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October 25th update - Zealots and Regents reworked
[ 2023-10-25 20:53:38 CET ] [ Original post ]
The main branch has been updated! Main Branch: 1.0.69265 release 10/25/2023 Headline changes
- Zealot leader generals have a new action 'Apply Enlist'
- Reworked regencies
- Added option to disable tile improvement recommendations
- Zealot leader generals have a new action 'Apply Enlist', which gives their next kill a 100% chance to Enlist for 3 turns, for the cost of 400 civics. This replaces their previous 10% chance to enlist on kill.
- Reworked regencies:
- Regents no longer lead to legitimacy decay as normal leader changes do.
- The Rightful Heir will automatically become the Chosen Heir and this cannot be changed by the Regent.
- Regents no longer cause others in the line of succession to become bypassed on becoming Regent or on giving up the throne.
- Regents who do not give up the throne become Usurpers and do cause others in the line of succession to become bypassed.
- The free Garrison in your Capital and Fair from a Traders seat can now appear on any valid tile instead of only on existing urban tiles. As before, the locations of these can be set by using improvement pings.
- Exiting a cloud game mid turn will now save your progress and no longer reset to the start of the turn on reload
- Urban tiles no longer placed under tribal settlements unless they are city sites (applies when City Sites number is modified)
- Pharaohs of the Nile campaign - No leader turns family opinion penalty no longer applies
- Pharaohs of the Nile scenario 3 - Reduced raids and increased Amun units on higher difficulties
- Pharaohs of the Nile scenario 6 - Climate change induced Nile flooding now has a 10 turn grace period
- Tweaked capture foreign cities ambition tiers
- Sacred and Profane - Make Clergy mission requires target to be single
- Enabled Extreme Terrain and Tribal Lands map options for multiplayer Continent and Donut map scripts and Tribe Number map option for multiplayer Seaside and Bay map scripts
- Fervent trait (from the Kush Piye dynasty) now grants the bonus militia in the city the religion spreads to instead of in the capital
- Enlightenment Theology now gives +3 happiness per Monk class instead of +2 per Elder Monk
- Guilds now gives happiness per Hamlet class improvement instead of just per Town
- Random maps are more likely to have at least one luxury resource of each type (does not apply to mirror maps)
- Added new EffectUnit options for modders - SelfApplyEffectUnitYieldCost, SelfApplyEffectUnitTurns, AttackApplyEffectUnitTurns, aiOccurrenceFromModifier, bMercenary
- Added new EffectPlayer option for modders - miMaxCities
- AI now waits until it has a greater power ratio before launching an attack outside of its borders
- Clarified the distinction between a tribe city site, a tribe settlement tile, and a tribe site, which are all technically different things but in many cases the same
- AI performance optimization
- Added AI for Zealot leader enlisting
- Improved performance in Heroes of the Aegean scenario 2
- Added player option to disable tile improvement recommendations
- Schemer's Adopt Child mission now visible on the leader
- Character event log now puts all events of the same year on the same line, to save some vertical space
- Removed 16 nation display cap from Choose Leader screen
- Better improvement ping support for bonus improvements. If there is no improvement ping, an improvement ping for the same class is considered.
- Added helptext to events requiring an active Occurrence
- Mod Manager - Uploading mods is now a background task like downloading is. Status added to bottom of mod manager
- Mod Manager - faster Modio downloads. Download size and percentage added to mod download status.
- Added warning to the tooltip if assigning a general or governor is going to replace another character
- Character illness is now included in the turn
- Rival visibility toggle (\) now shows visibility from allied units as well
- New cognomen popup will now display the legitimacy it gives
- Other team VPs will now display in yellow/red as they get close to victory
- Improved display of Zealot Enlist Next effect
- Tooltip for event bonuses that affect all cities of a religion now shows how many cities it will affect
- Added loading hint for Slow AI option
- Fixed cloud game bug where sometimes it remained locked to a player who had exited the game without ending their turn
- Fixed potential issues with transition from sequential to simultaneous turnStyle
- Units that were under attacked cooldown and now are supposed to be allowed to move because of a turnStyle change, have their cooldown removed
- Attacked cooldown is no longer given if an attacked unit could not move at that point in the turn anyway
- Fixed null reference
- Fixed tile visibility exception
- Fixed OccurrenceEndPlayer bonus
- Fixed victory popup display with more than 10 ambitions or players
- Fixed camera panning to attacked cities with Follow AI set to None
- Fixed turn style and turn timer in the options popup being applied before you click save
- Fixed reset button on options panel not updating the turnStyle and turnTimer settings
- AI now does diplomacy with other AI first before getting to humans so diplomacy events are more current
- Fixed improvement help text bug on city sites
- Fixed victory event not appearing if the leader dies on the last turn
- Pharaohs of the Nile campaign - Blocked Visitor from the East event
- Pharaohs of the Nile scenario 2 - Blocked Monotheism law
- Pharaohs of the Nile scenario 3 - Change state religion hidden until appropriate time in the campaign
- Pharaohs of the Nile scenario 3 - Fixed some Zone of Control bugs
- Pharaohs of the Nile scenario 3 - Fixed defeat event not popping on total defeat, or loss of Akhetaten. Improved speed of victory event popup.
- Pharaohs of the Nile scenario 3 - fix possible AI hang when it's thinking about healing an Amun unit by pillaging
- Pharaohs of the Nile scenario 4 - Ramesses and Muwatalli event and achievement fixes
- Pharaohs of the Nile scenario 5 - fix defeat event not popping.
- Pharaohs of the Nile scenario 6 - Worst Possible Ending achievement fix
- Learn to Play 3 - Fixed rare null ref error if there's no heir. Fix defeat not triggering if conquered by raiders/rebels/barbs
- Fixed AI not declaring war on tribes to expand
- AI retreat fix
- Fixed some AI exploration confusion
- Map Editor - Fixed null ref when removing ruins improvement from an urban tile
- Old World premade map fix to Kush starting location
- Fixed events featuring players or tribes the player has not yet met
- Fixed some rare AI behavior when encountering danger before founding the first city
- Fixed new game portraits being overwritten with second display of portraits using nation index instead of playable nation index. Was affecting Hatti and Kush if those DLC were not owned.
- Fixed some issues with loading a save in a different game mode from where it was saved
- Reduced frequency of limit of 5 events per turn getting exceeded
- Fixed improvement upgrade cost bug
- Fixed Resume and Quick Cloud Load on main menu not unloading mods first
- Fixed bug with tribe settlement distribution
- Fixed free tech preferring tech currently being researched
- Fixed bad AI exploration with military units
- Fixed events not working for cities in anarchy
- Fixed bugs with Rise of Carthage scenario 3 sometimes failing to generate goals
- Fixed stolen city/city site trigger not taking teams into account
- Fixed family luxury menu display issue
- Fixed opinion bars displaying inconsistently
- Fixed specialist widget timers not updating when city yield production changes
- Fixed Learn to Play 5 bug where player couldn't declare war again after accepting truce via an event
- Fixed unit/city stats sometimes not updating when general/governor stats change
- Fixed frame limit functionality
- Fixed map script non-city resource placement
- Fixed premade maps failing to start when No Ancient Ruins option enabled
- Text and event fixes
[ 2023-10-25 20:53:38 CET ] [ Original post ]
Old World
Mohawk Games
Developer
Hooded Horse
Publisher
Q2 2022
Release
GameBillet:
10.00 €
Game News Posts:
197
🎹🖱️Keyboard + Mouse
Very Positive
(3298 reviews)
Public Linux Depots:
- Old World Linux Content [9.14 G]
Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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