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Hi Everyone! Today we come to you with something completely new, Avalon veterans! It's not a game from the Tainted Grail universe, but given that many of the mechanics you enjoyed in Conquest are also present here, we hope that you will like this title just as much. Moreover, due to the STEAM NEXT FEBRUARY starting today, we have prepared a demo so that everyone can try their hand in this new world completely for free. We warmly invite you to check it out for yourself.
Hello Adventurers!
You are already seasoned veterans of Avalon and excel in the world overrun by Wyrdness. However, the world of Tainted Grail still holds immense secrets! If you'd like to uncover them, check out our greatest and most ambitious game - Tainted Grail: The Fall of Avalon.
[previewyoutube=QPcl86HGPhw;full][/previewyoutube]
Tainted Grail: The Fall of Avalon is a first-person open-world RPG deeply rooted in the dark myths of Arthurian legends. The world is shrouded in eternal autumn, legends are falling, and our decisions will have a crucial impact on the future of the Avalon world!
Today, we are releasing the largest patch in the game's history! It's the perfect opportunity to experience our biggest game and immerse yourself in this captivating universe.
You can think of this patch as the almost-final version of the first chapter - the next patches will focus much more on adding the next parts of the adventures ahead!
This update brings a lot of changes to the game, and here are some of the changes:
Hello everyone,
We have an exciting update about another game set in the world of Tainted Grail that we just launched in Early Access. To celebrate its release, we are offering a 70% discount on Conquest!
Some of you may remember that Tainted Grail was originally supposed to be a story-driven RPG. However, we switched gears and created both Conquest (a Rougelike-RPG experience) and The Fall of Avalon (an RPG campaign). If you purchased the early, early version of Early Access, you actually got two games in one!
If you were one of those early purchasers, you should now have Tainted Grail: Fall of Avalon available in your Steam library. We invite you to install the game and have a blast!
https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/
Tainted Grail: Fall of Avalon has evolved into a full-scope Open World FPP RPG. Although it is still an "Indie" game, you can expect an excellent story and tons of fun during exploration. It follows a different storyline than Conquest, but it is set in the same world inspired by the Tainted Grail board game lore.
We had a fantastic time working with you all during the Early Access of Conquest, and you are an amazing community! We would be thrilled if you joined us on this new journey to create an unforgettable RPG game together.
Check out some screenshots and the launch trailer below!
[previewyoutube=CllmMoFGff4;full][/previewyoutube]
Stop for a moment and listen, fellow travelers.
It's not possible for us to share this information with you every day! We, as Awaken Realms, have a lot to celebrate, so we've decided to include you in the celebration as well. Now you can play Tainted Grail Conquest for lowest price ever! We hope you enjoy it and share your gameplay experience with us! But what about all this celebration?
Some of you might know that already - but Tainted Grail originated as a Board Game. In 2018 we have run biggest crowdfunding campaign that funded Tainted Grail: Fall of Avalon, alongside 3 extra campaigns: Age of Legends, Last Knight and Red Death. Game was well received by critics and players alike (currently 85 best Board Game in the world!). Today, board games adventures are coming back in new campaign - Kings of Ruin! And to celebrate, we have made a special 50% discount on Tainted Grail: Conquest ;)
YOU CAN SEE CAMPAIGN HERE!
[previewyoutube=a9XMJIlY6uc;full][/previewyoutube]
As creators, Tainted Grail's always had a special place in our hearts. Back when the original Kickastarter campaign for Tainted Grail: Fall of Avalon launched, way back in the old times of 2018, we hadn't dreamed of what would eventually happen. The game became an overwhelming success, was played by players all around the world and further established Awaken Realms' place on the board game publisher map.
It was a project filled with heart and passion and we wanted to give more players the opportunity to enjoy Avalon's vast and dangerous world. This prompted the creation of Tainted Grail: Conquest, a digial re-imagining of the board game. Now, 5 years after Fall of Avalon's campaign launched, it's time to introduce the next board game entry to the Tainted Grail franchise:
We're excited to announce that the campaign for Tainted Grail: Kings of Ruin is live now on Gamefound!
Kings of Ruin is a brand new, stand-alone adventure by the creators of original Tainted Grail. In this new entry, you'll discover the secrets of Claudyne the Unknighted, Amberqueen Vendeda and Nonus, Bishop of the Deep!
To learn more about it and to pledge, please head over to [url=
https://gamefound.com/projects/awaken-realms/tainted-grail-kings-of-ruin?refcode=dfCFCYKaf0aJwmzhEpv7iw]LINK TO GAMEFOUND CAMPAIGN
But that's not all, travelers. To celebrate the campaign's launch, Tainted Grail: Conquest is now 50% off until 30th of September! Get it for yourself if you haven't yet or tell your friends. It's always easier on the road when you have a trusted party by your side, after all.
As some of you probably know, we are still working on another title from the world of Tainted Grail, which is the open world RPG Tainted Grail: Fall of Avalon. Soon we will share with you more information from this production, so stay tuned!
Link is right here: FALL OF AVALON
Thank you all for the continued support,
Awaken Realms
Hello! We've now updated the game to version 1.3b! The patch is available on Steam and GOG, while it should hit Xbox next week.
