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Old World June 26th update
These are the 10th and final ambition you will be offered in order to claim an ambition victory:
[ 2024-06-26 20:52:21 CET ] [ Original post ]
Main Branch 1.0.72907 Release 2024-06-26
Headline Changes
- Wonders have been rebalanced
- 5 new Crowning Ambitions added
- New game options, presets and defaults including an Introductory preset and No Events mode
- Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne)
Design
Wonder rebalancing:
- Ishtar Gate: increased growth per culture level in the city from 1 to 2
- Necropolis: Now gives all cities 3 civics per pagan religion instead of 2 happiness per temple
- Royal Library: increased science output from connection to other teams, but reduced output from own team (Wonders and Dynasties)
- Al Khazneh: Now gives free silk, perfume, ebony, porcelain, and furs, and a Caravan every 5 turns. Removed money bonus and 3 instant Caravans (Wonders and Dynasties)
- Mausoleum: increased culture modifier from 40% to 50%
- Hagia Sophia: Now gives 2 happiness levels for every city on completion and 2 happiness per turn per culture level in the wonder city. Removed global happiness per turn
- Via Recta Souk: Now gives all on-map luxury resources. Replaced wonder city growth by 2 growth per culture level. Removed happiness per luxury and Caravans
- All improvements that produce units create one on the first turn they are built. Affects Holy Sites, Al Khazneh, Cothon and Colosseum
- Al Khazneh and Royal Library disabled in FFA games with two or fewer human players and no AI nations (Wonders and Dynasties)
New crowning ambitions added.
These are the 10th and final ambition you will be offered in order to claim an ambition victory:
- 6 cities with a positive happiness level
- 8 Elder specialists in each Family Seat
- Polytheism and 4 Elder Acolytes in each Family Seat
- Stockpile 2000 of each resource
- Send 20 luxuries
- Added game option preset Introductory and made it the default. This sets low events, low mortality and no AI development
- Added game option No Events. This disables all events except those necessary for game progression or for leaders' unique abilities.
- Renamed newer Inland Sea map script to Mediterranean and made it the default initial map for single player games. The original Inland Sea map script is no longer hidden
- Added game option to ignore premade map nation starting locations
- AI player starting city numbers are now capped at twice the average for the AI Development level
- Swapping the position of units now consumes a fatigue point for both units. Units that have used all their fatigue can use Force March to enabled them to be swapped
- The Formation effect (Greek UU) now gives +20% strength from having the same unit adjacent, not just +20% defense
- All retiring Generals now get the Retiring General trait, allowing them to become governors
- Relaxed restrictions on ambition validity when there are no valid ambitions of the correct tier available
- Improved east-west team starting location placement adjustment
- Team contact is now always symmetric, no longer possible to not be able to change diplomatic relations with a nation that you have met but hasn't met you
- Leader and heir now get an additional trait option that is not related to their current job when upgrading
- Raging tribes will now get a centralized AI whenever they have at least one city in their possession
- Doubled the effect of Righteous and Debauched traits
- Increased Harbor net adjacency bonus from 40% to 60%
- Units now always advance after kill when attacking camps that are not city sites
- Lowered order amount demanded by the AI when giving tribute for truce
- Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne)
- Autonomous Rule now overrules the Grand Vizier (Autonomous Rule cities do not build units but can spend resources) (Behind the Throne)
- Ambushed by rebels trait no longer removes character job (Behind the Throne)
- The Found Religion project will now preferentially found Zoroastrianism for the Shapur dynasty (Wonders and Dynasties)
- Some dynasty starting characters now have the Rising Star and Power Hungry traits (Wonders and Dynasties / Behind the Throne)
- Darius now takes a -5 Legitimacy hit if he lets Bardiya take the throne (Wonders and Dynasties)
Programming
- Increased value AI places on gaining orders, AI value for garrisons lowered
- AI now attacks tribe settlements with a higher priority than roaming tribe units
- AI takes into account the strength of allies and enemies of both players when deciding whether to go to war or ask for truce
Tweaks to AI diplomacy with Ruthless AI set:
- AI will not accept a player mission to declare war on a third party, if it would not consider doing so independently
- AI will not accept truce from a player, if it has zero chance of initiating truce from its side
- AI will not automatically accept peace or truce when another AI player offers it
- Improved vizier city build management (Behind the Throne)
- Steam now respects the DLC checkboxes in the Steam library, treating any DLCs disabled there as unowned.
