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Hello, Islanders!
Were excited to announce that These Doomed Isles will be part of Steams Autumn Sale, running from November 27th to December 4th!
During this time, you can dive into the full 1.0 experience at an incredible 34% off the original price:
11.99 7.91
$14.99 $9.89
14,99 9,89
If youve been waiting to build your divine empire, battle waves of invaders, and wield your godly powers, nows the perfect time to join the fight!
Dont miss your chance to lead your followers to victory at this discounted price. Grab it before the sale ends!
Will you conquer These Doomed Isles?
Happy building!
Hey everyone, I just have a few bug fixes for this week:
Thanks again to everyone who reported bugs on the Steam forums :) Here's the updates for this week:
Hello, Islanders!
Today marks a significant milestone These Doomed Isles has officially launched out of Early Access and into its full 1.0 release! We are immensely grateful for the valuable feedback and support from our community throughout development, which has helped shape the game into its final form. Now, we are excited to present the full These Doomed Isles experience for you to explore.
These Doomed Isles invites you to wield divine powers, construct thriving island civilizations, and defend against waves of ever-encroaching invaders. Lead your followers, build intricate deck strategies, and unlock powerful synergies to overcome the trials that await your civilization.
Watch the Official These Doomed Isles 1.0 Release Trailer
[previewyoutube=rWc3W1Bx1Lo;full][/previewyoutube]
What to Expect in the 1.0 Launch
The full release introduces exciting new features to enhance your experience:
The full release of These Doomed Isles introduces three major features designed to give you greater control, more strategic depth, and a richer gameplay experience:
Challenge Mode
Choose from four base difficulty levels, adding specific challenges to intensify your run. The harder the challenge, the more MC (Miracle Credits) youll earn on victory, which can be spent to unlock powerful new cards for future runs with your chosen god. MC can also be used for starting modifiers, allowing you to tailor each run to your preferred playstyle. This new progression system rewards skill and effort, providing a greater sense of growth and accomplishment.
Researching Cards
Weve reworked card discovery to offer you more control and reduce reliance on random luck. In each run, begin with a core set of essential cards in the Harvest pool. By building a Research Library and playing Discovery cards, you can add up to three chosen cards to the Harvest pool, so that they can now appear in future draws. Cards are weighted to show up immediately after being researched, and a behind-the-scenes tech tree helps ensure your choices align with current strategies.
Campaign Mode
Following the success of our tutorial missions, weve expanded them into a full 34-mission campaign across four gods. This campaign combines learning elements with unique challenges, as well as opportunities to interact with the games antagonist. Each mission offers a fresh, narrative-driven experience, with set objectives and card pools to highlight the strengths of each god. While MC wont be earned in Campaign Mode, its designed to provide a unique progression through the games lore and mechanics.
These features are designed to give you more control, unlockable progression, and a variety of unique experiences in These Doomed Isles.
Reflecting on Early Access
Throughout Early Access in 2023, we set ambitious goals to make These Doomed Isles the best experience possible, and thanks to your support and feedback, we achieved every single one of them! Check out our Early Access Roadmap below to see all the milestones we reached along the way.
Are you ready to conquer These Doomed Isles?
Thanks everyone, and have fun!
- The These Doomed Isles Team
(Make sure to join our Discord!)
It all started one rainy day back in August 2021 (it might not have been raining, but this is England so the chances are pretty high). Id been prototyping what feels like 1000 different ideas but none of them felt particularly inspiring until I started making a kind of Tetris island thing:
There wasnt much to it, just a fun toy to fiddle around with until I started adding rabbits into the mix!
Oh, and cards too
And so it really just kind of spiraled from there until here we are, 3 years later, 1 day away from 1.0.
1.0 is a scary thing. Even after the 100s of bugs Ive fixed over the past year, theres always that underlying worry that somethings slipped through the net. The problem with bugs when you have a game with this many systems and modes is that, when you fix one thing, theres always the chance that it breaks something else.
Aside from the bugs, theres been some pretty big changes to the structure of the game.
Challenge Mode
You now select from 4 base difficulty levels. After the introductory difficulty level you can choose to add specific challenges to that run, which increase the amount of MC you will earn if you are victorious.