Hey folks! We've just updated the game with some small (but quite important fixes). Steam and GOG are updated now, and we hope to be able to push this update to Xbox tomorrow :)
Hello everyone! We have some great news regarding Tainted Grail: Conquest and the main thing we want to share is that we got the game working on consoles! Here is a TL;DR version of this post!
Hello everyone! You already know what's coming in today's update, right? ;)
Yes, we're finally ready to show you bits and pieces of what we've been working on since we've wrapped up most of the development related to Conquest!
But before we get to the main part of today's update, let us say this: thank you from the bottom of our hearts for your faith and support. It's absolutely mind-blowing that so many of you played and enjoyed Conquest! That our first game as a studio was able to grab your attention and that you've been so kind that we're staying between 90-92% positive reviews on Steam. And, let's be honest here, YOUR opinions are the only ones that matter.
That said, we're sorry to say that we won't be able to bring more content to Conquest this year we're planning a patch for Q1 2022 (and at least one big surprise related to the game). Still, we hope that you'll understand why we couldn't work on more stuff related to Conquest when you check out the things we've prepared for you today...
And what we prepared is the very first look at Tainted Grail: The Fall of Avalon.
Some of you were pretty impatient. Some even called it abandonware but we'd like to tell you that... Well, certain things take time. If we were a "normal" game development studio, we wouldn't say a word about this game for at least another six months. We'd work on scheduling the announcement for some big event and whatnot.
But we just feel that we owe it to you, the players, to say what's happening after all, it's your passion and support that makes it all possible. Here's our winter holiday gift for y'all :)
So, without further ado, we're really excited and terrified now... but here goes the teaser
[previewyoutube=9ts1Bp7Y4Pg;full][/previewyoutube]
So... Yes! Everything about the game's presentation has changed.
At the same time: no, we're not changing the game's core. Tainted Grail will be a dark fantasy epic full of meaningful choices. Only now we're able to make it even bigger and better than ever before.
Our goals for Tainted Grail: The Fall of Avalon were always pretty simple: we want to honor the choices of our players and give them as much freedom as we possibly can.
We want you to be able to customize your character, live with the consequences of your in-game choices, and let you play the game any way you want. We want this game to be a proper RPG at least our first foray into this territory. We're pretty sure we're not going to succeed with everything we want to do! :D
This means that we're not following the storyline of the board game, and we're not making you play as characters from the board game. It's up to you who you want to be in the world of Tainted Grail and how you will decide to handle the problems you'll face.
And yes, what you see now is precisely the game we always dreamt about making but its scope made us wonder whether we can make it.
But right now... we're really optimistic that we will. So what you see in this teaser and we're going to show longer shots here and on our Discord is just the start of our journey and we want to put so much more love into this game!
This means that we're currently in the really early stages of development: we have first versions of plenty of mechanics and systems, but not many of them "feel right" yet. That's going to take a while. But we just couldn't wait to show you bits and pieces of what we already have so that you know what's happening with the game!
And yes, even though the game's changed a lot and is a much bigger project than anybody anticipated, we're not changing the deal we've had with you. So all who bought Conquest before the cut-off date (27th of November 2020 on Steam and a bit later on GOG.com) are still getting The Fall of Avalon for free.
One last thing every screenshot you see here was taken straight from the editor, we didnt touch any single one with Photoshop. The only lie is that they were taken in 4K resolution (but if someone has a monstrous machine theyd be able to get this quality). Obviously, though, were still so early in development that things may change! Were doing all we can in order not to downgrade the quality of the visuals :)
In the upcoming months, we will be talking more about the game, what will be unique about it, and we'll try to prepare you for (hopefully) an amazing, epic adventure in the dark world of Tainted Grail.
Our whole team is EXTREMELY hyped to create an unforgettable adventure and we hope you'd like to join us!
https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon
Hi y'all! We've fixed a couple of issues this week, here's the list of what's been changed :)
Hello everyone! It took us a while but were back with a HUGE patch with a lot of cool things inside! But let us start by thanking you all for playing the game and being such an awesome community! Your support made it possible for us to work extra on the game and add a lot of awesome stuff with Patch 1.1... But we are not done and today we are super excited to invite you to Patch 1.2! There are three main things were bringing today
Hi everyone! We have a fresh patch for y'all!
We've finally had some time to work on a couple of issues you've been reporting for a while now. Including the full-screen mode! :D
Here are the entire patch notes for version 1.1:
Hey!
After a safe beta-testing period (huge thanks to everyone who participated and shared feedback with us!), we are ready to post our very first MAJOR patch after launch.
Welcome to Patch 1.1 - Shattered Reality!
We are super excited to bring quite a big chunk of extra content to Tainted Grail. Before we will get to the meat of the patch that will bring you many hours of extra playtime - let us start with some of the things that might not be instantly visible.
First of all - our team worked on extra optimization of the game and we were able to get the game working better, especially at the lower-end specification. Nothing really groundbreaking, but hopefully a noticeable change ;)
Secondly - we did a lot of (really small) balancing tweaks, fixed quite a lot of bugs, and added some visual improvements here and there. Again, nothing groundbreaking, but the devil is in the details! ;)
NOW! Let's go to the big things!
