Changes for the new demo
[ 2022-10-14 09:06:37 CET ] [ Original post ]
Thanks for all of the feedback from the last demo. With it being so early in development, feedback is super important. So, please keep giving feedback in the Steam forums and on the discord! Anyway, here's a list of updates to the demo (and there's plenty more to come):
QoL
- Worker menu - click the worker icon to rearrange all workers
- Added resource menus - click on any resource icon to see where you are gaining/losing each resource
- You can also return cards to your hand by pressing escape
- When placing fish, the fishing platform will show its range
- When placing rocks, the goldmine will show its range
- When placing trees, the foragers and lumberjacks will show their range
- Added a pre-title screen so that players know that its an early demo
- You can see how many workers are in each building when you hover over the worker icon
- Added a symbol for when a building has no resources in range
- Towers now target the nearest living enemy and no longer attack dead enemies if another valid target is within range
- Conscripts now attack the nearest living target
- Expanded tutorial to include dealing with invasions
- Updated tutorial with additional gameplay tips
- Tutorial is now a separate from the main game and ends when you defeat the first wave of enemies
- Options menu can now be accessed from within the level
Balance
- Added a base rate of gold for 1st ascension level
- 1 turn cards (Whole Lotta Wood, Windfall etc) now last until the start of your next turn (so you can use Windfall to buy things at harvest)
- You will be offered a defensive card in the first 4 cards of harvest if you are being attacked or are about to be attacked
- Small palisades (the 1 and 2 tile versions) are rarer than the 4 tile versions
- Limit the number of Wonder cards that can be drawn in a single harvest - it will now randomly choose 1 or 2
- Increased the likelihood of drawing a forest or land card early on in the harvest if you have 2 or less of them
- Increased the likelihood of drawing a rockfall and fish card if you have 1 or 0 of them
- Replaced the different shapes of fish cards with a single card that will place 3-5 fish within a range (so long as there are enough empty tiles, otherwise it will just place as many as it can)
- Earthquake now does 3 damage to your buildings instead of destroying them
- Added Wet as a keyword (wet enemies take double damage from electrical attacks)
- Heavy rain now also applies +2 wet to enemies
- Lightning base damage reduced to 3 but will do 6 damage to wet enemies
- Increased the range on heavy rain
Audio added
- New title theme
- New level theme
- New arrow sound
- New sound for enemies arriving
- Generic sound for enemy attacking
- New sounds for season notifications
- Ambient sounds for each season
- Generic enemy death sounds
- Sound for destroying rocks
- Sound for destroying trees
- Sound for highlighting cards
- UI confirm and cancel sounds
- Sound for rotating tiles
Bug fixes
- Fishing platform can no longer be built on land
- Forager resource warning text no longer refers to your lumberjacks
- Enemies no longer stand on each other
- Fishing boat can no longer be placed half on land
- You can no longer accidentally select a card in your hand while viewing the cards in your deck or discard pile
- Fixes the cards that got infinite replayability (999 decay)
- Fixed the crash caused by having a menu open when enemies attack
- Fixed an issue where enemies would sometime not take their bleed damage until the following turn
- Repair now fixes all of the tiles in a farm, even if only one is selected (as long as they are a part of the same farm)
- Fish animations are now drawn on the layer beneath the fishing platform
- Logging camp will no longer send multiple warnings when it cuts down a tree, it will just send one
- Hover text was in the wrong place when placing certain buildings when zoomed out - this has been fixed
- The recall button in the conscript pop-up menus will no longer appear in the wrong place when zoomed out
- Stopped the mouseover text from appearing while the game was still loading the save file
- Fixed the freeze on end turn going into harvest - would occur in later years and was caused by the harvest object being able to find any Wonder cards (for example, if youve already bought them all)
- Fixed the freeze on end turn caused by the Blight Witch checking for food producing tiles
- If you load a save while defending an attack from all sides, the game will no longer spawn an extra attack
- If you win the game by defeating an enemy wave, your victory will no longer be prevented by going into harvest
- The survey button no longer leads to the bug report
- Fixed various issues with the saving and loading of the extra islands that surround your starting island - save should now load everything correctly
- Stopped the Foragers from chopping down trees even though it has no workers
- Fixed crash caused by building a Wonder while defending an attack from all sides
- Spike pit now consistently applies bleed to enemies instead of not doing so on their last
These Doomed Isles
Triplevision Games Limited
Triplevision Games Limited
TBA - Wishlist now!
Strategy Simulation Singleplayer
GameBillet
6.43 /
€
Game News Posts 98
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(125 reviews)
http://thesedoomedisles.com/
https://store.steampowered.com/app/1840710 
Inspired by classic god games, survival city-builders and roguelike deck-builders, in These Doomed Isles you'll craft your deck of cards to raise islands from the sea, build settlements for your followers and keep them alive as famine threatens, forests burn and raiders loom on the horizon.
Create life from nothing. Craft a deck of cards to create land and place forests, rivers, mountains and more. Bring the world to life with powerful cards, relics and miracles.
Build settlements for your followers. Build homes for your followers, carefully manage their requirements and give them the tools they need to exploit the environment you've created.
Harvest cards to craft the deck you want. Manage the cards in your deck to ensure you can thrive (or, at the very least, survive) until the next harvest. Build your deck any way you want to find different solutions to the challenges that you'll face.
Will you survive these doomed isles? You'll face increasing challenges as natural disasters scar your land and waves of raiders and mythical sea monsters attack from beyond the horizon. Learn from your failures and try a different strategy every time that you play.
Create life from nothing. Craft a deck of cards to create land and place forests, rivers, mountains and more. Bring the world to life with powerful cards, relics and miracles.
Build settlements for your followers. Build homes for your followers, carefully manage their requirements and give them the tools they need to exploit the environment you've created.
Harvest cards to craft the deck you want. Manage the cards in your deck to ensure you can thrive (or, at the very least, survive) until the next harvest. Build your deck any way you want to find different solutions to the challenges that you'll face.
Will you survive these doomed isles? You'll face increasing challenges as natural disasters scar your land and waves of raiders and mythical sea monsters attack from beyond the horizon. Learn from your failures and try a different strategy every time that you play.
MINIMAL SETUP
- OS: Ubuntu 1.4 or higher
- Processor: 2GHz Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with 128 mb of VRAM
- Storage: 1 GB available space
- OS: x86
- Processor: 2.4 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 1 GB available space
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