What is this MC that I speak of? Well, thats another of the changes! Instead of being awarded new cards after hitting arbitrary thresholds, you now earn the currency known as MC from your runs in the Challenge mode. These can then be spent to unlock cards to be added to your future runs for that God:
You can also spend MC on starting modifiers to make your run a little more suited to one playstyle or another:
The idea here was to give more agency to players in order to make the whole experience more satisfying and to give you more of a feeling of progression. The harder the run, the more MC you earn and the better cards that you can unlock.
Researching Cards
Another thing that was holding back the game was the RNG of the Harvest, particularly as you unlocked more and more cards. Getting the card that you really wanted proved more and more difficult as you played the game more, having the weird effect of making the game more random the more you played it.
We tried to solve this with the Research Library but it didnt really work as well as Id hoped, so we redesigned it from scratch.
Now you start each run with only a very small amount of the cards available in the Harvest (cards that you kind of need for every run). When you build a Research Library and play a Discovery card, you are able to choose up to 3 cards to be added to the pool of Harvest cards.
These cards will now show up in future Harvests. Theyre also heavily weighted so that they are more likely to appear in the Harvest after they have been discovered - they even have a big flashing NEW! sign over them so you cant miss them!
Theres also a slightly randomised tech-tree of sorts thats working behind the scenes to decide which cards to offer, so you shouldnt be offered a card that wont work with cards youve already discovered or built (like a Windmill when you havent already discovered Farms for example).
This changes the feel of the game quite significantly, but gives you a lot more control over what cards you will have available - just be sure to build a Research Library early so that you dont miss out!
Campaign Mode
The final change I wanted to talk about is the Campaign Mode.
We added tutorial missions in the previous update, and these worked out a lot better than Id expected. Even though they were just a set of objectives designed to teach you the game, it still felt a lot more fun than Id anticipated - so I designed some more!
Initially Id started out simply adding similar learning levels for each of the Gods, but then I continued adding more levels that challenge you in a specific way.
It was also a chance to feature the games antagonist a little more, so really it was a win/win scenario!
So, from the 5 missions that we had in the last update, there is now a 34 mission campaign thats spread over the 4 different Gods. You dont earn MC from these and some of the missions have a constrained card pool, but you should get a nice unique experience from each of them. I hope you enjoy them!
Thank you!
I just wanted to finish up to say thank you to all of you who have been playing the game and providing feedback, as well as all of the people that worked on the game to help get it here to 1.0. I always think of myself as a solo dev but, not only are there 90+ different names in the credits (not even including the Special Thanks section), theres also all of you that have made this possible.
So, thank you for your support and your help and I hope you enjoy my game!
Hey everyone,
It's with MASSIVE excitement that I can say These Doomed Isles 1.0 is coming October 30th!
Hello everyone! We're excited to dive into the deep strategy of deck-building that drives the core game-play of These Doomed Isles. In this post, we'll explore various deck builds for Cernunos and Plutus that you can create to overcome the challenges that await you. Whether you prefer to focus on economic growth, devastating attacks, or utilising unique mechanics, there's a deck that suits your style.
Fixed the following bugs: [olist]
Hey everyone!
These Doomed Isles and our brand new Deckbuilder update will be showcased as part of SimFest from right now until the 29th of July.
There are also tonnes of other intricate and exciting simulation games taking part in the festival that you can check out right here!
Hey everyone, please find below the full patch notes for our deckbuilding update! Really excited to see your reactions to this update and hopefully it addresses some of the issues players had with the game. We have been really listening to community feedback and feel this is a big step in the right direction!
The Deckbuilder update for These Doomed Isles is live RIGHT NOW!
The Deckbuilder update introduces a host of features allowing you a deeper level of control over the cards you start a run with and the cards you want to see during a run with all 4 of the gods! This will help negate any issues with negative RNG and enable you to go more in depth of strategy. This is something we have been working on for a while after taking your feedback on board so we can't wait to hear how you find these changes!
We are also introducing the star system to give players additional challenges that will give new and existing players additional goals to pursue throughout their experience which can then provide a valuable resource to unlock new starting cards.
The Deckbuilder Update also features a new tutorial sequence that aims to give all players regardless of experience a deeper understanding of the existing mechanics within the game, while also providing a small glimpse of what is yet to come from the campaign mode that will be introduced in the 1.0 update of These Doomed Isles.
