Old World November 2nd Updated Test Build
[ 2023-11-02 13:24:44 CET ] [ Original post ]
The test branch has been updated and is now 1.0.69366 Test 11/01/2023 Design
- Persian Unique Units (Palton Cavalry and Cataphract Archer) now have a range of 1. This can be increased by effects which increase range (Hills, Marksman promotion etc).
- Kush now available on the Middle East premade map
- Generals of tribal units now get XP
- Tribes now attack civilian units at a lower priority
- Upgrading an improvement now also upgrades the specialist, if the existing specialist is less advanced than the starting specialist of the upgraded improvement
- Rise of Carthage scenario 4 starting city happiness boosted
- Former regents now get a trait giving +1 wisdom and keep their King/Queen Regent title
- AI strategic improvements
- Better AI awareness of power shift when it moves its units
- Improved AI evaluation of tiles for border expansion and buying
- AI exploration and wood chopping improvements
- Reduced AI fort spam outside of borders, especially for Kush
- Starting location resource placement order shuffled, so players later in the turn order don't always slightly benefit from rare luxury placement
- Added Pharaohs of the Nile campaign source and XML to Reference folder
- Added effectCity bAutoBuildUnits, which is like the current autonomous rule, but builds units instead of projects and specialists
- Alt+right mouse button is now a shortcut for improvement pings
- Loading a single player game as a network game now allows AI player reassignment
- Mouse click no longer triggers when releasing button after drag
- Reduced spacing in yield display for tile/specialist widgets
- Reduced tile text font and icon size
- Random nation now sets random dynasty for both SP and MP
- Negative changes in happiness/discontent now shown using opposite yield color
- Event Browser: The New Entry button now opens a new event the Wizard
- Added Deficit concept to Encyclopedia
- Dynasty dropdown with Pick Later will use the dynasty name if available
- Added option to only use default dynasties for AI players
- Fixed bugs causing replay data to get discarded unnecessarily
- Fixed events not triggering on clearing tribal camps
- Fixed double folder names when mod name contains plus (+) symbol
- Fixed Cognomens getting replaced with lower value versions in some scenarios
- Fixed critical hit icons not being immediately updated on ending turn or changing turn style in MP
- Tribe units now actively occupy empty city sites to convert them to settlements again
- City widget and culture bar update fixes
- Fixed city attack damage preview for adjacent effectUnits
- Nested link fix (affected anti-Melee, anti-Infantry etc links)
- Fixed some null references for tribal invasion AI
- Fixed leaderboard display in Pharaohs of the Nile scenario 6
- Fixed families of starting units in Pharaohs of the Nile scenarios 3 and 6
- Fixed issue with scenarios not getting unloaded correctly
- Fixed tribe AI movement bug
- Fixed Hittite AI chopping trees too much at the expense of exploring
- Fixed Map Editor not setting mapWidth and mapHeight values on loading a map
- AI military fix
- A slot assigned to an AI when loading a MP game now gets full AI state
- Fixed an AI cache issue for of existing improvements outside territory
- Fixed no character UI issues
- Happiness/discontent bar sign issue fixes
- Fixed subject reordering breaking old saves
- Fixed out of range exception
- Fixed decision cycling sometimes not actually cycling
- Worker selection cycling UI performance fix
- Fixed client background task deadlock
- Text and event fixes
Old World
Mohawk Games
Hooded Horse
Q2 2022
Strategy Singleplayer Multiplayer Coop
GameBillet
20.00 /
€
Game News Posts 189
🎹🖱️Keyboard + Mouse
Very Positive
(3185 reviews)
https://mohawkgames.com/oldworld/
https://store.steampowered.com/app/597180 
Old World Linux Content [9.14 G]
Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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