September 6th update - New city site number options
[ 2023-09-06 20:34:20 CET ] [ Original post ]
The main branch has been updated! Headline changes:
- New map option City Site Number
- AI performance improvements
- Enhanced modding features
- New map option City Site Number that limits the number of city sites available based on the number of nations. Options are Unrestricted (default), Restricted (3 city sites per family per nation), Family Seats (1 city site per family per nation) and Capitals (1 city site per nation). Tribal settlements will still appear in places that would have been city sites but these cannot be settled by nations.
- Map generator tries to place at least as many free city sites as starting locations on a given land area surrounded by water and mountains.
- Tribe units now occupy empty settlements, when given the chance
- Game of the Week games now much less likely to have non-default city spacing
- Egypt now has -20% costs for same adjacent buildings (down from -25%)
- AI performance improvements
- AI finishes already started Wonders with more urgency
- Improvements to AI value estimate of effects Added support for showing dynasty portraits, names and backgrounds on the Choose Leader and Setup screens
- New features for modders:
- Cognomen can now add a memoryCharacter
- Added SetHeight to bonuses
- Added EffectUnitUnlock to EffectUnit
- Description field added to many xmls
- Enabled adding custom variables to UnitTypes
- Removed hardcoded terrain references
- Amended coast renderer and unified mountain and volcano renderers to be more mod friendly
- Can now assign hotkey combos that are only used for inaccessible debug hotkeys
- Added map option help text for default selections
- City site widget no longer blocks clicks when it has no help text (when the tutorial is disabled)
- Fixed several causes of replay data getting discarded
- Fixed Modio mod tags not adding/deleting on mod updates. Added image size validation to ensure between 256 and 2048 pixels width and height.
- Units can no longer spawn on the same tile as other, non-allied units
- Fixed bugs with Toggle Names on the mini Tech Tree
- Fixed pick later found panel nation help sometimes incorrectly showing preset leaders
- Fixed free city site location sometimes not getting revealed
- Fixed AI cache initialization
- Fixed null reference errors in sprite repo when using portrait mods
- Can no longer divorce Olympias in Learn to Play 3
- Fixed mission effects playing after entering and exiting city screen
- Fixed load/save error with pings that have been placed but not yet been validated
- Fixed initial settler tooltip data being treated as cached and not being populated
- Fixed editor not assigning tribe tile owner when placing a settlement improvement
- Fixed unit status not updating after tile ownership change
- Tribe ruins no longer show countdown timer when tribe is extinct
- Fixed city site text being updated without visibility
- Fixed issues joining MP games and replay data getting discarded with map script mods installed
- Adjusted improvement construction turns widget projection distance and scale to prevent occlusion from terrain
- Fixed city widgets getting hidden behind camels
- Fixed knockback animation incorrectly playing on secondary attack targets
- Fixed autonomous cities not getting queued production refunded when it is canceled
- Fixed Rider family getting negative opinion from having a tribal spouse - now correctly only applies to a foreign nation spouse
- Fixed bug with modded spritesheets
- Text and event fixes
Old World
Mohawk Games
Hooded Horse
Q2 2022
Strategy Singleplayer Multiplayer Coop
GameBillet
20.00 /
€
Game News Posts 189
🎹🖱️Keyboard + Mouse
Very Positive
(3185 reviews)
https://mohawkgames.com/oldworld/
https://store.steampowered.com/app/597180 
Old World Linux Content [9.14 G]
Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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