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Old World March 6th update - Portrait Interpolation and Editor
[ 2024-03-06 21:38:18 CET ] [ Original post ]
Main Branch: 1.0.71309 Release 03/06/2024
Headline changes
- Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
- New map script, turn scale and game options
- City production can now be automated
Design
- New map script 'Lakes and Gulfs'
- New turn scale 'Seasons'
- New game option 'Random Improvements', which randomizes the unique improvements (Shrines) for each nation
- New game option Revealed Map, which reveals the map on game start but regular visibility rules apply
- Artisans no longer get the Ingenuity promotion for Ship and Siege units, instead get a 25% resource cost reduction on these units
- Promotion options of a general no longer include invalid effects for their unit
- The Jerwan Aqueduct gives free Farmers even to new farms after it has been built
- Added +6 Culture/turn to Necropolis
- Added Player Start Location map option to Seaside map script
- Improved multiplayer start location selection, especially for team games
- Tribal raiders are now willing to take a long path to their target if they cannot do anything else
- Damaged cities can only be gifted to a teammate or their original owner
- Regents no longer get a suffix
- Added multiple selection to the build queue for ships in cities with borders in multiple bodies of water to allow selection of where to build the ship
- When hovering over unit production the tile it will appear in will be highlighted
- Some Dynasty leaders now have a preferred family and will convert to that family if it is founded
- Carthage scenario 3 tweaks
- Added Theagenes as a historically correct general to the Sacred Band unit in Heroes of the Aegean scenario 3
Programming
- Unity upgrade to 2021.3.34
- Refactor non-event legitimacy for completing wonders so the AI understands it
- AI now takes better advantage of the Jerwan Aqueduct
- Added AI for new Rider ability
- AI expansion improvements
- Improved AI luxury strategy
- AI cache memory optimization
- Sprite repo optimization
- XML reading optimization
- Compressed MeshAnimator animations
- Improved performance of scenario menu when switching scenarios
- Fall back to using default nation/dynasty if the player options file contains a disabled nation
- AI economy improvements
- Infos and validation refactor
- Enabled parallel loading of Infos
- Persistent text asset cache for internal mods
- AI performance optimizations
- Improved speed of scenario selection
UI
- Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
- Portrait Editor added to Extras menu
- City production can now be automated
- Worker icon replaced with a shovel (to disambiguate it from Axemen)
- Added Current Tile worker filter and made it the default. Valid Improvements filter now ignores terrain requirements
- Research popup no longer always appears at the start of the turn and follows the priority set for events
- Visual improvements for Royal Library, Jerwan Aqueducts, Hanging Gardens, Hovel and Range Improvements
- Added action menu when right clicking military units in the Units tab
- F1 will now always open the encyclopedia even if no related tooltip showing
- Encyclopedia now defaults to a random Hints page instead of a completely random page
- Hid "F1 to open encyclopedia entry" helptext for hidden projects
- Added Encyclopedia category for "Traits (Items)"
- Removed obsolete warnings about losing the game due to having no heirs
- Improved Riders family helptext
- Converted bug report screen to use TextTypes (for future localization)
- Removed popup warning about losing progress when exiting a cloud game, as progress is automatically saved
Bugs Fixed
- Potential fix for Multiplayer disconnect issues
- Fixed history generator not showing for SP games
- Fixed game of the week using the premade map in the options file
- Fixed razed city undo/redo visibility issue
- Fixed LAN menu being unavailable with no internet connection
- Fixed non-host cloud game deleting
- Fixed username field in cloud setup screen not being copyable
- Fixed cloud load null reference
- Fixed "Join as any player" multiplayer game option
- Fixed player team assignments not getting saved
- Fixed heir name in notable events
- Fixed case where heir could have the same name as a sibling
- Fixed AI stun consideration bug
- Fixed AI passively healing when it would be better to attack
- Fixed some AI improvement selection bugs
- Fixed AI specialist value calculation
- Fixed AI yields values
- Fixed bug with AI not realizing that adjacent unit bonus applies only for the same type of units
- Fixed worker AI that resulted in sub-optimal improvement placement decisions
- Fixed AI wasting orders shuffling their units around
- Fixed rout indicator issues
- Fixed an issue with undo/redo in hotseat and cloud games
- Fixed theology effects help text
- Fixed regent legitimacy bug where leaders after a regent would pass down too much legitimacy
- Fixed Regent / Usurper bugs
- Fixed remote server host controls sometimes not working
- Fixed misleading Ruthless AI tooltip
- Fixed lower tier ambitions being offered as crowning ambitions when higher tier ambitions are still valid
- Fixed null reference on start when default dynasty in saved player options is random
- Fixed trait helptext not displaying rating change in some cases
- Fixed character rename undo bug
- Fixed game restart on premade maps
- Fixed city right-click menu clipping
- Heir name popup gets invalidated when the character is no longer the heir
- Fixed bug with Carthage scenario 3 calculation for ship damage goal
- Fixed bug that prevented units in their own territory from bumping other units out of the way
- Fixed Portrait Editor behavior when a selected mod has no portraits
- Fixed game load exception
- Fixed for team color slider not working
- Fixed unit religion not being preserved upon upgrade
- Tab panel layout fixes
- Fixed Heroes of the Aegean scenario 3 bug where the Control Thessaly cities goal did not complete if the final city was acquired peacefully
- Premade maps with tiles that have no terrain now load and terrain is treated as out of bounds instead of causing map load to fail
- Fixed Clergy opinion calculation bug
- Fixed generic ping null reference
- Fixed null reference from razing a city near the map boundary
- Fixed city production icon not showing correctly on loading save
- Fixed division by zero on tile mouseover
- Fixed divide-by-zero client exception
- Fixed bug report text appearing on game load
- Fixed load/save error related to Jerwan Aqueduct
- Fixed XML first-entry validation for mods that derive from existing Infos and add new fields
- Fixed empty text sometimes not updating properly in Encyclopedia
- Fixed clicking on preset character links in Encyclopedia not going to character page
- Fixed bugs with when African Elephants are valid to build in Carthage scenario 4
- Fixed Donut mascript sometimes generating maps with a square hole
- Fixed missing platform DLL on GOG Mac build
- Fixed rare game freeze when exiting to main men
- Text and event fixes
[ 2024-03-06 21:38:18 CET ] [ Original post ]
Old World
Mohawk Games
Developer
Hooded Horse
Publisher
Q2 2022
Release
GameBillet:
10.00 €
Game News Posts:
197
🎹🖱️Keyboard + Mouse
Very Positive
(3298 reviews)
Public Linux Depots:
- Old World Linux Content [9.14 G]
Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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