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October 4th update - Commanders buffed
[ 2023-10-04 15:30:41 CET ] [ Original post ]
The main branch has been updated! Main Branch: 1.0.68949 release 10/04/2023 To celebrate the release of our 3rd DLC, Pharaohs of the Nile, this weeks Game of the Week (4th-10th October) will feature the new nation from the DLC, the Kush, regardless of DLC ownership Headline changes
- Commander leader flanking bonus increased
- Added list of past events to character tooltip
- AI and performance improvements
- Commander leaders now get +100% bonus attack strength while Flanking (up from +50%)
- City Site ownership is now determined first by who has a military unit on the tile (in the case of an ally)
- Event options with the chance to gain 1 delayed trait now get offered as a fallback rating if the trait is invalid.
- Non-allied tribe settlements that are not on city sites no longer get absorbed into a nation by border expansion
- Revised city site placement algorithm so that you can now have player starts closer than two minimum city site distances apart, if the map is too small for the number of players
- Higher-tier wonders now count toward lower-tier goals - e.g. Legendary wonders will be counted for the "have 1 Strong wonder" goal
- Can now hurry obsolete units already in the build queue
- End turn is canceled if there are new decisions to make after automated units move
- Games in the completed folder no longer include replay data
- Adjacent effectUnit refactor
- Tribal invasion AI improvements
- Combat AI improvements
- Added console command setTribeInvasion
- Added mod support for specific tribes and tribe strengths to use central AI to coordinate their units
- Change mod Infos files now processed after append mod Infos files
- Improved terrain mod support and performance optimizations
- Map scripts now use internal variable/functions to set terrain formations, without persisting them to tile data since formations are only needed at generation time
- Removed terrain formation ID and tile elevation from network data
- Removed some unused terrain renderers
- Removed unnecessary calls for timeline border tiles
- Got rid of tile latitude in network data and saves. The save now instead stores the min/max latitude of the generating mapscript, latitudes are calculated as needed
- Optimization to avoid calls to native code in a few places
- Added list of past events to character tooltip
- The location of initial city improvements (Garrison, Fair) can be specified by using the relevant improvement ping on a valid urban tile. This replaces the old system of ctrl+clicking the preferred tile.
- Improvement pings now always get removed when a tile improvement or terrain changes
- Leader selection screen now uses multiple rows instead of scroll arrows
- Peace mission now shows tooltip explaining mission is disabled when one nation has not met the other
- Added toggle to tutorial events to allow the tutorial to be disabled directly from the event
- Improved urban adjacency requirement help text
- Tooltips for Barracks, Harbors etc now say they are a spawn point for relevant units
- Removed city site text on tiles with settlements on them. Tile tooltip now shows if tile is a city site.
- Map editor UI cleanup
- Added progress for "Establish a State Religion" ambition
- Hurry helptext now shows warning if cannot hurry due to missing prereq, such as Scholar governor for Inquiry
- Event browser added new event warnings
- Added strategy notes to Encyclopedia entries for Laws
- Turning existing characters into Courtiers no longer triggers a popup
- Fixed theology ambitions getting canceled too early
- Fixed AI bug where city sites were sometimes claimed by non military units, when they should not have been claimed at all
- Fixed missing icon in turn notification when in no characters mode
- Bonuses that takes away citizens are no longer possible if it means removing specialist builds with progress from the city queue
- Events featuring nations that are eliminated are now correctly made invalid
- Fixed tile status tooltips not showing
- Fixed issues with mountain renderer
- Fixed save/load bugs
- Fixed tile tooltips overlapping minimap in Windowed mode
- Fixed potential data issue for tile text with undo
- Fixed non-allied units not being bounced when a unit newly occupies a tile.
- Fixed rare issue that could cause saves started whilst offline to fail to load when online
- Fixed scenarios not unlocking when playing offline
- Text and event fixes
[ 2023-10-04 15:30:41 CET ] [ Original post ]
Old World
Mohawk Games
Developer
Hooded Horse
Publisher
Q2 2022
Release
GameBillet:
10.00 €
Game News Posts:
197
🎹🖱️Keyboard + Mouse
Very Positive
(3298 reviews)
Public Linux Depots:
- Old World Linux Content [9.14 G]
Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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