

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.


The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.


Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.


Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
                        Old World: Free Content Update (New Maps, Events, Items, and more!)
                        
[u]Let's dive into the major changes. We'll have a full patch changelog right below with all the fixes and other details included in the update. [/u]
[hr][/hr]
 [CHARACTER]s Travels  The Streets of [CITY]  Ransom  [CITY] Within Reach  A Gift  A Gift (alt)  A Crown from [NATION]  Towering Stones  Under Attack  A Dream in the Forest  Taking Root  The Ground  Stitched Together  [CHARACTER]s Gift  From the Dead  Unwavering  Something to Remember Them By  Another Sunrise  The New Face of [NATION]  To Rule is to Disappoint (Behind the Throne)  A Waning Star (Behind the Throne)  A Towering Reputation (Behind the Throne)  [NATION] Rules [NATION], for Now (Behind the Throne)  [NATION] Rules [NATION], for Now (Alt - Behind the Throne)
[/olist]  Harvest Crown  Banner of Loyalty  Unyielding Banner  Bulwark Armor  Planter's Cloak  Banner of Unity  Silvered Clasp  Fickle Band  Crown of the Unjust  Crown of the Just  The Cornerstone
[/olist][hr][/hr]  Law Rebalancing: Following detailed community feedback, weve adjusted the games law system to create more meaningful choices and outcomes.  Tech Tree Adjustments: The tech tree has been reworked to create a more logical progression path, ensuring smoother advancement through the eras while preserving strategic depth. This change addresses pacing issues and creates more compelling decision points.  Hall of Fame Improvements: The Hall of Fame now better reflects your achievements and the legacies of your leaders, giving you a clearer sense of your long-term impact across multiple playthroughs.  Campaign Updates: The Rise of Carthage and Heroes of the Aegean campaigns have received fine-tuning, with updated objective displays, improved balance, and smoother progression. These adjustments ensure that each campaign remains challenging and rewarding, especially as players become more familiar with the games mechanics.  Performance Enhancements: General performance improvements have been made across the board, ensuring that even the most significant and most complex battles run smoothly. These optimizations will enhance the overall experience, particularly in late-game scenarios where the map is densely populated with units and cities.
AI Improvements:  Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier  Tribal unit movement AI is now somewhat more sophisticated  AI no longer declares war on tribes to expand when it's already actively fighting other players   AI is now more likely to build farms around the Jerwan Aqueduct and less likely to build the Cothon in small seas  Improved AI unit danger estimate
   24 new events and 11 new items    Two new premade maps designed for 1v1 duels    Tech tree and Law rebalancing    Performance and AI improvements    Hall of Fame improvements    Polishing updates to the Rise of Carthage and Heroes of the Aegean campaigns
    Added 19 base game events, 5 Behind the Throne events and 11 new items    Base game events have a focus on Exploring characters and acquiring items that give unique benefits    Behind the Throne events relate to Rising Star leaders. The Rising Star trait is no longer automatically removed on becoming leader
      [CHARACTER]s Travels      The Streets of [CITY]      Ransom      [CITY] Within Reach      A Gift      A Gift (alt)      A Crown from [NATION]      Towering Stones      Under Attack      A Dream in the Forest      Taking Root      The Ground      Stitched Together      [CHARACTER]s Gift      From the Dead      Unwavering      Something to Remember Them By      Another Sunrise      The New Face of [NATION]
      To Rule is to Disappoint      A Waning Star       A Towering Reputation      [NATION] Rules [NATION], for Now      [NATION] Rules [NATION], for Now (alt)
      Moved Free Akkadian Archer card to Forestry      Moved Free Battering Ram and Exotic Fur cards to Spoked Wheel       Free Battering Ram, Akkadian Archer and Hoplite card costs brought in line with other nations free level 1 unique unit cards (200 -> 100)      Moved Free Scholar tech card from Forestry to Metaphysics       Moved Architecture and Vaulting back a tier in the tech tree      Increased the cost of all 7th tier techs to compensate for the reduction in cost of Architecture and Vaulting (1500 -> 1600)      Architecture requires Drama instead of Portcullis      Portcullis no longer requires Drama      Stirrups requires Portcullis instead of Citizenship      Martial Code now requires Citizenship       Windlass requires Manor instead of Architecture      Siege Tower bonus card requires Windlass      Free Perfume card requires Architecture instead of Portcullis      Money Boost bonus card increased from 2000 to 4000 money
      Slavery now gives +4 Iron and +4 Stone per city instead of increasing Mine and Quarry output.  No longer gives +1 Discontent      Freedom now gives +1 Happiness and +20% Growth in all cities instead of Money per Specialist      Tyranny now gives +20% Training in all cities instead of a global Training boost. Money per unit in territory increased from 8 to 10      Divine Rule now gives +1 Order per Pagan Religion in all cities instead of Happiness per Shrine      Pilgrimage now gives +25% State Religion spread.  Holy City Money per Religion boost increased from +5 to +10.  No longer affects Science from Groves        Grove improvements now always give +2 Science in addition to previous effects     
    Two new 1v1 premade maps added      Punic wars: Rome against Carthage       Median wars: Greece against Persia      These are accessible using the Premade Map option on the setup screen and from the Scenario menu under World Maps 
