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Patch 0.99a Fixing & Balancing
T1 Balance:
Summoner:
Moonring cards
[ 2021-05-05 15:40:01 CET ] [ Original post ]
Hello! We're back with a new patch brining a lot of fixes and balancing-related changes :)
Quality of Life
- All in-game texts were updated to the newest versions. We expect some typos, errors, and other problems with that but we needed to do that now. Please let us know if you find something wrong, we'd really appreciate it!
- NPCs you can recruit to your village can now be found on Tier 1, too.
- Added subtitles to the game's intro.
- Items usable in combat (like starting healing mixtures) should now be automatically placed in your inventory combat slots the moment you get them.
- Changed impact of combat hits, they should have more "punch" now. Still working on that!
- Secret end fight now should have a correct boss (expect further tweaks)
- You can't boost a milestone and then use its other bonuses anymore.
- Fixed another one of the reasons for 'stuck in combat' type of issues.
- Fixed Tainted Altar's missing passives.
- Fixed missing localizations from the Scientist's shop.
- Fixed 'New Card' option price error in Master at Arms.
- Fixed the missing cards Lich should've been getting from its Ult upgrade
- Fixed counter of items in inventory for two-digit values
- Fixed Wyrdstone dropping from fights outside of Wyrdness
- Fixed missing female footsteps sound
- Spikes Throw now has a proper slashing effect
- Restored description for unavailable classes in the tutorial.
- Fixed some missing/wrong Intents on enemies
- Haste passive now activates minions spawned at the beginning of combat
- Death Mark now correctly decreases enemy armor instead of increasing it (but it still shows an incorrect reduction value on the enemy stat, sorry about that)
- Eerie Look displays proper values
- Protection no longer has a doubled effect.
- Seamstress Passive cost is rising much faster.
Enemies:
T1 Balance:
- Warped Lightseeker damage changed from 4-5 to 3-4
- Faceless Hunter damage changed from 6-8 to 5-6
- Deformed Peasant XP reward changed from 100 to 125.
- Shaman Armor changed from 25 to 0.
- Shaman's Totems HP changed from 40 to 20.
- Corrupted Lifeforce Hits needed to disable Negation changed from 4 to 3.
- Corrupted Liferece Negation is disabled on Stun.
- 1 Fight composition changed.
- Renegade Cutthroat behaviour fixed (he actually does things now).
- Disease Spreader damage changed from 12-15 to 10-13
- Soulblade damage changed from 12-15 to 6-9.
- Soulblade now deals a maximum of 10 attacks, but he will attack immediately if he gets that angry.
- Harvested Soul damage change from 10-10 to 6-6
- Corrupted Lifeforce Damage threshold for Negation changed from 50 to 30.
- Deranged Lifeforce Negation is disabled on Stun.
- Mindbender will no longer summon enemy summons
- Blooddrunk damage changed from 28-32 to 10-14
- Juggernaut damage changed from 22-26 to 12-16.
- Juggernaut will now deal maximum of 10 hits, hits will double if none of them hit, and if at least 1 does hit, he will deal 2 hits less.
- Reaver damage changed from 22-26 to 16-20
- Tormented Shaman's Totems HP changed from 120 to 80
- Loses 50 Armor instead of 20 when you kill one of his Burning Followers.
- Base Armor changed from 50 to 0.
- Burning Follower base Armor changed from 0 to -25.
- Divine Oil damage changed from 100% to 200%.
Changes to Moonring's minions:
Summoner:
- Abomination HP gain changed from +5 to +2.
- Abomination Armor changed from 50% to 25%.
- Wyrm HP gain changed from +5 to +2.
- Totem HP gain changed from +5 to +2.
- Totem Armor changed from 25% to 10%.
- Blood Abomination HP changed from 40 to 30.
- Blood Abomination Armor changed from 50% to 25%.
- Blood Wyrm HP changed from 50 to 40.
- Blood Totem HP Changed from 25 to 20.
- Blood Totem Armor changed from 20% to 10%.
- Necro Golem HP changed from 35 to 60.
- Necro Abomination HP changed from 25 to 20.
- Necro Abomination Armor changed from 50% to 25%.
- Necro Wyrm HP changed from 30 to 25.
- Necro Totem HP Changed from 20 to 15.
- Necro Totem Armor changed from 20% to 10%.
Changes to Moonring's Cards and Passives
Moonring cards
- Barrier and Arcane Shield Barrier changed from 15 to 10.
- Force Field, Battle Enchantments and Living Shield Barrier changed from 20 to 10.
- Conversion Armor reduction changed from 10 to 20.
- Protection, Fury, Existence, Acid Blood, Acid Saliva, Conversion, Overdose, Sign of Revenge and Sign of the Rat cost changed from 1 to 0.
- Battle Enchantments, Oversaturation, Mystical Blood and Enraged Flailing cost changed from 2 to 1.
- Precautionary Measures Barrier changed from 25 to 20.
- Last Layer, Protective Spells and Whispering Stones Barrier changed from 15 to 10.
- Eternal Leash Barrier changed from 15 to 10.
- Nullification Armor reduction changed from 20 to 10.
- Another Try restored HP changed from 25 to 10.
- Deadly Mark Armor reduction changed from 50 to 20.
- Fearsome Reaper Armor reduction changed from 25 to 20.
- Cessation and Leech Form Barrier changed from 25 to 10.
- Deadly Protection Barrier changed from 30 to 20.
- Inner Growth Barrier changed from 5 to 3.
- Inner Growth bonus damage changed from 5% to 7%.
- Archgolem Barrier changed from 15 to 10.
[ 2021-05-05 15:40:01 CET ] [ Original post ]
Tainted Grail: Conquest
Awaken Realms Digital
Developer
Awaken Realms Digital
Publisher
2021-05-27
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(6737 reviews)
Public Linux Depots:
- Tainted Grail Linux + SteamOS [5.41 G]
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MINIMAL SETUP
- OS: Up to date Ubuntu release
- Processor: 3.2 GHz Dual Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 750 2GB / equivalent Radeon
- Storage: 8 GB available space
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