Hey everyone! Thank you for all the feedback on the game over the last week! As we look to update and balance the game throughout early access to effectively respond to your feedback, we will be introducing/testing some new features/mechanics. Some of these changes are going to be quite significant so we wanted to do this in a place that wouldn't change the game too much for those who are already enjoying it! To solve this problem, we have decided to use an experimental branch that will allow you to check out some of the big changes and give feedback on them before they go out to the rest of the players on the main branch. To opt-in you have to right click on the game in your Steam library and select properties. Then click on Betas and from there you will have the option to select the beta you would like to opt into. Once there click on that dropdown and select experimental. You can see all of the changes we have introduced in this experimental branch update here:
New features
- Cards can now be removed from the harvest pool until the end of the current run - this can be done by clicking on the x above the card whilst in the harvest screen (it will trigger a warning)
- You are now able to redraw the random cards offered at the start of a run
Balance changes
- Increased the variety of cards that are offered at the start of a run
- Connecting to islands now gives you resources based on the number of the things that you can see on the island. This is how it is broken down:
- 1 villager = 1 follower
- 1 sheep = 4 food
- 1 rock = 2 stone
- 1 tree = 2 wood
- 1 treasure chest = 12-24 gold
- You can now see what resource and how much of it you will get when you mouse over an unconnected island
- Houses are now more likely if you have high homeless and fewer housing cards in your deck
- Basic houses are no longer subject to inflation when you purchase them during harvest. This includes the following cards:
- Cabin
- Mud house
- Small common house
- Increased the chances of drawing the storehouse during harvest
Bug fixes
- Rewrote how Wonders are offered in the harvest, as it was common for Acan to only be offered 1 or 2 during an entire run. All Gods will now be offered at least 4 different Wonders on a more regular basis
These Doomed Isles
Triplevision Games Limited
Triplevision Games Limited
TBA - Wishlist now!
Strategy Simulation Singleplayer
GameBillet
6.43 /
€
Game News Posts 98
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(125 reviews)
http://thesedoomedisles.com/
https://store.steampowered.com/app/1840710 
Create life from nothing. Craft a deck of cards to create land and place forests, rivers, mountains and more. Bring the world to life with powerful cards, relics and miracles.
Build settlements for your followers. Build homes for your followers, carefully manage their requirements and give them the tools they need to exploit the environment you've created.
Harvest cards to craft the deck you want. Manage the cards in your deck to ensure you can thrive (or, at the very least, survive) until the next harvest. Build your deck any way you want to find different solutions to the challenges that you'll face.
Will you survive these doomed isles? You'll face increasing challenges as natural disasters scar your land and waves of raiders and mythical sea monsters attack from beyond the horizon. Learn from your failures and try a different strategy every time that you play.
- OS: Ubuntu 1.4 or higher
- Processor: 2GHz Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with 128 mb of VRAM
- Storage: 1 GB available space
- OS: x86
- Processor: 2.4 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 1 GB available space
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