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Old World March 20th Updated Test Build

Test Branch: 1.0.71580 Test 2024-03-20

Design


  • Added new victory point setting: Very High. This increases the VP required for winning by 50%. The previous High setting now increases the VP required by 25%.
  • Sages no longer have +25% science in their seat
  • Patrons now get a +25% city culture bonus per Precious Resource instead of the flat +4. Patrons seat now gets 2 happiness levels per culture event instead of 1.
  • Events giving a free siege unit will now give an Onager instead of a Ballista if the player has not yet researched Hydraulics
  • Can no longer invalidate an ambition offer just by getting a bit closer during the turn in which it was offered
  • Heroes of the Aegean scenario 5 tweaks - boost science and units on Easy difficulty and limit Persian tech. Persia can no longer build ships.
  • Ship build water area now takes priority over city territory (ships will spawn in selected ocean even if there is no space within player borders)
  • Event trait delay no longer happens when there is no undo
  • Swapped names of Persian Cleric and Rider families (for historical accuracy)
  • Changed improvement adjacency requirements to be fulfilled in team territory, to be consistent with adjacency bonuses

Programming


  • Portrait Editor now automatically attempts to regenerate portraits without feature points
  • Network connection improvements
  • AI saves yields for Wonders less aggressively
  • Dynasty start sites are now definable directly in map files

UI


  • Adjusted mapping between portrait ages and rendered portraits. This lowers the apparent age of characters portraits when using Portrait Age Interpolation.
  • Character name is now always show in character help tooltip to give a link for selection
  • Player option to follow moves of AI at war no longer includes civilian units
  • Added target/prereq icons to techs tooltip while hovering over tech tree button
  • Killed unit log entry now includes the killed unit's promotions
  • Added reminders for clergy missions

Bugs Fixed


  • Fixed some team contact issues
  • Fixed a movement bug where you could spend orders but not complete the entire move
  • Fixed mixed language text appearing in cloud games
  • Fixed difficulty dropdown in SP advanced setup
  • Fixed tribes entering their own camp getting credit for capturing a settlement
  • Fixed highlighted tiles for selected Disciples
  • Fixed human development not applying due to defaults
  • Fixed empty parenthesis on trait loss when no ratings change involved
  • Fixed some button links still activating on click
  • Fixed some settings getting reverted to default
  • Development fix in event editor
  • Portrait Editor fixes
  • Heroes of the Aegean scenario 5 fixes
  • Fixed Rome over expanding in Learn to Play 5
  • Fixed raiders sometimes not raiding
  • Fixed missing option defaults in Safe Mode
  • Fixed hotkey rebinding in Safe Mode
  • Fixed tooltip locking on inheritance screen
  • Fixed some cases where border preview showed the wrong color
  • Fixed tooltip positioning issues
  • Fixed missing UI elements in Carthage and Pharaohs scenarios
  • Fixed Exodus events not triggering in Pharaohs scenario 5 when loading from a save
  • Fixed road pathfinder error when used on tiles where roads cannot be built
  • Fixed two character different character portraits actually referring to the same art
  • Text and event fixes


[ 2024-03-20 20:53:19 CET ] [ Original post ]

Old World
Mohawk Games Developer
Hooded Horse Publisher
Q2 2022 Release
GameBillet: 10.00 €
Game News Posts: 197
🎹🖱️Keyboard + Mouse
Very Positive (3298 reviews)
Public Linux Depots:
  • Old World Linux Content [9.14 G]




Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?



Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

  • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
  • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
  • Maintain a strong family unit, or distract yourself with more illicit adventures.





The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

  • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
  • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
  • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.





Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

  • Discover artifacts and great heroes of the past at ruins scattered across the map.
  • Experience over 3,000 unique events inspired by history and mythology.
  • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
  • Pursue ambitions and legacies related to conquest, development, faith, and more.
  • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.





Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

  • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
  • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
  • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
  • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
  • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
  • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.

MINIMAL SETUP
  • OS: Ubuntu 18.04+
  • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD R9 290
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04+
  • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
  • Storage: 14 GB available space
GAMEBILLET

[ 6089 ]

1.60$ (92%)
2.84$ (72%)
2.25$ (91%)
9.09$ (80%)
8.39$ (16%)
16.69$ (33%)
11.95$ (70%)
4.50$ (50%)
12.74$ (15%)
3.25$ (75%)
12.74$ (15%)
17.19$ (14%)
6.01$ (14%)
8.86$ (70%)
24.87$ (17%)
1.00$ (80%)
6.11$ (69%)
3.99$ (80%)
9.82$ (67%)
5.01$ (80%)
8.54$ (79%)
12.74$ (15%)
4.00$ (75%)
4.05$ (84%)
6.63$ (17%)
8.47$ (15%)
24.47$ (65%)
2.10$ (92%)
16.95$ (15%)
1.00$ (90%)
GAMERSGATE

[ 3241 ]

2.23$ (75%)
3.6$ (64%)
15.99$ (20%)
0.68$ (83%)
10.0$ (60%)
3.75$ (85%)
2.0$ (80%)
21.59$ (28%)
55.99$ (20%)
5.0$ (75%)
7.5$ (75%)
3.99$ (20%)
28.0$ (60%)
9.99$ (50%)
2.0$ (75%)
3.75$ (85%)
12.6$ (64%)
10.62$ (58%)
10.79$ (28%)
0.87$ (71%)
23.99$ (20%)
1.2$ (80%)
15.99$ (20%)
2.4$ (70%)
4.13$ (62%)
2.21$ (83%)
1.69$ (79%)
2.1$ (70%)
1.32$ (91%)
7.13$ (76%)

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