Hey everyone! As it turns out, today is the anniversary of the game's first appearance in Early Access! Looking back, it feels really crazy how the game's changed since that time - and that we've been able to finally release it and hear so many positive things from you about it! So thank you for being with us back then - and if you weren't, today we have a quick ride down the memory lane to the early state of Conquest - and an amazing wrap-up written by lMaltel on our Wiki page. But before we get to memories and more details about our plans for the future, here's a VERY SHORT tl;dr of what's currently happening with Conquest:
- Soon: a big patch with fixes, changes, balancing, and first translations. It's available NOW on the BETA branch of the game for members of our Discord server.
- Within the next few months: a big update containing optimization (making the game run better/smoother), new content (cards, passives, enemies, etc.), and game modes.
Check it out HERE!
Seriously! It's full of amazing data, memories, anecdotes and some really old screenshots :D
And here's a quick breakdown of what's happening with Conquest right now.
- First translations are available as a beta to folks on our Discord server - we've given access to a beta branch containing German, French, and Polish translations to the members of our Discord server. The translations are almost done (still missing around 200 texts in German/French) but they still requires some polishing.
- We're hard at work on making the game run smoother - we finally had some time to sit down and look back at things we've been doing in order to find mistakes in our approaches to certain things. I'd have to throw here a lot of technical jargon in order to explain this, but all in all, we're currently in the process of making the game run smoother and being less taxing on various PCs. This means that we're tweaking pretty much every model we have in the game - so this will take a while, but we're already seeing a lot of improvements performance-wise.
- We're fixing and polishing various things - there are some things in the game which we aren't happy about and we're currently in the process of fixing or improving on them. These can be rather small (we're differetiating summon models between Moonring classes so you'll get a skeletal wyrm for your Necromancer soon!) or quite big, as in "rewriting a part of the codebase to work with [something that programmers understand & will be crucial in the future].
- We've started thinking about some new content - we want to add new cards, passives, and enemies to the game - but it's going to take a while!
- We've started working on small events - in the coming months we want to add very simple events to the game - simple rule changes that will make it surprising and challenging for players who've maxed it out already!
- We've started working on a new game mode - but I'm not going to spoil it just yet, but what we can say right now is that it will be tailored to the needs of people who couldn't care less about the game's storyline and aren't all that much interested in map exploration.
- We've started work on the SOUNDTRACK - based on the popular demand we've already started thinking about releasing the game's soundtrack. HOWEVER this will take A LONG WHILE because our in-game tracks need to be adapted to the "soundtrack format", and we don't want to rush it. And our sound designer is taking some well-deserved time off soon, so, you know. But it is coming, eventually! And, since we can, we want to release quite a lot of music, not something like "5 tracks and we're done", but - for example - also an "ambient-like" album for y'all tabletop RPG folks who need some background music and were asking us about ambients from Tainted Grail :)
- We've started researching what needs to be done in order to make the game available on different platforms - for now, we're waiting for GeForce Now to accept us into their service (hopefully soon!), and we're researching what needs to be done in order to run the game natively on Mac and Linux. We've also started chatting about possible console ports but please note that this WILL take a LONG while so we're not promising anything yet! (It's not entirely up to us.)
[ 2021-06-18 15:31:30 CET ] [ Original post ]
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- Tainted Grail Linux + SteamOS [5.41 G]
- OS: Up to date Ubuntu release
- Processor: 3.2 GHz Dual Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 750 2GB / equivalent Radeon
- Storage: 8 GB available space
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