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Name

 Old World 

 

Developer

 Mohawk Games 

 

Publisher

 Hooded Horse 

 

Tags

 Strategy 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 Q2 2022 

 

Steam

News

 147 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/597180 

 
Public Linux depots

 Old World Linux Content [9.14 G] 




LINUX STREAMERS (0)




Old World April 24th Updated Test Build

Test Branch: 1.0.72075 Test 2024-04-24

[h2]Design[/h2]


  • More Archipelago map script changes, large islands are bigger and added Water Size map option
  • Most missions that can result in an event no longer do so on Minimal event level


[h2]Programming[/h2]

  • Recommended builds performance optimization


[h2]UI[/h2]

  • The power/knowledge display is now unambiguous in who it refers to
  • Help text for the spread religion option now shows yields that will be gained (from the Oracle, Tolerance etc)
  • Improved display of dropdowns on setup screen when scrolling


[h2]Bugs Fixed[/h2]

  • Fixed Alt key sometimes getting stuck down, preventing keyboard shortcuts from working correctly
  • Fixed city screen recommendation assert errors
  • Fixed Arid Plateau random map settings
  • Fixed councilors not being selectable if slot is disabled (i.e. Spymasters after Agrippina dies)
  • Fixed city sort issues
  • Fixed city build recommendations and improvement ping icons not always updating immediately
  • Fixed lateral and dynastic succession when the founder is not related to the current leader
  • Fixed leader tooltip not locking on timeline screen
  • Text and event fixes


[ 2024-04-24 22:43:52 CET ] [ Original post ]

Old World April 17th Updated Test Build

Test Branch: 1.0.71978 Test 2024-04-17

[h2]Design[/h2]


  • Added difficulty restriction (minimum the Just) for some events that might contain only war options
  • Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)
  • Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%)


[h2]Programming[/h2]

  • Increased AI value for walls
  • Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
  • Game editor can now decrease city culture by right-clicking


[h2]UI[/h2]

  • Technology display is now right justified
  • Tooltip verbosity and formatting improvements
  • Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
  • Improvement ping dropdown improvements
  • In-game options popup shows the email address for that game, can be different per save
  • UI now updates after you kick a player from a cloud game through host settings
  • Added Occurrence log category for notifications and PBC emails
  • Tribal cities (not camps) now show player diplomacy status icon on the city banner


[h2]Bugs Fixed[/h2]

  • Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
  • Fixed difficulty level tooltip
  • Fixed issues preventing missions from being canceled
  • Fixed mini tech display button not respecting tech tree settings
  • Fixed build recommendation stars not appearing
  • Fixed map script boundary tiles sometimes blocking out important sections of the map
  • Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
  • No longer possible to rewind a cloud game to a surrendered player
  • Text and event fixes


[h2]Known Issues[/h2]

  • Assert error messages can occur on the city screen with action suggestions enabled


[ 2024-04-17 22:50:29 CET ] [ Original post ]

Old World and DLCs Are On Sale Now!

With the upcoming DLC for Old World, Behind the Throne coming out on May 28. This is a great time to carve out your empire in Old World with a 30% discount until April 19. Lead through generations, managing not just territories but royal lineages.

Politics, legacy, and personal drama intertwine in a deep historical strategy experience. Craft your dynasty in a world where every leader has the chance to rise to glory or fall to infamy.

You can check out Old World: Behind the Throne's trailer here.
[previewyoutube=N9ptnblA3u4;full][/previewyoutube]

https://store.steampowered.com/app/597180/Old_World/


[ 2024-04-11 22:42:35 CET ] [ Original post ]

Old World April 10th test build update

Test Branch: 1.0.71896 Test 2024-04-10

[h2]Design[/h2]


  • The number of reserved city sites (sites near start location not occupied by Tribes) is now set by the Tribal Strength setting
  • The percentage of reserved city sites that are occupied by Barbarians is set by Difficulty
  • Empty reserved sites are revealed on founding your capital
  • Launch Offensive now costs 800 training, up from 600
  • Peaceful nations borders now count as neutral instead of friendly territory for the purposes of healing
  • Events that offer ambitions are no longer canceled if the ambition is completed before dealing with the event
  • Tribal invasions can occur only if one of the player's cities is reachable from one of the tribe's settlements
  • Minor Cities now give +10% defense and no longer give Discontent
  • Removed Cult events from Competitive mode (Sacred and Profane)
  • Removed Kush's nation opinion modifier with Egypt
  • Many events restructured and tweaked


[h2]Programming[/h2]

  • City starting culture now properly defined through InfoGlobals (for modders use)
  • Added bAbandonCity bonus (for modders use)
  • Better network match check logging
  • Added GreeceCampaign source folder and LearnByPlaying xml folders to the public reference folders


[h2]UI[/h2]

  • Turn summary now always shows birth of royal children
  • Events are now included in cloud game turn summary emails
  • Changed attack preview UI to be a tooltip so it can be locked
  • Removed redundant job line in character tooltip
  • Character tooltip no longer shows agent status for characters on other teams
  • Added new construction states for the Great Cothon and the Colosseum
  • Player turn text now shown in cooperative MP games
  • Cloud game descriptions now stored in the correct language for each player
  • Increased text ping character limit from 40 to 255
  • Removed heir-naming popup when the leader is not the parent
  • Notification header text can no longer wrap to a new line


[h2]Bugs Fixed[/h2]

  • Fixed issue with animated resource display on AMD GPUs
  • Fixed some family icon issues
  • Fixed bonus ship cards not being shown on tooltips and the tech tree when the player has no coastal cities
  • Fixed automate button being shown in non-player cities
  • Fixed some UI interactions with canceling missions
  • Fixed null reference on religious council goal helptext
  • Fixed AI assigning a governor upon settling a new city, when it doesn't have the orders to do so
  • Fixed enter/return not interacting with save browser prompts
  • Fixed Disjunction One Continent per Team maps sometimes having multiple teams on the same continent
  • Fixed duplicated tech prereq indicators
  • Fixed newly arrived characters past the fertility age being fertile
  • Fixed some asserts and null references when converting a cloud game to network
  • Fixed city links not spawning tooltips in some cases
  • Player and game names can no longer include multiple lines
  • Text and event fixes


[ 2024-04-10 22:46:56 CET ] [ Original post ]

Old World - Behind the Throne DLC Release Date Announced!

Old World's latest DLC, Behind the Throne, will be available on May 28. It's all about burrowing into the court's heart, where ambition thrives and rivalries run as deep as the history books. Revealed at the Triple-i Initiative showcase, this DLC is set to shake things up with a fresh layer of politics and personal agendas.

[previewyoutube=N9ptnblA3u4;full][/previewyoutube]
It's a new playground for those who love the intricate dance of court life. We're bringing to the table mechanics that spotlight the characters' ambitions and the high stakes of court politics. Expect to tackle the challenges of keeping your ruler's rivals in check, all while managing the stresses that come with power. And yes, there's revelry involved because what's court life without a bit of scandalous fun?

But there's more:


  • Over 350 new events focused on intrigue, personal ambitions, and the complex politics of court life.
  • More than ten new character traits, including Stressed, Impulsive, and Unpopular, add new layers to character dynamics.
  • Introduction of goals and ambitions that reflect the deep motivations and desires of your court's key figures.
  • Strategic projects like Estates, Slums, and the Opulence project provide new ways to expand and enrich your kingdom.
  • Six historical characters introduced as Rising Stars, who can either become indispensable allies or formidable rivals.
  • New character portraits and event art enhance game immersion, vividly bringing the stories and characters of Old World to life.

Set for release on May 28, Behind the Throne deepens Old World's strategic gameplay by spotlighting the personal and political dramas that unfold away from the battlefield. Its an invitation to rule a kingdom and wield influence over its heart and soul.

https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne/


[ 2024-04-10 19:33:25 CET ] [ Original post ]

Old World April 9th Hotfix update

Another hotfix to the main branch today which is now 1.0.71865 Release 2024-04-09

[h2]Bugs Fixed[/h2]


  • Fixed premade maps failing to generate without DLC
  • Fixed AI claiming free city sites before it should


[ 2024-04-09 16:00:41 CET ] [ Original post ]

Old World April 5th Hotfix update

Small hotfix update to the main branch which is now 1.0.71814 Release 2024-04-04

[h2]Bugs Fixed[/h2]


  • Fixed network game relist bug


[ 2024-04-05 11:26:27 CET ] [ Original post ]

Old World April 4th update - New events, game settings and balancing

Main Branch: 1.0.71795 Release 2024-04-04

[h2]Headline changes [/h2]


  • New game setting for player starting development in MP and new Victory Point setting option
  • Balance changes to bonus tech cards, families and dynasties
  • Lowered apparent age of character portraits when using portrait interpolation
  • 9 new events


[h2]Design[/h2]

  • Added per player Development setting to multiplayer setup. All players, Human and AI, can have their own development setting, which gives additional starting cities and techs.
  • Added new victory point setting: Very High. This increases the VP required for winning by 50%. The previous High setting now increases the VP required by 25%.
  • Bonus tech cards position and cost in the tech tree reorganized
  • Free units now unlocked on a different tech than the one that would allow that unit to be built. Free Longbowmen, Crossbowmen and Dromon cards now grant 2 units.
  • Rider family seat now gives 1 Order / turn
  • Sages no longer have +25% science in their seat
  • Patrons now get a +25% city culture bonus per Precious Resource instead of the flat +4. Patrons seat now gets 2 happiness levels per culture event instead of 1.
  • Khufu's wonder cost reduction lowered from 50% to 25% (Wonders and Dynasties)
  • Marius' enrolment post now gives -25% for warriors only instead of all infantry, training cost for project removed. Sulla now more likely to cause Marius problems. (Wonders and Dynasties)
  • Hannibal now gets -20 family opinions and an increased legitimacy penalty in some Hannibal specific events (Wonders and Dynasties)
  • Added preferred families for more dynasty leaders (Wonders and Dynasties)
  • Sulla's Dictator trait now included in Terrifying trait group (Wonders and Dynasties)
  • Agrippina unlocking a spymaster is now tied to a trait, the current one will stay if she dies but a new one cannot be appointed (Wonders and Dynasties)
  • Legitimacy cost for adoption reduced from 4 to 2
  • Miserable trait has a chance per turn of being removed
  • Competitive mode back to giving a flat rate of science, civics, training, and money
  • Improved city site resource placement so that it is less likely that one of them is unreachable
  • Old World pre-made map tweaks. Extended map one tile north, fixed some resources and ruins that were out of borders. Added Lavender to several locations on map.
  • You can now shift-click a law to abolish it without replacing it. This will increase the cost of establishing a law in that pair by 100.
  • When moving allied units, the moving player now gets exploration and ruins yields instead of the unit owner. Moving allied units can no longer trigger events.
  • Events giving a free siege unit will now give an Onager instead of a Ballista if the player has not yet researched Hydraulics
  • Can no longer invalidate an ambition offer just by getting a bit closer during the turn in which it was offered
  • Event trait delay no longer happens when there is no undo
  • Swapped names of Persian Cleric and Rider families (for historical accuracy)
  • Changed improvement adjacency requirements to be fulfilled in team territory, to be consistent with adjacency bonuses
  • Improved scaling of diplomatic event chance with number of AIs
  • Marriage events now only occur for the leader and their children
  • Added Greedy to Seven Sins trait group and removed Extravagant
  • Removed turn delay on more event bonuses when No Undo is enabled
  • Heroes of the Aegean scenario 5 tweaks - boost science and units on Easy difficulty and limit Persian tech. Persia can no longer build ships. Parsa renamed to Persepolis


[h2]New Events[/h2]

  • A More Disciplined Approach
  • Battle Diary
  • Emergency War Taxes
  • Enough Missiles to Block the Sun
  • Learning From Our Mistakes
  • Masquerade
  • Taking the Reins
  • The Fluffy Bunny
  • Whispers from the Gods


[h2]Programming[/h2]

  • Worker AI improvements
  • AI saves yields for Wonders less aggressively, allowing them to spend more developing their economy
  • Improved AI consideration for connecting its cities to foreign cities
  • AI no longer spends orders to place military units on city sites when it has not yet met any opponents
  • AI now purposely builds ships in specific water areas, like humans can
  • Moved map scripts to their own folder
  • Network code cleanup
  • Adjusted character portrait selection to be more likely to choose same portraits if characters' age difference is large, all else being equal
  • Fallback for DLL mods that fail to load. A message will be shown and mods disabled.
  • Map files now support DynastySites in the tile data. Mods can append nation start tiles to premade maps
  • Hotseat with one human player now behaves like single player for achievements, save files, discord, death with no heir, tutorial, hall of fame, etc
  • Portrait Editor now automatically attempts to regenerate portraits without feature points
  • Network connection improvements
  • Dynasty start sites are now definable directly in map files
  • Removed explicit construction states asset definitions for wonders that shouldn't have one


[h2]UI[/h2]

  • Adjusted mapping between portrait ages and rendered portraits. This lowers the apparent age of characters portraits when using Portrait Age Interpolation.
  • Clicking a link within a mission button will activate the mission rather than opening the link
  • Popups and tooltips now have scrollbars when needed, will no longer make text smaller to fit
  • Adjusted floating text to better accommodate some bonuses
  • HUD changes to prevent overlap. Research is now centered according to the other HUD elements rather than the center of the screen
  • Added founded turn to city sort. This was always the default sort and can now be selected again after changing the sort order
  • City screen (F7) now applies default founding turn sort when clicking the city name column
  • Added connected icon to cities tab
  • Moved family/religion actions to bottom of selection panel
  • Added per-culture level limits to improvement Encyclopedia entries
  • Ships show a text status while anchoring
  • Raider unit tooltips now show original tribe
  • Unit tooltips now show original unit owner
  • Improvements to unit range tooltips. Fixed range now indicated in the unit's tooltip
  • Improvement yield modifiers are shown even if they sum to zero
  • Trait gain / loss bonus helptext now shows yield change for traits with leader effects
  • Added popup for when connection is restored in network multiplayer
  • Changed Mod Browser resources link to Modding Guide page
  • Added button with link to documentation to Portrait Editor
  • Added Turns to Hall of Fame and allowed sorting by Legitimacy, VPs, Turns and Ambitions
  • Show character subject requirements in red when no valid characters found for a mission
  • Allow deselection on inheritance screen by clicking background
  • Aligned ping popup dropdown/input field
  • Added a hint about customizing opponent player parameters in a single player game
  • Former regents now included in turn summary
  • Improvement helptext displays when max improvement count is 1 for a city
  • Updated National Alliance helptext to include that players can move and attack with allied units
  • Added descriptions to Make Clergy and Pagan Sacrifice missions
  • Add Road button now shown on invalid terrain
  • Wonders now shown on city Improvements tooltip
  • Negative penalty for missing family luxuries shown on send luxury to family button
  • Added email reminder to non-strict turnstyle team server and cloud games for the last player to take their turn
  • Added unsubscribe instructions to multiplayer turn emails
  • Mod browser speed improvements
  • Display the build's date in unambiguous international format instead of American
  • Character name is now always show in character help tooltip to give a link for selection
  • Player option to follow moves of AI at war no longer includes civilian units
  • Added target/prereq icons to techs tooltip while hovering over tech tree button
  • Killed unit log entry now includes the killed unit's promotions
  • Added reminders for clergy missions
  • Research choice event no longer appears. Research popup shown on trying to end turn without having selected anything to research.
  • Map Editor now handles setting DynastySites for defining where a dynasty will start from
  • Improved Hall of Fame column header formatting
  • Improved tooltip for heir naming options
  • Renamed Enlist Next to Enlist Next Kill
  • Units that level up no longer wake up. This fixes auto-heal getting canceled on level up.


[h2]Bugs Fixed[/h2]

  • Ship build water area now takes priority over city territory
  • Fixed units incorrectly advancing when rout not possible
  • Fixed event level not being visible in scenario MP screen
  • Fixed missing Resource density, city site density, and city site number options on some map scripts
  • Fixed some mod load/unload issues
  • Fixed DLL mods not shutting down when loading a save in-game
  • Mod assemblies are now reference counted to fix DLL load/unload issues
  • Fixed inconsistent header sizing on tab panel
  • Fixed unit action buttons not appearing for units of allied nations
  • Fix tile yield calculation with maiYieldRateSpecialistUrban only getting counted once per EffectCity
  • Fixed assert error in Heroes of the Aegean scenario 5
  • Fixed double mission display in Hero tooltip with Shammuramat selected (Wonders and Dynasties)
  • Fixed unit harvest tooltip to display yields gained for allied units
  • Fixed initialization of mod browser scrollbar on manage mod list.
  • Fixed clicking some input fields (text ping, bug report screen) selecting all text
  • Fixed settlement religion icon update on undo
  • Fixed bug where raiders could raid the wrong player
  • Fixed fortification bar for AI units showing even when they are moving
  • Fixed leader background not being updated when switching due to premade map
  • Fixed heir naming popup title
  • Fixed overlap on dynasty portraits in SP setup
  • Fixed free ships spawning on smaller bodies of water when a larger one is available
  • Fixed missing options menu tooltips
  • Fixed city luxury list tooltip not appearing
  • Fixed an AI-related UI assert
  • Fixed an assert for automated human units
  • Fixed leader tooltip overlap with actions menu
  • Fixed dynasty dropdowns not populating correctly on scenario setup screen
  • Fixed decision update bug for MP games
  • Fixed assign general audio level
  • Fixed some team contact issues
  • Fixed a movement bug where you could spend orders but not complete the entire move
  • Fixed mixed language text appearing in cloud games
  • Fixed difficulty dropdown in SP advanced setup
  • Fixed tribes entering their own camp getting credit for capturing a settlement
  • Fixed highlighted tiles for selected Disciples
  • Fixed human development not applying due to defaults
  • Fixed empty parenthesis on trait loss when no ratings change involved
  • Fixed some button links still activating on click
  • Fixed some settings getting reverted to default
  • Development fix in event editor
  • Portrait Editor fixes
  • Heroes of the Aegean scenario 5 fixes
  • Fixed Rome over expanding in Learn to Play 5
  • Fixed raiders sometimes not raiding
  • Fixed missing option defaults in Safe Mode
  • Fixed hotkey rebinding in Safe Mode
  • Fixed tooltip locking on inheritance screen
  • Fixed some cases where border preview showed the wrong color
  • Fixed tooltip positioning issues
  • Fixed missing UI elements in Carthage and Pharaohs scenarios
  • Fixed Exodus events not triggering in Pharaohs scenario 5 when loading from a save
  • Fixed road pathfinder error when used on tiles where roads cannot be built
  • Fixed two character different character portraits actually referring to the same art
  • Fixed clergy reminder text reference
  • Fixed network multiplayer with non-internal mods
  • Fixed an issue with loading modded games for network play
  • Fixed issue with premade maps where all dynasty sites were given to an AI nation rather than random city sites based on development
  • Fixed some button clicks not triggering button audio
  • Fixed errors on leader selection screen after coming from the scenario selection screen
  • Fixed single player start menu sometimes not showing character portraits
  • Fixed an issue with the way player starting tiles are picked to include any dynasty starting tiles
  • Fixed automated icon showing on city list
  • Fixed free extra action effectUnit load/save inconsistency
  • Fixed mod error notification when no mods loaded
  • Fixed null exception on shutdown in hotkey manager
  • Fixed yield modifier bug
  • Fixed invalid index exception
  • Fixed text preventing tooltips from locking in some cases
  • Fixed tooltips incorrectly stating that the Pious trait increases the chance of a pagan religion spreading
  • Fixed techs being able to give invalid bonuses i.e. courtiers in No Characters mode
  • Fixed Capture Buhen goal in Pharaohs of the Nile scenario 1 not triggering when moving a unit into the city when it has no HP
  • City tooltip fixes
  • Added Victory point level backwards compatibility (so that existing games don't have their VPs changed)
  • Default AI Dynasties option is hidden when No Characters is enabled
  • Text and event fixes


[ 2024-04-04 16:23:31 CET ] [ Original post ]

Old World March 27th Updated Test Build

Test Branch: 1.0.71689 Test 2024-03-27

[h2]Design[/h2]


  • Bonus tech cards position and cost in the tech tree reorganized
  • Free units now unlocked on a different tech than the one that would allow that unit to be built. Free Longbowmen, Crossbowmen and Dromon cards now grant 2 units.
  • Improved scaling of diplomatic event chance with number of AIs
  • Marriage events now only occur for the leader and their children
  • Added Greedy to Seven Sins trait group and removed Extravagant
  • Removed turn delay on more event bonuses when No Undo is enabled


[h2]New Events[/h2]

  • A More Disciplined Approach
  • Battle Diary
  • Emergency War Taxes
  • Enough Missiles to Block the Sun
  • Learning From Our Mistakes
  • Masquerade
  • Taking the Reins
  • The Fluffy Bunny
  • Whispers from the Gods


[h2]Programming[/h2]

  • Worker AI improvements
  • Improved AI consideration for connecting its cities to foreign cities
  • AI no longer spends orders to place military units on city sites when it has not yet met any opponents
  • Removed explicit construction states asset definitions for wonders that shouldn't have one


[h2]UI[/h2]

  • Research choice event no longer appears. Research popup shown on trying to end turn without having selected anything to research.
  • Map Editor now handles setting DynastySites for defining where a dynasty will start from
  • Improved Hall of Fame column header formatting
  • Improved tooltip for heir naming options
  • Renamed Enlist Next to Enlist Next Kill
  • Units that level up no longer wake up. This fixes auto-heal getting canceled on level up.


