TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Old World July 24th update

Main Branch 1.0.73323 Release 2024-07-24

Headline Changes


  • Performance and memory optimizations
  • Civilian units can no longer defend cities
  • Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership

Design


  • Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
  • Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
  • Temporarily set Game of the Week to use the No Events setting
  • Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
  • Cohorts now requires Manor instead of Land Consolidation
  • Land units can no longer stun units on water tiles
  • Stunned units now keep their Zone of Control
  • Removed attack penalty for Tactician leader general
  • Inland Sea map script no longer has desert and mountains at the top and bottom of the map
  • Tweaks to eligible events for Minimal Event Level and No Events
  • Kush Scouts with a Schemer leader are no longer invisible when building Forts
  • Starting leaders now have more protection against dying in the first 20 turns (up from 10)
  • Caravans no longer exist in 1v1 duels or games with one nation
  • Truce with a tribe no longer costs legitimacy in some cases
  • Caravans can enter Anarchy-owned tiles
  • Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
  • Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)

Programming


  • AI no longer builds other projects in border cities if it can build walls
  • AI now buys resources for unit upgrades
  • AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
  • AI improvements to handle worker blockades
  • AI performance optimizations
  • Many memory optimizations
  • Mods can now have custom event art

UI


  • Updated localization text
  • No Events toggle moved to Event Level dropdown
  • Improved road visibility on minimum terrain detail
  • Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
  • General name is a now a link on the unit selection panel
  • Adjusted spacing in unit tooltip bonus table
  • Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
  • Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
  • Added organized tribal unit concept and indication on unit tooltip
  • Added notification icon for Occurrences (Era of Peace, Civil War etc)
  • Laws screen now potentially scrollable (affects mods that add laws)
  • Units can now be selected through world UI elements (Harvested icon, text from overlays)
  • Attack preview tooltip prioritized over other world UI tooltips
  • Improved handling of grammatical gender
  • Tech cards display now updated when science stockpile changes
  • Tile yield overlay now shows negative yield values (but does not include consumption)
  • Moved All Characters list to the right side of character filters.
  • Character list now sorts by family, with head at top and then by age
  • Family and Religion heads now have their background highlighted in the character list
  • Available DLC section added to menu
  • Active DLC now shown in game parameters
  • Added divider for CTRL-selection helptext for agent/governor button on city widget
  • Simplified MP setup screen and added Advanced Options button
  • Added games completed to Hall of Fame achievements page. Games won now shows games actually won
  • Enhancements to coloring on recommended improvement widget

Bugs Fixed


  • Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
  • Fixed occasionally-hidden yield costs on production buttons
  • Fixed null reference in AI bonus value calculation for tribe cities
  • Fixed artefacts at the edges of fog of war from some viewing angles
  • Fixed stats breakdown tooltips
  • Fixed Learn to Play menu scenario expansion
  • Fixed simple setup screen not correctly applying the difficulty level from the options file
  • Fixed a No Events event appearing incorrectly
  • Fixed religion opinion tooltip issue
  • Fixed reign years display for bypassed rightful heir
  • Fixed autobuild cities sometimes not selecting something to build
  • Fixed some issues with in-game language changing
  • Fixed inland tribes setting for Continent map script
  • Fixed some truncated link hovering issues
  • Fixed AI not advancing to occupy a settlement
  • Fix player power display in German
  • Fixed truce and peace missions having no outcome in No Events mode
  • Fixed preset game options from the previous game not being applied on starting a new game
  • Fixed selection issues around city widget
  • Fixed clicks on popups / menus affecting the map
  • Fixed manage luxuries button sometimes closing city screen
  • Fixed rebels not appearing if the player has no military tech
  • Fixed several load/save errors
  • Fixed Game of the week selecting invalid archetype and dynasty option combinations
  • Fixed premade map MP setup screen with nations that are not enabled
  • Fixed null reference on improvement tooltip
  • Fixed AI not finishing Wonders left unfinished
  • Fixed Tribes not moving when blocked by another unit that then moves
  • Fixed some missing scenario options
  • Fixed incorrect default nation selection on setup
  • Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
  • Fixed some shaders failing to render on Macs
  • Fixed law/improvement help indentation in tech tooltip
  • Fixed a bug related to AI unit upgrading
  • Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
  • Fixed religion opinion load/save error
  • Fixed Event Browser scaling
  • Fixed AI ignoring targets that are not reachable from its own territory
  • Miscellaneous AI fixes
  • Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
  • Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)
  • Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)
  • Text and event fixes