You can find the full list of patch notes here
We're bringing this series back, and we're going to be taking a look into all the enemies that youll encounter when you play as Icari, the Japanese god of rice cultivation and prosperity. The Inari update introduces new threats your island will encounter, including:
Added a fix for the 'Awe' prayer, which could ask you to build more Wonders than are possible to build. It will now limit the number of Wonders required by the number that are available to each God.
Hey everyone,
It's finally here - you can now play as the fourth god, Inari (the Japanese god of rice cultivation and prosperity) in the newest update!
[previewyoutube=N-Vx7Us93tY;full][/previewyoutube]
Hey everyone, I'm stoked to be bringing back this mini-series to deep dive into our fourth god, Inari! She is the Japanese god of rice cultivation and prosperity, and we'll be covering off some of the new features that make her unique...
We are gearing up to introduce and welcome the Japanese God of rice cultivation and prosperity, Inari Inari is the Fourth god added to our roster. She brings new magic powers, a plethora of new units to play with and many unique buildings including huge castles, tea rooms, theatres, and of course dojos. totalling over 70 new cards for the game Be aware that there are also new enemies seeking to take you down! - Haradashi, Shuten-dji, and Kuchisake-onna. Inari will bring a new, strategic gameplay style to These Doomed Isles as well as a huge FREE content update which will be live on 4 April 2024 - Just under two weeks time! Check out Inari's trailer now! [previewyoutube=TFgrXc75d-o;full]https://www.youtube.com/watch?v=TFgrXc75d-o[/previewyoutube] We're incredibly excited for you all to get your hands on the new update for our game, and we want to thank each and every one of you for your ongoing support
Fixed a bug that would cause starvation to increase your number of followers
Hey everyone,
Just wanted to jump on here and let you know that the newest update is now live, and there's new cards and mechanics to play with. Check the patch notes here
Secondly, we're part of Digital Tabletop Fest 4: Roll of the Dice! This Steam festival showcases loads of awesome tabletop-themed games, including These Doomed Isles.
From now until March 11th, there's heaps of games to discover, as well as discounts and panels. Check out the event here.
Hey, there's some big changes and fixes in this patch - which is why it's been a little longer than planned! Here are the changes:
Hi everyone, Thanks for your continued support and feedback, it has been incredibly helpful. While we're working on a much bigger update (and a brand new god - coming soon!), I just wanted to let you know about some smaller additions we're making to These Doomed Isles. This mini update is coming next week, and includes:
Just an update to replace Krampus Chaos with a non-festive Horde Mode
Happy New Year, everyone! Hope you all enjoyed the holidays. I just wanted to jump on here and give you a couple small updates on These Doomed Isles:
Fixed a crash related to duplicate cards being drawn at the harvest screen
Fixed a crashed caused by surviving past 30 years in Krampus Chaos mode
Uploaded a fix for repeated crash when clicking on certain cards
Hey everyone,
Just wanted to let you all know that the update is coming out on the 11th of December just so we can give it a bit more balancing and fix a couple little bugs.
If you just can't wait until Monday, you can play it now on the Experimental branch! To do so right click on the app in Steam, select Properties, then Betas and then Experimental from the drop down menu there
Hope you are all looking forward to it!
I've just pushed a quick patch to the experimental branch with some big updaates. If you are a keen bean and want to help us with balancing - this is now there! Details on how to access that are here.
Hey everyone,
Just wanted to jump on here and let you know that These Doomed Isles is getting a visit from Santa this year... Coming on December 7th, you'll be able to play The Jolly Onslaught update!
If you are a keen bean and want to help us with balancing - this is now live on the experimental branch! Details on how to access that are here.
I've just pushed a quick patch to the experimental branch with the following updates: Bug fixes
Hey everyone, Just wanted to give a little update to let you all know that These Doomed Isles has been officially verified on Steam Deck meaning that you should be able to play the game with no issues on the move with the handheld device! We have been hard at work recently with balance tweaks such as reworking the card harvest and bringing new features such as the "Tomb" which allows you to better control which cards you will find in your deck as well! With all this it is great to see that the game is still making progress and getting additional visibility on Steam. Thanks for all the support and stay tuned for more news about what else is coming throughout early access! Join our Discord for sneak peaks and to get involved in the discussion and playtesting!