[h2]Bugs Fixed[/h2]

  • Fixed clergy reminder text reference
  • Fixed network multiplayer with non-internal mods
  • Fixed an issue with loading modded games for network play
  • Fixed issue with premade maps where all dynasty sites were given to an AI nation rather than random city sites based on development
  • Fixed some button clicks not triggering button audio
  • Fixed errors on leader selection screen after coming from the scenario selection screen
  • Fixed single player start menu sometimes not showing character portraits
  • Fixed an issue with the way player starting tiles are picked to include any dynasty starting tiles
  • Fixed automated icon showing on city list
  • Fixed free extra action effectUnit load/save inconsistency
  • Fixed mod error notification when no mods loaded
  • Fixed null exception on shutdown in hotkey manager
  • Fixed yield modifier bug
  • Fixed invalid index exception
  • Fixed text preventing tooltips from locking in some cases
  • Fixed tooltips incorrectly stating that the Pious trait increases the chance of a pagan religion spreading
  • Fixed techs being able to give invalid bonuses i.e. courtiers in No Characters mode
  • Fixed Capture Buhen goal in Pharaohs of the Nile scenario 1 not triggering when moving a unit into the city when it has no HP
  • City tooltip fixes
  • Added Victory point level backwards compatibility (so that existing games don't have their VPs changed)
  • Default AI Dynasties option is hidden when No Characters is enabled
  • Text and event fixes


[ 2024-03-27 21:46:19 CET ] [ Original post ]

Old World March 20th Updated Test Build

Test Branch: 1.0.71580 Test 2024-03-20

[h2]Design[/h2]


  • Added new victory point setting: Very High. This increases the VP required for winning by 50%. The previous High setting now increases the VP required by 25%.
  • Sages no longer have +25% science in their seat
  • Patrons now get a +25% city culture bonus per Precious Resource instead of the flat +4. Patrons seat now gets 2 happiness levels per culture event instead of 1.
  • Events giving a free siege unit will now give an Onager instead of a Ballista if the player has not yet researched Hydraulics
  • Can no longer invalidate an ambition offer just by getting a bit closer during the turn in which it was offered
  • Heroes of the Aegean scenario 5 tweaks - boost science and units on Easy difficulty and limit Persian tech. Persia can no longer build ships.
  • Ship build water area now takes priority over city territory (ships will spawn in selected ocean even if there is no space within player borders)
  • Event trait delay no longer happens when there is no undo
  • Swapped names of Persian Cleric and Rider families (for historical accuracy)
  • Changed improvement adjacency requirements to be fulfilled in team territory, to be consistent with adjacency bonuses


[h2]Programming[/h2]

  • Portrait Editor now automatically attempts to regenerate portraits without feature points
  • Network connection improvements
  • AI saves yields for Wonders less aggressively
  • Dynasty start sites are now definable directly in map files


[h2]UI[/h2]

  • Adjusted mapping between portrait ages and rendered portraits. This lowers the apparent age of characters portraits when using Portrait Age Interpolation.
  • Character name is now always show in character help tooltip to give a link for selection
  • Player option to follow moves of AI at war no longer includes civilian units
  • Added target/prereq icons to techs tooltip while hovering over tech tree button
  • Killed unit log entry now includes the killed unit's promotions
  • Added reminders for clergy missions


[h2]Bugs Fixed[/h2]

  • Fixed some team contact issues
  • Fixed a movement bug where you could spend orders but not complete the entire move
  • Fixed mixed language text appearing in cloud games
  • Fixed difficulty dropdown in SP advanced setup
  • Fixed tribes entering their own camp getting credit for capturing a settlement
  • Fixed highlighted tiles for selected Disciples
  • Fixed human development not applying due to defaults
  • Fixed empty parenthesis on trait loss when no ratings change involved
  • Fixed some button links still activating on click
  • Fixed some settings getting reverted to default
  • Development fix in event editor
  • Portrait Editor fixes
  • Heroes of the Aegean scenario 5 fixes
  • Fixed Rome over expanding in Learn to Play 5
  • Fixed raiders sometimes not raiding
  • Fixed missing option defaults in Safe Mode
  • Fixed hotkey rebinding in Safe Mode
  • Fixed tooltip locking on inheritance screen
  • Fixed some cases where border preview showed the wrong color
  • Fixed tooltip positioning issues
  • Fixed missing UI elements in Carthage and Pharaohs scenarios
  • Fixed Exodus events not triggering in Pharaohs scenario 5 when loading from a save
  • Fixed road pathfinder error when used on tiles where roads cannot be built
  • Fixed two character different character portraits actually referring to the same art
  • Text and event fixes


[ 2024-03-20 21:53:19 CET ] [ Original post ]

Hooded Horse Spring Sale

Hello! From now until March 21st, you can save 30% on Old World, and get great deals on all other games published by Hooded Horse during the Steam Spring Sale. Come check the game out!



[previewyoutube=8dOPJ58QlQU;full][/previewyoutube]


[ 2024-03-14 22:00:30 CET ] [ Original post ]

Old World March 13th Updated Test Build

Test Branch: 1.0.71462 Test 2024-03-13

[h2]Design[/h2]


  • Added per player Development setting to multiplayer setup. All players, Human and AI, can have their own development setting, which gives additional starting cities and techs.
  • Rider family seat now gives 1 Order / turn
  • Legitimacy cost for adoption reduced from 4 to 2
  • Miserable trait has a chance per turn of being removed
  • Competitive mode back to giving a flat rate of science, civics, training, and money
  • Improved city site resource placement so that it is less likely that one of them is unreachable
  • Old World premade map tweaks. Extended map one tile north, fixed some resources and ruins that were out of borders. Added Lavender to several locations on map.
  • You can now shift-click a law to abolish it without replacing it. This will increase the cost of establishing a law in that pair by 100.
  • When moving allied units, the moving player now gets exploration and ruins yields instead of the unit owner. Moving allied units can no longer trigger events.
  • Khufu's wonder cost reduction lowered from 50% to 25% (Wonders and Dynasties)
  • Marius' enrolment post now gives -25% for warriors only instead of all infantry, training cost for project removed. Sulla now more likely to cause Marius problems. (Wonders and Dynasties)
  • Hannibal now gets -20 family opinions and an increased legitimacy penalty in some Hannibal specific events (Wonders and Dynasties)
  • Added preferred families for more dynasty leaders (Wonders and Dynasties)
  • Sulla's Dictator trait now included in Terrifying trait group (Wonders and Dynasties)
  • Agrippina unlocking a spymaster is now tied to a trait, the current one will stay if she dies but a new one cannot be appointed (Wonders and Dynasties)
  • Parsa renamed to Persepolis in Heroes of the Aegean scenario 5


[h2]Programming[/h2]

  • Moved map scripts to their own folder
  • Network code cleanup
  • Adjusted character portrait selection to be more likely to choose same portraits if characters' age difference is large, all else being equal
  • Fallback for DLL mods that fail to load. A message will be shown and mods disabled.
  • AI now purposely builds ships in specific water areas, like humans can
  • Map files now support DynastySites in the tile data. Mods can append nation start tiles to premade maps
  • Hotseat with one human player now behaves like single player for achievements, save files, discord, death with no heir, tutorial, hall of fame, etc


[h2]UI[/h2]

  • Clicking a link within a mission button will activate the mission rather than opening the link
  • Popups and tooltips now have scrollbars when needed, will no longer make text smaller to fit
  • Adjusted floating text to better accommodate some bonuses
  • HUD changes to prevent overlap. Research is now centered according to the other HUD elements rather than the center of the screen
  • Added founded turn to city sort. This was always the default sort and can now be selected again after changing the sort order
  • City screen (F7) now applies default founding turn sort when clicking the city name column
  • Added connected icon to cities tab
  • Moved family/religion actions to bottom of selection panel
  • Added per-culture level limits to improvement Encyclopedia entries
  • Ships show a text status while anchoring
  • Raider unit tooltips now show original tribe
  • Unit tooltips now show original unit owner
  • Improvements to unit range tooltips. Fixed range now indicated in the unit's tooltip
  • Improvement yield modifiers are shown even if they sum to zero
  • Trait gain / loss bonus helptext now shows yield change for traits with leader effects
  • Added popup for when connection is restored in network multiplayer
  • Changed Mod Browser resources link to Modding Guide page
  • Added button with link to documentation to Portrait Editor
  • Added Turns to Hall of Fame and allowed sorting by Legitimacy, VPs, Turns and Ambitions
  • Show character subject requirements in red when no valid characters found for a mission
  • Allow deselection on inheritance screen by clicking background
  • Aligned ping popup dropdown/input field
  • Added a hint about customizing opponent player parameters in a single player game
  • Former regents now included in turn summary
  • Improvement helptext displays when max improvement count is 1 for a city
  • Updated National Alliance helptext to include that players can move and attack with allied units
  • Added descriptions to Make Clergy and Pagan Sacrifice missions
  • Add Road button now shown on invalid terrain
  • Wonders now shown on city Improvements tooltip
  • Negative penalty for missing family luxuries shown on send luxury to family button
  • Added email reminder to non-strict turnstyle team server and cloud games for the last player to take their turn
  • Added unsubscribe instructions to multiplayer turn emails
  • Mod browser speed improvements
  • Display the build's date in unambiguous international format instead of American


[h2]Bugs Fixed[/h2]

  • Fixed units incorrectly advancing when rout not possible
  • Fixed event level not being visible in scenario MP screen
  • Fixed missing Resource density, city site density, and city site number options on some map scripts
  • Fixed some mod load/unload issues
  • Fixed DLL mods not shutting down when loading a save in-game
  • Mod assemblies are now reference counted to fix DLL load/unload issues
  • Fixed inconsistent header sizing on tab panel
  • Fixed unit action buttons not appearing for units of allied nations
  • Fix tile yield calculation with maiYieldRateSpecialistUrban only getting counted once per EffectCity
  • Fixed assert error in Heroes of the Aegean scenario 5
  • Fixed double mission display in Hero tooltip with Shammuramat selected (Wonders and Dynasties)
  • Fixed unit harvest tooltip to display yields gained for allied units
  • Fixed initialization of mod browser scrollbar on manage mod list.
  • Fixed clicking some input fields (text ping, bug report screen) selecting all text
  • Fixed settlement religion icon update on undo
  • Fixed bug where raiders could raid the wrong player
  • Fixed fortification bar for AI units showing even when they are moving
  • Fixed leader background not being updated when switching due to premade map
  • Fixed heir naming popup title
  • Fixed overlap on dynasty portraits in SP setup
  • Fixed free ships spawning on smaller bodies of water when a larger one is available
  • Fixed missing options menu tooltips
  • Fixed city luxury list tooltip not appearing
  • Fixed an AI-related UI assert
  • Fixed an assert for automated human units
  • Fixed leader tooltip overlap with actions menu
  • Fixed dynasty dropdowns not populating correctly on scenario setup screen
  • Fixed decision update bug for MP games
  • Fixed assign general audio level
  • Text and event fixes


[ 2024-03-13 21:47:46 CET ] [ Original post ]

Old World March 12 Hotfix update

Small hotfix update to the main branch which is now 1.0.71427 Release 03/12/2024

[h2]Bugs Fixed[/h2]


  • Fixed crash to desktop from new game screen with random nation selected
  • Fixed scenario loading in MP
  • Fixed worker value AI bug
  • Possible fix for joining network games with mods
  • Fixed Heroes of the Aegean scenario 3 Thessaly goal
  • Added Safe Mode launch option for Steam


[ 2024-03-12 18:29:52 CET ] [ Original post ]

New Portrait Interpolation & Editor

Welcome! We've implemented a brand new feature with the latest update to Old World that will help bring the games impressive cast of characters to life like never before.



[h2]Portrait Interpolation[/h2]

While the Portrait Editor is a great tool for modders, players will already be able to reap the benefits of the new content we've put in place, as in-game characters not only age gradually, but their facial expressions will change dynamically based on that character's opinion of the player's faction leader. Let's look at these two concepts in a bit more detail!

Aging

In Old World, portraits are organized into sets of five, representing Baby (ages 2-6), Youth (6-15),
Teenager (15-23), Adult (23-60), and Senior (60 and up). Previously, these images would be static, and only change when a character moves from one age bracket to another.

With the new Interpolation features, a combination of crossfading and subtle modification allows a pair of sequential age groups to merge together into a single image, which changes over time as a character progresses from one age group to another. Once a character shifts into the next bracket, the process starts again with the new "current" age-group portrait and one after that, and so on.

Opinion

Portraits now also display a character's expression based on their opinion modifier of the player's faction leader. These portraits are configured with these expressions to show that character's most extreme negative expression (Furious) at -200 opinion, and most extreme positive opinion (Friendly) at +200 opinion.

With these two extremes set, the game then blends between the two (much like how it does with aging), so that you can get a range of expressions based on where within that spectrum a character is sitting at any given time.



We've prepared a more in-depth guide for any modders who want to create custom portraits for their games. The new update is available now and comes with the usual round of bug fixes and tweaks, which you can read here.

https://store.steampowered.com/app/597180/Old_World/


[ 2024-03-06 23:00:26 CET ] [ Original post ]

Old World March 6th update - Portrait Interpolation and Editor

Main Branch: 1.0.71309 Release 03/06/2024

[h2]Headline changes [/h2]


  • Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
  • New map script, turn scale and game options
  • City production can now be automated


[h2]Design[/h2]

  • New map script 'Lakes and Gulfs'
  • New turn scale 'Seasons'
  • New game option 'Random Improvements', which randomizes the unique improvements (Shrines) for each nation
  • New game option Revealed Map, which reveals the map on game start but regular visibility rules apply
  • Artisans no longer get the Ingenuity promotion for Ship and Siege units, instead get a 25% resource cost reduction on these units
  • Promotion options of a general no longer include invalid effects for their unit
  • The Jerwan Aqueduct gives free Farmers even to new farms after it has been built
  • Added +6 Culture/turn to Necropolis
  • Added Player Start Location map option to Seaside map script
  • Improved multiplayer start location selection, especially for team games
  • Tribal raiders are now willing to take a long path to their target if they cannot do anything else
  • Damaged cities can only be gifted to a teammate or their original owner
  • Regents no longer get a suffix
  • Added multiple selection to the build queue for ships in cities with borders in multiple bodies of water to allow selection of where to build the ship
  • When hovering over unit production the tile it will appear in will be highlighted
  • Some Dynasty leaders now have a preferred family and will convert to that family if it is founded
  • Carthage scenario 3 tweaks
  • Added Theagenes as a historically correct general to the Sacred Band unit in Heroes of the Aegean scenario 3


[h2]Programming[/h2]

  • Unity upgrade to 2021.3.34
  • Refactor non-event legitimacy for completing wonders so the AI understands it
  • AI now takes better advantage of the Jerwan Aqueduct
  • Added AI for new Rider ability
  • AI expansion improvements
  • Improved AI luxury strategy
  • AI cache memory optimization
  • Sprite repo optimization
  • XML reading optimization
  • Compressed MeshAnimator animations
  • Improved performance of scenario menu when switching scenarios
  • Fall back to using default nation/dynasty if the player options file contains a disabled nation
  • AI economy improvements
  • Infos and validation refactor
  • Enabled parallel loading of Infos
  • Persistent text asset cache for internal mods
  • AI performance optimizations
  • Improved speed of scenario selection


[h2]UI[/h2]

  • Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
  • Portrait Editor added to Extras menu
  • City production can now be automated
  • Worker icon replaced with a shovel (to disambiguate it from Axemen)
  • Added Current Tile worker filter and made it the default. Valid Improvements filter now ignores terrain requirements
  • Research popup no longer always appears at the start of the turn and follows the priority set for events
  • Visual improvements for Royal Library, Jerwan Aqueducts, Hanging Gardens, Hovel and Range Improvements
  • Added action menu when right clicking military units in the Units tab
  • F1 will now always open the encyclopedia even if no related tooltip showing
  • Encyclopedia now defaults to a random Hints page instead of a completely random page
  • Hid "F1 to open encyclopedia entry" helptext for hidden projects
  • Added Encyclopedia category for "Traits (Items)"
  • Removed obsolete warnings about losing the game due to having no heirs
  • Improved Riders family helptext
  • Converted bug report screen to use TextTypes (for future localization)
  • Removed popup warning about losing progress when exiting a cloud game, as progress is automatically saved


[h2]Bugs Fixed[/h2]

  • Potential fix for Multiplayer disconnect issues
  • Fixed history generator not showing for SP games
  • Fixed game of the week using the premade map in the options file
  • Fixed razed city undo/redo visibility issue
  • Fixed LAN menu being unavailable with no internet connection
  • Fixed non-host cloud game deleting
  • Fixed username field in cloud setup screen not being copyable
  • Fixed cloud load null reference
  • Fixed "Join as any player" multiplayer game option
  • Fixed player team assignments not getting saved
  • Fixed heir name in notable events
  • Fixed case where heir could have the same name as a sibling
  • Fixed AI stun consideration bug
  • Fixed AI passively healing when it would be better to attack
  • Fixed some AI improvement selection bugs
  • Fixed AI specialist value calculation
  • Fixed AI yields values
  • Fixed bug with AI not realizing that adjacent unit bonus applies only for the same type of units
  • Fixed worker AI that resulted in sub-optimal improvement placement decisions
  • Fixed AI wasting orders shuffling their units around
  • Fixed rout indicator issues
  • Fixed an issue with undo/redo in hotseat and cloud games
  • Fixed theology effects help text
  • Fixed regent legitimacy bug where leaders after a regent would pass down too much legitimacy
  • Fixed Regent / Usurper bugs
  • Fixed remote server host controls sometimes not working
  • Fixed misleading Ruthless AI tooltip
  • Fixed lower tier ambitions being offered as crowning ambitions when higher tier ambitions are still valid
  • Fixed null reference on start when default dynasty in saved player options is random
  • Fixed trait helptext not displaying rating change in some cases
  • Fixed character rename undo bug
  • Fixed game restart on premade maps
  • Fixed city right-click menu clipping
  • Heir name popup gets invalidated when the character is no longer the heir
  • Fixed bug with Carthage scenario 3 calculation for ship damage goal
  • Fixed bug that prevented units in their own territory from bumping other units out of the way
  • Fixed Portrait Editor behavior when a selected mod has no portraits
  • Fixed game load exception
  • Fixed for team color slider not working
  • Fixed unit religion not being preserved upon upgrade
  • Tab panel layout fixes
  • Fixed Heroes of the Aegean scenario 3 bug where the Control Thessaly cities goal did not complete if the final city was acquired peacefully
  • Premade maps with tiles that have no terrain now load and terrain is treated as out of bounds instead of causing map load to fail
  • Fixed Clergy opinion calculation bug
  • Fixed generic ping null reference
  • Fixed null reference from razing a city near the map boundary
  • Fixed city production icon not showing correctly on loading save
  • Fixed division by zero on tile mouseover
  • Fixed divide-by-zero client exception
  • Fixed bug report text appearing on game load
  • Fixed load/save error related to Jerwan Aqueduct
  • Fixed XML first-entry validation for mods that derive from existing Infos and add new fields
  • Fixed empty text sometimes not updating properly in Encyclopedia
  • Fixed clicking on preset character links in Encyclopedia not going to character page
  • Fixed bugs with when African Elephants are valid to build in Carthage scenario 4
  • Fixed Donut mascript sometimes generating maps with a square hole
  • Fixed missing platform DLL on GOG Mac build
  • Fixed rare game freeze when exiting to main men
  • Text and event fixes


[ 2024-03-06 22:38:18 CET ] [ Original post ]

Old World March 1st Updated Test Build

Test Branch: 1.0.71221 Test 03/01/2024

This is a small bug-fix only patch in preparation for an upcoming release build.

[h2]Bugs Fixed[/h2]


  • Fixed missing unit production tooltips
  • Fixed resource model animations on Radeon graphics cards
  • Fixed Map Editor null references
  • Fixed Map Editor not using specified size for generating maps
  • Fixed missing platform DLL on GOG Mac build
  • Fixed rare game freeze when exiting to main menu
  • Fixed context buttons sometimes incorrectly showing character portraits
  • Fixed loading with Revealed Map option
  • Potential fix for Multiplayer disconnect issues


[ 2024-03-01 22:41:26 CET ] [ Original post ]

Old World February 21st Updated Test Build

The Old World test branch has been updated and is now version 1.0.71033 Test 02/21/2024

[h2]Design[/h2]


  • New game option Revealed Map
  • Added multiple selection to the build queue for ships in cities with borders in multiple bodies of water to allow selection of where to build the ship
  • When hovering over unit production the tile it will appear in will be highlighted
  • Some Dynasty leaders now have a preferred family and will convert to that family if it is founded
  • Carthage scenario 3 tweaks
  • Added Theagenes as a historically correct general to the Sacred Band unit in Heroes of the Aegean scenario 3


[h2]Programming[/h2]

  • AI economy improvements
  • AI performance optimizations
  • Improved speed of scenario selection

[h2]UI[/h2]

  • Added Current Tile worker filter and made it the default. Valid Improvements filter now ignores terrain requirements.
  • F1 will now always open the encyclopedia even if no related tooltip showing.

