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Old World January 31st update - Localization improvements and new events

Main Branch: 1.0.70671 Release 01/31/2024

Headline changes


  • Major localization text update for all languages
  • 95 new events added
  • Many design changes including new map scripts, game options and rebalancing

Design


  • New map script Player islands. Each nation gets their own island, with optional empty islands.
  • New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
  • Inland Sea map script reworked. Now has more variation and is more Mediterranean-like.
  • New game option Random Tech Tree. Shuffles the position of each tech within its column.
  • No longer possible to lose when dying without an heir, another character will take over
  • Tech tree changes:
  • Infantry Square now requires Battleline instead of Bodkin Arrow
  • Windlass now requires Architecture instead of Scholarship
  • Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
  • Added Kush UU bonus techs - Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow)
  • Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
  • Free-for-all multiplayer game player start improvements:
  • All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
  • Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps
  • Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
  • More resources between city sites, especially at low city site density
  • Baths class improvements give one extra Happiness per turn
  • AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
  • Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
  • Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer
  • Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
  • Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
  • Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
  • Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
  • Leaders can no longer be Exploring. Exploring Leader events have been reworked.
  • Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
  • Meritities is now Righteous instead of Revered (Wonders and Dynasties)

New Events


89 new base game events:
  • A Brush With Death
  • A Child No More (x4)
  • A Famous Hill
  • A Gracious Welcome
  • A Greater Calling Just Called
  • A Little More Time
  • A Narrow Escape
  • A Matter of Faith
  • A Royal Suspect
  • A Shift in Thought
  • Age Of Unrest
  • Alien Traditions
  • An Ignominious Wound
  • Arrow To The Eye
  • Bonds of Faith
  • Celebration of Our Many Blessings
  • Champions of the Guard
  • Complications
  • Cultural Similarities (x10)
  • Elephants of City
  • Entwined Beliefs
  • Familial Ties
  • Family Needs
  • Family Power Play
  • Family Traditions (x10)
  • Fangs Of Our Foes
  • Felled By Arrows
  • Hard Rain
  • Heaven Help Us
  • Hero Of The Realm
  • In The Hands Of God
  • Influence Of Weakness
  • Keepsake
  • Laches
  • Last Of His Line
  • Lucky Break
  • Naming and Necessity
  • National Tour
  • National Treasure
  • No Time Wasted
  • Not Without Risk
  • Poisoned Tips
  • Prime Surplus
  • Rain Of Arrows
  • Rebel Phase
  • Select Timber
  • Shattered Shield
  • Stalwart Spouse (x2)
  • Stronger For It
  • Test Of Metal
  • The Captured Agent
  • The End of an Era (x2)
  • The Freedom Of Divorce (x2)
  • The Goal Of Life
  • The Hunt Continues
  • The Ple
  • The Peoples Shield
  • The Third Man
  • Too Young To Rule
  • Tribe Eliminated Nickname
  • Two Birds
  • Untimely
  • Ward No Longer
  • Welcome Return
  • Wondrous Nation
6 new Sacred and Profane events:
  • Fugitive From God
  • General Devotion
  • Joined in Mystery
  • The Eyes of God
  • Turning Mani (x2)

Programming


  • Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
  • AI technology value adjustments. AI chooses Navigation with higher priority.
  • AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
  • AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
  • When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
  • Quick Infos XML validation optimization. Eliminates most memory allocations
  • Added support for having the same character in multiple dynasties
  • AI yield value corrections
  • Can now set a religion to be not Pagan or World

UI


  • Major localization text update for all languages including all missing Wonders and Dynasties text
  • Added missing Wonders and Dynasties event art
  • Changed Remind Turn to Turns until Reminder in Improvement and Text pings
  • Temporary traits now display time remaining in parentheses
  • Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
  • Added Tribal Strength game setup option help text for empty city sites
  • Added missing icons for some Wonders & Dynasty missions and effects
  • Added new icon for Zealot's Enlist Next effect
  • Added Greek dynasty leader bios
  • Updated character suffix localization code and added support for Chinese numerals
  • Tech selection UI is now updated immediately when available techs change
  • Disabled history generator for multiplayer games (as this was causing bugs)
  • Custom Leader Archetype shown on Choose Leader screen when selected
  • In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect
  • Smoke particles on mines are now hidden when the smokestack is hidden
  • New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomized
  • Made Religion/Family/Nation/Tribe sections on tab panels collapsible
  • Added concepts/linkable helptext about the tech card system
  • Added intermediate Scripted/Freeform menu to Learn to Play
  • Proscription mission is now hidden unless enabled (Wonders and Dynasties)
  • Added new icon for Explorer unit (Wonders and Dynasties)