Hey everyone, We have some new things being tested on the experimental branch now including some actual art for the Tomb card! So be sure to check out the "experimental" branch (right click on the app in Steam, select Properties, then Betas and then Experimental from the drop down menu there)
Hey everyone, This is all being tested right now on the experimental branch so if you're interested in having trying those features early, be sure to check out the "experimental" branch (right click on the app in Steam, select Properties, then Betas and then Experimental from the drop down menu there)
Hey everyone, First off, I just wanted to say a massive thanks to everyone who have downloaded These Doomed Isles. Its so exciting (and nerve-wracking!) having our game finally out there for everyone to play, and it wouldnt have been possible without all your feedback from our playtests. Cheers!
Hey everyone, thanks for the continued feedback - I'll keep working to make the game better! I'm working on a bigger update to make the game more balanced and ease some of the RNG woes, so if you're interested in having trying those features early, be sure to check out the "experimental" branch (right click on the app in Steam, select Properties, then Betas and then Experimental from the drop down menu there)
We have another fun feature to test out in this version to help with getting the cards you want to see in harvests - this time it is tombs! To opt-in you have to right click on the game in your Steam library and select properties. Then click on Betas and from there you will have the option to select the beta you would like to opt into. Once there click on that dropdown and select experimental. You can see all of the changes we have introduced in this experimental branch update here:
Hey everyone, Thanks for all of the feedback and for those of you who've been helping out with testing new features on the experimental branch. There's quite a few fixes and changes in this update, so be sure to have a look through below!
Fixed crash caused by the Smelter building when clicking on the Wood resource information panel
Hey everyone! Thank you for all the feedback on the game over the last week! As we look to update and balance the game throughout early access to effectively respond to your feedback, we will be introducing/testing some new features/mechanics. Some of these changes are going to be quite significant so we wanted to do this in a place that wouldn't change the game too much for those who are already enjoying it! To solve this problem, we have decided to use an experimental branch that will allow you to check out some of the big changes and give feedback on them before they go out to the rest of the players on the main branch. To opt-in you have to right click on the game in your Steam library and select properties. Then click on Betas and from there you will have the option to select the beta you would like to opt into. Once there click on that dropdown and select experimental. The first update just going out now on the experimental branch is testing a whole new system that will allow you to control what cards you get in the harvests a bit better. You can check the patch notes here: https://store.steampowered.com/news/app/1840710/view/3745363008522175144 We are collating feedback for this experimental update here if you want to contribute: https://fireshinegames.jotform.com/build/232704028719961 And in the Discord: https://discord.gg/wJXJ6dZTn2 We really appreciate all of the feedback you have so please do keep it coming!
Hey everyone! Thank you for all the feedback on the game over the last week! As we look to update and balance the game throughout early access to effectively respond to your feedback, we will be introducing/testing some new features/mechanics. Some of these changes are going to be quite significant so we wanted to do this in a place that wouldn't change the game too much for those who are already enjoying it! To solve this problem, we have decided to use an experimental branch that will allow you to check out some of the big changes and give feedback on them before they go out to the rest of the players on the main branch. To opt-in you have to right click on the game in your Steam library and select properties. Then click on Betas and from there you will have the option to select the beta you would like to opt into. Once there click on that dropdown and select experimental. You can see all of the changes we have introduced in this experimental branch update here:
Fixed crash caused when your shrine is destroyed at the end of the turn you place a wonder and trigger an attack
Fixed an issue where stone could be capped at 20 even when you have greater capacity
Fixed crash related to Temple of the Cow being pulled into the harvest deck
Fixed crash on loading for first time users who hadnt previously played demo/prologue caused by the language fix in previous update
Hey everyone!
Fresh off the heels of releasing into early access this morning, we are in the Fireshine Games Publisher sale alongside a host of other awesome indie games!
If you love indie games, check out Fireshines Steam page for loads of great discounts across their portfolio of titles - including These Doomed Isles at 10% off. From strategy games to co-op adventures, theres a whole bunch to choose from. There are also a host of great upcoming indie titles that you can show your support for by wishlisting them now!