Hi everyone! Long time no hear ;) We've been silent for a little bit, but this doesn't mean we weren't busy! We have prepared a small surprise for you all and we really hope that you will enjoy it. You've given us so much support during Early Access and the game premiere and we definitely want to give back by creating some extra content that you will hopefully enjoy! So, let's talk about Patch 1.1 - Shattered Reality.
Patch 1.01a is live and - among other things - it restores the All-mother's Altars.
Changes in 1.01a:
- All-mother's Altar should be finally available for everyone.
- Altars should be visible on the minimap.
- All balance changes listed in the main update should be in place now
- Apostate's Ancestral Knowledge should really work only once per turn.
- Apostate should put to grave Maneuvers that discard all Manuvers (or hand).
- Apostate's Glimpse of Possibility second side reworked.
- Eternal Return (card) is named Eternal Control (previously Passive Skill and Card shared a name).
- Minor localization tweaks and fixes.
Hello everyone! Today we have a really big patch for you, and - if you're in a hurry, here's a tl;dr! It contains
Hey everyone! As it turns out, today is the anniversary of the game's first appearance in Early Access! Looking back, it feels really crazy how the game's changed since that time - and that we've been able to finally release it and hear so many positive things from you about it! So thank you for being with us back then - and if you weren't, today we have a quick ride down the memory lane to the early state of Conquest - and an amazing wrap-up written by lMaltel on our Wiki page. But before we get to memories and more details about our plans for the future, here's a VERY SHORT tl;dr of what's currently happening with Conquest:
Hi everyone! We're pushing a small hotfix today containing a couple of things -- but one of them may be really important for some of you. We'd really appreciate your feedback about one particular change we've made.
So the most important thing in this small patch is:
Hello, everyone! So it's almost two weeks after we've launched and we want to THANK YOU once again for your support and kindness. It is truly an amazing feeling to see the game we've worked on for so long being so positively received by its players. Thank you, really, it's just mind-blowing to see all of that positive reception we've got so far. Thank you for playing, for reviewing, for participating in so many discussions here on Steam and our Discord server and for... well, caring about the game so much that you decide to do this!
We're reading everything you write and we're trying to react as fast as possible and today we have a new patch for you.
We decided to publish this note as a bigger thing, not just a patch note, because this patch contains something really important - additional fixes and safety measures that should prevent either the horrible crashes that some of you suffered from or, if not the crashes, then at least corruption of save files.
But before we get to regular patch notes and explaining what's changed in Patch labeled v1.00c - we have something really cool for you! Here's how you've played the game since launch! :D
When you're playing as Wyrdwarriors - play offense, folks! :D
And with that - let's move to the patch notes.
Hello! First of all, we want to thank you all for your support! We hoped that you're going to like the game but we weren't expecting such a positive response! We're really humbled and we're trying to read everything you say, see what needs to be fixed, and prioritize fixes - because, really, the amount of feedback is so huge! :D Thank you!!!
Hey everyone!
Thank you SO MUCH for your support, trust, and for giving our game a chance!
We're soooo happy to see you all playing, writing about the game, and we really hope you enjoy it!
Today we have a hotfix for some of the outstanding issues you've been reporting so far!
Okay! This is it! It was a long journey since we started working together on Tainted Grail: Conquest... and today we are extremely excited to invite you to the final version of the game. It's time to release this beast!
We've been in Early Access for a year now and it was a period full of hard work and effort, with plenty of ups and downs, but you folks were here with us, helping us with your comments, feedback, and support.
Huge thanks to all of you!
And remember: if you've enjoyed the game so far - please leave a review on Steam. This will really mean a lot to us and help out the game :)
So... here we are & we have a brand new launch trailer:
[previewyoutube=5AfcAlH2aNI;full][/previewyoutube]
And if you're interested to learn more about the game, Fextralife prepared a really handy overview!
[previewyoutube=t7Lfek5fhVY;full][/previewyoutube]
Hi everyone! We have a quick & very important note to share with you before our launch which is scheduled for the 27th of May. So, as we've said in one of our recent posts, we wanted to make three translations of the game available for launch - Polish, German, and French. Unfortunately, we won't be able to get these translations working on time. We estimate that we will be able to add them within two weeks after the game's released. There are a lot of reasons for that, but mostly
Whenever you've been guessing what the next playable class might be, the most requested one was... a ranged class. We've been listening and here we are, finally ready to show you the new Faction we've been working on for quite a while now.
Hello! We're back with a new patch brining a lot of fixes and balancing-related changes :)
Quality of Life
Hi everyone! First things first - thank you for checking out the game in its still unpolished form, it means a lot to us! We've seen a huge amount of new players starting the game over the weekend and we want to thank you all for joining us and helping out with making Conquest the best game it can possibly be :)
We've been carefully reading and checking all of your bug reports (sent in-game, reported on our Discord, and here on Steam) and we think we've been able to fix a couple of issues some of you have encountered!
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