September 13th Updated Test Build
[ 2023-09-13 20:42:02 CET ] [ Original post ]
The test branch has been updated! Test Branch: 1.0.68629 Test 09/13/2023 Design
- Revised city site placement algorithm so that you can now have player starts closer than two minimum city site distances apart, if the map is too small for the number of players
- Higher-tier wonders now count toward lower-tier goals - e.g. Legendary wonders will be counted for the "have 1 Strong wonder" goal
- Can now hurry obsolete units already in the build queue
- End turn is canceled if there are new decisions to make after automated units move
- Tribal invasion AI improvements
- Combat AI improvements
- Added console command setTribeInvasion
- Added mod support for specific tribes and tribe strengths to use central AI to coordinate their units
- Change mod Infos files now processed after append mod Infos files
- Improved terrain mod support and performance optimizations
- Map scripts now use internal variable/functions to set terrain formations, without persisting them to tile data since formations are only needed at generation time
- Removed terrain formation ID and tile elevation from network data
- Removed some unused terrain renderers
- Removed unnecessary calls for timeline border tiles
- Got rid of tile latitude in network data and saves. The save now instead stores the min/max latitude of the generating mapscript, latitudes are calculated as needed
- Optimization to avoid calls to native code in a few places
- Added list of past events to character tooltip
- Added toggle to tutorial events to allow the tutorial to be disabled directly from the event
- Improved urban adjacency requirement help text
- Tooltips for Barracks, Harbors etc now say they are a spawn point for relevant units
- Removed city site text on tiles with settlements on them. Tile tooltip now shows if tile is a city site.
- Map editor UI cleanup
- Added progress for "Establish a State Religion" ambition
- Hurry helptext now shows warning if cannot hurry due to missing prereq, such as Scholar governor for Inquiry
- Event browser added new event warnings
- Added strategy notes to Encyclopedia entries for Laws
- Map editor fixed generate map not placing city site improvements on city site tile
- Map editor fixed bug that reset active nation start sites.
- Map editor generate map now checks mapSizes and assigns the right number of start city sites based on map size in the editor.
- Map editor fixed Seaside script not being selectable as off the bottom of the panel
- Map editor fixed missing tooltips
- Map editor fixed not clearing NationType and TribeType when removing a city site via terrain/height/improvement tools
- Modio fix for slow mod download speed due to buffer bottleneck
- Fixed bug causing game to get stuck when the Era of Peace occurrence ended via an event
- Fixed Play/Win LAN achievement errors
- Points to win setting no longer persists from main game to scenarios
- Fixed initial Settler sometimes not being placed in the build queue
- Fixed some raycast issues with map pins/recommendations
- Fixed mountain renderer hanging if there are mountain clusters outside map boundaries
- Fixed bug where player custom name and email were being reset in multiplayer
- Fixed unit ModVariables not being copied when copying the unit
- Fixed UI issue when logging out from modio
- Fixed eliminated players in cloud games who still need to load the game not getting marked with a star
- Text and event fixes
Old World
Mohawk Games
Hooded Horse
Q2 2022
Strategy Singleplayer Multiplayer Coop
GameBillet
20.00 /
€
Game News Posts 189
🎹🖱️Keyboard + Mouse
Very Positive
(3185 reviews)
https://mohawkgames.com/oldworld/
https://store.steampowered.com/app/597180 
Old World Linux Content [9.14 G]
Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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