The publisher sale kicked off at 6pm BST today and can be found here
The trinity of gods is finally here! Hey everyone, With huge excitement I can finally say These Doomed Isles is out TODAY in Early Access! Acan, the Mayan god of wine, has finally landed and opens up a whole new way of playing. You can see our out now trailer below: [previewyoutube=VXlWgsZwblA;full][/previewyoutube]
Hi everyone, Just wanted to post a quick message to let you know our demo has now been taken down while we work on getting everything ready for our launch into Early Access. You can still play the prologue if you haven't already. A big thanks for supporting These Doomed Isles throughout our journey, we can't wait for you to be able to play the new god on the 25th September!
In the 3rd (and final!) part of this mini-series, were going to take a look into all the enemies that youll encounter when you play as Acan, the Mayan god of wine. These creatures are themed around both mythological and real enemies that their civilisation would have faced.
Hey everyone, These Doomed Isles is coming to Steam Early Access on the 25th of September at 11am BST. We have just released a brand new trailer revealing gameplay footage of Acan, the Mayan god of wine. Check it out below: [previewyoutube=Fa32OjeP-lA;full][/previewyoutube] I cant wait for you all to play the game again at the early access launch and check out all the new stuff weve added. Weve got 3 gods with different playstyles, 10 ascension levels, 15 unique enemies, 9 unique bosses, over 250 cards and over 30 relics and curses ready for the Early Access launch, so theres plenty there to be getting your teeth into! This is just the beginning of the adventure for These Doomed Isles, and we will be sharing a roadmap for the early access journey on the 25th of September as well. In the meantime, please help an indiedev out by wishlisting the game on Steam and joining our Discord! Thanks / Andrew
In the 2nd part of this mini-series we are going to do a deeper dive into all of the enemies that you can face playing as Plutus, the Greek god of wealth. The enemies that invade the isles varies per god and they are themed around both mythological and real enemies that their civilisations would have faced.
In this mini-series we are going to do a deeper dive into all of the enemies that you can face playing as each god, starting with Cernunnos, the Celtic god of nature. The enemies that invade the isles varies per god and they are themed around both mythological and real enemies that their civilisations would have faced.
Hey everyone, TLDR:
Hey everyone! These Doomed Isles is taking part in The Yogscasts Tiny Teams Steam event! As a solo developer I really appreciate showcases like this highlighting the work of small teams! As part of this we are bringing back the demo so you can play for the duration of the event again with both Cernunnos, the Celtic god of nature and Plutus, the Greek god of wealth! This build has some fixes and balancing changes since the build we took to Steam Next Fest so definitely check it out! All progress should carry over to the main game when it comes out in September as well! There are also a bunch of other great indie games participating in the event so check them out here and hopefully These Doomed Isles will be covered as part of The Yogscast streaming schedule as well so keep your eyes peeled! Wishlist the game to help an indie dev out and to stay notified when it releases in September! Also join our Discord to get involved in the discussion and playtesting! / Andrew
In part 2 of the mini-series well be taking a deep dive into Plutus, the Greek god of wealth, and what makes them unique! Plutus starting abilities are:
Over the coming weeks we'll be taking a deep dive into each god and their abilities, first up is Cernunnos, the Celtic god of nature! All of the gods have 3 different starting abilities, each incentivising slightly different styles of play and enabling synergies with the god power cards as well. Cernunnos' starting abilities are:
Hey everyone,
These Doomed Isles is part of TwitchCon! If you are at TwitchCon Paris you can check out the demo in person and speak to members of the Fireshine Games team about the game!
You can see a sneakpeak of the stand before entry later today:
Don't worry if you weren't able to travel to Paris though, the demo is still playable on Steam as well and will be available until Monday the 10th of July at 2pm BST!
We should also have more news about other opportunities to play These Doomed Isles before it launches in September this year soon! Including the opportunity to playtest the 3rd god, Acan the Mayan god of wine. To have a chance of taking part in August, please join the Discord here
Hey everyone, We have updated the demo with the following changes:
Hey everyone, Get a look at some gameplay with Plutus, the Greek god that is available for the first time in our new demo! You can unlock Plutus by reaching level 3 with Cernunnos and the progress should carry over if you have already played the prologue so you may be able to jump into it straight away!
Hey everyone, Get a look at some gameplay with Plutus, the Greek god that is available for the first time in our new demo! You can unlock Plutus by reaching level 3 with Cernunnos and the progress should carry over if you have already played the prologue so you may be able to jump into it straight away!
