change: Default backups are now every 8 hours from 24.
    • Bugfix: Tooltips now use the whole tooltip box again.
    • UI Bugfix: Module Picker smoothed out by fixing the clicking jank.


    Click:

    • Bugfix: Click zone no longer expands past the viewable box.
    • UI Bugfix: The order of click upgrades is reset on rebirth.


    Hero:

    • Balance: Cost of expeditions lowered.



    Dungeon:

    • Change: Tooltips for buffs/debuffs/skills now display their name.
    • Balance: Dungeon enemy now has 10% chance to crit on stages 21 onwards.
    • Balance: Dungeon enemy now has 1.625 Critical Hit Multiplier on stages 21 onwards.
    • Balance: Dungeon enemy now has 15% chance to crit on stages 41 onwards.
    • Balance: Dungeon enemy now has 1.75 Critical Hit Multiplier on stages 41 onwards.
    • Balance: Dungeon enemy now has 25% chance to crit on stages 61 onwards.
    • Balance: Dungeon enemy now has 2.0 Critical Hit Multiplier on stages 61 onwards.



    Inventory:

    • New: New Item Rarity - Superior.
      Structure of Rarities have been changed visually.
      Unique and 2 other rarities are no longer obtainable until a future update.
      Current items may still use their previous rarity names.
    • New: Skill Second Wind can now roll rarely as a prefix with base value 1.5.
    • Balance: Suffix % Increased Might Power now rolls 250% more frequently.
    • Balance: Prefix % Increased Hero Health now rolls 20% more frequently.
    • Balance: Prefix % Increased Hero LevelUp Health now rolls 33% more frequently.
    • Balance: Reduced Prefix % Increased Hero Damage base roll value from 0.5 to 0.4.
    • Balance: Increased Prefix % Increased Hero LevelUp Damage base roll value from 0.5 to 0.6.
    • Bugfix: Totem effects text are no longer cut off.
    • UI: Totem effects windows increased in size until a graphical component for the totem is added.




    Kingdom:

    • UI Bugfix: Info no longer wraps to the next line.



    Race & Rebirths:

    • New: Thief is now an unlockable race. (Hint: Something to do with quests)
    • Bugfix: RACE total calculations know if the trait is a multiplier or not now.


    [ 2022-04-17 00:57:10 CET ] [ Original post ]

    Patch notes - v0.2.27

    General:


    • Bugfix: Fixed a crash on the game stats page for players who have not unlocked inventory yet.
    • Bugfix: Fixed an issue where new players were not unlocking new classes.


    v0.2.27

    • Bugfix: fixed issue loading and saving advantages.


    [ 2022-04-02 01:04:57 CET ] [ Original post ]

    Patch notes - v0.2.25

    General:


    • New: Offline progression for Hero added.
    • Bugfix: Offline data now works when switching characters.
    • UI: Replaced the lock image from the 2nd and 3rd character to a human.
    • UI: Game stats and Leaderboard stats now scroll back to the top when modified.
    • UI: Added an Notification for when unlocking the 2nd and 3rd character slot.


    Hero:

    • Bugfix: Current quest should now be displayed on load.
    • Bugfix: Current quest should remain focused when a new board is created.
    • bugfix: Stalemate fights have been improved.


    Inventory:

    • Bugfix: Fixed a crash in the inventory that was allowing items to duplicated.



    Kingdom:

    • UI: Jobs and Projects are now aligned together.
    • UI Fix: Recruit soldiers now correctly displays when you have too many soldiers.


    [ 2022-03-31 11:34:36 CET ] [ Original post ]

    Patch notes - v0.2.24

    General:


    • New: Resource layout configuration now saves the layout when ending edit mode.
    • UI: Added a few more stats to the game stats window.
    • UI: Module experience bars now display under all text.


    Hero:

    • Change: Loading into the game now delays the first auto-expedition by 2.5 seconds.
    • Bugfix: Fix for game crashing on an expedition encounter.


    Inventory:

    • Bugfix: Active totem now correctly multiplies the value of the effect.
    • Bugfix: Locked item indicator now moves when sorting inventory by type.


    Kingdom:

    • Bugfix: Fixed the Item Find Rating project's time remaining text being in the wrong position.
    • Bugfix: Fixed project Module Experience Gain info.
    • UI: Capitolization for overview of settlement benefits adjusted.


    [ 2022-03-29 18:03:52 CET ] [ Original post ]

    Patch Notes - V0.2.23

    General:


    • Added a list of stats viewable from the stats module.
    • Some tooltips now reset their hovertime when interacting with buttons.
    • Bugfix First ever backup no longer on first time load.
    • Bugfix For first time players save data being named wrongly.

    Click:

    • Fix for Negative Clicks when rebirthing without buying Scale Click Power upgrades.


    Hero:

    • Added text to inform the health per second change for Hero Expedition Fights.
    • UI Added a cave icon to display when exploring a cave.


    Dungeon:

    • Fixed multi-attacks being given to the fighter when they shouldn't.


    Inventory:

    • Locking of items added. -Prevents items from being automatically destroyed/replaced.
    • New items ranks are now based on the characters Highest Stage instead of current run.
    • Bugfix equipment view sometimes using wrong attribute in display.
    • Bugfix It is now no longer possible to create a totem with 0 runes.
    • Bugfix for Toughness being mispelled as Tougness in some locations.
    • UI Scrolling enabled for Totems that have more than 4 affixes.
    • UI Sorted affixes for affixes in the equipment view.
    • UI Added attributes to simple mode of equipment view.
    • UI Viewing a new item or changing view modes now scrolls back to the top.
    • UI Viewing a new item or changing view modes is now sized to the text. (excluding comparing)



    Kingdom:

    • UI For overview adjusted until more content is added to the tab.
    • UI Projects now display the current level of the project now.


    Passive:

    • Max zoom out has been increased by 25% and minimum zoom decreased by 75%.
    • Line thickness for node connections increases the further you zoom out.
    • Bugfix for zoom level changing when the previous module of the slot was passive.
    • Bugfix for module layout changing when rebirthing with the Passive Tree Reset toggle on.











    [ 2022-03-28 20:07:06 CET ] [ Original post ]

    Patch Notes - V0.2.22

    General:


    • Leaderboards now have an option to show Top 100 of a category.
    • UI: Increased speed at which resources scrolls.
    • Bugfix: Fixed leaderboard only showing top 10 instead of the 20 near the player.



    Hero:

    • UI: Starting a quest will begin showing the quests info as the current quest.
    • Bugfix: Quest Reward of Runes giving 1 of every rune instead of 1 random rune.
    • Bugfix: Remaining kills of current quest no longer shows when selecting a new quest.



    Inventory:

    • Bugfix: Actually removed totem on rebirth. (A notice is also added to rebirth window)







    [ 2022-03-25 21:55:14 CET ] [ Original post ]

    Quests and Totems!

    General:
    +Added Totems to the game! Unlocked by defeating stage 40.
    +Added Quests to the game! Unlocked by defeating stage 45.
    +Added Leaderboards! The stat module is now viewable.

    +Fixed: Re-enabled discord presence. -This was disabled during development when discord was down and never enabled again.
    +Another conversion of resource Internal ID's


    +Dwarf `Equipment bonus Multiplier` changed to `Multiplier to the Value of Newly Rolled Items`
    -(Before, it applied to the equipped items only when playing as a dwarf)


    [ 2022-03-23 21:08:59 CET ] [ Original post ]