[h2]Bugs Fixed[/h2]

  • Fixed Clergy opinion calculation bug
  • Fixed generic ping null reference
  • Fixed null reference from razing a city near the map boundary
  • Fixed city production icon not showing correctly on loading save
  • Fixed division by zero on tile mouseover
  • Fixed divide-by-zero client exception
  • Fixed bug report text appearing on game load
  • Fixed load/save error related to Jerwan Aqueduct
  • Fixed XML first-entry validation for mods that derive from existing Infos and add new fields
  • Fixed empty text sometimes not updating properly in Encyclopedia
  • Fixed clicking on preset character links in Encyclopedia not going to character page
  • Fixed bugs with when African Elephants are valid to build in Carthage scenario 4
  • Fixed Donut mascript sometimes generating maps with a square hole
  • Text and event fixes


[ 2024-02-21 22:45:07 CET ] [ Original post ]

Old World February 14th Updated Test Build

The Old World test branch has been updated and is now version 1.0.70906 Test 02/14/2024

[h2]Design[/h2]


  • Rider family import resource projects civics cost reduced from 40 to 20


[h2]Programming[/h2]

  • AI economy improvements
  • Infos and validation refactor
  • Enabled parallel loading of Infos
  • Persistent text asset cache for internal mods


[h2]UI[/h2]

  • Improved Riders family helptext
  • Converted bug report screen to use TextTypes (for future localization)
  • Removed popup warning about losing progress when exiting a cloud game, as progress is automatically saved


[h2]Bugs Fixed[/h2]

  • Fixed bug that prevented units in their own territory from bumping other units out of the way
  • Fixed Portrait Editor behavior when a selected mod has no portraits
  • Fixed game load exception
  • Fixed for team color slider not working
  • Fixed unit religion not being preserved upon upgrade
  • Tab panel layout fixes
  • Fixed Heroes of the Aegean scenario 3 bug where the Control Thessaly cities goal did not complete if the final city was acquired peacefully
  • Premade maps with tiles that have no terrain now load and terrain is treated as out of bounds instead of causing map load to fail
  • Text and event fixes


[ 2024-02-14 22:26:45 CET ] [ Original post ]

Old World February 9th Updated Test Build

The Old World test branch has been updated and is now version 1.0.70827 Test 02/09/2024

[h2]Design[/h2]


  • New turn scale 'Seasons'
  • New game option 'Random Improvements', which randomizes the unique improvements (Shrines) for each nation
  • New map script 'Lakes and Gulfs'
  • Artisans no longer get the Ingenuity promotion for Ship and Siege units, instead get a 25% resource cost reduction on these units
  • Promotion options of a general no longer include invalid effects for their unit
  • The Jerwan Aqueduct gives free Farmers even to new farms after it has been built
  • Added +6 Culture/turn to Necropolis
  • Added Player Start Location map option to Seaside map script
  • Improved multiplayer start location selection, especially for team games
  • Tribal raiders are now willing to take a long path to their target if they cannot do anything else
  • Damaged cities can only be gifted to a teammate or their original owner
  • Regents no longer get a suffix


[h2]Programming[/h2]


  • Unity upgrade to 2021.3.34
  • Refactor non-event legitimacy for completing wonders so the AI understands it
  • AI now takes better advantage of the Jerwan Aqueduct
  • Added AI for new Rider ability
  • AI expansion improvements
  • Improved AI luxury strategy
  • AI cache memory optimization
  • Sprite repo optimization
  • XML reading optimization
  • Compressed MeshAnimator animations
  • Improved performance of scenario menu when switching scenarios
  • Fall back to using default nation/dynasty if the player options file contains a disabled nation



[h2]UI[/h2]


  • Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
  • Portrait Editor added to Extras menu
  • City production can now be automated
  • Worker icon replaced with a shovel (to disambiguate it from Axemen)
  • Research popup no longer always appears at the start of the turn and follows the priority set for events
  • Visual improvements for Royal Library, Jerwan Aqueducts, Hanging Gardens, Hovel and Range Improvements
  • Added action menu when right clicking military units in the Units tab
  • Hid "F1 to open encyclopedia entry" helptext for hidden projects
  • Added Encyclopedia category for "Traits (Items)"
  • Encyclopedia now defaults to a random Hints page instead of a completely random page
  • Removed obsolete warnings about losing the game due to having no heirs



[h2]Bugs Fixed[/h2]


  • Fixed history generator not showing for SP games
  • Fixed game of the week using the premade map in the options file
  • Fixed razed city undo/redo visibility issue
  • Fixed LAN menu being unavailable with no internet connection
  • Fixed non-host cloud game deleting
  • Fixed username field in cloud setup screen not being copyable
  • Fixed cloud load null reference
  • Fixed "Join as any player" multiplayer game option
  • Fixed player team assignments not getting saved
  • Fixed heir name in notable events
  • Fixed case where heir could have the same name as a sibling
  • Fixed AI stun consideration bug
  • Fixed AI passively healing when it would be better to attack
  • Fixed some AI improvement selection bugs
  • Fixed AI specialist value calculation
  • Fixed AI yields values
  • Fixed bug with AI not realizing that adjacent unit bonus applies only for the same type of units
  • Fixed worker AI that resulted in sub-optimal improvement placement decisions
  • Fixed AI wasting orders shuffling their units around
  • Fixed rout indicator issues
  • Fixed an issue with undo/redo in hotseat and cloud games
  • Fixed theology effects help text
  • Fixed regent legitimacy bug where leaders after a regent would pass down too much legitimacy
  • Fixed Regent / Usurper bugs
  • Fixed remote server host controls sometimes not working
  • Fixed misleading Ruthless AI tooltip
  • Fixed lower tier ambitions being offered as crowning ambitions when higher tier ambitions are still valid
  • Fixed null reference on start when default dynasty in saved player options is random
  • Fixed trait helptext not displaying rating change in some cases
  • Fixed character rename undo bug
  • Fixed game restart on premade maps
  • Fixed city right-click menu clipping
  • Heir name popup gets invalidated when the character is no longer the heir
  • Fixed bug with Carthage scenario 3 calculation for ship damage goal
  • Text and event fixes


[ 2024-02-09 13:59:38 CET ] [ Original post ]

Old World February 5th Hotfix update

Main Branch Hotfix: 1.0.70751 Release 02/05/2024

This hotfix release changes the Rider family bonus from free resources on founding the seat to enabling one time projects to import these resources. There are 3 projects, Import Horses, Import Elephants and Import Camels. Completing the project will add the relevant resource to the city on an empty tile. Each project can only be built once per nation and is restricted to Rider cities.

This change was made to prevent issues with Rider families losing access to units mid game for ongoing games.


[ 2024-02-05 19:42:45 CET ] [ Original post ]

Old World January 31st update - Localization improvements and new events

Main Branch: 1.0.70671 Release 01/31/2024

[h2]Headline changes [/h2]


  • Major localization text update for all languages
  • 95 new events added
  • Many design changes including new map scripts, game options and rebalancing


[h2]Design[/h2]

  • New map script Player islands. Each nation gets their own island, with optional empty islands.
  • New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
  • Inland Sea map script reworked. Now has more variation and is more Mediterranean-like.
  • New game option Random Tech Tree. Shuffles the position of each tech within its column.
  • No longer possible to lose when dying without an heir, another character will take over

  • Tech tree changes:
  • Infantry Square now requires Battleline instead of Bodkin Arrow
  • Windlass now requires Architecture instead of Scholarship
  • Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
  • Added Kush UU bonus techs - Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow)
  • Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)

  • Free-for-all multiplayer game player start improvements:
  • All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
  • Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps

  • Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
  • More resources between city sites, especially at low city site density
  • Baths class improvements give one extra Happiness per turn
  • AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
  • Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
  • Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer
  • Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
  • Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
  • Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
  • Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
  • Leaders can no longer be Exploring. Exploring Leader events have been reworked.
  • Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
  • Meritities is now Righteous instead of Revered (Wonders and Dynasties)


[h2]New Events[/h2]

89 new base game events:

  • A Brush With Death
  • A Child No More (x4)
  • A Famous Hill
  • A Gracious Welcome
  • A Greater Calling Just Called
  • A Little More Time
  • A Narrow Escape
  • A Matter of Faith
  • A Royal Suspect
  • A Shift in Thought
  • Age Of Unrest
  • Alien Traditions
  • An Ignominious Wound
  • Arrow To The Eye
  • Bonds of Faith
  • Celebration of Our Many Blessings
  • Champions of the Guard
  • Complications
  • Cultural Similarities (x10)
  • Elephants of City
  • Entwined Beliefs
  • Familial Ties
  • Family Needs
  • Family Power Play
  • Family Traditions (x10)
  • Fangs Of Our Foes
  • Felled By Arrows
  • Hard Rain
  • Heaven Help Us
  • Hero Of The Realm
  • In The Hands Of God
  • Influence Of Weakness
  • Keepsake
  • Laches
  • Last Of His Line
  • Lucky Break
  • Naming and Necessity
  • National Tour
  • National Treasure
  • No Time Wasted
  • Not Without Risk
  • Poisoned Tips
  • Prime Surplus
  • Rain Of Arrows
  • Rebel Phase
  • Select Timber
  • Shattered Shield
  • Stalwart Spouse (x2)
  • Stronger For It
  • Test Of Metal
  • The Captured Agent
  • The End of an Era (x2)
  • The Freedom Of Divorce (x2)
  • The Goal Of Life
  • The Hunt Continues
  • The Ple
  • The Peoples Shield
  • The Third Man
  • Too Young To Rule
  • Tribe Eliminated Nickname
  • Two Birds
  • Untimely
  • Ward No Longer
  • Welcome Return
  • Wondrous Nation

6 new Sacred and Profane events:

  • Fugitive From God
  • General Devotion
  • Joined in Mystery
  • The Eyes of God
  • Turning Mani (x2)


[h2]Programming[/h2]

  • Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
  • AI technology value adjustments. AI chooses Navigation with higher priority.
  • AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
  • AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
  • When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
  • Quick Infos XML validation optimization. Eliminates most memory allocations
  • Added support for having the same character in multiple dynasties
  • AI yield value corrections
  • Can now set a religion to be not Pagan or World


[h2]UI[/h2]

  • Major localization text update for all languages including all missing Wonders and Dynasties text
  • Added missing Wonders and Dynasties event art
  • Changed Remind Turn to Turns until Reminder in Improvement and Text pings
  • Temporary traits now display time remaining in parentheses
  • Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
  • Added Tribal Strength game setup option help text for empty city sites
  • Added missing icons for some Wonders & Dynasty missions and effects
  • Added new icon for Zealot's Enlist Next effect
  • Added Greek dynasty leader bios
  • Updated character suffix localization code and added support for Chinese numerals
  • Tech selection UI is now updated immediately when available techs change
  • Disabled history generator for multiplayer games (as this was causing bugs)
  • Custom Leader Archetype shown on Choose Leader screen when selected
  • In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect
  • Smoke particles on mines are now hidden when the smokestack is hidden
  • New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomized
  • Made Religion/Family/Nation/Tribe sections on tab panels collapsible
  • Added concepts/linkable helptext about the tech card system
  • Added intermediate Scripted/Freeform menu to Learn to Play
  • Proscription mission is now hidden unless enabled (Wonders and Dynasties)
  • Added new icon for Explorer unit (Wonders and Dynasties)


[h2]Bugs Fixed[/h2]

  • Fixed units on cooldown getting moved when units try to move into their tile
  • Heir births are entered into the game log only after they have a name
  • Fixed bug where cut trees could be cleared on Lumbermill tiles
  • Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
  • Fixed cycle military button tooltip text
  • Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
  • Fix for Event Browser UI
  • Likely fix for map element names sometimes not matching between client and server
  • Fixed some scenario load/save inconsistencies
  • Fixed AI exploration bug
  • Fixed AI AdjacentSameModifier value
  • Fixed AI research selection actually following the AI evaluation instead of being random
  • Corrected some inconsistent use of the AI in-city yield evaluation
  • Fix for mod dependency bug
  • Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
  • Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
  • Removed double spaces betwixt icons and yield names in some cases
  • Fixed default improvements/units shown as unique when no nation/dynasty is specified
  • Fixed landmark names sometimes displaying incorrectly in MP games
  • Random nation on premade maps now correctly remain random on new game
  • Premade map selection now remembered for next game
  • Fixed top section of tab headers getting cut off
  • Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
  • Fixed queued actions triggering unit selection before decision selection
  • Fixed Tooltip Scale and Popup Text Size options not saving on Steam Deck
  • Fixed Heroes of the Aegean scenario 5 save/load bug
  • Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
  • Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
  • Fixed Caesar's dynasty description (Wonders and Dynasties)
  • Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
  • Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
  • Fixed Carthage scenario 1 goal (Markets and Money)
  • Fixed Jebel Barkal bonus description (Wonders and Dynasties)
  • Text and event fixes


[h2]Known Bugs[/h2]

  • Starting Game of the Week after having started a game using a premade map will cause GotW to use that map.


[ 2024-01-31 22:31:08 CET ] [ Original post ]

Old World January 24th Updated Test Build

The Old World test branch has been updated and is now version 1.0.70578 Test 01/24/2024


Design


  • No longer possible to lose when dying without an heir, another character will take over
  • Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
  • Infantry Square tech cost reverted, still follows Battle Line but is no longer a requirement for Cohorts
  • Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
  • Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
  • Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
  • Added Kush UU bonus techs - Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow)
  • Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
  • Leaders can no longer be Exploring
  • New inland sea map script now has more tiles to compensate for more of it being ocean
  • Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
  • Meritities is now Righteous instead of Revered (Wonders and Dynasties)

New Events

89 new base game events:


  • A Brush With Death
  • A Child No More (x4)
  • A Famous Hill
  • A Gracious Welcome
  • A Greater Calling Just Called
  • A Little More Time
  • A Narrow Escape
  • A Matter of Faith
  • A Royal Suspect
  • A Shift in Thought
  • Age Of Unrest
  • Alien Traditions
  • An Ignominious Wound
  • Arrow To The Eye
  • Bonds of Faith
  • Celebration of Our Many Blessings
  • Champions of the Guard
  • Complications
  • Cultural Similarities (x10)
  • Elephants of City
  • Entwined Beliefs
  • Familial Ties
  • Family Needs
  • Family Power Play
  • Family Traditions (x10)
  • Fangs Of Our Foes
  • Felled By Arrows
  • Hard Rain
  • Heaven Help Us
  • Hero Of The Realm
  • In The Hands Of God
  • Influence Of Weakness
  • Keepsake
  • Laches
  • Last Of His Line
  • Lucky Break
  • Naming and Necessity
  • National Tour
  • National Treasure
  • No Time Wasted
  • Not Without Risk
  • Poisoned Tips
  • Prime Surplus
  • Rain Of Arrows
  • Rebel Phase
  • Select Timber
  • Shattered Shield
  • Stalwart Spouse (x2)
  • Stronger For It
  • Test Of Metal
  • The Captured Agent
  • The End of an Era (x2)
  • The Freedom Of Divorce (x2)
  • The Goal Of Life
  • The Hunt Continues
  • The Ple
  • The Peoples Shield
  • The Third Man
  • Too Young To Rule
  • Tribe Eliminated Nickname
  • Two Birds
  • Untimely
  • Ward No Longer
  • Welcome Return
  • Wondrous Nation


6 new Sacred and Profane events:


  • Fugitive From God
  • General Devotion
  • Joined in Mystery
  • The Eyes of God
  • Turning Mani (x2)



Programming

  • AI chooses Navigation with higher priority
  • AI yield value corrections
  • Can now set a religion to be not Pagan or World


UI

  • Localization text update for all languages including all missing Wonders and Dynasties text
  • Changed Remind Turn to Turns until Reminder in Improvement and Text pings
  • Added Free Luxury bonus tech art
  • Smoke particles on mines are now hidden when the smokestack is hidden
  • New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomised
  • Made Religion/Family/Nation/Tribe sections on tab panels collapsible
  • Added concepts/linkable helptext about the tech card system
  • Added intermediate Scripted/Freeform menu to Learn to Play
  • Proscription mission is now hidden unless enabled (Wonders and Dynasties)


Bugs Fixed

  • Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
  • Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
  • Removed double spaces betwixt icons and yield names in some cases
  • Fixed Stun from Push not working, and other unit stacking issues
  • Fixed default improvements/units shown as unique when no nation/dynasty is specified
  • Fixed landmark names sometimes displaying incorrectly in MP games
  • Random nation on premade maps now correctly remain random on new game
  • Premade map selection now remembered for next game
  • Fixed top section of tab headers getting cut off
  • Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
  • Fixed queued actions triggering unit selection before decision selection
  • Fixed Heroes of the Aegean scenario 5 save/load bug
  • Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
  • Fixed Carthage scenario 1 goal (Markets and Money)
  • Fixed Jebel Barkal bonus description (Wonders and Dynasties)
  • Text and event fixes


[ 2024-01-24 22:43:38 CET ] [ Original post ]

Old World January 17th Updated Test Build

The Old World test branch has been updated and is now version 1.0.70456 Test 01/17/2024

Design


  • Tech tree changes:


    • Infantry Square is now cheaper, requires Battleline and leads to Cohorts.
    • Bodkin Arrow leads directly to Military Prestige
    • Windlass requires Architecture instead of Scholarship
    • Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail

  • Baths class improvements give one extra Happiness per turn
  • New map script Player islands. Each nation gets their own island, with optional empty islands.
  • New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
  • Inland Sea map script reworked. Now has more variation and should be more Mediterranean-like.
  • Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
  • Free-for-all multiplayer game player start improvements:


    • All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
    • Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps

  • More resources between city sites, especially at low city site density
  • New game option Random Tech Tree. Shuffles the position of each tech within its column.
  • AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
  • Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
  • Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer


Programming

  • Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
  • AI technology value adjustments
  • AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
  • AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
  • When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
  • Quick Infos XML validation optimization. Eliminates most memory allocations
  • Added support for having the same character in multiple dynasties


UI

  • Temporary traits now display time remaining in parentheses
  • Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
  • Added Tribal Strength game setup option help text for empty city sites
  • Added missing icons for some Wonders & Dynasty missions and effects
  • Added new icon for Zealot's Enlist Next effect
  • Added new icon for Explorer unit (Wonders and Dynasties)
  • Added Greek dynasty leader bios
  • Updated character suffix localization code and added support for Chinese numerals
  • Tech selection UI is now updated immediately when available techs change
  • Disabled history generator for multiplayer games
  • Custom Leader Archetype shown on Choose Leader screen when selected
  • In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect


Bugs Fixed

  • Fixed units on cooldown getting moved when units try to move into their tile
  • Heir births are entered into the game log only after they have a name
  • Fixed bug where cut trees could be cleared on Lumbermill tiles
  • Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
  • Fixed cycle military button tooltip text
  • Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
  • Fix for Event Browser UI
  • Likely fix for map element names sometimes not matching between client and server
  • Fixed some scenario load/save inconsistencies
  • Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
  • Fixed Caesar's dynasty description (Wonders and Dynasties)
  • Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
  • Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
  • Fixed AI exploration bug
  • Fixed AI AdjacentSameModifier value
  • Fixed AI research selection actually following the AI evaluation instead of being random
  • Corrected some inconsistent use of the AI in-city yield evaluation
  • Text and event fixes


[ 2024-01-17 22:49:52 CET ] [ Original post ]

30% Off Old World

From now until January 22 you can save 30% on Old World. We also just released the latest DLC Wonders & Dynasties. Come check the game out!

[previewyoutube=3QIGe_ia6H0;full][/previewyoutube]

https://store.steampowered.com/app/597180/Old_World/


[ 2024-01-17 19:00:56 CET ] [ Original post ]

Old World Wonders & Dynasties DLC released

We are pleased to announce that the fourth DLC for Old World, entitled Wonders and Dynasties, is now available.

Old World - Wonders and Dynasties introduces 30 brand new ways of starting your game with the addition of new Dynastic leaders each empire has received new leaders and starting conditions. Play as the dictator Sulla to leverage your unique dictator trait, as Khufu to construct endless wonders with the help of his wonder cost reduction, or as Nebuchadnezzar to quickly control large amounts of territory and forge a massive empire in the early game.

Meanwhile, eight new wonders of the ancient world will add new and unique modifiers to your empire. Generate free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.

Read all about it and get "Wonders and Dynasties" now!

https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties/


[ 2024-01-11 18:53:34 CET ] [ Original post ]

Old World January 11th update - Improved map randomisation options

Main Branch: 1.0.70360 Release 01/11/2024

Headline changes


  • Added extra map randomisation options and enabled more options for Random map scripts
  • Added heir name selection popup on birth of heir
  • UI and AI improvements

Design

  • Enabled Resource Density, City Site Density, and City Site Number map options on Random map script selection
  • Added Random options to above map options and set these with the Random game preset
  • Added Random option to Map Size
  • Increased city site density for lower density options (25% and 50% distance increases instead of 50% and 100%)
  • Christian and Manichaean clergy can now marry like clergy of other religions
  • Game of the week now has a 4.5% chance to use competitive mode
  • Added heir name selection popup on birth of heir
  • Halved number of center area resources when using the King of the Hill map option for the Disjunction mapscript



  • Programming
  • Improved AI exploration and use of reveal territory missions
  • Added support for events that can trigger for the AI
  • New attempt to address remote server disconnection issues


UI

  • When random map options are selected, the game description help text shows which option was actually selected
  • Permanent game log tweaks - fewer deaths, city breaches shown instead of city captures, offensives no longer shown
  • State religion notification reminder now opens the Adopt Stage Religion context menu
  • Team games with duplicate nations no longer force team colors
  • Revised player color assignment so that unique colors are always assigned to the active team players
  • Made the "adopt state religion" list in the UI use the same check as gameplay logic for whether a religion can be adopted
  • Added tooltip to gift unit button
  • Nation opinion now displayed when there is at least one modifier even if the net opinion is 0
  • Removed event option text from tutorial events that directs players to options to turn off (redundant with in-event tutorial toggle)
  • Renamed Active DLC in Encyclopedia to DLC Mechanics
  • Added duplicate Steam Deck-specific GraphicsOptionsSave fields for scaling options, with higher defaults
  • Added Wonders & Dynasties DLC to announcement popup
  • Added support for preset characters with suffixes
  • Trait help now shows conditional probabilities for gaining other traits or removing this one
  • Added helptext and concept for trait fallback ratings
  • Added helptext for a dynasty's first ruler character to link back to the dynasty description
  • Hall Of Fame screen layout tweaked


Bugs Fixed

  • Fixed some legacy issues with harvesting and forts
  • Fixed dynasty selection being unavailable on Choose Leader screen after using a custom archetype
  • Fixed MP teammate portraits not displaying
  • Fixed improvement turns remaining not updating when military units go on cooldown (affects Kush when building Forts)
  • Fixed unit action indicators sorting incorrectly with other worldspace UI
  • Fixed trait layout for character encyclopedia pages
  • Fixed unit position jitter on city sites during undo
  • Fixed stacked workers using different positions
  • Fixed cloud shader clipping at certain viewing angles
  • Fixed Odeons on hills not displaying correctly
  • Fixed resource fade not being preserved when changing graphics settings, and resource fade not occurring when a unit sharing a resource tile is revealed via exploration
  • Fixed issue with hill height textures cutting off and leaving tear lines in the terrain
  • Fixed river start flow splats being too large, causing artifacts when it's placed next to other assets with water
  • Fixed inconsistent hex grid outlines in the transition between passable and impassable terrain
  • Fixed undo not updating timeline screen
  • Fixed AI not invalidating danger calculations after a city has been captured
  • Fixed tooltip overlap for Leonidas effect in Greece2
  • Fixed unique dynasty buildings not showing on nation select stats (Ptolemy)
  • Fixed nested link issue with Pagan Clergy subject
  • Fixed bug where iAdultProb traits would never be assigned to dynamically generated already-adult characters
  • Fixed Encyclopedia breaking if there are UnitTraits with no EffectUnits (affects mods)
  • Fixed modio upload not storing correct metadata blob
  • Fixed modio API url
  • Fixed event browser audio picker layout
  • Updating mods now deletes any files from previous versions that are no longer present in the mod
  • Heirs can no longer marry other nations leaders, causing them to leave the players nation
  • Mod Manager will no longer try to display mod update popup if not in the main menus
  • Rout indicator now longer shown when unit cannot advance to target tile
  • Fixed DLC ownership caching
  • Fixed More Water map script option
  • Fixed map script desert generation error
  • Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy
  • Caravans can no longer displace neutral units from their positions
  • AI discontent value correction
  • Fixed leftover sign error from discontent to happiness conversion
  • Fixed replay for team turnstyle cloud games
  • Text and event fixes


[ 2024-01-11 17:13:24 CET ] [ Original post ]

Old World January 3rd Updated Test Build

The Old World test branch has been updated and is now version 1.0.70235 Test 01/03/2024

Bugs Fixed


  • Fixed heir name popup not having any options (introduced in last test update)
  • Fixed DLC ownership caching
  • Fixed More Water map script option
  • Fixed map script desert generation error
  • Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy
  • Caravans can no longer displace neutral units from their positions
  • AI discontent value correction
  • Fixed leftover sign error from discontent to happiness conversion
  • Fixed modio API url


[ 2024-01-03 22:33:43 CET ] [ Original post ]

25% off Old World

Hi everyone, get Old World for 25% off during the Steam Winter Sale! Lead your dynasty over generations of rule against rival monarchs. Wage wars, manage your court, and build a dynasty or watch your empire crumble.