[ 2024-07-24 20:38:31 CET ] [ Original post ]



Old World
Mohawk Games
  • Developer

  • Hooded Horse
  • Publisher

  • Q2 2022
  • Release

  • Strategy Singleplayer Multiplayer Coop
  • Tags

  • GameBillet

     20.00 /

     

     
    Game News Posts 189  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3185 reviews)


  • Review Score

  • https://mohawkgames.com/oldworld/
  • Website

  • https://store.steampowered.com/app/597180 
  • Steam Store



  • Old World Linux Content [9.14 G]

  • Public Linux depots





  • Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?



    Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

    • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
    • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
    • Maintain a strong family unit, or distract yourself with more illicit adventures.





    The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

    • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
    • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
    • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.





    Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

    • Discover artifacts and great heroes of the past at ruins scattered across the map.
    • Experience over 3,000 unique events inspired by history and mythology.
    • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
    • Pursue ambitions and legacies related to conquest, development, faith, and more.
    • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.





    Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

    • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
    • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
    • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
    • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
    • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
    • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
    MINIMAL SETUP
    • OS: Ubuntu 18.04+
    • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 770 / AMD R9 290
    • Storage: 10 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04+
    • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
    • Storage: 14 GB available space
    GAMEBILLET

    [ 5951 ]

    7.35$ (8%)
    3.88$ (81%)
    12.72$ (15%)
    8.25$ (17%)
    8.29$ (17%)
    0.50$ (90%)
    6.21$ (82%)
    8.99$ (40%)
    14.69$ (41%)
    4.59$ (8%)
    0.68$ (86%)
    7.54$ (16%)
    2.54$ (15%)
    25.19$ (16%)
    25.18$ (16%)
    4.24$ (15%)
    5.78$ (17%)
    5.32$ (73%)
    7.35$ (8%)
    12.22$ (39%)
    18.98$ (58%)
    20.00$ (50%)
    16.99$ (15%)
    7.98$ (20%)
    18.39$ (8%)
    5.00$ (80%)
    16.79$ (16%)
    25.48$ (15%)
    0.68$ (86%)
    3.60$ (80%)
    GAMERSGATE

    [ 3154 ]

    6.99$ (30%)
    4.69$ (81%)
    5.0$ (80%)
    1.88$ (92%)
    7.34$ (48%)
    7.44$ (79%)
    1.31$ (81%)
    3.67$ (47%)
    1.35$ (89%)
    7.5$ (70%)
    0.79$ (89%)
    2.88$ (71%)
    0.56$ (81%)
    0.85$ (91%)
    0.53$ (92%)
    2.0$ (90%)
    3.96$ (87%)
    6.0$ (70%)
    4.0$ (60%)
    15.99$ (20%)
    1.8$ (90%)
    1.5$ (81%)
    4.0$ (80%)
    2.0$ (80%)
    5.78$ (66%)
    5.0$ (75%)
    3.38$ (66%)
    4.88$ (62%)
    1.84$ (74%)
    5.0$ (75%)

    FANATICAL BUNDLES

    Time left:

    2 days, 12 hours, 13 minutes


    Time left:

    25 days, 12 hours, 13 minutes


    Time left:

    7 days, 12 hours, 13 minutes


    Time left:

    38 days, 12 hours, 13 minutes


    Time left:

    44 days, 12 hours, 13 minutes


    HUMBLE BUNDLES

    Time left:

    5 days, 6 hours, 13 minutes


    Time left:

    5 days, 6 hours, 13 minutes


    Time left:

    14 days, 6 hours, 13 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE