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Old World June 19th Updated Test Build

Test Branch 1.0.72825 Test 2024-06-19

Design


  • Added advanced setup option No Events. This disables all events except those necessary for game progression or for leaders' unique abilities.
New crowning ambitions added:
  • 8 Elder specialists in each Family Seat
  • Polytheism and 4 Elder Acolytes in each Family Seat
  • Stockpile 2000 of each resource
  • Send 20 luxuries
  • Amended crowning ambition 'Six Strong cities with positive happiness' to Six cities with positive happiness'
  • Leader and heir now get an additional trait option that is not related to their current job when upgrading
  • Raging tribes will now get a centralized AI whenever they have at least one city in their possession
  • Doubled the effect of Righteous and Debauched traits
  • Increased Harbor net adjacency bonus from 40% to 60%
  • Units now always advance after kill when attacking camps that are not city sites
  • Lowered order amount demanded by the AI when giving tribute for truce
  • Darius now takes a -5 Legitimacy hit if he lets Bardiya take the throne (Wonders and Dynasties)
  • Autonomous Rule now overrules the Grand Vizier (Autonomous Rule cities do not build units but can spend resources) (Behind the Throne)

Programming


  • AI value for garrisons lowered
  • AI is more mindful of danger when moving units from one location to another, if it can't get there on the same turn
  • Removed UI XML hotloading
  • Added more multiplayer client logging
  • Possible fix for occasional reconnection failures in MP
  • Mapscript mods consisting of a source file are now deprecated and will show warning message in Manage mods screen

UI


  • Added turn summary entry for new techs and consolidated some categories
  • Border expansion now shown when hovering over the unit widget of a worker constructing an improvement
  • Changed 'Default Settings' Option Preset name to 'Standard Settings' to reflect it no longer being the default
  • Added loading hourglass cursor to scenario menu
  • City founding previews now update only borders, rather than all terrain. Borders now only update vegetation when "increase border visibility" is enabled
  • Ignore to-be-occupied tile for calculating potential bounces during attack preview
  • Tweaks to notification tooltip for Steam Deck

Bugs Fixed


  • Fixed some traits causing the trait display to be inaccurate
  • Pharaohs of the Nile scenario 3 raider and unit bounce fixes
  • Fixed Seaside map script help text (no longer default)
  • Fixed turn summary popup scrolling
  • Fixed raiders sometimes not finding the city they are supposed to raid
  • Fixed replay for server games
  • Fixed rare bug that could cause city sites to be joined on the Imperium Romanum map
  • Fixed game failing to start correctly when username can't be set
  • Fixed links breaking in turn summary
  • Fixed city health bars sometimes not displaying properly after undo
  • Fixed bug where Developing wonders would grant AI the Weak legitimacy bonus, +2 instead of +4
  • Fixed diplomatic status icon not being removed from city widget when city is no longer owned by a tribe
  • Fixed default setup options sometimes not displaying correctly
  • Fixed opinion boost from Opulence not showing in the encyclopedia (Behind the Throne)
  • Text and event fixes


[ 2024-06-19 20:39:28 CET ] [ Original post ]



Old World
Mohawk Games
  • Developer

  • Hooded Horse
  • Publisher

  • Q2 2022
  • Release

  • Strategy Singleplayer Multiplayer Coop
  • Tags

  • GameBillet

     20.00 /

     

     
    Game News Posts 189  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3185 reviews)


  • Review Score

  • https://mohawkgames.com/oldworld/
  • Website

  • https://store.steampowered.com/app/597180 
  • Steam Store



  • Old World Linux Content [9.14 G]

  • Public Linux depots





  • Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?



    Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

    • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
    • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
    • Maintain a strong family unit, or distract yourself with more illicit adventures.





    The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

    • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
    • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
    • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.





    Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

    • Discover artifacts and great heroes of the past at ruins scattered across the map.
    • Experience over 3,000 unique events inspired by history and mythology.
    • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
    • Pursue ambitions and legacies related to conquest, development, faith, and more.
    • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.





    Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

    • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
    • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
    • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
    • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
    • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
    • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
    MINIMAL SETUP
    • OS: Ubuntu 18.04+
    • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 770 / AMD R9 290
    • Storage: 10 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04+
    • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
    • Storage: 14 GB available space
    GAMEBILLET

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    22.89$ (62%)
    1.00$ (90%)
    11.99$ (20%)
    25.45$ (15%)
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    GAMERSGATE

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    2.0$ (80%)
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    0.53$ (92%)
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    3.99$ (20%)
    2.1$ (70%)
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    3.38$ (66%)
    0.85$ (83%)
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    0.75$ (92%)
    2.0$ (90%)
    0.53$ (92%)

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