Old World January 11th update - Improved map randomisation options
[ 2024-01-11 16:13:24 CET ] [ Original post ]
Main Branch: 1.0.70360 Release 01/11/2024 Headline changes
- Added extra map randomisation options and enabled more options for Random map scripts
- Added heir name selection popup on birth of heir
- UI and AI improvements
- Enabled Resource Density, City Site Density, and City Site Number map options on Random map script selection
- Added Random options to above map options and set these with the Random game preset
- Added Random option to Map Size
- Increased city site density for lower density options (25% and 50% distance increases instead of 50% and 100%)
- Christian and Manichaean clergy can now marry like clergy of other religions
- Game of the week now has a 4.5% chance to use competitive mode
- Added heir name selection popup on birth of heir
- Halved number of center area resources when using the King of the Hill map option for the Disjunction mapscript
- Programming
- Improved AI exploration and use of reveal territory missions
- Added support for events that can trigger for the AI
- New attempt to address remote server disconnection issues
- When random map options are selected, the game description help text shows which option was actually selected
- Permanent game log tweaks - fewer deaths, city breaches shown instead of city captures, offensives no longer shown
- State religion notification reminder now opens the Adopt Stage Religion context menu
- Team games with duplicate nations no longer force team colors
- Revised player color assignment so that unique colors are always assigned to the active team players
- Made the "adopt state religion" list in the UI use the same check as gameplay logic for whether a religion can be adopted
- Added tooltip to gift unit button
- Nation opinion now displayed when there is at least one modifier even if the net opinion is 0
- Removed event option text from tutorial events that directs players to options to turn off (redundant with in-event tutorial toggle)
- Renamed Active DLC in Encyclopedia to DLC Mechanics
- Added duplicate Steam Deck-specific GraphicsOptionsSave fields for scaling options, with higher defaults
- Added Wonders & Dynasties DLC to announcement popup
- Added support for preset characters with suffixes
- Trait help now shows conditional probabilities for gaining other traits or removing this one
- Added helptext and concept for trait fallback ratings
- Added helptext for a dynasty's first ruler character to link back to the dynasty description
- Hall Of Fame screen layout tweaked
- Fixed some legacy issues with harvesting and forts
- Fixed dynasty selection being unavailable on Choose Leader screen after using a custom archetype
- Fixed MP teammate portraits not displaying
- Fixed improvement turns remaining not updating when military units go on cooldown (affects Kush when building Forts)
- Fixed unit action indicators sorting incorrectly with other worldspace UI
- Fixed trait layout for character encyclopedia pages
- Fixed unit position jitter on city sites during undo
- Fixed stacked workers using different positions
- Fixed cloud shader clipping at certain viewing angles
- Fixed Odeons on hills not displaying correctly
- Fixed resource fade not being preserved when changing graphics settings, and resource fade not occurring when a unit sharing a resource tile is revealed via exploration
- Fixed issue with hill height textures cutting off and leaving tear lines in the terrain
- Fixed river start flow splats being too large, causing artifacts when it's placed next to other assets with water
- Fixed inconsistent hex grid outlines in the transition between passable and impassable terrain
- Fixed undo not updating timeline screen
- Fixed AI not invalidating danger calculations after a city has been captured
- Fixed tooltip overlap for Leonidas effect in Greece2
- Fixed unique dynasty buildings not showing on nation select stats (Ptolemy)
- Fixed nested link issue with Pagan Clergy subject
- Fixed bug where iAdultProb traits would never be assigned to dynamically generated already-adult characters
- Fixed Encyclopedia breaking if there are UnitTraits with no EffectUnits (affects mods)
- Fixed modio upload not storing correct metadata blob
- Fixed modio API url
- Fixed event browser audio picker layout
- Updating mods now deletes any files from previous versions that are no longer present in the mod
- Heirs can no longer marry other nations leaders, causing them to leave the players nation
- Mod Manager will no longer try to display mod update popup if not in the main menus
- Rout indicator now longer shown when unit cannot advance to target tile
- Fixed DLC ownership caching
- Fixed More Water map script option
- Fixed map script desert generation error
- Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy
- Caravans can no longer displace neutral units from their positions
- AI discontent value correction
- Fixed leftover sign error from discontent to happiness conversion
- Fixed replay for team turnstyle cloud games
- Text and event fixes
Old World
Mohawk Games
Hooded Horse
Q2 2022
Strategy Singleplayer Multiplayer Coop
GameBillet
20.00 /
€
Game News Posts 189
🎹🖱️Keyboard + Mouse
Very Positive
(3185 reviews)
https://mohawkgames.com/oldworld/
https://store.steampowered.com/app/597180 
Old World Linux Content [9.14 G]
Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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