Check out this game and Hooded Horse's other published games during the Winter Sale until January 4.

[previewyoutube=8dOPJ58QlQU;full][/previewyoutube]


[ 2023-12-29 21:00:08 CET ] [ Original post ]

Hooded Horse Winter Sale

Happy Holidays! From now until January 4th, you can save 25% on Old World, and get great deals on all other games published by Hooded Horse during the Steam Winter Sale. Come check the game out!



In 2023, we released two DLCs this year: The Sacred and The Profane, and Pharaohs of the Nile. We've also announced that the next upcoming DLC, titled Wonders and Dynasties, will be arriving on January 11, 2024. Now is the perfect time to get Old World and shape history!

[previewyoutube=3QIGe_ia6H0;full][/previewyoutube]


[ 2023-12-21 20:30:29 CET ] [ Original post ]

Old World December 20th Updated Test Build

The Old World test branch has been updated and is now version 1.0.70129 Test 12/20/2023

Design


  • Enabled Resource Density, City Site Density, and City Site Number map options on Random map script selection
  • Added Random options to above map options and set these with the Random game preset
  • Added Random option to Map Size
  • Increased city site density for lower density options (25% and 50% distance increases instead of 50% and 100%)
  • Christian and Manichaean clergy can now marry like clergy of other religions
  • Game of the week now has a 4.5% chance to use competitive mode
  • Added heir name selection popup on birth of first heir
  • Halved number of center area resources when using the King of the Hill map option for the Disjunction mapscript


Programming

  • Improved AI exploration and use of reveal territory missions
  • Added support for events that can trigger for the AI
  • New attempt to address remote server disconnection issues


UI

  • When random map options are selected, the game description help text shows which option was actually selected
  • Permanent game log tweaks - fewer deaths, city breaches shown instead of city captures, offensives no longer shown
  • State religion notification reminder now opens the Adopt Stage Religion context menu
  • Team games with duplicate nations no longer force team colors
  • Revised player color assignment so that unique colors are always assigned to the active team players
  • Made the "adopt state religion" list in the UI use the same check as gameplay logic for whether a religion can be adopted
  • Added tooltip to gift unit button
  • Nation opinion now displayed when there is at least one modifier even if the net opinion is 0
  • Removed event option text from tutorial events that directs players to options to turn off (redundant with in-event tutorial toggle)
  • Renamed Active DLC in Encyclopedia to DLC Mechanics
  • Added duplicate Steam Deck-specific GraphicsOptionsSave fields for scaling options, with higher defaults
  • Added Wonders & Dynasties DLC to announcement popup
  • Added support for preset characters with suffixes
  • Trait help now shows conditional probabilities for gaining other traits or removing this one
  • Added helptext and concept for trait fallback ratings
  • Added helptext for a dynasty's first ruler character to link back to the dynasty description
  • Hall Of Fame screen layout tweaked


Bugs Fixed

  • Fixed some legacy issues with harvesting and forts
  • Fixed dynasty selection being unavailable on Choose Leader screen after using a custom archetype
  • Fixed MP teammate portraits not displaying
  • Fixed improvement turns remaining not updating when military units go on cooldown (affects Kush when building Forts)
  • Fixed unit action indicators sorting incorrectly with other worldspace UI
  • Fixed trait layout for character Encyclopedia pages
  • Fixed unit position jitter on city sites during undo
  • Fixed stacked workers using different positions
  • Fixed cloud shader clipping at certain viewing angles
  • Fixed Odeons on hills not displaying correctly
  • Fixed resource fade not being preserved when changing graphics settings, and resource fade not occurring when a unit sharing a resource tile is revealed via exploration
  • Fixed issue with hill height textures cutting off and leaving tear lines in the terrain
  • Fixed river start flow splats being too large, causing artifacts when it's placed next to other assets with water
  • Fixed inconsistent hex grid outlines in the transition between passable and impassable terrain
  • Fixed undo not updating timeline screen
  • Fixed AI not invalidating danger calculations after a city has been captured
  • Fixed tooltip overlap for Leonidas effect in Greece2
  • Fixed unique dynasty buildings not showing on nation select stats (Ptolemy)
  • Fixed nested link issue with Pagan Clergy subject
  • Fixed bug where iAdultProb traits would never be assigned to dynamically generated already-adult characters
  • Fixed Encyclopedia breaking if there are UnitTraits with no EffectUnits (affects mods)
  • Fixed modio upload not storing correct metadata blob
  • Fixed event browser audio picker layout
  • Updating mods now deletes any files from previous versions that are no longer present in the mod
  • Heirs can no longer marry other nations leaders, causing them to leave the players nation
  • Mod Manager will no longer try to display mod update popup if not in the main menus
  • Rout indicator now longer shown when unit cannot advance to target tile
  • Text and event fixes


[ 2023-12-20 23:28:55 CET ] [ Original post ]

December 15th Hotfix update

Small hotfix update to the main branch today, which is now 1.0.70052 Release 12/15/2023

This fixes a bug with DLC ownership checks.


[ 2023-12-15 11:34:38 CET ] [ Original post ]

Old World Wonders and Dynasties DLC announced

We are excited to announce the 4th DLC for Old World, Wonders and Dynasties.

Old World - Wonders and Dynasties introduces 30 brand new ways of starting your game with the addition of new Dynastic leaders each empire has received new leaders and starting conditions. Play as the dictator Sulla to leverage your unique dictator trait, as Khufu to construct endless wonders with the help of his wonder cost reduction, or as Nebuchadnezzar to quickly control large amounts of territory and
forge a massive empire in the early game.

Meanwhile, eight new wonders of the ancient world will add new and unique modifiers to your empire. Generate free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.

Carve your legacy in blood, or stone.

"Wonders and Dynasties" releases on January 11th.

Watch the trailer and wishlist now

https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties/


[ 2023-12-14 16:56:22 CET ] [ Original post ]

Old World December 13th update - Clergy and Competitive mode reworks

Main Branch: 1.0.70024 Release 12/13/2023

Headline changes


  • Sacred and Profane Clergy have been reworked
  • Changes to Competitive mode character yields and modifiers
  • History of the Old World added to loading screen for new games


Design

  • Sacred and Profane Clergy rework:

    • The Initiate into Clergy mission run by the Head of Religion has been replaced by a new mission Suggest For Clergy. This is run via the Chancellor and uses the target characters religion
    • A limit of 2 Clergy per nation has been added
    • Clergy can now also be Courtiers and marriage restrictions have been removed
    • Clergy can run the Tutor as Courtier mission (even if they are not a Courtier)
    • Clergy give a base bonus of +30 religion opinion, modified by character opinion
    • Pagan Clergy have a +40% chance to become the next Head of Religion and World Religion Clergy have a +20% chance
    • Pagan Clergy have a new mission Pagan Sacrifices. This targets a pagan city and has a 75% chance to increase the cities happiness and 25% chance to give an opinion penalty to the religion
    • World Religion Clergy can now act as Agents in cities of their religion

  • In Competitive mode character yields and modifiers now scale linearly. Ratings lower than 5 will have higher effects and higher ratings lower effects. Previous flat 50% penalty removed.
  • Character upgrades for leaders, governors, and generals (under retirement age) now include only traits, if possible
  • Doubled money income from connected foreign cities
  • Event-caused tribal raids will now target the player, even if at Peace or if another foreign city would be a better target
  • Added doubled Desert map size as a map option (this is the same size as Deserts were before being reduced recently)
  • Tweaks to the New Difficulty level - start with an added Militia, increased civics and training per turn
  • Unimproved water tiles can now be exchanged between cities
  • Tiles cannot be exchanged between cities if that will cause a city territory to no longer be contiguous
  • Increased tier of grove luxuries ambition


Programming

  • Improved AI obsolete unit upgrading
  • AI now has memory about what non-visible city sites are being claimed by other players
  • AI tries to avoid ending the turn with pending in-place attacks
  • AI tries to connect road network to foreign cities at peace for the money
  • Placed a limit on the number of military units the AI uses for exploring
  • Corrected AI performance regression
  • AI no longer razes gifted cities and cities obtained from events, even if it can
  • Fixed bug in AI hurry cost value that was causing it to spend civics instead of saving them for better use
  • Fixed AI sometimes not healing units when it has the chance
  • Revised character portrait selection algorithm to duplicate the portrait from a different player, if global duplication can't be avoided
  • Removed hardcoded prohibition on foreign paganisms being picked for religion subjects
  • Platform achievements now unlock completed scenarios when resetting gameOptionsSave file
  • Added Modio verbose logging added to gameOptionsSave file (off by default)
  • Added better logging for undo/redo errors
  • More logging and a possible fix for remote server disconnections
  • Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias
  • mapPath now excluded from GameParameters when writing to XML


UI

  • History of the Old World added to loading screen for new games. This will also appear on the Game Log after the first turn
  • Added a generic improvement ping that is used to indicate preferred placement of any improvement
  • Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city)
  • CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway
  • Specialist tooltip adjusted. All yields are summarized first and the Rural/Apprentice/etc effects are no longer separated from the rest of the list
  • Character tooltip always shows heir rank, if any
  • Improved succession help text for characters after the 4th in line
  • Clergy included in turn summary announcements and notable character list
  • Religion changes for unimportant characters no longer shown in turn summary
  • Clergy traits in Encyclopaedia show the related religion
  • Added Encyclopedia description for city site improvement
  • Removed "Could lead to future events" link help which was not working consistently
  • Added text scaling to reduce overlap on city production menu for some mods
  • Added hint about Polytheism to the 8 shrine ambition
  • When an Idle Leader reminder is active, the reminder icon replaces the General/Governor icon to the left of the leader portrait
  • Added Idle Leader reminder for Tutor as Leader (Scholar ability)
  • Added tooltips to some cloud game host control buttons
  • Added new Active DLC Encyclopedia category
  • Fewer characters included in the turn summary


Bugs Fixed

  • Fixed context buttons not showing up consistently (Send Goods, Assign Agent etc)
  • Fixed unit upgrades requiring a city with a resource (for an upgrade of A to B, the EffectCity requirements of unit B are only checked if they're different from requirements of unit A)
  • Fixed some cases where clicking on non-link text doesn't trigger button underneath
  • Fixed Unavailable trait not always getting removed at the start of the players turn
  • Fixed interrupting a unit in motion over water with a combat action failing to update the unit's model from water to land
  • Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks
  • Fixed Carthage scenario null reference for tribal invasion
  • Fixed city selection lighting change bug
  • Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering
  • Fixed display issue with Hierro in Carthage scenarios 3 and 4
  • Fixed nested link issue with some goal links
  • Possible fix for EOS re-authentication at 59 minutes causing Modio to reload and throw errors
  • Fixed replay being discarded in Learn to Play 4
  • Fix Ptolemy and Seleucus being unable to adopt a state religion in Heroes of the Aegean scenario 6
  • Fixed stolen city site event trigger
  • Fixed some flickering on tooltips and unit HP bar
  • Fixed boundary tiles remaining visible after gaining and then losing visibility
  • Fixed Caravan stacking bug
  • Fixed Event Browser showing new syntax message for all events
  • Fixed Theology Ambitions getting canceled as impossible too soon
  • Fixed trade events not getting canceled on war declaration
  • Fixed no-target missions not working with reminders
  • Fixed some undo/redo issues (i.e. hunter family opinion not resetting after undoing unit kills in territory)
  • Fixed bonus help text when adding trait
  • Fixed missing city happiness modifiers for Kush and Hittite pagan religions
  • Text and event fixes


[ 2023-12-13 22:57:52 CET ] [ Original post ]

Old World December 6th Updated Test Build

The Old World test branch has been updated and is now version 1.0.69935 Test 12/06/2023

Design


  • In Competitive mode character yields and modifiers now scale linearly. Ratings lower than 5 will have higher effects and higher ratings lower effects. Previous flat 50% penalty removed.
  • Character upgrades for leaders, governors, and generals (under retirement age) now include only traits, if possible
  • Increased tier of grove luxuries ambition


Programming

  • More logging and a possible fix for remote server disconnections
  • Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias
  • mapPath now excluded from GameParameters when writing to XML


UI

  • Added a generic improvement ping that is used to indicate preferred placement of any improvement
  • Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city)
  • CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway
  • Clergy included in turn summary announcements and notable character list
  • Religion changes for unimportant characters no longer shown in turn summary
  • Character tooltip always shows heir rank, if any
  • Clergy traits in Encyclopaedia show the related religion
  • Added Encyclopedia description for city site improvement
  • Removed "Could lead to future events" link help which was not working consistently
  • Added text scaling to reduce overlap on city production menu for some mods
  • Added hint about Polytheism to the 8 shrine ambition


Bugs Fixed

  • Fixed buttons incorrectly appearing as disabled (bug introduced in last test patch)
  • Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks
  • Fixed interrupting a unit in motion over water with a combat action failing to update the unit's model from water to land
  • Fixed Carthage scenario null reference for tribal invasion
  • Fixed city selection lighting change bug
  • Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering
  • Fixed display issue with Hierro in Carthage scenarios 3 and 4
  • Fixed nested link issue with some goal links
  • Fixed history generator duplicates in game log
  • Possible fix for EOS re-authentication at 59 minutes causing Modio to reload and throw errors
  • Text and event fixes


[ 2023-12-06 22:53:12 CET ] [ Original post ]

Old World November 29th Updated Test Build

The Old World test branch has been updated and is now version 1.0.69803 Test 11/29/2023

Known bug - buttons do not always highlight when they become active. This is a display issue and the buttons are useable when they should be.

Design


  • Sacred and Profane Clergy rework:

    • The Initiate into Clergy mission run by the Head of Religion has been replaced by a new mission Suggest For Clergy. This is run via the Chancellor and uses the target characters religion
    • A limit of 2 Clergy per nation has been added
    • Clergy can now also be Courtiers and marriage restrictions have been removed
    • Clergy can run the Tutor as Courtier mission (even if they are not a Courtier)
    • Clergy give a base bonus of +30 religion opinion, modified by character opinion
    • Pagan Clergy have a +40% chance to become the next Head of Religion and World Religion Clergy have a +20% chance
    • Pagan Clergy have a new mission Pagan Sacrifices. This targets a pagan city and has a 75% chance to increase the cities happiness and 25% chance to give an opinion penalty to the religion
    • World Religion Clergy can now act as Agents in cities of their religion

  • Doubled money income from connected foreign cities
  • Competitive mode character yield modifiers due to ratings halved for governors and agents
  • Event-caused tribal raids will now target the player, even if at Peace or if another foreign city would be a better target
  • Added doubled Desert map size as a map option (this is the same size as Deserts were before being reduced recently)
  • Tweaks to the New Difficulty level - start with an added Militia, increased civics and training per turn
  • Unimproved water tiles can now be exchanged between cities
  • Tiles cannot be exchanged between cities if that will cause a city territory to no longer be contiguous


Programming

  • Improved AI obsolete unit upgrading
  • AI now has memory about what non-visible city sites are being claimed by other players
  • AI tries to avoid ending the turn with pending in-place attacks
  • AI tries to connect road network to foreign cities at peace for the money
  • Placed a limit on the number of military units the AI uses for exploring
  • Corrected AI performance regression
  • AI no longer razes gifted cities and cities obtained from events, even if it can
  • Fixed bug in AI hurry cost value that was causing it to spend civics instead of saving them for better use
  • Fixed AI sometimes not healing units when it has the chance
  • Revised character portrait selection algorithm to duplicate the portrait from a different player, if global duplication can't be avoided
  • Removed hardcoded prohibition on foreign paganisms being picked for religion subjects
  • Platform achievements now unlock completed scenarios when resetting gameOptionsSave file
  • Added Modio verbose logging added to gameOptionsSave file (off by default)
  • Added better logging for undo/redo errors


UI

  • History of the Old World added to loading screen for new games. This will also appear on the Game Log after the first turn
  • Specialist tooltip adjusted. All yields are summarized first and the Rural/Apprentice/etc effects are no longer separated from the rest of the list
  • Improved succession help text for characters after the 4th in line
  • When an Idle Leader reminder is active, the reminder icon replaces the General/Governor icon to the left of the leader portrait
  • Added Idle Leader reminder for Tutor as Leader (Scholar ability)
  • Added tooltips to some cloud game host control buttons
  • Added new Active DLC Encyclopedia category
  • Fewer characters included in the turn summary


Bugs Fixed

  • Fixed context buttons not showing up consistently (Send Goods, Assign Agent etc)
  • Fixed unit upgrades requiring a city with a resource (for an upgrade of A to B, the EffectCity requirements of unit B are only checked if they're different from requirements of unit A)
  • Fixed some cases where clicking on non-link text doesn't trigger button underneath
  • Fixed Unavailable trait not always getting removed at the start of the players turn
  • Fixed replay being discarded in Learn to Play 4
  • Fix Ptolemy and Seleucus being unable to adopt a state religion in Heroes of the Aegean scenario 6
  • Fixed stolen city site event trigger
  • Fixed some flickering on tooltips and unit HP bar
  • Fixed boundary tiles remaining visible after gaining and then losing visibility
  • Fixed Caravan stacking bug
  • Fixed Event Browser showing new syntax message for all events
  • Fixed Theology Ambitions getting canceled as impossible too soon
  • Fixed trade events not getting canceled on war declaration
  • Fixed no-target missions not working with reminders
  • Fixed some undo/redo issues (i.e. hunter family opinion not resetting after undoing unit kills in territory)
  • Fixed bonus help text when adding trait
  • Text and event fixes


[ 2023-11-29 22:56:38 CET ] [ Original post ]

25% Off Sale for Old World

From now until December 12, you can save 25% on Old World. Come check the game out!

[previewyoutube=8dOPJ58QlQU;full][/previewyoutube]

https://store.steampowered.com/app/597180/Old_World/


[ 2023-11-29 22:33:46 CET ] [ Original post ]

Nominate Old World for the Steam Awards

With the start of the Autumn Sale, nominations for this years Steam Awards are underway and wed like to ask for your support by nominating Old World for the Labor of Love Award.



Since OId World's launch we've continued to improve the game with a number of updates. In all, weve also added the following:


  • Three new map scripts and one custom map
  • New events
  • Happiness!
  • Improvement pings for city planning
  • Character event history
  • Enhanced modding features
  • Leader customization
  • AI, UI, and performance improvements
  • City site number/density customization
  • Localization updates
  • Bug fixes
  • And many more updates!

Weve also launched three DLCs, Heroes of the Aegean, The Sacred and the Profane, and most recently, Pharaohs of the Nile. All of these add new ways to play the game with new leaders, factions, events, campaigns to play, and more.

We wouldnt be here if it werent for you, the community, supporting our game throughout development and with each update weve brought to Old World. We are incredibly grateful for your support, and we know there will be a lot of competition for this award, so your nomination means the world to us. Please check the nominate button thats part of this post if you would like to consider us for the Labor of Love award for the 2023 Steam Awards.

Thank you,

The Mohawk Games Team


[ 2023-11-25 19:15:55 CET ] [ Original post ]

Nominate Old World for the Steam Awards

With the start of the Autumn Sale, nominations for this years Steam Awards are underway and wed like to ask for your support by nominating Old World for the Labor of Love Award.



Since OId World's launch we've continued to improve the game with a number of updates. In all, weve also added the following:


  • Three new map scripts and one custom map
  • New events
  • Happiness!
  • Improvement pings for city planning
  • Character event history
  • Enhanced modding features
  • Leader customization
  • AI, UI, and performance improvements
  • City site number/density customization
  • Localization updates
  • Bug fixes
  • And many more updates!

Weve also launched three DLCs, Heroes of the Aegean, The Sacred and the Profane, and most recently, Pharaohs of the Nile. All of these add new ways to play the game with new leaders, factions, events, campaigns to play, and more.

We wouldnt be here if it werent for you, the community, supporting our game throughout development and with each update weve brought to Old World. We are incredibly grateful for your support, and we know there will be a lot of competition for this award, so your nomination means the world to us. Please check the nominate button thats part of this post if you would like to consider us for the Labor of Love award for the 2023 Steam Awards.

