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Name

 Old World 

 

Developer

 Mohawk Games 

 

Publisher

 Hooded Horse 

 

Tags

 Strategy 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 Q2 2022 

 

GameBillet

 27.99 /

 

 

Steam

News

 151 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/597180 

 
Public Linux depots

 Old World Linux Content [9.14 G] 




LINUX STREAMERS (0)




Old World January 17th Updated Test Build

The Old World test branch has been updated and is now version 1.0.70456 Test 01/17/2024

Design


  • Tech tree changes:


    • Infantry Square is now cheaper, requires Battleline and leads to Cohorts.
    • Bodkin Arrow leads directly to Military Prestige
    • Windlass requires Architecture instead of Scholarship
    • Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail

  • Baths class improvements give one extra Happiness per turn
  • New map script Player islands. Each nation gets their own island, with optional empty islands.
  • New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
  • Inland Sea map script reworked. Now has more variation and should be more Mediterranean-like.
  • Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
  • Free-for-all multiplayer game player start improvements:


    • All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
    • Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps

  • More resources between city sites, especially at low city site density
  • New game option Random Tech Tree. Shuffles the position of each tech within its column.
  • AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
  • Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
  • Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer


Programming

  • Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
  • AI technology value adjustments
  • AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
  • AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
  • When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
  • Quick Infos XML validation optimization. Eliminates most memory allocations
  • Added support for having the same character in multiple dynasties


UI

  • Temporary traits now display time remaining in parentheses
  • Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
  • Added Tribal Strength game setup option help text for empty city sites
  • Added missing icons for some Wonders & Dynasty missions and effects
  • Added new icon for Zealot's Enlist Next effect
  • Added new icon for Explorer unit (Wonders and Dynasties)
  • Added Greek dynasty leader bios
  • Updated character suffix localization code and added support for Chinese numerals
  • Tech selection UI is now updated immediately when available techs change
  • Disabled history generator for multiplayer games
  • Custom Leader Archetype shown on Choose Leader screen when selected
  • In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect


Bugs Fixed

  • Fixed units on cooldown getting moved when units try to move into their tile
  • Heir births are entered into the game log only after they have a name
  • Fixed bug where cut trees could be cleared on Lumbermill tiles
  • Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
  • Fixed cycle military button tooltip text
  • Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
  • Fix for Event Browser UI
  • Likely fix for map element names sometimes not matching between client and server
  • Fixed some scenario load/save inconsistencies
  • Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
  • Fixed Caesar's dynasty description (Wonders and Dynasties)
  • Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
  • Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
  • Fixed AI exploration bug
  • Fixed AI AdjacentSameModifier value
  • Fixed AI research selection actually following the AI evaluation instead of being random
  • Corrected some inconsistent use of the AI in-city yield evaluation
  • Text and event fixes


[ 2024-01-17 22:49:52 CET ] [ Original post ]