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Old World May 1st update
[ 2024-05-01 20:49:39 CET ] [ Original post ]
Main Branch: 1.0.72162 Release 2024-05-01
Headline Changes
- Archipelago map script improvements
- Event tweaks and improvements
- Changes to how players starting reserved city sites are calculated and displayed
Design
- Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%), large islands are bigger and added Water Size map option
- The number of reserved city sites (sites near start location not occupied by Tribes) is now set by the Tribal Strength setting
- The percentage of reserved city sites that are occupied by Barbarians is set by Difficulty
- Empty reserved sites are revealed on founding your capital
- Many events restructured and tweaked
- Events that offer ambitions are no longer canceled if the ambition is completed before dealing with the event
- Most missions that can result in an event no longer do so on Minimal event level
- Launch Offensive now costs 800 training, up from 600
- Peaceful nations borders now count as neutral instead of friendly territory for the purposes of healing
- Tribal invasions can occur only if one of the player's cities is reachable from one of the tribe's settlements
- Minor Cities now give +10% defense and no longer give Discontent
- Removed Cult events from Competitive mode (Sacred and Profane)
- Removed Kush's nation opinion modifier with Egypt
- Added difficulty restriction (minimum the Just) for some events that might contain only war options
- Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)
Programming
- Increased AI value for walls
- Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
- Game editor can now decrease city culture by right-clicking
- City starting culture now properly defined through InfoGlobals (for modders use)
- Added bAbandonCity bonus (for modders use)
- Better network match check logging
- Added GreeceCampaign source folder and LearnByPlaying xml folders to the public reference folders
- Recommended builds performance optimization
UI
- Turn summary now always shows birth of royal children
- Events are now included in cloud game turn summary emails
- Changed attack preview UI to be a tooltip so it can be locked
- Removed redundant job line in character tooltip
- Character tooltip no longer shows agent status for characters on other teams
- Added new construction states for the Great Cothon and the Colosseum
- Player turn text now shown in cooperative MP games
- Cloud game descriptions now stored in the correct language for each player
- Increased text ping character limit from 40 to 255
- Removed heir-naming popup when the leader is not the parent
- Notification header text can no longer wrap to a new line
- Technology display is now right justified
- Tooltip verbosity and formatting improvements
- Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
- Improvement ping dropdown improvements
- In-game options popup shows the email address for that game, can be different per save
- UI now updates after you kick a player from a cloud game through host settings
- Added Occurrence log category for notifications and PBC emails
- Tribal cities (not camps) now show player diplomacy status icon on the city banner
- The power/knowledge display is now unambiguous in who it refers to
- Help text for the spread religion option now shows yields that will be gained (from the Oracle, Tolerance etc)
- Improved display of dropdowns on setup screen when scrolling
Bugs Fixed
- Fixed issue with animated resource display on AMD GPUs
- Fixed some family icon issues
- Fixed bonus ship cards not being shown on tooltips and the tech tree when the player has no coastal cities
- Fixed automate button being shown in non-player cities
- Fixed some UI interactions with canceling missions
- Fixed null reference on religious council goal helptext
- Fixed AI assigning a governor upon settling a new city, when it doesn't have the orders to do so
- Fixed enter/return not interacting with save browser prompts
- Fixed Disjunction One Continent per Team maps sometimes having multiple teams on the same continent
- Fixed duplicated tech prereq indicators
- Fixed newly arrived characters past the fertility age being fertile
- Fixed some asserts and null references when converting a cloud game to network
- Fixed city links not spawning tooltips in some cases
- Player and game names can no longer include multiple lines
- Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
- Fixed difficulty level tooltip
- Fixed issues preventing missions from being canceled
- Fixed mini tech display button not respecting tech tree settings
- Fixed build recommendation stars not appearing
- Fixed map script boundary tiles sometimes blocking out important sections of the map
- Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
- No longer possible to rewind a cloud game to a surrendered player
- Fixed Alt key sometimes getting stuck down, preventing keyboard shortcuts from working correctly
- Fixed city screen recommendation assert errors
- Fixed Arid Plateau random map settings
- Fixed councilors not being selectable if slot is disabled (i.e. Spymasters after Agrippina dies)
- Fixed city sort issues
- Fixed city build recommendations and improvement ping icons not always updating immediately
- Fixed lateral and dynastic succession when the founder is not related to the current leader
- Fixed leader tooltip not locking on timeline screen
- Text and event fixes
[ 2024-05-01 20:49:39 CET ] [ Original post ]
Old World
Mohawk Games
Developer
Hooded Horse
Publisher
Q2 2022
Release
GameBillet:
10.00 €
Game News Posts:
197
🎹🖱️Keyboard + Mouse
Very Positive
(3298 reviews)
Public Linux Depots:
- Old World Linux Content [9.14 G]
Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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