Thank you,

The Mohawk Games Team


[ 2023-11-23 04:18:33 CET ] [ Original post ]

Old World November 22nd update - new difficulty level and balance changes

The main branch has been updated!
Main Branch: 1.0.69678 Release 11/22/2023

Headline changes


  • Lower difficulty levels are now easier and a new lowest level difficulty added 'The New'
  • Many balance changes including nerfs to Persian UUs and Schemer leaders
  • Kush now available on the Middle East premade map
  • AI combat, strategic and performance improvements


Design

  • New difficulty level added The New. Reworked AI penalties on lower difficulty levels.
  • Passive AI will not capture cities from a player who originally founded them
  • Persian Unique Units (Palton Cavalry and Cataphract Archer) now have a range of 1. This can be increased by effects which increase range (Hills, Marksman promotion etc).
  • Reduced Schemer leader orders per war from 2 to 1
  • Kush now available on the Middle East premade map
  • Reduced Desert mapscript size to be in line with other maps
  • Upgrading an improvement now also upgrades the specialist, if the existing specialist is less advanced than the starting specialist of the upgraded improvement
  • Garrison getting pillaged no longer removes existing governor
  • Autonomous rule now repairs damaged cities that cannot passively heal completely in a turn, even if it's currently building something else
  • Collateral damage (pierce, splash etc) formula simplified. This now does the percentage of the damage of a direct attack to the same unit, rounded up. This change increases collateral damage dealt in some circumstances.
  • Tweaked a few trait inheritance outcomes
  • Added new trait flavor text and changed some to only appear dependent on character age. Reduced the likelihood of vomiting and diarrhea when characters become severely ill.
  • Tweaked tutorial events to make them less prone to cluster on the same turns
  • Generals of tribal units now get XP
  • Tribes now attack civilian units at a lower priority
  • Former regents now get a trait giving +1 wisdom and keep their King/Queen Regent title
  • In the Rise of Carthage scenarios, Balearic Slingers are now buildable on the islands instead of regular Slingers. Regular Slingers can upgrade to Balearics.
  • Rise of Carthage scenario 4 starting city happiness boosted



Programming

  • AI combat, strategic and performance improvements
  • Improved retreat and target selection.
  • Better AI coordination so it doesn't get some units attacking a target while other healthy ones are retreating.
  • Better AI awareness of power shift when it moves its units
  • Improved AI evaluation of tiles for border expansion and buying
  • AI exploration and wood chopping improvements
  • Reduced AI fort spam outside of borders, especially for Kush
  • Revised AI Settler movement to force march when it has excess orders
  • Fixed the AI starting multiple Settlers at the same time, when it just needs one
  • Fixed AI not viewing rebels of other nations as a threat when they actually are
  • Fixed AI incorrectly estimating the cost of buying resources
  • Fixed AI risky behavior of attacking too close to the fog of war without protection
  • Fixed tribe AI movement bug
  • Fixed Hittite AI chopping trees too much at the expense of exploring
  • AI builds militia more frequently instead of festivals if it cannot build other units
  • Minor Stun/Push AI optimization
  • Minor AI exploration fix
  • One AI cache per player, instead of one per game
  • Units that require a non-buildable improvement are no longer considered a possible build, unless that improvement is present
  • GOG SDK updated
  • Added STAT_YEARS_REGENT
  • Starting location resource placement order shuffled, so players later in the turn order don't always slightly benefit from rare luxury placement
  • Added Pharaohs of the Nile campaign source and XML to Reference folder
  • Added effectCity bAutoBuildUnits, which is like the current autonomous rule, but builds units instead of projects and specialists



UI

  • Dynasties are now shown and can be selected on the Choose Leader screen
  • Alt+right mouse button is now a shortcut for improvement pings
  • Loading a single player game as a network game now allows AI player reassignment
  • Mouse click no longer triggers when releasing button after drag
  • Moved cycle button tooltips to right of cycle button UI
  • Added border expansion preview for under construction specialists
  • Added yields change from trade and tribute to war declaration effect tooltip and yield loss from connected cities to peace breaking effect tooltip
  • Revised cloud game host control popup to be more consistent. Replaced general save button with individual action buttons.
  • Improvement suggestions no longer take worker safety into account
  • Reduced spacing in yield display for tile/specialist widgets
  • Reduced tile text font and icon size
  • Random nation now sets random dynasty for both SP and MP
  • Negative changes in happiness/discontent now shown using opposite yield color
  • Dynasty dropdown with Pick Later will use the dynasty name if available
  • Added option to only use default dynasties for AI players
  • Added Deficit concept to Encyclopedia
  • Event Browser: The New Entry button now opens a new event the Wizard



Bugs Fixed

  • Fixed events not triggering on clearing tribal camps
  • Fixed bug with cloud games not updating correctly when exiting without completing turn, causing them to need to be rewound
  • Fixed bugs causing replay data to get discarded unnecessarily
  • Fixed Kush Unique Units not applying Zone of Control
  • Fixed map script bug causing generation to sometimes fail on Desert maps with large number of players
  • Fixed last page of Modio mods not displaying in install tab
  • Fixed double folder names when mod name contains plus (+) symbol
  • Fixed simultaneous mode non-dynamic turn timer length
  • Fixed turn style and turn timer dropdowns in server host controls
  • Fixed AI assert
  • EffectUnit iActionsExtra are now applied immediately upon acquiring the effect
  • Fixed a few instances where the number of tribes were miscounted
  • Fixed the Sentinel dynamic tutorial triggering in the wrong player's territory
  • Fixed collection modification during enumeration
  • Fixed reveal map division by zero when one of the players has been eliminated
  • Fixed city sites not keeping track of original tribe upon being cleared
  • Fixed tribe site visibility on the minimap when settlements are not city sites
  • Fixed improvement construction time remaining not updating when worker goes on cooldown
  • Fixed Spartan elimination event in Rise of Carthage scenario 2
  • Fixed idle councilor reminder showing when no missions available
  • Fixed Wonders being eligible for pillage by event bonuses
  • Fixed Cognomens getting replaced with lower value versions in some scenarios
  • Fixed critical hit icons not being immediately updated on ending turn or changing turn style in MP
  • Tribe units now actively occupy empty city sites to convert them to settlements again
  • City widget and culture bar update fixes
  • Fixed city attack damage preview for adjacent effectUnits
  • Nested link fix (affected anti-Melee, anti-Infantry etc links)
  • Fixed some null references for tribal invasion AI
  • Fixed leaderboard display in Pharaohs of the Nile scenario 6
  • Fixed families of starting units in Pharaohs of the Nile scenarios 3 and 6
  • Fixed issue with scenarios not getting unloaded correctly
  • Fixed Map Editor not setting mapWidth and mapHeight values on loading a map
  • A slot assigned to an AI when loading a MP game now gets full AI state
  • Fixed an AI cache issue for of existing improvements outside territory
  • Fixed no character UI issues
  • Happiness/discontent bar sign issue fixes
  • Fixed subject reordering breaking old saves
  • Fixed out of range exception
  • Fixed decision cycling sometimes not actually cycling
  • Worker selection cycling UI performance fix
  • Fixed client background task deadlock
  • Text and event fixes


[ 2023-11-22 22:34:04 CET ] [ Original post ]

Nominate Old World for the Steam Awards

With the start of the Autumn Sale, nominations for this years Steam Awards are underway and wed like to ask for your support by nominating Old World for the Labor of Love Award.



Since OId World's launch we've continued to improve the game with a number of updates. In all, weve also added the following:


  • Three new map scripts and one custom map
  • New events
  • Happiness!
  • Improvement pings for city planning
  • Character event history
  • Enhanced modding features
  • Leader customization
  • AI, UI, and performance improvements
  • City site number/density customization
  • Localization updates
  • Bug fixes
  • And many more updates!

Weve also launched three DLCs, Heroes of the Aegean, The Sacred and the Profane, and most recently, Pharaohs of the Nile. All of these add new ways to play the game with new leaders, factions, events, campaigns to play, and more.

We wouldnt be here if it werent for you, the community, supporting our game throughout development and with each update weve brought to Old World. We are incredibly grateful for your support, and we know there will be a lot of competition for this award, so your nomination means the world to us. Please check the nominate button thats part of this post if you would like to consider us for the Labor of Love award for the 2023 Steam Awards.

Thank you,

The Mohawk Games Team


[ 2023-11-21 19:02:20 CET ] [ Original post ]

Old World November 15th Updated Test Build

The Old World test branch has been updated and is now version 1.0.69594 Test 11/15/2023

Design


  • New difficulty level added The New. Reworked AI penalties on lower difficulty levels.
  • Reduced Schemer leader orders per war from 2 to 1
  • Garrison getting pillaged no longer removes existing governor
  • Autonomous rule now repairs damaged cities that cannot passively heal completely in a turn, even if it's currently building something else
  • Reduced Desert mapscript size to be in line with other maps
  • Collateral damage (pierce, splash etc) formula simplified. This now does the percentage of the damage of a direct attack to the same unit, rounded up. This change increases collateral damage dealt in some circumstances.
  • In the Rise of Carthage scenarios, Balearic Slingers are now buildable on the islands instead of regular Slingers. Regular Slingers can upgrade to Balearics.
  • Tweaked a few trait inheritance outcomes


Programming

  • AI combat improvements. Improved retreat and target selection.
  • Revised AI Settler movement to force march when it has excess orders
  • Fixed the AI starting multiple Settlers at the same time, when it just needs one
  • Fixed AI incorrectly estimating the cost of buying resources
  • Fixed AI risky behavior of attacking too close to the fog of war without protection
  • AI builds militia more frequently instead of festivals if it cannot build other units
  • Minor Stun/Push AI optimization
  • Minor AI exploration fix
  • One AI cache per player, instead of one per game
  • Units that require a non-buildable improvement are no longer considered a possible build, unless that improvement is present


UI

  • Revised cloud game host control popup to be more consistent. Replaced general save button with individual action buttons.
  • Improvement suggestions no longer take worker safety into account


Bugs Fixed

  • Fixed AI assert
  • EffectUnit iActionsExtra are now applied immediately upon acquiring the effect
  • Fixed a few instances where the number of tribes were miscounted
  • Fixed the Sentinel dynamic tutorial triggering in the wrong player's territory
  • Fixed collection modification during enumeration
  • Fixed reveal map division by zero when one of the players has been eliminated
  • Fixed city sites not keeping track of original tribe upon being cleared
  • Fixed tribe site visibility on the minimap when settlements are not city sites
  • Text and event fixes


[ 2023-11-15 22:38:43 CET ] [ Original post ]

Old World November 8th Updated Test Build

The Old World test branch has been updated and is now version 1.0.69464 Test 11/08/2023

Design


  • Increased AI penalties on lower difficulty levels
  • Passive AI will not capture cities from a player who originally founded them
  • Added new trait flavor text and changed some to only appear dependent on character age. Reduced the likelihood of vomiting and diarrhea when characters become severely ill.
  • Tweaked tutorial events to make them less prone to cluster on the same turns

Programming

  • Better AI coordination so it doesn't get some units attacking a target while other healthy ones are retreating
  • AI fixes and performance improvements
  • GOG SDK updated
  • Added STAT_YEARS_REGENT

UI

  • Dynasties are now shown and can be selected on the Choose Leader screen
  • Moved cycle button tooltips to right of cycle button UI
  • Added border expansion preview for under construction specialists
  • Added yields change from trade and tribute to war declaration effect tooltip and yield loss from connected cities to peace breaking effect tooltip

Bugs Fixed

  • Fixed last page of Modio mods not displaying in install tab
  • Fixed bug with cloud games not updating correctly when exiting without completing turn, causing them to need to be rewound
  • Fixed turn style and turn timer dropdowns in server host controls
  • Fixed simultaneous mode non-dynamic turn timer length
  • Fixed map script bug causing generation to sometimes fail on Desert maps with large number of players
  • Fixed improvement construction time remaining not updating when worker goes on cooldown
  • Fixed Spartan elimination event in Rise of Carthage scenario 2
  • Fixed idle councilor reminder showing when no missions available
  • Fixed Wonders being eligible for pillage by event bonuses
  • Text and event fixes


[ 2023-11-08 22:44:27 CET ] [ Original post ]

Old World November 2nd Updated Test Build

The test branch has been updated and is now 1.0.69366 Test 11/01/2023

Design


  • Persian Unique Units (Palton Cavalry and Cataphract Archer) now have a range of 1. This can be increased by effects which increase range (Hills, Marksman promotion etc).
  • Kush now available on the Middle East premade map
  • Generals of tribal units now get XP
  • Tribes now attack civilian units at a lower priority
  • Upgrading an improvement now also upgrades the specialist, if the existing specialist is less advanced than the starting specialist of the upgraded improvement
  • Rise of Carthage scenario 4 starting city happiness boosted
  • Former regents now get a trait giving +1 wisdom and keep their King/Queen Regent title


Programming

  • AI strategic improvements
  • Better AI awareness of power shift when it moves its units
  • Improved AI evaluation of tiles for border expansion and buying
  • AI exploration and wood chopping improvements
  • Reduced AI fort spam outside of borders, especially for Kush
  • Starting location resource placement order shuffled, so players later in the turn order don't always slightly benefit from rare luxury placement
  • Added Pharaohs of the Nile campaign source and XML to Reference folder
  • Added effectCity bAutoBuildUnits, which is like the current autonomous rule, but builds units instead of projects and specialists


UI

  • Alt+right mouse button is now a shortcut for improvement pings
  • Loading a single player game as a network game now allows AI player reassignment
  • Mouse click no longer triggers when releasing button after drag
  • Reduced spacing in yield display for tile/specialist widgets
  • Reduced tile text font and icon size
  • Random nation now sets random dynasty for both SP and MP
  • Negative changes in happiness/discontent now shown using opposite yield color
  • Event Browser: The New Entry button now opens a new event the Wizard
  • Added Deficit concept to Encyclopedia
  • Dynasty dropdown with Pick Later will use the dynasty name if available
  • Added option to only use default dynasties for AI players


Bugs Fixed

  • Fixed bugs causing replay data to get discarded unnecessarily
  • Fixed events not triggering on clearing tribal camps
  • Fixed double folder names when mod name contains plus (+) symbol
  • Fixed Cognomens getting replaced with lower value versions in some scenarios
  • Fixed critical hit icons not being immediately updated on ending turn or changing turn style in MP
  • Tribe units now actively occupy empty city sites to convert them to settlements again
  • City widget and culture bar update fixes
  • Fixed city attack damage preview for adjacent effectUnits
  • Nested link fix (affected anti-Melee, anti-Infantry etc links)
  • Fixed some null references for tribal invasion AI
  • Fixed leaderboard display in Pharaohs of the Nile scenario 6
  • Fixed families of starting units in Pharaohs of the Nile scenarios 3 and 6
  • Fixed issue with scenarios not getting unloaded correctly
  • Fixed tribe AI movement bug
  • Fixed Hittite AI chopping trees too much at the expense of exploring
  • Fixed Map Editor not setting mapWidth and mapHeight values on loading a map
  • AI military fix
  • A slot assigned to an AI when loading a MP game now gets full AI state
  • Fixed an AI cache issue for of existing improvements outside territory
  • Fixed no character UI issues
  • Happiness/discontent bar sign issue fixes
  • Fixed subject reordering breaking old saves
  • Fixed out of range exception
  • Fixed decision cycling sometimes not actually cycling
  • Worker selection cycling UI performance fix
  • Fixed client background task deadlock
  • Text and event fixes


[ 2023-11-02 14:24:44 CET ] [ Original post ]

October 25th update - Zealots and Regents reworked

The main branch has been updated!
Main Branch: 1.0.69265 release 10/25/2023

Headline changes


  • Zealot leader generals have a new action 'Apply Enlist'
  • Reworked regencies
  • Added option to disable tile improvement recommendations


Design

  • Zealot leader generals have a new action 'Apply Enlist', which gives their next kill a 100% chance to Enlist for 3 turns, for the cost of 400 civics. This replaces their previous 10% chance to enlist on kill.
  • Reworked regencies:
  • Regents no longer lead to legitimacy decay as normal leader changes do.
  • The Rightful Heir will automatically become the Chosen Heir and this cannot be changed by the Regent.
  • Regents no longer cause others in the line of succession to become bypassed on becoming Regent or on giving up the throne.
  • Regents who do not give up the throne become Usurpers and do cause others in the line of succession to become bypassed.
  • The free Garrison in your Capital and Fair from a Traders seat can now appear on any valid tile instead of only on existing urban tiles. As before, the locations of these can be set by using improvement pings.
  • Exiting a cloud game mid turn will now save your progress and no longer reset to the start of the turn on reload
  • Urban tiles no longer placed under tribal settlements unless they are city sites (applies when City Sites number is modified)
  • Pharaohs of the Nile campaign - No leader turns family opinion penalty no longer applies
  • Pharaohs of the Nile scenario 3 - Reduced raids and increased Amun units on higher difficulties
  • Pharaohs of the Nile scenario 6 - Climate change induced Nile flooding now has a 10 turn grace period
  • Tweaked capture foreign cities ambition tiers
  • Sacred and Profane - Make Clergy mission requires target to be single
  • Enabled Extreme Terrain and Tribal Lands map options for multiplayer Continent and Donut map scripts and Tribe Number map option for multiplayer Seaside and Bay map scripts
  • Fervent trait (from the Kush Piye dynasty) now grants the bonus militia in the city the religion spreads to instead of in the capital
  • Enlightenment Theology now gives +3 happiness per Monk class instead of +2 per Elder Monk
  • Guilds now gives happiness per Hamlet class improvement instead of just per Town
  • Random maps are more likely to have at least one luxury resource of each type (does not apply to mirror maps)


Programming

  • Added new EffectUnit options for modders - SelfApplyEffectUnitYieldCost, SelfApplyEffectUnitTurns, AttackApplyEffectUnitTurns, aiOccurrenceFromModifier, bMercenary
  • Added new EffectPlayer option for modders - miMaxCities
  • AI now waits until it has a greater power ratio before launching an attack outside of its borders
  • Clarified the distinction between a tribe city site, a tribe settlement tile, and a tribe site, which are all technically different things but in many cases the same
  • AI performance optimization
  • Added AI for Zealot leader enlisting
  • Improved performance in Heroes of the Aegean scenario 2


UI

  • Added player option to disable tile improvement recommendations
  • Schemer's Adopt Child mission now visible on the leader
  • Character event log now puts all events of the same year on the same line, to save some vertical space
  • Removed 16 nation display cap from Choose Leader screen
  • Better improvement ping support for bonus improvements. If there is no improvement ping, an improvement ping for the same class is considered.
  • Added helptext to events requiring an active Occurrence
  • Mod Manager - Uploading mods is now a background task like downloading is. Status added to bottom of mod manager
  • Mod Manager - faster Modio downloads. Download size and percentage added to mod download status.
  • Added warning to the tooltip if assigning a general or governor is going to replace another character
  • Character illness is now included in the turn
  • Rival visibility toggle (\) now shows visibility from allied units as well
  • New cognomen popup will now display the legitimacy it gives
  • Other team VPs will now display in yellow/red as they get close to victory
  • Improved display of Zealot Enlist Next effect
  • Tooltip for event bonuses that affect all cities of a religion now shows how many cities it will affect
  • Added loading hint for Slow AI option


Bugs Fixed

  • Fixed cloud game bug where sometimes it remained locked to a player who had exited the game without ending their turn
  • Fixed potential issues with transition from sequential to simultaneous turnStyle
  • Units that were under attacked cooldown and now are supposed to be allowed to move because of a turnStyle change, have their cooldown removed
  • Attacked cooldown is no longer given if an attacked unit could not move at that point in the turn anyway
  • Fixed null reference
  • Fixed tile visibility exception
  • Fixed OccurrenceEndPlayer bonus
  • Fixed victory popup display with more than 10 ambitions or players
  • Fixed camera panning to attacked cities with Follow AI set to None
  • Fixed turn style and turn timer in the options popup being applied before you click save
  • Fixed reset button on options panel not updating the turnStyle and turnTimer settings
  • AI now does diplomacy with other AI first before getting to humans so diplomacy events are more current
  • Fixed improvement help text bug on city sites
  • Fixed victory event not appearing if the leader dies on the last turn
  • Pharaohs of the Nile campaign - Blocked Visitor from the East event
  • Pharaohs of the Nile scenario 2 - Blocked Monotheism law
  • Pharaohs of the Nile scenario 3 - Change state religion hidden until appropriate time in the campaign
  • Pharaohs of the Nile scenario 3 - Fixed some Zone of Control bugs
  • Pharaohs of the Nile scenario 3 - Fixed defeat event not popping on total defeat, or loss of Akhetaten. Improved speed of victory event popup.
  • Pharaohs of the Nile scenario 3 - fix possible AI hang when it's thinking about healing an Amun unit by pillaging
  • Pharaohs of the Nile scenario 4 - Ramesses and Muwatalli event and achievement fixes
  • Pharaohs of the Nile scenario 5 - fix defeat event not popping.
  • Pharaohs of the Nile scenario 6 - Worst Possible Ending achievement fix
  • Learn to Play 3 - Fixed rare null ref error if there's no heir. Fix defeat not triggering if conquered by raiders/rebels/barbs
  • Fixed AI not declaring war on tribes to expand
  • AI retreat fix
  • Fixed some AI exploration confusion
  • Map Editor - Fixed null ref when removing ruins improvement from an urban tile
  • Old World premade map fix to Kush starting location
  • Fixed events featuring players or tribes the player has not yet met
  • Fixed some rare AI behavior when encountering danger before founding the first city
  • Fixed new game portraits being overwritten with second display of portraits using nation index instead of playable nation index. Was affecting Hatti and Kush if those DLC were not owned.
  • Fixed some issues with loading a save in a different game mode from where it was saved
  • Reduced frequency of limit of 5 events per turn getting exceeded
  • Fixed improvement upgrade cost bug
  • Fixed Resume and Quick Cloud Load on main menu not unloading mods first
  • Fixed bug with tribe settlement distribution
  • Fixed free tech preferring tech currently being researched
  • Fixed bad AI exploration with military units
  • Fixed events not working for cities in anarchy
  • Fixed bugs with Rise of Carthage scenario 3 sometimes failing to generate goals
  • Fixed stolen city/city site trigger not taking teams into account
  • Fixed family luxury menu display issue
  • Fixed opinion bars displaying inconsistently
  • Fixed specialist widget timers not updating when city yield production changes
  • Fixed Learn to Play 5 bug where player couldn't declare war again after accepting truce via an event
  • Fixed unit/city stats sometimes not updating when general/governor stats change
  • Fixed frame limit functionality
  • Fixed map script non-city resource placement
  • Fixed premade maps failing to start when No Ancient Ruins option enabled
  • Text and event fixes


[ 2023-10-25 22:53:38 CET ] [ Original post ]

October 18th Updated Test Build

The test branch has been updated and is now version 1.0.69198 Test 10/18/2023

Design


  • Zealot Enlist ability cost reduced from 600 civics to 400 civics
  • Fervent trait (from the Kush Piye dynasty) now grants the bonus militia in the city the religion spreads to instead of in the capital
  • Enlightenment Theology now gives +3 happiness per Monk class instead of +2 per Elder Monk
  • Guilds now gives happiness per Hamlet class improvement instead of just per Town
  • Random maps are more likely to have at least one luxury resource of each type (does not apply to mirror maps)


Programming

  • Added AI for Zealot leader enlisting
  • Improved performance in Heroes of the Aegean scenario 2


UI

  • Rival visibility toggle (\) now shows visibility from allied units as well
  • New cognomen popup will now display the legitimacy it gives
  • Other team VPs will now display in yellow/red as they get close to victory
  • Improved display of Zealot Enlist Next effect
  • Tooltip for event bonuses that affect all cities of a religion now shows how many cities it will affect
  • Added loading hint for Slow AI option


Bugs Fixed

  • Fixed Resume and Quick Cloud Load on main menu not unloading mods first
  • Fixed bug with tribe settlement distribution
  • Fixed free tech preferring tech currently being researched
  • Fixed bad AI exploration with military units
  • Fixed events not working for cities in anarchy
  • Fixed bugs with Rise of Carthage scenario 3 sometimes failing to generate goals
  • Fixed stolen city/city site trigger not taking teams into account
  • Fixed family luxury menu display issue
  • Fixed opinion bars displaying inconsistently
  • Fixed specialist widget timers not updating when city yield production changes
  • Fixed Learn to Play 5 bug where player couldn't declare war again after accepting truce via an event
  • Fixed unit/city stats sometimes not updating when general/governor stats change
  • Fixed frame limit functionality
  • Fixed map script non-city resource placement
  • Fixed premade maps failing to start when No Ancient Ruins option enabled
  • Text and event fixes


[ 2023-10-18 22:53:01 CET ] [ Original post ]

October 11th Updated Test Build

The test branch has been updated and is now version 1.0.69073 Test 10/11/2023

Headline changes


  • Zealot leader generals have a new action 'Apply Enlist'
  • Reworked Regencies
  • Added option to disable tile improvement recommendations


Design

  • Zealot leader generals have a new action 'Apply Enlist', which gives their next kill a 100% chance to Enlist for 3 turns, for the cost of 600 civics. This replaces their previous 10% chance to enlist on kill.
  • Reworked regencies:

    • Regents no longer lead to legitimacy decay as normal leader changes do.
    • The Rightful Heir will automatically become the Chosen Heir and this cannot be changed by the Regent.
    • Regents no longer cause others in the line of succession to become bypassed on becoming Regent or on giving up the throne.
    • Regents who do not give up the throne become Usurpers and do cause others in the line of succession to become bypassed.