Hi everyone, Happy to announce that These Doomed Isles is going to be part of Steam Next Fest, and that our new demo is now live! [previewyoutube=_58UCv0kNKE;full][/previewyoutube] For the first time, this new god is playable to the public, and it features new cards, god powers, and more enemies. This demo will only be around for a limited time so make sure you go and check it out! As always, your feedback is super helpful to me, so if you do have any suggestions please do let me know. Hope you enjoy playing as Plutus, the Greek god of wealth! Cheers, Andrew
Hey everyone! I hope you all really enjoyed the trailer we revealed as part of the OTK Showcase! If you didn't see it live you can watch it below: [previewyoutube=1gJctcLfArA;full][/previewyoutube] The trailer gives an overview of how the game of These Doomed Isles came to be and introduced us to the first 3 gods we will have at the start of early access. Cernunnos the Celtic god of nature, Plutus the Greek god of wealth and Acan the Mayan god of alcohol! All 3 of these will be playable from the start of early access and I am pleased to announce that you will have the chance to play with Plutus before then as well! The trailer also confirmed that we will have a brand new demo coming on the 16th of June at 2pm BST just before we participate in Steam Next Fest! As part of this demo we are opening up Plutus so you will be able to play as a whole new god and check out what their unique cards, powers and enemies! I can't wait for you all to check it out and keep your eyes peeled for more information about Plutus soon!
Hey everyone! Some exciting news for you all. These Doomed Isles is going to be part of the OTK Showcase on the 10th of June! The showcase goes live on Twitch.tv/Asmongold at 7pm BST! We will be revealing a brand new trailer with a sneak peak of what's to come and some information about the release date so do tune in! Hope you are all excited for what we have in store!
Hi everyone, Firstly Id like to say a big thanks to everyone who has played The First God prologue so far, its been great reading your Steam reviews and weve had some really useful feedback from it. So, thanks! Secondly, weve been working hard on the next god, and were now looking for playtesters! The second god comes with new powers and cards, and your feedback on the gameplay would be SUPER helpful.
Hey everyone, We are excited to announce that These Doomed Isles: The First God is OUT NOW! Featuring new cards, new ascension levels, loads of quality of life improvements and balancing that we have implemented based on your feedback from the demo. Not forgetting the little people now inhabiting the world! In These Doomed Isles: The First God, wield the power of Cernunnos, the Celtic god of nature as you build, defend and lead your Celtic civilisation to victory. Thanks to everybody that has given feedback on These Doomed Isles so far, it has already helped to bring so many improvements to the game! We would really appreciate it if the feedback continues and if you left a review as it really helps us out. To keep up with the latest on These Doomed Isles, you can follow @DoomedIsles on Twitter or join the community on Discord.
Hey everyone! It is official, the prologue is coming to Steam on May 5th! Just over 2 weeks so go! In order to focus on the prologue we will be taking down the demo tomorrow on April 21st but then it is only 2 weeks to wait until the prologue! The prologue will have a few differences to the most recent demo aimed particularly at balance, onboarding and polish: We're going to be putting more of a focus on the onboarding part of the game, as well as looking to give you more reliable options to deal with the various difficulty spikes in the game. The first thing is the addition of new ascension levels; a new level 1 and 2, which will be available from the start. These levels will be easier than the current level 1, and designed to help you learn the game more smoothly, experiment with different options and not get absolutely crushed because you didn't have any workers on your farm at harvest time (I have done this too many times...) Next we're adding in some additional cards for each of the Gods that can be used as basic defence cards. These will be weaker and cheap to buy and use than the other options, but you will start with one in your deck and they will have an infinite number of uses. We're also looking again at the card weighting in the harvest, to try and make sure it's offering you the more broadly useful cards more often, rather than the cards that are particularly context dependent. Finally, there's been a lot of feedback about how rubbish some of the God Power cards are (particularly "Bloody Roots"). We're going to fix that too. I was worried about making them too strong, but you don't get them very often so I think it's probably fairer if they're a little bit OP! All of the above have come from suggestions from the Steam community, which has been awesome! So PLEASE keep leaving me feedback there because it will make a HUGE difference to how good the game can become As well as the balance tweaks, we've also been working on some little additions, such as the ability to continue your run peacefully after defeating Balor. There's also a little visual update that I'll leave you to find out about when you download the prologue To keep up with the latest on These Doomed Isles, you can follow @DoomedIsles on Twitter or join the community on Discord.
