0.1.44 - 3rd October 2023
[olist] You are now able to redraw the cards offered at the start of each run
You can now see what resource you will get before you connect to an island
[/olist]
[olist] Increased the variety of cards that are offered at the start of a run
Connecting to islands now gives you resources based on the number of the things that you can see on the island. This is how it is broken down:
[olist]
1 villager = 1 follower
1 sheep = 4 food
1 rock = 2 stone
1 tree = 2 wood
[/olist]
1 treasure chest = 12-24 gold
Houses are now more likely if you have high homeless and fewer housing cards in your deck
Basic houses are no longer subject to inflation when you purchase them during harvest. This includes the following cards:
[olist]
Cabin
Mud house
Small common house
[/olist]
Increased the chances of drawing the storehouse during harvest
Disband is now available as soon as you play as Plutus (allowing you to remove Mercenary units) instead of having to be unlocked
Jotnar now starts with less health at the lower ascension levels
Cards are now unlocked quicker at higher ascension levels
You will now still receive a small amount of XP to unlock cards when you are defeated, which can be increased by completing prayers before being defeated. This amount is also increased at higher ascension levels (but you will not earn it if you choose to end your run unless you have completed at least 1 prayer)
[/olist]
[olist] Building health is now shown when youre placing a Repair, Reinforce or Earthquake card
Friendly building and unit health is now shown when it is taking damage
Updated audio for seasonal ambience to reduce what sounds like white noise in Summer, Autumn and Winter
[/olist]
[olist] Rewrote how Wonders are offered in the harvest, as it was common for Acan to only be offered 1 or 2 during an entire run. All Gods will now be offered at least 4 different Wonders on a more regular basis
Resolved a crash caused by obj_battlefieldAttack object (rare)
Resolved a crash caused by obj_villagerManager object (rare)
Resolved a crash caused by obj_mercInvasion (rare)
Delve no longer displays extra text when being played
Fixed the issue where the text showing island resource gains will appear over menus and harvest screens
[/olist]
Thanks again for the continued support and feedback. I'll be updating the experimental branch with an update on the new deckbuilding features, as well as sandbox modes, so be sure to check that out if you haven't already, and let me know what you think in the Discord :)
If you're not sure how, you just need to right click on the app in your Steam library and, in the Betas tab, select the 'experimental' branch.
Thanks!
Andrew
[ 2023-10-04 09:03:33 CET ] [ Original post ]
Hey everyone, Thanks for all of the feedback and for those of you who've been helping out with testing new features on the experimental branch. There's quite a few fixes and changes in this update, so be sure to have a look through below!
New features
[olist]
Balance changes
[olist]
Quality of life updates
[olist]
Bug fixes
[olist]
These Doomed Isles
Triplevision Games Limited
Triplevision Games Limited
TBA - Wishlist now!
Strategy Simulation Singleplayer
GameBillet
6.43 /
€
Game News Posts 98
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(125 reviews)
http://thesedoomedisles.com/
https://store.steampowered.com/app/1840710 
Inspired by classic god games, survival city-builders and roguelike deck-builders, in These Doomed Isles you'll craft your deck of cards to raise islands from the sea, build settlements for your followers and keep them alive as famine threatens, forests burn and raiders loom on the horizon.
Create life from nothing. Craft a deck of cards to create land and place forests, rivers, mountains and more. Bring the world to life with powerful cards, relics and miracles.
Build settlements for your followers. Build homes for your followers, carefully manage their requirements and give them the tools they need to exploit the environment you've created.
Harvest cards to craft the deck you want. Manage the cards in your deck to ensure you can thrive (or, at the very least, survive) until the next harvest. Build your deck any way you want to find different solutions to the challenges that you'll face.
Will you survive these doomed isles? You'll face increasing challenges as natural disasters scar your land and waves of raiders and mythical sea monsters attack from beyond the horizon. Learn from your failures and try a different strategy every time that you play.
Create life from nothing. Craft a deck of cards to create land and place forests, rivers, mountains and more. Bring the world to life with powerful cards, relics and miracles.
Build settlements for your followers. Build homes for your followers, carefully manage their requirements and give them the tools they need to exploit the environment you've created.
Harvest cards to craft the deck you want. Manage the cards in your deck to ensure you can thrive (or, at the very least, survive) until the next harvest. Build your deck any way you want to find different solutions to the challenges that you'll face.
Will you survive these doomed isles? You'll face increasing challenges as natural disasters scar your land and waves of raiders and mythical sea monsters attack from beyond the horizon. Learn from your failures and try a different strategy every time that you play.
MINIMAL SETUP
- OS: Ubuntu 1.4 or higher
- Processor: 2GHz Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with 128 mb of VRAM
- Storage: 1 GB available space
- OS: x86
- Processor: 2.4 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 1 GB available space
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