  • The free Garrison in your Capital and Fair from a Traders seat can now appear on any valid tile instead of only on existing urban tiles. As before, the locations of these can be set by using improvement pings.
  • Exiting a cloud game mid turn will now save your progress and no longer reset to the start of the turn on reload
  • Urban tiles no longer placed under tribal settlements unless they are city sites (applies when City Sites number is modified)
  • Pharaohs of the Nile campaign - No leader turns family opinion penalty no longer applies
  • Pharaohs of the Nile scenario 3 - Reduced raids and increased Amun units on higher difficulties
  • Pharaohs of the Nile scenario 6 - Climate change induced Nile flooding now has a 10 turn grace period
  • Tweaked capture foreign cities ambition tiers
  • Sacred and Profane - Make Clergy mission requires target to be single
  • Enabled Extreme Terrain and Tribal Lands map options for multiplayer Continent and Donut map scripts and Tribe Number map option for multiplayer Seaside and Bay map scripts


Programming

  • Added new EffectUnit options for modders - SelfApplyEffectUnitYieldCost, SelfApplyEffectUnitTurns, AttackApplyEffectUnitTurns, aiOccurrenceFromModifier, bMercenary
  • Added new EffectPlayer option for modders - miMaxCities
  • AI now waits until it has a greater power ratio before launching an attack outside of its borders
  • Clarified the distinction between a tribe city site, a tribe settlement tile, and a tribe site, which are all technically different things but in many cases the same
  • AI performance optimization


UI

  • Added player option to disable tile improvement recommendations
  • Schemer's Adopt Child mission now visible on the leader
  • Character event log now puts all events of the same year on the same line, to save some vertical space
  • Removed 16 nation display cap from Choose Leader screen
  • Better improvement ping support for bonus improvements. If there is no improvement ping, an improvement ping for the same class is considered.
  • Added helptext to events requiring an active Occurrence
  • Mod Manager - Uploading mods is now background task like downloading is. Status added to bottom of mod manager
  • Mod Manager - faster Modio downloads. Download size and percentage added to mod download status.
  • Added warning to the tooltip if assigning a general or governor is going to replace another character
  • Character illness is now included in the turn summary



Bugs Fixed

  • Fixed cloud game bug where sometimes it remained locked to a player who had exited the game without ending their turn
  • Fixed potential issues with transition from sequential to simultaneous turnStyle
  • Units that were under attacked cooldown and now are supposed to be allowed to move because of a turnStyle change, have their cooldown removed
  • Attacked cooldown is no longer given if an attacked unit could not move at that point in the turn anyway
  • Fixed null reference
  • Fixed tile visibility exception
  • Fixed OccurrenceEndPlayer bonus
  • Fixed victory popup display with more than 10 ambitions or players
  • Fixed camera panning to attacked cities with Follow AI set to None
  • Fixed turn style and turn timer in the options popup being applied before you click save
  • Fixed reset button on options panel not updating the turnStyle and turnTimer settings
  • AI now does diplomacy with other AI first before getting to humans so diplomacy events are more current
  • Fixed improvement help text bug on city sites
  • Fixed victory event not appearing if the leader dies on the last turn
  • Pharaohs of the Nile campaign - Blocked Visitor from the East event
  • Pharaohs of the Nile scenario 2 - Blocked Monotheism law
  • Pharaohs of the Nile scenario 3 - Change state religion hidden until appropriate time in the campaign
  • Pharaohs of the Nile scenario 3 - Fixed some Zone of Control bugs
  • Pharaohs of the Nile scenario 3 - Fixed defeat event not popping on total defeat, or loss of Akhetaten. Improved speed of victory event popup.
  • Pharaohs of the Nile scenario 3 - fix possible AI hang when it's thinking about healing an Amun unit by pillaging
  • Pharaohs of the Nile scenario 4 - Ramesses and Muwatalli event and achievement fixes
  • Pharaohs of the Nile scenario 5 - fix defeat event not popping.
  • Pharaohs of the Nile scenario 6 - Worst Possible Ending achievement fix
  • Learn to Play 3 - Fixed rare null ref error if there's no heir. Fix defeat not triggering if conquered by raiders/rebels/barbs
  • Fixed AI not declaring war on tribes to expand
  • AI retreat fix
  • Fixed some AI exploration confusion
  • Map Editor - Fixed null ref when removing ruins improvement from an urban tile
  • Old World premade map fix to Kush starting location
  • Fixed events featuring players or tribes the player has not yet met
  • Fixed some rare AI behavior when encountering danger before founding the first city
  • Fixed new game portraits being overwritten with second display of portraits using nation index instead of playable nation index. Was affecting Hatti and Kush if those DLC were not owned.
  • Fixed some issues with loading a save in a different game mode from where it was saved
  • Reduced frequency of limit of 5 events per turn getting exceeded
  • Fixed improvement upgrade cost bug
  • Text and event fixes


[ 2023-10-11 22:36:29 CET ] [ Original post ]

Old World Pharaohs of the Nile DLC released

We are pleased to announce that the third DLC for Old World, entitled Pharaohs of the Nile, is now available with a 10% launch discount.

Six scenarios will take you across the span of Egypt's New Kingdom in a new campaign, from the unification of Egypt to the Bronze Age Collapse. The DLC also introduces a new nation, the Kingdom of Kush, whose bonuses to shrines and forts make them a force to be reckoned with.

Read all about it and get "Pharaohs of the Nile" now at https://store.steampowered.com/app/2587410/Old_World__Pharaohs_of_the_Nile/

You can also listen to the developers discussing the new content in the Mohawk podcast at https://podcasters.spotify.com/pod/show/mohawk-games/episodes/Old-Worlds-Pharaohs-of-the-Nile-DLC-e2a2lmc


[ 2023-10-06 13:31:59 CET ] [ Original post ]

Hooded Horse Strategy Publisher Sale

Hi everyone! Old World and other games published by Hooded Horse are all featured at the Hooded Horse Publisher Sale. Come check it out!

Hooded Horse Strategy Publisher Sale

[previewyoutube=bwcg7R7QfIE;full][/previewyoutube]


[ 2023-10-06 00:08:36 CET ] [ Original post ]

October 4th hotfix update

The main branch has had a hotfix update to version 1.0.68964

We made Kush playable in the current Game of the Week to all players regardless of DLC ownership, but random chance also made it a One City Challenge with Ruthless AI, which perhaps wasn't the best introduction!

The hotfix adjusts the current Game of the Week to have friendlier settings in order to give Kush a chance to sh(r)ine.

It also fixes a bug where some premade maps would fail to start for non-DLC owners.


[ 2023-10-05 00:45:44 CET ] [ Original post ]

October 4th update - Commanders buffed

The main branch has been updated!
Main Branch: 1.0.68949 release 10/04/2023

To celebrate the release of our 3rd DLC, Pharaohs of the Nile, this weeks Game of the Week (4th-10th October) will feature the new nation from the DLC, the Kush, regardless of DLC ownership

Headline changes


  • Commander leader flanking bonus increased
  • Added list of past events to character tooltip
  • AI and performance improvements


Design

  • Commander leaders now get +100% bonus attack strength while Flanking (up from +50%)
  • City Site ownership is now determined first by who has a military unit on the tile (in the case of an ally)
  • Event options with the chance to gain 1 delayed trait now get offered as a fallback rating if the trait is invalid.
  • Non-allied tribe settlements that are not on city sites no longer get absorbed into a nation by border expansion
  • Revised city site placement algorithm so that you can now have player starts closer than two minimum city site distances apart, if the map is too small for the number of players
  • Higher-tier wonders now count toward lower-tier goals - e.g. Legendary wonders will be counted for the "have 1 Strong wonder" goal
  • Can now hurry obsolete units already in the build queue
  • End turn is canceled if there are new decisions to make after automated units move


Programming

  • Games in the completed folder no longer include replay data
  • Adjacent effectUnit refactor
  • Tribal invasion AI improvements
  • Combat AI improvements
  • Added console command setTribeInvasion
  • Added mod support for specific tribes and tribe strengths to use central AI to coordinate their units
  • Change mod Infos files now processed after append mod Infos files
  • Improved terrain mod support and performance optimizations
  • Map scripts now use internal variable/functions to set terrain formations, without persisting them to tile data since formations are only needed at generation time
  • Removed terrain formation ID and tile elevation from network data
  • Removed some unused terrain renderers
  • Removed unnecessary calls for timeline border tiles
  • Got rid of tile latitude in network data and saves. The save now instead stores the min/max latitude of the generating mapscript, latitudes are calculated as needed
  • Optimization to avoid calls to native code in a few places


UI

  • Added list of past events to character tooltip
  • The location of initial city improvements (Garrison, Fair) can be specified by using the relevant improvement ping on a valid urban tile. This replaces the old system of ctrl+clicking the preferred tile.
  • Improvement pings now always get removed when a tile improvement or terrain changes
  • Leader selection screen now uses multiple rows instead of scroll arrows
  • Peace mission now shows tooltip explaining mission is disabled when one nation has not met the other
  • Added toggle to tutorial events to allow the tutorial to be disabled directly from the event
  • Improved urban adjacency requirement help text
  • Tooltips for Barracks, Harbors etc now say they are a spawn point for relevant units
  • Removed city site text on tiles with settlements on them. Tile tooltip now shows if tile is a city site.
  • Map editor UI cleanup
  • Added progress for "Establish a State Religion" ambition
  • Hurry helptext now shows warning if cannot hurry due to missing prereq, such as Scholar governor for Inquiry
  • Event browser added new event warnings
  • Added strategy notes to Encyclopedia entries for Laws
  • Turning existing characters into Courtiers no longer triggers a popup


Bugs Fixed

  • Fixed theology ambitions getting canceled too early
  • Fixed AI bug where city sites were sometimes claimed by non military units, when they should not have been claimed at all
  • Fixed missing icon in turn notification when in no characters mode
  • Bonuses that takes away citizens are no longer possible if it means removing specialist builds with progress from the city queue
  • Events featuring nations that are eliminated are now correctly made invalid
  • Fixed tile status tooltips not showing
  • Fixed issues with mountain renderer
  • Fixed save/load bugs
  • Fixed tile tooltips overlapping minimap in Windowed mode
  • Fixed potential data issue for tile text with undo
  • Fixed non-allied units not being bounced when a unit newly occupies a tile.
  • Fixed rare issue that could cause saves started whilst offline to fail to load when online
  • Fixed scenarios not unlocking when playing offline
  • Text and event fixes


[ 2023-10-04 17:30:41 CET ] [ Original post ]

September 27th Updated Test Build

The test branch has been updated and is now version 1.0.68836 Test 09/27/2023

This is a small update which mostly contains technical changes to support our upcoming DLC, Pharaohs of the Nile, available October 4th on Steam, Epic and GoG!

UI
Turning existing characters into Courtiers no longer triggers a popup


[ 2023-09-27 22:46:23 CET ] [ Original post ]

Old World Pharaohs of the Nile DLC

Do you have what it takes to rule as Pharaoh? We are happy to announce the next DLC for Old World, "Pharaohs of the Nile". Six scenarios will take you across the span of Egypt's New Kingdom in a new campaign, from the unification of Egypt to the Bronze Age Collapse. The DLC also introduces a new nation, the Kingdom of Kush, whose bonuses to shrines and forts make them a force to be reckoned with.

"Pharaohs of the Nile" releases on October 4th.

Watch the trailer
https://youtu.be/zU_dH1jHgD4?si=3JoBe5gs26RMWUo5

And wishlist now
https://store.steampowered.com/app/2587410/Old_World__Pharaohs_of_the_Nile/


[ 2023-09-27 17:56:57 CET ] [ Original post ]

September 20th Updated Test Build

The test branch has been updated and is now version 1.0.68735 Test 09/20/2023

Design


  • Commander leaders now get +100% bonus attack strength while Flanking (up from +50%)
  • City Site ownership is now determined first by who has a military unit on the tile (in the case of an ally)
  • Event options with the chance to gain 1 delayed trait now get offered as a fallback rating if the trait is invalid.
  • Non-allied tribe settlements that are not on city sites no longer get absorbed into a nation by border expansion


Programming

  • Games in the completed folder no longer include replay data
  • Adjacent effectUnit refactor

UI

  • The location of initial city improvements (Garrison, Fair) can be specified by using the relevant improvement ping on a valid urban tile. This replaces the old system of ctrl+clicking the preferred tile.
  • Improvement pings now always get removed when a tile improvement or terrain changes
  • Leader selection screen now uses multiple rows instead of scroll arrows
  • Peace mission now shows tooltip explaining mission is disabled when one nation has not met the other


Bugs Fixed

  • Fixed theology ambitions getting canceled too early
  • Fixed AI bug where city sites were sometimes claimed by non military units, when they should not have been claimed at all
  • Fixed missing icon in turn notification when in no characters mode
  • Bonuses that takes away citizens are no longer possible if it means removing specialist builds with progress from the city queue
  • Events featuring nations that are eliminated are now correctly made invalid
  • Fixed tile status tooltips not showing
  • Fixed issues with mountain renderer
  • Fixed save/load bugs
  • Fixed tile tooltips overlapping minimap in Windowed mode
  • Fixed potential data issue for tile text with undo
  • Fixed non-allied units not being bounced when a unit newly occupies a tile.
  • Fixed rare issue that could cause saves started whilst offline to fail to load when online
  • Text and event fixes


These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.


[ 2023-09-20 22:51:23 CET ] [ Original post ]

September 13th Updated Test Build

The test branch has been updated!

Test Branch: 1.0.68629 Test 09/13/2023

Design


  • Revised city site placement algorithm so that you can now have player starts closer than two minimum city site distances apart, if the map is too small for the number of players
  • Higher-tier wonders now count toward lower-tier goals - e.g. Legendary wonders will be counted for the "have 1 Strong wonder" goal
  • Can now hurry obsolete units already in the build queue
  • End turn is canceled if there are new decisions to make after automated units move


Programming

  • Tribal invasion AI improvements
  • Combat AI improvements
  • Added console command setTribeInvasion
  • Added mod support for specific tribes and tribe strengths to use central AI to coordinate their units
  • Change mod Infos files now processed after append mod Infos files
  • Improved terrain mod support and performance optimizations
  • Map scripts now use internal variable/functions to set terrain formations, without persisting them to tile data since formations are only needed at generation time
  • Removed terrain formation ID and tile elevation from network data
  • Removed some unused terrain renderers
  • Removed unnecessary calls for timeline border tiles
  • Got rid of tile latitude in network data and saves. The save now instead stores the min/max latitude of the generating mapscript, latitudes are calculated as needed
  • Optimization to avoid calls to native code in a few places


UI

  • Added list of past events to character tooltip
  • Added toggle to tutorial events to allow the tutorial to be disabled directly from the event
  • Improved urban adjacency requirement help text
  • Tooltips for Barracks, Harbors etc now say they are a spawn point for relevant units
  • Removed city site text on tiles with settlements on them. Tile tooltip now shows if tile is a city site.
  • Map editor UI cleanup
  • Added progress for "Establish a State Religion" ambition
  • Hurry helptext now shows warning if cannot hurry due to missing prereq, such as Scholar governor for Inquiry
  • Event browser added new event warnings
  • Added strategy notes to Encyclopedia entries for Laws


Bugs Fixed

  • Map editor fixed generate map not placing city site improvements on city site tile
  • Map editor fixed bug that reset active nation start sites.
  • Map editor generate map now checks mapSizes and assigns the right number of start city sites based on map size in the editor.
  • Map editor fixed Seaside script not being selectable as off the bottom of the panel
  • Map editor fixed missing tooltips
  • Map editor fixed not clearing NationType and TribeType when removing a city site via terrain/height/improvement tools
  • Modio fix for slow mod download speed due to buffer bottleneck
  • Fixed bug causing game to get stuck when the Era of Peace occurrence ended via an event
  • Fixed Play/Win LAN achievement errors
  • Points to win setting no longer persists from main game to scenarios
  • Fixed initial Settler sometimes not being placed in the build queue
  • Fixed some raycast issues with map pins/recommendations
  • Fixed mountain renderer hanging if there are mountain clusters outside map boundaries
  • Fixed bug where player custom name and email were being reset in multiplayer
  • Fixed unit ModVariables not being copied when copying the unit
  • Fixed UI issue when logging out from modio
  • Fixed eliminated players in cloud games who still need to load the game not getting marked with a star
  • Text and event fixes

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.



[ 2023-09-13 22:42:02 CET ] [ Original post ]

September 6th update - New city site number options

The main branch has been updated!

Headline changes:


  • New map option City Site Number
  • AI performance improvements
  • Enhanced modding features


Design

  • New map option City Site Number that limits the number of city sites available based on the number of nations. Options are Unrestricted (default), Restricted (3 city sites per family per nation), Family Seats (1 city site per family per nation) and Capitals (1 city site per nation). Tribal settlements will still appear in places that would have been city sites but these cannot be settled by nations.
  • Map generator tries to place at least as many free city sites as starting locations on a given land area surrounded by water and mountains.
  • Tribe units now occupy empty settlements, when given the chance
  • Game of the Week games now much less likely to have non-default city spacing
  • Egypt now has -20% costs for same adjacent buildings (down from -25%)



Programming

  • AI performance improvements
  • AI finishes already started Wonders with more urgency
  • Improvements to AI value estimate of effects Added support for showing dynasty portraits, names and backgrounds on the Choose Leader and Setup screens
  • New features for modders:


    • Cognomen can now add a memoryCharacter
    • Added SetHeight to bonuses
    • Added EffectUnitUnlock to EffectUnit
    • Description field added to many xmls
    • Enabled adding custom variables to UnitTypes
    • Removed hardcoded terrain references
    • Amended coast renderer and unified mountain and volcano renderers to be more mod friendly


UI

  • Can now assign hotkey combos that are only used for inaccessible debug hotkeys
  • Added map option help text for default selections
  • City site widget no longer blocks clicks when it has no help text (when the tutorial is disabled)


Bugs Fixed

  • Fixed several causes of replay data getting discarded
  • Fixed Modio mod tags not adding/deleting on mod updates. Added image size validation to ensure between 256 and 2048 pixels width and height.
  • Units can no longer spawn on the same tile as other, non-allied units
  • Fixed bugs with Toggle Names on the mini Tech Tree
  • Fixed pick later found panel nation help sometimes incorrectly showing preset leaders
  • Fixed free city site location sometimes not getting revealed
  • Fixed AI cache initialization
  • Fixed null reference errors in sprite repo when using portrait mods
  • Can no longer divorce Olympias in Learn to Play 3
  • Fixed mission effects playing after entering and exiting city screen
  • Fixed load/save error with pings that have been placed but not yet been validated
  • Fixed initial settler tooltip data being treated as cached and not being populated
  • Fixed editor not assigning tribe tile owner when placing a settlement improvement
  • Fixed unit status not updating after tile ownership change
  • Tribe ruins no longer show countdown timer when tribe is extinct
  • Fixed city site text being updated without visibility
  • Fixed issues joining MP games and replay data getting discarded with map script mods installed
  • Adjusted improvement construction turns widget projection distance and scale to prevent occlusion from terrain
  • Fixed city widgets getting hidden behind camels
  • Fixed knockback animation incorrectly playing on secondary attack targets
  • Fixed autonomous cities not getting queued production refunded when it is canceled
  • Fixed Rider family getting negative opinion from having a tribal spouse - now correctly only applies to a foreign nation spouse
  • Fixed bug with modded spritesheets
  • Text and event fixes


[ 2023-09-06 22:34:20 CET ] [ Original post ]

August 31st Updated Test Build

The test branch has been updated!

Test Branch: 1.0.68478 Test 08/31/2023

Design


  • City site location placements are now better balanced between nations when using restricted city site numbers

Programming

  • AI improvements
  • AI finishes already started Wonders with more urgency
  • AI performance optimization
  • Removed more hardcoded terrain references
  • Amended coast renderer and unified mountain and volcano renderers to be more mod friendly
  • Added support for showing dynasty portraits, names and backgrounds on the Choose Leader and Setup screens

Bugs Fixed

  • Tribe ruins no longer show countdown timer when tribe is extinct
  • Fixed city site text being updated without visibility
  • Fixed issues joining MP games and replay data getting discarded with map script mods installed
  • Fixed some map script issues when using restricted city site numbers
  • Adjusted improvement construction turns widget projection distance and scale to prevent occlusion from terrain
  • Fixed city widgets getting hidden behind camels
  • Fixed knockback animation incorrectly playing on secondary attack targets
  • Fixed autonomous cities not getting queued production refunded when it is canceled
  • Fixed Rider family getting negative opinion from having a tribal spouse - now correctly only applies to a foreign nation spouse
  • Fixed bug with modded spritesheets
  • Text and event fixes

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-08-31 14:51:37 CET ] [ Original post ]

25% Off Sale for Old World

From now until September 4, you can save 25% on Old World at the Steam Strategy Fest. Come check the game out!

https://www.youtube.com/watch?v=8dOPJ58QlQU

https://store.steampowered.com/app/597180/Old_World/


[ 2023-08-30 22:13:31 CET ] [ Original post ]

August 23rd Updated Test Build

The test branch has been updated!