The These Doomed Isles demo will be up for the duration of the London Games Festival which comes to an end on the 9th. London is one of the most diverse spaces for games and interactive entertainment in the UK, and the London Games Festival is one of the biggest celebrations of video games of the year. Our publisher, Fireshine Games, is proud to be hosting the London Games Festival Steam Event this year, which is running from today until the 9th of April. There are so many incredible games being developed in or published by studios in London, and we are very happy to be part of this exciting festival, celebrating the successes of our industry peers! We hope you take advantage of the time the These Doomed Isles Demo is available and enjoy leading your people to victory! You can browse the event here: https://store.steampowered.com/developer/FireshineGames/sale/londongamesfest2023 To keep up with the latest on These Doomed Isles, you can follow @DoomedIsles on Twitter or join the community on Discord.
From 23rd 27th March, These Doomed Isles will be part of the Digital Tabletop Fest: Blood & Dice. This awesome event showcases board, card, and tabletop-inspired indie games.
Were super excited to share that well be releasing These Doomed Isles: The First God on Steam next month!
Download and play for free
Launching in April, our prologue chapter will have you wield the might of Cernunnos, the Celtic god of nature. Grow your empire and defeat waves of invaders and mythological creatures. Wishlist and follow the prologue Steam page here to be the first to know when it launches!
Whats new?
The prologue features new resources, cards, buildings, victory conditions, events and more! We have been doing closed testing on this recently in our Discord (do join if you would like to be involved with this moving forward) so wed like to thank everyone who played and gave us feedback to help us make the best version of our game possible.
[previewyoutube=bX_vARym0zY;full][/previewyoutube]
Save your progress
Any progress you make with These Doomed Isles: The First God can be carried over to the main game when it launches on Steam Early Access later this year.
Wishlist These Doomed Isles
In true indie-dev style, well end this blog by mentioning wishlists. Wishlists are super important to help get our game noticed, so if you enjoyed your time with our prologue, a wishlist would be much appreciated!
To keep up with the latest on These Doomed Isles, you can follow @DoomedIsles on Twitter or join the community on Discord.
Until next time!
Hey everyone, Our closed alpha test is now live and will be active from the 10th-24th of February! If you want to take part please join the Discord here and all you have to do is type "/claim closed alpha" in one of the chats to get your key and start playing! Experience the new prayer system, events, new resources, curses and relics and help shape the game!
Hey everyone, Just a quick note to say that the demo has officially been retired for now. In the meantime please do join our Discord where we will be giving out keys for the Closed Alpha testing that will be starting on the 10th of February! We hope you are all excited to check out all the new features coming with the Closed Alpha testing! We are going to have new resources, new cards, new buildings, new victory conditions, events and more!
Hey everyone! We wanted to give you all a heads up that we are going to be taking down the demo on the 30th of January... but don't worry because we are going to be holding closed alpha testing from the 10th of February with a much improved build with a whole host of new features! With all the work that has been going on behind the scene the demo is starting to feel a bit out of date but all the new features we have added need some testing before going to a wider audience so that is why we want to get your help to start testing these! We are going to have new resources, new cards, new buildings, new victory conditions, events and more! We hope you are as excited as we are to take part in this! All you have to do to take part is join our Discord and then on the 10th of February we will be distributing keys in there via a Discord bot so be sure to join before then!
Hey everyone! We are going to be part of Steam's Base Builder Fest from the 23rd to the 30th of January alongside a host of other fantastic games! We will have our demo available for the duration of the event but after the 30th of January we are going to be taking the demo down to focus on a hugely updated version. More information on that to come very shortly because it doesn't mean you won't be able to play These Doomed Isles for long... Join the Discord to keep up to date with this!
Hey everyone, and welcome to the latest update for the These Doomed Isles demo :) I've made the following changes to the game:
We're excited to have been picked for Turn Based Fest! Happening until 12th December, this festival showcases loads of awesome turn-based indie games!
Yogscasts Jingle Jam is back, celebrating loads of brilliant games and raising money for a worthy cause!
