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Old World December 13th update - Clergy and Competitive mode reworks
[ 2023-12-13 21:57:52 CET ] [ Original post ]
Main Branch: 1.0.70024 Release 12/13/2023 Headline changes
- Sacred and Profane Clergy have been reworked
- Changes to Competitive mode character yields and modifiers
- History of the Old World added to loading screen for new games
- Sacred and Profane Clergy rework:
- The Initiate into Clergy mission run by the Head of Religion has been replaced by a new mission Suggest For Clergy. This is run via the Chancellor and uses the target characters religion
- A limit of 2 Clergy per nation has been added
- Clergy can now also be Courtiers and marriage restrictions have been removed
- Clergy can run the Tutor as Courtier mission (even if they are not a Courtier)
- Clergy give a base bonus of +30 religion opinion, modified by character opinion
- Pagan Clergy have a +40% chance to become the next Head of Religion and World Religion Clergy have a +20% chance
- Pagan Clergy have a new mission Pagan Sacrifices. This targets a pagan city and has a 75% chance to increase the cities happiness and 25% chance to give an opinion penalty to the religion
- World Religion Clergy can now act as Agents in cities of their religion
- In Competitive mode character yields and modifiers now scale linearly. Ratings lower than 5 will have higher effects and higher ratings lower effects. Previous flat 50% penalty removed.
- Character upgrades for leaders, governors, and generals (under retirement age) now include only traits, if possible
- Doubled money income from connected foreign cities
- Event-caused tribal raids will now target the player, even if at Peace or if another foreign city would be a better target
- Added doubled Desert map size as a map option (this is the same size as Deserts were before being reduced recently)
- Tweaks to the New Difficulty level - start with an added Militia, increased civics and training per turn
- Unimproved water tiles can now be exchanged between cities
- Tiles cannot be exchanged between cities if that will cause a city territory to no longer be contiguous
- Increased tier of grove luxuries ambition
- Improved AI obsolete unit upgrading
- AI now has memory about what non-visible city sites are being claimed by other players
- AI tries to avoid ending the turn with pending in-place attacks
- AI tries to connect road network to foreign cities at peace for the money
- Placed a limit on the number of military units the AI uses for exploring
- Corrected AI performance regression
- AI no longer razes gifted cities and cities obtained from events, even if it can
- Fixed bug in AI hurry cost value that was causing it to spend civics instead of saving them for better use
- Fixed AI sometimes not healing units when it has the chance
- Revised character portrait selection algorithm to duplicate the portrait from a different player, if global duplication can't be avoided
- Removed hardcoded prohibition on foreign paganisms being picked for religion subjects
- Platform achievements now unlock completed scenarios when resetting gameOptionsSave file
- Added Modio verbose logging added to gameOptionsSave file (off by default)
- Added better logging for undo/redo errors
- More logging and a possible fix for remote server disconnections
- Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias
- mapPath now excluded from GameParameters when writing to XML
- History of the Old World added to loading screen for new games. This will also appear on the Game Log after the first turn
- Added a generic improvement ping that is used to indicate preferred placement of any improvement
- Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city)
- CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway
- Specialist tooltip adjusted. All yields are summarized first and the Rural/Apprentice/etc effects are no longer separated from the rest of the list
- Character tooltip always shows heir rank, if any
- Improved succession help text for characters after the 4th in line
- Clergy included in turn summary announcements and notable character list
- Religion changes for unimportant characters no longer shown in turn summary
- Clergy traits in Encyclopaedia show the related religion
- Added Encyclopedia description for city site improvement
- Removed "Could lead to future events" link help which was not working consistently
- Added text scaling to reduce overlap on city production menu for some mods
- Added hint about Polytheism to the 8 shrine ambition
- When an Idle Leader reminder is active, the reminder icon replaces the General/Governor icon to the left of the leader portrait
- Added Idle Leader reminder for Tutor as Leader (Scholar ability)
- Added tooltips to some cloud game host control buttons
- Added new Active DLC Encyclopedia category
- Fewer characters included in the turn summary
- Fixed context buttons not showing up consistently (Send Goods, Assign Agent etc)
- Fixed unit upgrades requiring a city with a resource (for an upgrade of A to B, the EffectCity requirements of unit B are only checked if they're different from requirements of unit A)
- Fixed some cases where clicking on non-link text doesn't trigger button underneath
- Fixed Unavailable trait not always getting removed at the start of the players turn
- Fixed interrupting a unit in motion over water with a combat action failing to update the unit's model from water to land
- Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks
- Fixed Carthage scenario null reference for tribal invasion
- Fixed city selection lighting change bug
- Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering
- Fixed display issue with Hierro in Carthage scenarios 3 and 4
- Fixed nested link issue with some goal links
- Possible fix for EOS re-authentication at 59 minutes causing Modio to reload and throw errors
- Fixed replay being discarded in Learn to Play 4
- Fix Ptolemy and Seleucus being unable to adopt a state religion in Heroes of the Aegean scenario 6
- Fixed stolen city site event trigger
- Fixed some flickering on tooltips and unit HP bar
- Fixed boundary tiles remaining visible after gaining and then losing visibility
- Fixed Caravan stacking bug
- Fixed Event Browser showing new syntax message for all events
- Fixed Theology Ambitions getting canceled as impossible too soon
- Fixed trade events not getting canceled on war declaration
- Fixed no-target missions not working with reminders
- Fixed some undo/redo issues (i.e. hunter family opinion not resetting after undoing unit kills in territory)
- Fixed bonus help text when adding trait
- Fixed missing city happiness modifiers for Kush and Hittite pagan religions
- Text and event fixes
[ 2023-12-13 21:57:52 CET ] [ Original post ]
Old World
Mohawk Games
Developer
Hooded Horse
Publisher
Q2 2022
Release
GameBillet:
10.00 €
Game News Posts:
197
🎹🖱️Keyboard + Mouse
Very Positive
(3298 reviews)
Public Linux Depots:
- Old World Linux Content [9.14 G]
Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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