Test Branch: 1.0.68373 Test 08/23/2023

Design


  • New map option City Site Number that limits the number of city sites available based on the number of nations. Options are Unrestricted (default), Restricted (3 city sites per family per nation), Family Seats (1 city site per family per nation) and Capitals (1 city site per nation). Tribal settlements will still appear in places that would have been city sites but these cannot be settled by nations.
  • Tribe units now occupy empty settlements, when given the chance
  • Game of the Week games now much less likely to have non-default city spacing
  • Egypt now has -20% costs for same adjacent buildings (down from -25%)
  • Map generator tries to place at least as many free city sites as starting locations on a given land area surrounded by water and mountains.


Programming

  • AI performance improvements
  • Improvements to AI value estimate of effects
  • New features for modders:


  • Cognomen can now add a memoryCharacter
  • Added SetHeight to bonuses
  • Added EffectUnitUnlock to EffectUnit
  • Description field added to many xmls
  • Enabled adding custom variables to UnitTypes
  • Removed hardcoded assumption about water heights


UI

  • Can now assign hotkey combos that are only used for inaccessible debug hotkeys
  • Added map option help text for default selections
  • City site widget no longer blocks clicks when it has no help text (when the tutorial is disabled)


Bugs Fixed

  • Fixed several causes of replay data getting discarded
  • Fixed Modio mod tags not adding/deleting on mod updates. Added image size validation to ensure between 256 and 2048 pixels width and height.
  • Units can no longer spawn on the same tile as other, non-allied units
  • Fixed bugs with Toggle Names on the mini Tech Tree
  • Fixed pick later found panel nation help sometimes incorrectly showing preset leaders
  • Fixed free city site location sometimes not getting revealed
  • Fixed AI cache initialization
  • Fixed null reference errors in sprite repo when using portrait mods
  • Can no longer divorce Olympias in Learn to Play 3
  • Fixed mission effects playing after entering and exiting city screen
  • Fixed load/save error with pings that have been placed but not yet been validated
  • Fixed initial settler tooltip data being treated as cached and not being populated
  • Fixed editor not assigning tribe tile owner when placing a settlement improvement
  • Fixed unit status not updating after tile ownership change
  • Text and event fixes


These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-08-23 22:40:03 CET ] [ Original post ]

August 16th update - AI combat improvements

The main branch has been updated!

Headline changes:


  • AI combat improvements
  • Combat damage preview improvement
  • Fixed issue with minimum distance between city sites


Design

  • The minimum distance of AI nations from human players now scales appropriately with the city site density setting


Programming

  • AI combat improvements
  • AI no longer attacks when there is no value in doing so
  • AI no longer makes attrition attacks if attacking unit is in danger
  • AI has a better understanding of counterattack damage
  • AI has a better understanding of the Zealot general ability to not die with more than 1 HP
  • AI more mindful of enemy units that can stun
  • Improved speed of Modio mod browser


UI

  • Combat preview damage text next to unit health bar now shows the unit's maximum damage even if the target has less HP or a Zealot general
  • Leader is now included in reminders for available tutor targets
  • Critical hit preview now updates when a unit's critical hit chance changes
  • Added confirmation dialogs for load hotkeys
  • Added tooltip info for added turn for building outside territory (only affects forts)
  • Added tooltips for traits in leader customizer
  • Added scroll bar to founding panel to allow use of leader customizer with high UI scaling
  • Added strike bonus to unit attack preview summary against cities
  • Added game log entry when other nation declares war on you on your turn
  • Map Editor - reformatted right-side utilities to compress and shrink vertical size. Removed not-working map autosize button


Bugs Fixed

  • Fixed issue with minimum distance between city sites
  • Fixed trait helptext showing hidden subjects
  • Fixed bug with capturing some Roman cities in Carthage 4 scenario
  • Fixed traits being added to a character while iterating over their traits
  • Fix for index out of range crash
  • Fixed bug allowing players to build improvements and roads in non-allied player's territory
  • Fixed bug in sprite repository asset unloading and loading, which resolves sprite sheet errors when loading games with modded art assets
  • Fixed bug with delayed random traits and relationships
  • Fixed rare trade network bug
  • Fixed some cases where a rival unit in your borders was not getting bumped out of the way when you moved one of your units into its tile
  • Fixed potential border expansion preview issue
  • Fixed some AI city effect valuation issues
  • Fixed citizen count bug when upgrading a building with a queued specialist
  • Fixed some dynasty specific intro events not firing
  • Fixed grayed out "Found Capital" button showing wrong helptext when no Family selected
  • Fixed nicknames not being assigned for new custom characters in events
  • Fixed intro events not triggering in some circumstances
  • Fixed being unable to make truce with an AI after they declared war via an event without having met the player
  • Fixed achievement Alexander The Great not triggering for Alexander Dynasty
  • Fixed Customize leader option not being remembered
  • Text and event fixes


[ 2023-08-16 22:46:50 CET ] [ Original post ]

August 11th Updated Test Build

The test branch has been updated!

Notable changes:


  • AI combat improvements
  • Combat preview damage text next to unit health bar now shows the unit's maximum damage even if the target has less HP or a Zealot general
  • Bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.08.11

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-08-11 17:27:00 CET ] [ Original post ]

August 2nd Updated Test Build

The test branch has been updated!

Notable changes:


  • Fixes to minimum city site distance and minimum distance between players
  • Improved speed of Modio mod browser
  • UI improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.08.02

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-08-02 22:47:50 CET ] [ Original post ]

July 28th Hotfix update

The main branch has been updated.

This hotfix patch fixes a border expansion bug introduced in the last main update


[ 2023-07-28 14:58:54 CET ] [ Original post ]

July 26th update - Leader customizer and city site density options

The main branch has been updated!

Headline changes:


  • Added Customize Leader option
  • Added city site density map option
  • Improved AIs use of anchoring


Full notes can be reviewed here:
https://mohawkgames.com/2023/07/26/old-world-update-111/


[ 2023-07-26 22:42:50 CET ] [ Original post ]

25% off Old World and all DLC

Old World and all DLC are on sale for 25% off. Check them out here: https://store.steampowered.com/app/597180/Old_World/

https://store.steampowered.com/app/1952840/Old_World__Heroes_of_the_Aegean/

https://store.steampowered.com/app/2261870/Old_World__The_Sacred_and_The_Profane/


[ 2023-07-22 02:00:19 CET ] [ Original post ]

July 21st Updated Test Build

The test branch has been updated!

Notable changes:


  • Added Customize Leader option
  • Added city site density map option
  • Improved AI anchoring

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.07.21

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-07-21 15:32:54 CET ] [ Original post ]

July 12th Updated Test Build

The test branch has been updated!

Notable changes:


  • The No Ancient Ruins option will now work on premade maps
  • Can no longer start a diplomatic mission to change war/truce/peace state until both sides have met each other
  • UI xml files are now allowed in user mods. UI xml files have been added to the Reference folder

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.07.12

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-07-12 22:49:25 CET ] [ Original post ]

July 5th update - UI, AI, performance improvements and scenario rebalancing

The main branch has been updated!

Headline changes:


  • New Options 'Only Show Map Tacks for Worker' and 'Disable environmental sounds'
  • Added support for changing players mid game when loading a multiplayer save
  • Heroes of the Aegean scenario rebalancing
  • Tribes and AI nations can now raze captured cities if the option for razing cities is enabled
  • AI and performance improvements



Full notes can be reviewed here:
https://mohawkgames.com/2023/07/05/old-world-update-110


[ 2023-07-05 22:46:22 CET ] [ Original post ]

June 29th Updated Test Build

The test branch has been updated!

Notable changes:


  • Dynasties now have their own starting tiles on premade maps
  • AI can have a leader from any available dynasty of that nation
  • Added support for changing players or letting the AI take over midway through network games

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.06.29

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-06-29 16:11:02 CET ] [ Original post ]

June 21st Updated Test Build

The test branch has been updated!

Notable changes:


  • Tribes now raze captured cities, if the game option to allow cities to be razed is on. AI nations may also choose to raze captured cities.
  • Heroes of the Aegean scenario 5 has been rebalanced. Hard difficulty is now harder.
  • ]Traders now get +6 Money per Specialists (up from +5)
  • Mod.io version upgrade

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.06.21


These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-06-21 22:53:18 CET ] [ Original post ]

June 14th Updated Test Build

The test branch has been updated!

Notable changes:


  • Heroes of the Aegean scenario 3 has been rebalanced, it is now easier particularly on lower difficulties
  • Marshes no longer interrupt rivers
  • Added option to only show Map Tacks when a unit that can build them is selected. The AI now favors building tacked improvements with automated workers.
  • Added audio option to disable environmental sounds

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.06.14


These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-06-14 22:53:45 CET ] [ Original post ]

May 31st update - enabled Alliance victories

The main branch has been updated!

Headline changes:


  • Alliance Victory is now possible in single player
  • Minor cities are now easier to create
  • The turn summary popup has been improved


Full notes can be reviewed here:
https://mohawkgames.com/2023/05/31/old-world-update-109/



[ 2023-05-31 22:50:15 CET ] [ Original post ]

May 24th Updated Test Build

The test branch has been updated!

Notable changes:


  • Free ship tech cards will no longer appear until the player owns a coast tile
  • Distant raids on coastal cities can now contain ships of the same type the city is able to build
  • AI and UI improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.24.05


These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-05-24 22:51:04 CET ] [ Original post ]

May 17th Updated Test Build

The test branch has been updated!

Notable changes:


  • Improved turn summary popup
  • Steam Deck controller enhancements
  • Enabled Alliance victory for single player games

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.05.17


These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-05-17 22:47:41 CET ] [ Original post ]

May 10th update - challenging new Desert map script

The main branch has been updated!

Headline changes:


  • New Desert mapscript added and other mapscript improvements
  • UI enhancements including a redesigned turn summary popup
  • AI improvements
  • Memory optimizations


Full notes can be reviewed here:
https://mohawkgames.com/2023/05/10/old-world-update-108/





[ 2023-05-10 22:53:06 CET ] [ Original post ]

May 3rd Updated Test Build

The test branch has been updated!

This update mainly contains bug fixes as well as AI and UI enhancements

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.05.03

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-05-03 22:47:30 CET ] [ Original post ]

April 26th Updated Test Build

The test branch has been updated!

This update includes a new Desert map script and a redesign of the Hardwood Forest map script. There is also the usual raft of bug fixes.

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.04.26

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-04-26 22:56:11 CET ] [ Original post ]

April 19th Updated Test Build

The test branch has been updated!

This update includes map script improvements, memory optimizations, UI enhancements and some more bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.04.19

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-04-19 22:49:47 CET ] [ Original post ]

April 14th Updated Test Build

The test branch has been updated!

This is a mainly a bug fix update. It also includes an update to the version of Unity used. Please let us know if you have any issues!

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.04.14

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-04-14 12:02:59 CET ] [ Original post ]

April 5th Updated Test Build

The test branch has been updated!

Notable changes:


  • Added categories and icons to turn summary popup
  • AI improvements
  • Memory optimizations


Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.04.05

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-04-05 22:49:21 CET ] [ Original post ]

March 29th update - new improvement pings for city planning

The main branch has been updated!

Headline changes:


  • Improvement pings system added. City planning just got a lot easier!
  • Family balancing
  • New events added
  • Text for all language localizations updated


Full notes can be reviewed here:
https://mohawkgames.com/2023/03/29/old-world-update-107/


[ 2023-03-29 22:47:29 CET ] [ Original post ]

March 22nd Updated Test Build

The test branch has been updated!

Notable changes:


  • New events added
  • Raider AI improved
  • Many UI improvements including enhancements to the new improvement ping system


Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.03.22

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-03-22 21:57:03 CET ] [ Original post ]

March 15th Updated Test Build

The test branch has been updated!

Notable changes:


  • More family rebalancing
  • Improvement pings system added. City planning just got a lot easier!
  • Text for all language localizations updated
  • Memory optimizations


Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.03.15

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-03-15 22:47:14 CET ] [ Original post ]

March 10th Hotfix update

Another hotfix update, 1.0.66037 release (03/10/2023), has been released today on the main branch.

This fixes a bug with some events that could cause the game to get stuck.


[ 2023-03-10 11:56:47 CET ] [ Original post ]

Mar 9th Hotfix update

A hotfix update, 1.0.66012 release (03/09/2023), has been released today on the main branch.

This fixes a crash bug in Heroes of the Aegean scenario 1.


[ 2023-03-09 20:03:38 CET ] [ Original post ]

March 8th update - even more happiness!

The main branch has been updated!

Headline changes:


  • Happiness and Maintenance display changes
  • Family rebalancing
  • Fixed Mac AMD terrain bugs


Full notes can be reviewed here:
https://mohawkgames.com/2023/03/08/old-world-update-106/


[ 2023-03-08 22:41:17 CET ] [ Original post ]

Mar 1st Updated Test Build

The test branch has been updated!

Notable changes:


  • Happiness and Maintenance display changes
  • Family rebalancing
  • Agent yields reduced


Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.03.01

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-03-01 22:49:01 CET ] [ Original post ]

Feb 22nd Updated Test Build

The test branch has been updated!

Notable changes:


  • Family bonus changes to Traders and Patrons
  • Citizens now give -5 family opinion
  • Added Accessibility option to disable main menu background scrolling
  • Fixes to terrain bugs for AMD Macs


Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.02.22

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-02-22 22:52:10 CET ] [ Original post ]

Feb 17th Hotfix update

A hotfix update, 1.0.65550 release (02/17/2023), has been released today on the main branch.

This adds the following fixes:

Fixed Old World map starting positions
Fixed Council project not providing yields
Fixed AIs on teams sometimes not founding starting city
Fixed map generation exception
Reverted network changes


[ 2023-02-17 19:08:01 CET ] [ Original post ]

Feb 15th update

The main branch has been updated!

This is a big update with many design changes, AI and UI improvements and a lot of bug fixes.

Notable changes:


  • New Bay map script added
  • Added Happiness
  • Family bonuses rebalanced
  • Fixed longstanding bug with tooltips sometimes not appearing when hovering over links


Full notes can be reviewed here:
https://mohawkgames.com/2023/02/15/old-world-update-105/


[ 2023-02-15 22:55:00 CET ] [ Original post ]

Feb 8th Updated Test Build

The test branch has been updated!

Notable changes:


  • Hunters no longer get a bonus to Nets (they still get their Camp bonus)
  • Traders now have +100% Nets output instead of faster Hamlet growth
  • The Lighthouse now gives faster Hamlet growth in all cities instead of +5 money per specialist.
  • Ranged units no longer get a land/water penalty attacking ships, but an extra tile is added to the range for calculating damage.


Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.02.08

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-02-08 22:49:28 CET ] [ Original post ]

Feb 1st Updated Test Build

The test branch has been updated!

Notable changes:


  • Negative discontent is now Happiness
  • Family opinion changes
  • New 'Bay' mapscript - temperate coastal map broken up by a large but shallow inland sea
  • AI and performance improvements
  • Many bug fixes


Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.02.01

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-02-01 22:51:49 CET ] [ Original post ]

Jan 26th Hotfix update

A hotfix update, 1.0.65077 release (01/26/2023), has been released today on the main branch.

This fixes some UI issues with foreign nation actions and buttons being sometimes inadvertently disabled.

It also again reverts the underlying network code changes that were made as they are still causing problems for network and server games.


[ 2023-01-26 21:49:39 CET ] [ Original post ]

Jan 25th update

The main branch has been updated!

This is mainly a bug fix release, with some UI and AI improvements and rebalancing to The Sacred and The Profane DLC following player feedback.

Notable changes:


  • Rebalancing of Sacred and Profane cults and clergy opinion bonus
  • Network system changes re-enabled
  • Added Retry option when cloud games fail to upload
  • AI improvements
  • Many bug fixes


Full notes can be reviewed here:
https://mohawkgames.com/2023/01/25/old-world-update-104/


[ 2023-01-25 22:49:26 CET ] [ Original post ]

Jan 18th Updated Test Build

The test branch has been updated!

This is mainly a bug fix release, with some UI and AI improvements and rebalancing to The Sacred and The Profane DLC following player feedback.

Notable changes:


  • Rebalancing of Sacred and Profane cults and clergy opinion bonus
  • Network system changes re-enabled
  • Added Retry option when cloud games fail to upload
  • AI improvements
  • Many bug fixes


Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.01.18

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-01-18 23:14:41 CET ] [ Original post ]

Midweek Madness sale; New Old World DLC The Sacred and The Profane!

Both Old World and its first DLC The Heroes of the Aegean are on sale this week for 25% off -- the highest discount since release.

Even more exciting, we have a new DLC to share with all of you! Old World - The Sacred and The Profane is out now with a 10% discount. Enjoy this new DLC pack that features 350+ new events, over ten new character traits, six new historical figures with their own event chains, as well as religious clergy characters with their own missions and projects (to name but a few things).

If you are a returning Old World player, we'd love to hear your feedback and reviews, positive or negative, whether on the base game or the DLC!

[previewyoutube=iKxn0uUnKMo;full][/previewyoutube]

https://store.steampowered.com/app/2261870/

Thanks to everyone for all the support of Old World's development!

https://store.steampowered.com/app/597180/

https://store.steampowered.com/app/1952840




[ 2023-01-16 22:13:30 CET ] [ Original post ]

Jan 12th Hotfix update

A hotfix update, 1.0.64777 release (01/12/2023), has been released today on the main branch.

This reverts the underlying network code changes that were made as they caused issues for Server mode games. LAN support is unaffected and still available.


[ 2023-01-12 15:05:52 CET ] [ Original post ]

Jan 11th update

The main branch has been updated!

Notable changes:


  • City Discontent Level can now go negative. Discontent increase rate reduced by 4, citizens now give -5 family opinion
  • Added Portuguese to available languages
  • Added support for LAN games
  • AI and performance improvements
  • Many bug fixes and UI improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%202023.01.11


[ 2023-01-11 22:00:54 CET ] [ Original post ]

Jan 5th Updated Test Build

The test branch has been updated!

Notable changes:


  • City Discontent Level can now go negative. Discontent increase rate reduced, citizens now give -5 family opinion
  • Repair project is now 1 + (10% of HP)/turn instead of (20% of HP)/turn
  • Performance improvements
  • AI improvements, including reducing their overbuilding of forts
  • Many bug fixes


Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.01.05

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2023-01-05 22:56:04 CET ] [ Original post ]

Jan 3rd Hotfix update

A hotfix update, 1.0.64602 release (01/03/2023), has been released today on the main branch.

This fixes a bug where the game could get stuck playing unit animations on the AIs turn. It also fixes tribal settlement ambitions failing to complete which was causing problems for some scenarios.


[ 2023-01-03 21:34:08 CET ] [ Original post ]

Dec 21st update

The main branch has been updated!

Notable changes:


  • New World Map - Imperium Romanum
  • New map script - Donut
  • Inland Sea map script updated to give less regular sea and more mountain ranges
  • AI and performance improvements
  • Many bug fixes and UI improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%2012-21-22


[ 2022-12-21 22:51:13 CET ] [ Original post ]

Dec 14th Updated Test Build

The test branch has been updated!

Notable changes:


  • 'Donut' and 'Inland Sea' map scripts updated
  • New World Map - Imperium Romanum: The Roman World!
  • Performance improvements to terrain display and animations
  • AI improvements to use of forts, water control, anchoring and island movement
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2012.14.2022

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2022-12-14 22:47:36 CET ] [ Original post ]

Dec 7th Updated Test Build

The test branch has been updated!

Notable changes:


  • Significant AI Improvements
  • New map script 'Donut' added (this is a work in progress)
  • Events which give traits are no longer blocked when a character already has the trait. They will now give improvements to character ratings instead.
  • Added look-ahead terrain texture renderer. This should reduce the instances of terrain briefly appearing at lower quality when moving to the next unit/city.
  • Spanish text fixes
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2012.07.2022

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.





[ 2022-12-07 22:59:58 CET ] [ Original post ]

Dec 2nd Hotfix update and new demo build

A hotfix update, 1.0.64244 release (12/02/2022), has been released today on the main and test branches.

This fixes a bug in hotseat mode that prevented some players from carrying out actions such as chopping and pillaging.

The demo build has also been updated and now includes the Learn To Play scenarios


[ 2022-12-02 15:58:19 CET ] [ Original post ]

Nov 30th update

The main branch has been updated!

Notable changes:


  • New story and tutorial events
  • Centralization allows building farms on marsh, no longer gives +10 civics. Farms on marsh produce +2 Wood/Turn (in addition to food)
  • Added options to change team color intensity and to reduce framerate when application is not in focus
  • Competitive mode now disables off-map tribal raids and prevents cognomens with negative legitimacy
  • Many AI improvements
  • Many bug fixes and UI improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%2011-30-22


[ 2022-11-30 22:53:55 CET ] [ Original post ]

Nominate Old World for Best Soundtrack!

The Steam Award nominations have started, and we'd absolutely love it if you'd consider nominating Old World for "Best Soundtrack" -- we're enormously proud of the amazing work done by the composer and all the artists!

We also have some exciting news to share -- Old World's soundtrack has been nominated for a Grammy Award! The soundtrack is composed by Christopher Tin, who previously won a Grammy for his song Baba Yetu in the Civilization IV soundtrack.

You can click the image above if you'd like to nominate the game. Thank you to everyone for all the support this past year!


[ 2022-11-24 03:42:47 CET ] [ Original post ]

Nov 23rd Updated Test Build

The testing branch has been updated!

Notable changes:


  • Can now build Farms on Marsh with Centralization. Farms on Marsh produce +2 Wood/Turn
  • More marsh tiles will be generated near lakes
  • New events!
  • Added graphics option to reduce game framerate when application is not in focus
  • Localisation text fixes
  • AI Improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2011.23.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-11-23 22:50:53 CET ] [ Original post ]

Old World Autumn Sale

Old World and the Heroes of the Aegean DLC are 20% off during the Steam Autumn Sale! Come check out the game.

https://store.steampowered.com/app/597180

https://store.steampowered.com/app/1952840


[ 2022-11-22 23:55:10 CET ] [ Original post ]

Nov 16th Updated Test Build

The testing branch has been updated!