Tune in to watch These Doomed Isles live gameplay
Were thrilled to be a part of the worlds biggest charity gaming event, and streamers @sips_ and @Bedgarsan will be playing our festive-themed demo at 11 am (GMT) on Monday 12th December. You can catch the stream here: https://www.twitch.tv/yogscast
So far over 2.5 million has been raised, and if you'd like to you can donate using this link: https://jinglejam.tiltify.com/
To keep up to date with the latest These Doomed Isles announcements, you can follow us on Twitter.
We hope you enjoy the rest of 2022s Jingle Jam!
The countdown is on until the most jolly day of the year, and some festive creatures have decided to pay a visit to These Doomed Isles
Fancy winning one of three 25 Steam Vouchers? Weve partnered up with our pals at EGX to give you the chance to get your hands on a 25 Steam voucher! This competition closes November 7th, and entering is super easy. Just head to this link here: https://gleam.io/SsWSf/these-doomed-isles-x-egx-giveaway Good luck!
Until 10th November, our demo will be available to download and play as part of Tabletop Gathering 2022! This awesome event is a celebration of digital board games, bringing fans together to try out new and upcoming indie titles. Were excited to have the These Doomed Isles demo included, and theres a handful of bug fixes that have been added to enhance gameplay, including: *Fixed resolution error *Lumberjack won't cut trees down when adding a worker *Enemy text shows target *Can't click end turn from enemy screen *Can't click resource icons when placing a tile *Health is now drawn over the cursor for buildings, units and enemies We hope you have a great time discovering some brilliant games being showcased over the next week. If you do get a chance to play our demo, feel free to come and join us on Discord where you can chat with the dev, ask questions, and share your strategy tips! To keep up with the latest These Doomed Isles news, you can follow us on Twitter.
Hey Everyone! We are going to have a special "Spooktastic" event from October 25th to November 1st where your settlement will be troubled by a lot more than viking and saxon raiders! Prepare your defences for invasions from some extra spooky enemies in this time-limited in-game event. You will have more to worry about than just raiders and saxons in this demo, if I were you I would maybe wear some garlic when you play this time... Don't be too scared though you will still be able to rain meteors and cast lightening down upon the invading ghouls! Play the These Doomed Isles Halloween event on the 25th of October as part of Steam's Scream Fest!
Starting from today until Sunday 23rd October, These Doomed Isles will be part of the DreamHack Beyond event in the Indie Showcase!
Thanks for all of the feedback from the last demo. With it being so early in development, feedback is super important. So, please keep giving feedback in the Steam forums and on the discord! Anyway, here's a list of updates to the demo (and there's plenty more to come):
If you havent played yet, the These Doomed Isles demo is available on Steam until Thursday 29th September.
Hey everyone, A lot of news for one day! That's right you can play the first demo of These Doomed Isles right now on Steam. The demo is only going to be available for the duration of Tacticon (from the 22nd - 26th of September) so make sure to give it a shot before then! The build for the demo is essentially an alpha version of the game as there is a lot more content to come before it launches in the Summer of 2023 but there is a good chunk of gameplay there for you to check out! I also have a Discord channel now so you can give direct feedback on the game and chat with others about the best strategies are! Feel free to join it here You may notice we have a livestream going on the Steam page right now and for that I have to thank Wanderbots. Definitely check them out, they do great videos on a load of indie games! I am at the event EGX now in London with the game in the Tentacle Zone if you want to pop by and say hi and check out the game there! Finally, I am also now working with Fireshine Games to help me publish the game which is awesome! Some new important links below: Discord Twitter
Hey everyone, and welcome to the 2nd devlog for These Doomed Isles. I had planned on doing these updates monthly, so this one is *checks watch* about 2 months late Who knew that developing games took up so much of your time!? Ill be getting back to doing video updates, probably more as deep dives on individual systems or on how different parts of the game are designed and developed, but for these monthly progress updates I think Ill most likely be sticking to text updates (like this one). If you do want to see more videos, then please let me know in the comments! Anyway, this is a pretty hefty one, so make yourself a cup of tea and settle in for a pleasant read :)
Hey everyone, Thanks very much for your interest in my game, These Doomed Isles :) We're still pretty early in development, so I thought it'd be a good time to start doing some devlogs. This is my first one right here: [previewyoutube=38T_I1bOqck;full][/previewyoutube] It covers what the game is in a little more detail (and why I wanted to make a CCG/city-builder), how you play it, and what systems I'm working on next. Enjoy! Cheers, Andrew
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