- Steam now uses rich presence and displays information about the current game state
- Mod Browser change to ensure Mod.io website mod commenting is enabled properly on mods
- Added the Behind the Throne XML files to the Reference folder
- Added setsafe console command which sets characterID safe (not able to die) for numberOfTurns
- Added SUBJECT_CHARACTER_WORLD_RELIGION for use by modders
- AI is more mindful of danger when moving units from one location to another, if it can't get there on the same turn
- Removed UI XML hotloading
- Possible fix for occasional reconnection failures in MP
- Added some logging to better identify reconnection failures
- Mapscript mods consisting of a source file are now deprecated and will show warning message in Manage mods screen
UI
- Added turn summary entry for new techs and consolidated some categories
- Added loading hourglass cursor to menu screens
- Game option positions in setup menu re-organised
- Split "Show Single Objects" into "Show Single Units" and "Show Single Resources" in graphics options
- Added "Increase Border Visibility" to accessibility
- Unit effects now show both the general trait and promotion icons when the unit has the same effect from both
- Notification reminder button now bigger and shine effect applied
- Updated Learn by Playing scenario icon
- Agent candidates are now shown on the Assign Agent tooltip even when they cannot be assigned due to no Spymaster
- Revised description of traits that do not allow any jobs (e.g. Ascetic) to dynamically include all jobs
- Changed the art for Shrine of Serapis (Ptolemy's unique shrine) so that the dynasties shrines art are unique (Heroes of the Aegean)
- Border expansion preview now contains city territory information so that players know which city will get which tile
- Updated display of rivers when using Minimal graphics setting
- Border expansion now shown when hovering over the unit widget of a worker constructing an improvement
- Changed 'Default Settings' Option Preset name to 'Standard Settings' to reflect it no longer being the default
- City founding previews now update only borders, rather than all terrain. Borders now only update vegetation when "increase border visibility" is enabled
- Ignore to-be-occupied tile for calculating potential bounces during attack preview
- Tweaks to notification tooltip for Steam Deck
Bugs Fixed
- Fixed a nested link issue with council characters
- Fixed some AI issues where it had trouble getting out of its own way
- Fixed particle sound effects firing too often
- Fixed duplicate crest in notification text for units killed or captured
- Fixed doubled pillage/burn buttons for allied tribe units
- Fixed bug allowing fort or road construction in non-allied tribe city territory, including territory of cities being captured
- Fixed resource improvement pings not always setting the location for resources for some events that add them
- Fixed time victory not being disabled by default in some of the game option presets
- Fixed mod browser tooltips not showing for picture & changelog edit boxes, and dependency/incompatibility/whitelist buttons on mod upload screen
- Fixed unrevealed tiles being targetable with ranged units
- Fixed bug with tile distance pathfinder that caused nations to be placed too close together
- Fixed bug with SUBJECT_CITY_DAMAGED
- Fixed unit combat animations pausing when offscreen and resuming when in view again
- Fixed heir naming relation tooltip
- Fixed autobuild governor not honoring items that it had previously queued
- Fixed bug with events that remove citizens
- Fixed gender prerequisites not showing in event options
- Fixed locked tooltips causing issues on SP setup screen
- Fixed issue where selecting things between turns could lead to UI issues
- Fixed ask to declare war mission sometimes failing to lead to a result
- Fixed resource display issue in the Map Editor
- Fixed some traits causing the trait display to be inaccurate
- Fixed Seaside map script help text (no longer default)
- Fixed turn summary popup scrolling
- Fixed raiders sometimes not finding the city they are supposed to raid
- Fixed replay for server games
- Fixed rare bug that could cause city sites to be joined on the Imperium Romanum map
- Fixed game failing to start correctly when username can't be set
- Fixed links breaking in turn summary
- Fixed city health bars sometimes not displaying properly after undo
- Fixed bug where Developing wonders would grant AI the Weak legitimacy bonus, +2 instead of +4
- Fixed diplomatic status icon not being removed from city widget when city is no longer owned by a tribe
- Fixed default setup options sometimes not displaying correctly
- Fixed cloud game state being able to be changed by non-active players
- Pharaohs of the Nile scenario 3 raider and unit bounce fixes
- Fixed opinion boost from Opulence not showing in the Encyclopedia (Behind the Throne)
- Fixed Heroes of the Aegean scenario 4 intrigue techs sometimes not triggering events (Heroes of the Aegean)
- Fixed Nero wiki link (Wonders and Dynasties)
- Fixed reform eras getting stuck from imprisoned or exiled viziers (Behind the Throne)
- Fixed wine harvest goal not failing in event of death or divorce of spouse (Behind the Throne)
- Fixed delay in victory triggering when final VP came from Opulence project (Behind the Throne)
- Fixed Behind the Throne being unavailable in World Map and Barbarian Horde scenarios
- Text and event fixes
[ 2024-06-26 20:52:21 CET ] [ Original post ]
Old World
Mohawk Games
Developer
Hooded Horse
Publisher
Q2 2022
Release
GameBillet:
10.00 €
Game News Posts:
197
🎹🖱️Keyboard + Mouse
Very Positive
(3298 reviews)
Public Linux Depots:
- Old World Linux Content [9.14 G]
Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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