Notable changes:


  • Added combat tutorials when units do low damage
  • Competitive mode now disables off-map tribal raids and prevents cognomens with negative legitimacy
  • Improvements to AI and performance
  • Localization text additions and fixes
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2011.16.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-11-16 22:54:15 CET ] [ Original post ]

Nov 10th update

The main branch has been updated!

Notable changes:


  • Improvements to AI
  • New spymaster missions - Expose Agent Network (requires Scholarship) and Move Agent Network (requires Manor)
  • Free laws from events no longer require having the prerequisite tech
  • Team cloud games now allow teammates to play their turns in any order
  • Steam workshop mod subscriptions are not installed until opening the Mods screen, show a notification when installing and install faster
  • Many bug fixes and UI improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%2011-10-22


[ 2022-11-10 22:54:08 CET ] [ Original post ]

Nov 2nd Updated Test Build

The testing branch has been updated!

Notable changes:


  • Reworked network multiplayer code
  • New spymaster and agent missions
  • Added searchable dropdown for Steam friends in cloud game setup
  • Improvements to AI
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2011.02.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-11-02 21:47:29 CET ] [ Original post ]

Oct 26th Updated Test Build

The testing branch has been updated!

Notable changes:


  • Improvements to AI
  • Improvements to Steam workshop mod installation
  • Added LAN support for network MP games
  • Team cloud games now allow teammates to play their turns in any order
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2010.26.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-10-26 22:48:11 CET ] [ Original post ]

Oct 19th update

The main branch has been updated!

Notable changes:


  • Improvements to performance and AI
  • Coin Debasement now costs Money for Upkeep and Monetary Reform costs Civics
  • Projects that become invalid can no longer be rushed (i.e. when a Scholar governor leaves a city)
  • Improvements that give Legitimacy now give Orders in No Characters mode
  • Events now correctly grant bonuses and penalties when at maximum strengths or weaknesses
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%2010-19-22


[ 2022-10-19 22:45:34 CET ] [ Original post ]

Oct 12th Updated Test Build

The testing branch has been updated!

Notable changes:


  • Improvements to performance and AI
  • Coin Debasement now costs Money for Upkeep and Monetary Reform costs Civics
  • Projects that become invalid can no longer be rushed (i.e. when a Scholar governor leaves a city)
  • Improvements that give Legitimacy now give Orders in No Characters mode
  • Events now correctly grant bonuses and penalties when at maximum strengths or weaknesses
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2009.28.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-10-12 22:47:51 CET ] [ Original post ]

Oct 7th Hotfix update

A hotfix update, 1.0.63239 release (10/07/2022), has been released today on the main branch.

This fixes events missing bonuses when affected characters already had their maximum number of strengths or weaknesses and problems with the dedicated server mode.


[ 2022-10-07 19:01:41 CET ] [ Original post ]

Oct 5th update

The main branch has been updated!

Notable changes:


  • Improvements to performance and AI
  • National alliances allow nations to use each others anchored ships for movement, units to benefit from being in allied territory, and to move allied units
  • Theologies now require specific techs to become available
  • Ambition rebalancing
  • Balance adjustment to Carthage 4, Greece 3 and 4 scenarios
  • Improvements to Steam Deck interface


Full notes can be reviewed here:
https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%2010-05-22


[ 2022-10-05 22:58:03 CET ] [ Original post ]

Sep 28th Updated Test Build

The testing branch has been updated!

Notable changes:


  • AI turn time performance improvements, particularly affecting the late game
  • Theology tiers now require specific techs to become available
  • National alliances allow units to benefit from being in allied territory, and move allied units
  • Balance adjustments to the Heroes of the Aegean scenarios 3 and 4
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2009.28.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-09-29 15:26:50 CET ] [ Original post ]

Sep 21st Updated Test Build

The testing branch has been updated! This update is mainly focused on bug fixes.

Notable changes:


  • Allied nations can use each others anchored ships for movement
  • Balance adjustments to Carthage 4 Scenario
  • Some UI interface tweaks
  • Lots of bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2009.21.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-09-21 22:47:24 CET ] [ Original post ]

Sep 19th Hotfix update

Another small hotfix update, 1.0.62874 release (09/19/2022), has been released today on the main branch.

This fixes issues with goals not completing in the 4th Rise of Carthage and 3rd and 4th Heroes of the Aegean scenarios.


[ 2022-09-19 20:03:41 CET ] [ Original post ]

Sep 16th Hotfix update

A small hotfix update, 1.0.62837 release (09/16/2022), has been released today on the main branch.

This fixes issues with the cursor disappearing when playing on Steam Deck and traded luxuries disappearing on load.


[ 2022-09-16 19:01:06 CET ] [ Original post ]

Sep 14th update

The main branch has been updated!

Notable changes:


  • Improvements to AI and performance
  • Ships can now enter their team's coastal cities
  • Fully fortified units will do melee counterattack, each fortify step costs 1 order
  • The highest level urban improvements (Fairs, Palaces, etc) now allow skipping Apprentice and Master Specialists. The middle level urban improvements allow skipping Apprentices.
  • Adjusted MP map dimensions so SP and MP maps have identical city site capacity, so the size is more consistent across gameplay modes
  • The Hill MP Duel Scenario has been added
  • Text updates for Chinese, Japanese and Russian


Full notes can be reviewed here:
https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Main%20Update%2009.14.2022


[ 2022-09-14 23:02:55 CET ] [ Original post ]

Old World on Discount

Come get Old World and the Heroes of the Aegean DLC at a 20% discount!

Old World has recently released the End of Summer Update, bringing a host of improvements to the game. Post-release updates have included game balance refinements, a new Greek dynasty system, new learn-to-play scenarios, interface improvements, localization support, and Steam Deck playability.

Old World will continue to be actively supported and expanded, and we appreciate all feedback from players as the game grows!

https://store.steampowered.com/app/597180/


[ 2022-09-10 03:02:18 CET ] [ Original post ]

Sep 7th Updated Test Build

The testing branch has been updated!

Notable changes:


  • Ships can now enter their team's coastal cities
  • The highest level urban improvements (Fairs, Palaces, etc) now allow skipping Apprentice and Master Specialists.
  • The Hill MP Duel Scenario has been added
  • Various bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2009.07.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-09-07 22:47:42 CET ] [ Original post ]

Aug 31st Updated Test Build

The testing branch has been updated!

Notable changes:


  • Improvements to performance and AI
  • Fortification: Fully fortified units will do melee counterattack, each fortify step costs 1 order
  • Some attack result modifiers are now displayed in the damage preview
  • Multiplayer maps now have the same city site capacity as single player, with customisable map aspect ratios
  • Various bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Release%20Update%2008.31.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-08-31 22:54:22 CET ] [ Original post ]

Aug 25th Hotfix update

A small hotfix update has been released today on the main branch.

This fixes a potential game hang caused by the Family Favors event.


[ 2022-08-25 16:50:28 CET ] [ Original post ]

End of Summer Update

We wanted to share a larger update highlighting all the larger changes we've been working on since our Steam launch!

Improvements to Game Balance
Our community helps build a better Old World and we have made various adjustments to game-play balance based on your feedback. This includes adjustments to family bonuses, archetype abilities, unit and law balance, unit consumption and the ability to trade unimproved tiles between owned cities.



Dynasty System added for Greece:
For our players with the Heroes of the Aegean DLC they can now play as four additional starting Dynasties: Ptolemy, Leonidas, Pericles, Alexander allowing more distinctive starts for Greece with full family trees.



Four new Learn-By-Playing Scenarios
A set of standard games with curated maps. Learn by Playing allows new players to learn the game within a context that is close to the default experience and lets experienced/competitive players benchmark their play.

Interface improvements

We have made various adjustments to our interface in the months since Steam release. This includes adjustments to the Multiplayer lobby and an updated luxury management panel which can be viewed from reminders or top bar interface




Localization:

Since Steam release we have added support for six languages (French, German, Spanish, Russian, Chinese- simplified, Chinese- traditional, and Japanese) and have improved localized text throughout the game.

Mac Support:

We have added native support for M1 chips on Steam, and added improvements for the experience for our players on Mac

Steam Deck Playable:

We are playable on Steam Deck so you can now take Old World with you on the go! We will continue to make improvements for our players using Steam Deck


Thank you for your continued support during the development of Old World, we look forward to continued improvements and hope everyone has been having a lovely summer. Here are the build notes for today's update:

Design
Four Learn-by-Playing Scenarios have been added
Free Worker bonus card now unlocks with Administration instead of Polis
Egyptian improvement cost bonus now only tests for finished improvements
Events that reduce discontent have had the discontent reduction value doubled
Blessed and Curse now remove opposing effect
Choose law events now occur less frequently, when player has a higher civics threshold
Show Resources and Improvements has been adjusted

Programming:
Improved rivers on lowest detail setting
Minor improvements to AI
Improvements to disciples
AI more intelligent about succession and reassigning jobs

UI
All Improvements worker filter now shows improvements in a grid
Bridge model appears when roads cross rivers with Engineering Law
When going from simple to advanced settings, the number of AI opponents gets set to the default for that map size.
More helptext has been added to the servers screen
Movement pip colors turn orange when force march is used with force march set to Double Fatigue
Reminder added for when laws can be adopted
Announcement panel has been added to the main menu
Unavailable scenarios now show greyed out
added indicator to SP setup screen when dynasties are available
added right-click menu to portraits for council slots, religion/family heads, nation/tribe leaders
Added Slider to adjust popup text size in Accessibility options

Bug Fixes
Update to localized text
Improvement to camera pan
Game no longer shows orders preview or path for moves outside of force march limits
Fixed issues in mod browser
Various text and event fixes
It is no longer possible to hire units on city tiles
Nested tooltips now show when locked with shift
Carthage 1 Build a market in Qart-Hadasht" goal now completes
Barbarian Horde: Fixed raiders being able to spawn on inaccessible tiles
Barbarian Horde: Tribe Peace/Alliance ambitions are no longer present in the scenario
Edit Hotkeys feature works once more
Additional adjustments to events where traits are chosen the next turn
Russian: adjustments to how turnscale is handled
We no longer show defeated nations from luxury management panel
Game no longer shows the "could change succession" warning when there's no heir
Improvements to Heroes of the Aegean achievements unlock conditions
Fixed issue where city site text was not appearing when revealed but not visible
Fixed sorting issue for choose research popup
Fixed minor issue with Greece 4 end condition causing errors
Fixed underwater trees in Mediterranean map
Fixed issue with city widget on high graphic preset
Fixed issues found in no-characters mode
Fixed issue with terrain around mountains
Fixed issue with re-capturing a teammate's city.
Fixed player list text sorting in front of some menus
Fixes to "Source of Power" and "Family Quarrel" events
Various small UI improvements
Additional event fixes


[ 2022-08-24 22:42:21 CET ] [ Original post ]

Aug 10th Updated Test Build

The testing branch has been updated!

Notable changes:


  • Learn by Playing scenarios added - a set of standard games with curated maps
  • Text size slider added to Options - Accessibility menu
  • Announcements panel added to main menu
  • Added right-click menu to portraits for council slots, religion/family heads, nation/tribe leaders
  • Improvements to Heroes of the Aegean achievements unlock conditions
  • Various bug fixes

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/0be515ba90919c1cce9224ccbb78d1b2

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-08-17 22:50:46 CET ] [ Original post ]

Aug 10th Updated Test Build

The testing branch has been updated!

Notable changes:


  • All Improvements worker filter now shows improvements in a grid
  • Events that reduce discontent have had their discontent reduction values doubled
  • Improvements to AI
  • Movement pip colors turn orange when force march is used with Force March set to Double Fatigue
  • Various UI improvements and bug fixes

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/0be515ba90919c1cce9224ccbb78d1b2

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-08-10 22:44:41 CET ] [ Original post ]

Aug 6th hotfix update

A new hotfix update has been applied to the main branch.

This fixes:

Intermittent map scrolling issues
Council and tab UI elements disappearing when choose research screen open


[ 2022-08-06 12:27:15 CET ] [ Original post ]

Aug 3rd update

The main branch has been updated!

Notable changes:


  • Improvements to Network MP stability. This should help players who are experiencing disconnections and frozen games in multiplayer.
  • Reduced memory usage to improve performance
  • Urban tiles now give free roads
  • Governor and Family bonuses rebalanced
  • Hold Court mission now has a 20% chance to find a new Courtier
  • Improvements to interface for Steam Deck players

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/7f1d6b52d5c733da2d0ffb9d8e4b3b1c


[ 2022-08-03 22:40:40 CET ] [ Original post ]

July 27th Updated Test Build

The testing branch has been updated!

Notable changes:


  • Reduced memory usage to improve performance
  • Governor and Family bonuses rebalanced
  • Urban tiles now give free roads
  • Reduced frequency of distant raids
  • Improvements to interface for Steam Deck players

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/7f1d6b52d5c733da2d0ffb9d8e4b3b1c

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-07-27 22:51:30 CET ] [ Original post ]

July 20th update

The main branch has been updated!

Notable changes:


  • Luxury management panel added which can be viewed from reminders or top bar interface
  • Tactician Generals now do full counterattack damage
  • Can no longer ask a Nation to declare war on another nation if they are Pleased or Friendly with that nation
  • DLC is now available when playing in offline mode
  • Added tutoring tutorial event to Learn to Play 4


Full notes can be reviewed here:
https://gist.github.com/MohawkGames/5e2192e0c60e9d5de81a0359992daad5


[ 2022-07-20 23:02:32 CET ] [ Original post ]

July 14th Updated Test Build

The testing branch has been updated!

Notable changes:


  • Luxury management panel added which can be viewed from reminders or top bar interface
  • Tactician Generals now do full counterattack damage
  • Can no longer ask a Nation to declare war on another nation if they are Pleased or Friendly with that nation
  • DLC is now available when playing in offline mode
  • Added tutoring tutorial event to Learn to Play 4

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/62596e24f6ef457a59bea47668e26eff

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-07-14 21:35:09 CET ] [ Original post ]

Chinese, Japanese, German, French, Russian, and Spanish on main branch

Hi everyone!

The completed translations added on June 30th to the test branch have now been transferred to the main branch, so you can play in Chinese (Simplified and Traditional), Japanese, German, French, Russian, and Spanish without enabling the alternate branch. Just start up the game, click "Options", then select "UI" and you will have a drop-down menu to select language.

We appreciate the patience in getting them transferred over to the main branch -- there were a lot of other updates and gameplay improvements in the June 30th version that needed some testing before that version became the main branch.

Please note that due to the fact that Old World is constantly evolving and receiving new updates, there will be cases where untranslated text appears for newly added features and content until the translators can catch up. Currently this includes things added in the June 30th update: including events related to the new Dynasty System, a major addition coming to main branch in today's update.





Another significant change to note is adjustment to difficulty levels:

The Able: Passive AI with moderate penalty. AI will not Force March
The Just: Peaceful AI with small penalty. AI will not Force March
The Good: Peaceful AI with fledgling development. Tribes are Weak
The Strong: AI Aggression Normal, Fledgling Development. Tribes are Normal
The Noble: Raiders will invade from distant lands AI Aggression Normal, Established Development. Tribes are Normal
The Glorious: Raiders will invade from distant lands AI is aggressive, Established Development. Tribes are Normal
The Magnificent: Raiders invade from distant lands, AI is aggressive with advanced development and small advantage. Tribes are Strong
The Great: Raiders invade from distant lands. AI is competitive with advanced development and moderate advantage. Tribes are Raging

If you'd like to read about the other updates that came to the main branch today, you can find complete notes here: https://gist.github.com/MohawkGames/62596e24f6ef457a59bea47668e26eff

https://store.steampowered.com/app/597180


[ 2022-07-07 00:47:59 CET ] [ Original post ]

Official Translations Complete and Available NOW on Test Build

Official translations for Old World are complete for all the following languages:

- Chinese Simplified
- Chinese Traditional
- Japanese
- Spanish
- Russian
- French
- German

The translations are in the Test Build now, and will be added to the official build early next week. To play with them now:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.


[ 2022-07-01 01:27:12 CET ] [ Original post ]

June 30th Updated Test Build

The testing branch has been updated!

Notable changes:


  • Localization text is now complete. We expect this will become live on Main branch next week.
  • Tactician Generals now do -3 HP Melee Counterattack damage (instead of -1)
  • Added CTRL+Click to restore dismissed reminders
  • Many bugfixes

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/62596e24f6ef457a59bea47668e26eff

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-06-30 23:07:11 CET ] [ Original post ]

June 22nd Updated Test Build

The testing branch has been updated!

Notable changes:


  • Dynasty System added to Heroes of the Aegean DLC
  • Adjusted difficulty settings and added descriptions
  • Adjusted distribution of starting locations for single-player maps
  • Family and Archetype rebalances
  • Localization text updates
  • Many bugfixes

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/62596e24f6ef457a59bea47668e26eff

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-06-22 22:55:30 CET ] [ Original post ]

June 16th test branch - localisation update

We have also updated the test branch with further work on localisation.

This is still in progress and is on course to be complete by the end of the month.


[ 2022-06-16 22:19:58 CET ] [ Original post ]

June 16th update

A large balance and bug fixing update.

Notable changes:

Law rebalances
Added food consumption to most units
Cities can now buy unimproved tiles from each other
Improvements to MP lobbies and a reduction in save game sizes which should lead to more connection stability in the late game
Hittite family succession tweaks
Many bugfixes

Full notes can be reviewed here: https://gist.github.com/MohawkGames/09b854c59e192f6f5df660d566c25e75


[ 2022-06-16 17:05:02 CET ] [ Original post ]

June 8th Updated Test Build

The testing branch has been updated!

Notable changes:


  • Law rebalances
  • Added food consumption to most units
  • Cities can now buy unimproved tiles from each other
  • Improvements to MP lobbies
  • Many bugfixes

Full notes can be reviewed here: https://gist.github.com/MohawkGames/09b854c59e192f6f5df660d566c25e75


These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-06-08 23:05:00 CET ] [ Original post ]

June 1 Update

Our first post Steam release update is now available!

Highlighted Changes:

Mac: Added native support for M1 chips on Steam
Mac: Added Mac Support on GoG
Mac: Fixed issue where terrain was rendering improperly on AMD Macs
Linux: Now allow for forcing opengl
Fixed issue with Carthage achievements unlocking improperly

Heroes of the Aegean Changes:

Hatti is now a nation that can be featured in the Game of the Week
Adjusted severity of removed from succession for the Hittites
Fixed Issues in campaigns that potentially blocked progress

You can read the full details here: https://gist.github.com/MohawkGames/d5e9ba51a1200c704d16f2fd97d719a8


[ 2022-06-01 23:00:02 CET ] [ Original post ]

May 25 Updated Test Build

The testing branch has been updated! We plan on updating to release early next week.

Notable changes:


  • Added native support for M1 chips (Mac)
  • Fixed issue with Carthage scenario unlocking achievements improperly
  • Fixed various issues with Learn-to-Play Scenario
  • Fixed issue where Japanese, Chinese and Russian nested tooltips were not functional
  • We have also turned on Steam trading cards

Full notes can be reviewed here: https://gist.github.com/MohawkGames/d5e9ba51a1200c704d16f2fd97d719a8


These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.





[ 2022-05-25 16:47:20 CET ] [ Original post ]

Coming in June: Chinese, Japanese, Spanish, Russian, French, and German

Official translations for Old World are in quality assurance testing, and sometime in June official support will be added for:

- Chinese Simplified
- Chinese Traditional
- Japanese
- Spanish
- Russian
- French
- German

On release in May, players wishing to play the current versions of these languages can find them in the testing branch. To access this:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.



These work-in-progress translations can have errors and other issues -- please rest assured that there will be many improvements over the next month before official support of these languages comes in June and they are added to the default branch of the game.


[ 2022-05-12 04:56:13 CET ] [ Original post ]

Old World at PAX East

Old World was featured in Hooded Horses Publisher Showcase at PAX East. The publisher showcase revealed new content and announcements across Hooded Horses strategy games. Soren Johnson, Design Director of Old World, delivered a message to PAX East discussing Old World's launch on Steam.

[previewyoutube=ze8o334XRxs;full][/previewyoutube]

Old World can be wishlisted here:

https://store.steampowered.com/app/597180/

Old World and the other games featured in the showcase can be found here:

https://store.steampowered.com/publisher/HoodedHorse


[ 2022-05-08 23:20:00 CET ] [ Original post ]

Old World releases May 19th!

We're thrilled to announce that Old World will be coming to Steam May 19th!

[previewyoutube=ncUzxOFibgA;full][/previewyoutube]

Additionally, the new "Heroes of the Aegean" Expansion will be released the same day, free to all purchasers of Old World for the first 2 weeks. Check out the trailer below!

[previewyoutube=-TER-lS1RPY;full][/previewyoutube]

https://store.steampowered.com/app/597180


[ 2022-04-12 01:37:50 CET ] [ Original post ]

Conquer the Ancient World

We will be streaming gameplay on the store page, as well as answering questions from players.

Additionally, we'd like to announce our recent participation in Gamescom Asia. You can view our trailer alongside those of other strategy games published by Hooded Horse in the Gamescom Asia video below (timestamp 2 hours 33 minutes):

[previewyoutube=SX58uHPs-Tk;full][/previewyoutube]

If you are interested in our game or the other strategy games shown together in the Gamescom Asia video, please wishlist below!

https://store.steampowered.com/app/1280190/

https://store.steampowered.com/app/1113400/

https://store.steampowered.com/app/1176470/

https://store.steampowered.com/app/597180/


[ 2021-10-24 06:08:24 CET ] [ Original post ]

Conquer the Ancient World

We will be streaming gameplay on the store page, as well as answering questions from players.

Additionally, we'd like to announce our recent participation in Gamescom Asia. You can view our trailer alongside those of other strategy games published by Hooded Horse in the Gamescom Asia video below:

[previewyoutube=SX58uHPs-Tk;full][/previewyoutube]

If you are interested in our game or the other strategy games shown together in the Gamescom Asia video, please wishlist below!

https://store.steampowered.com/app/1280190/

https://store.steampowered.com/app/1113400/

https://store.steampowered.com/app/1176470/

https://store.steampowered.com/app/597180/


[ 2021-10-22 02:49:04 CET ] [ Original post ]

Release in Q2 2022!

We're thrilled to announce that Old World will be coming to Steam in Q2 2022! In celebration, we'll be broadcasting some of the recent developer streams of the game. Come check them out!

https://store.steampowered.com/app/597180


[ 2021-10-07 11:48:01 CET ] [ Original post ]