Bugs Fixed


  • Fixed units on cooldown getting moved when units try to move into their tile
  • Heir births are entered into the game log only after they have a name
  • Fixed bug where cut trees could be cleared on Lumbermill tiles
  • Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
  • Fixed cycle military button tooltip text
  • Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
  • Fix for Event Browser UI
  • Likely fix for map element names sometimes not matching between client and server
  • Fixed some scenario load/save inconsistencies
  • Fixed AI exploration bug
  • Fixed AI AdjacentSameModifier value
  • Fixed AI research selection actually following the AI evaluation instead of being random
  • Corrected some inconsistent use of the AI in-city yield evaluation
  • Fix for mod dependency bug
  • Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
  • Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
  • Removed double spaces betwixt icons and yield names in some cases
  • Fixed default improvements/units shown as unique when no nation/dynasty is specified
  • Fixed landmark names sometimes displaying incorrectly in MP games
  • Random nation on premade maps now correctly remain random on new game
  • Premade map selection now remembered for next game
  • Fixed top section of tab headers getting cut off
  • Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
  • Fixed queued actions triggering unit selection before decision selection
  • Fixed Tooltip Scale and Popup Text Size options not saving on Steam Deck
  • Fixed Heroes of the Aegean scenario 5 save/load bug
  • Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
  • Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
  • Fixed Caesar's dynasty description (Wonders and Dynasties)
  • Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
  • Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
  • Fixed Carthage scenario 1 goal (Markets and Money)
  • Fixed Jebel Barkal bonus description (Wonders and Dynasties)
  • Text and event fixes

Known Bugs


  • Starting Game of the Week after having started a game using a premade map will cause GotW to use that map.


[ 2024-01-31 21:31:08 CET ] [ Original post ]

Old World
Mohawk Games Developer
Hooded Horse Publisher
Q2 2022 Release
GameBillet: 10.00 €
Game News Posts: 197
🎹🖱️Keyboard + Mouse
Very Positive (3298 reviews)
Public Linux Depots:
  • Old World Linux Content [9.14 G]




Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?



Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

  • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
  • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
  • Maintain a strong family unit, or distract yourself with more illicit adventures.





The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

  • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
  • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
  • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.





Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

  • Discover artifacts and great heroes of the past at ruins scattered across the map.
  • Experience over 3,000 unique events inspired by history and mythology.
  • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
  • Pursue ambitions and legacies related to conquest, development, faith, and more.
  • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.





Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

  • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
  • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
  • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
  • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
  • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
  • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.

MINIMAL SETUP
  • OS: Ubuntu 18.04+
  • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD R9 290
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04+
  • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
  • Storage: 14 GB available space
GAMEBILLET

[ 6089 ]

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1.68$ (83%)
33.34$ (33%)
9.19$ (8%)
16.79$ (16%)
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15.00$ (50%)
10.68$ (69%)
2.00$ (80%)
16.97$ (15%)
3.35$ (16%)
10.00$ (60%)
18.39$ (8%)
GAMERSGATE

[ 3241 ]

34.99$ (50%)
1.5$ (70%)
4.25$ (79%)
1.5$ (85%)
2.64$ (78%)
10.79$ (46%)
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13.49$ (55%)
2.5$ (50%)
5.25$ (74%)
8.99$ (55%)
7.5$ (75%)
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0.51$ (83%)
9.0$ (70%)
1.28$ (87%)
3.0$ (85%)
0.85$ (91%)
3.75$ (75%)
10.49$ (48%)
4.5$ (77%)
10.87$ (57%)
3.26$ (78%)
3.75$ (85%)
6.0$ (60%)
3.25$ (75%)
19.99$ (20%)
12.1$ (36%)
0.87$ (91%)
0.45$ (85%)

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