    Most map scripts in multiplayer now place all human players on the same landmass.       Exceptions are Archipelago, Continents, Player Islands and Disjunction      This is optional on Mediterranean and Lakes and Gulfs maps using 'Connected Player Starts' as this can significantly affect player starting positions    In MP games using the Player Development setting, extra cities have to obey the connection requirements of starting locations. If they can't the player will not get them    Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier     Laurion Mines now enable a Miner specialist on the tile     Undo is no longer available in cloud games using the Strict (Teams) turn style.  This does not affect cloud games using Strict (Players) which still have undo.    Slums and Estates are now permanent and cannot be built over or pillaged (Behind the Throne)
    Performance improvements relating to unit movement and reminders    Tribal unit movement AI is now somewhat more sophisticated    AI no longer declares war on tribes to expand when it's already actively fighting other players     AI is now more likely to build farms around the Jerwan Aqueduct and less likely to build the Cothon in small seas    Improved player start selection on premade maps that do not dictate specific starting locations     Added randomization of player start selection on premade maps    Achievement code cleanup    Add virtual function for sorting of city site candidates, better for mods    Improved AI unit danger estimate    AI now helps their allies count down the capture timer for cities 
    Added sorting and filtering dropdowns and a regenerate button to Hall of Fame     Hall of Fame now has a SP/MP (Singleplayer / Multiplayer) column and this is shown on the game tooltip    Hall of Fame now shows icons instead of text for Load and Delete    Added audio option for continuing audio track when switching fullscreen tabs    Added obsoleting information to unit encyclopedia entries     Added Religion Opinion tracking to stats screen     Goals/Ambitions with time limits now show limit in bonus text    Removed some details of unlocked missions from tech tooltips    Tiles are now highlighted when hovering over event options that affect specific tiles    In Rise of Carthage scenario 4 the anchor command will now show an explanatory tooltip if ships can't anchor due to scenario rules    Added notification for units that you kill during your turn     City borders now pulse when hovering over the city center    Pin Character mission removed.  Pinning is now performed with a new star icon found under character actions    Leader icon changed to a crown and non-succession royals to an asterisk to differentiate them from the pin icon    Notable characters filter now only shows manually pinned characters and is ordered by turn pinned    Harvested resource tooltip now shows regrow chance as a percentage instead of a die roll     Family tree toggles now remember their previous state     Yields are now shown for all agent network cities regardless of agent status when sorting by base yields     Added support for a more complete set of stats in No Characters mode    Refactored ignore reminders code.  Now supports ignoring reminder types separately for characters with multiple roles    Smaller tech status icons to reduce overlap on mini tech tree     All laws and theologies now show yield previews where relevant    Moved the generic improvement pings to the top of the dropdown list    Ambitions and goals with multiple requirements now show progress for each requirement on separate lines     Added yield name and sign in some bonus helptext    Improved text selection in ping and bug reporting popups    Heroes of the Aegean scenario 6 now highlights goal cities on the map    Updated Credits 
    Rise of Carthage and Heroes of the Aegean campaign polishing pass, many bugs fixed    Fixed damaged unit healthbar not always showing     Fixed resources staying faded when a unit exits a tile    Fixed fatigue increasing effects (Swift, Zealot leader) not always affecting hired tribal units    Fixed raiding units not raiding after making peace with their original tribe     Fixed pinned characters getting removed on leaders death    Fixed tribe widgets being occluded by terrain in some cases     Fixed the effect of multiple holy cities in the same city not stacking    Fixed abdication sometimes leaving permanently exploring leaders    Fixed mirror maps sometimes not having symmetric vegetation on resource tiles    Fixed events not popping up on start of turn in hotseat    Fixed clicks on locked tooltip links not registering actions (e.g. selecting a character)    Fixed hover effect not showing on tech cards    Fixed nation/tribe opinion not updating immediately after diplomacy changes    Fixed city camera state not resetting at start of turn when selecting a city between turns    Fixed Royal characters sometimes not appearing in family tree     Fixed Assyrian capital combat preview being blocked by buildings on adjacent tile     Fixed invalid index exception from rebels spawning from a city without a family    Fixed raiders disappearing while inside city territory or adjacent to Kemet/Aten units in Pharaohs of the Nile scenario 3    Fixed Pharaohs of the Nile scenario 4 not completing when playing in Hotseat against the AI    Fixed errors with portrait interpolation enabled when portraits are not setup for it    Fixed portraits of characters without a tribe or nation     Fixed AI hang    Fixed inheritance preview showing wrong character when there will be no heir     Fixed AI danger calculation for units that need to be unlimbered    Fixed AI unit protection bug    Fixed grammar on Unit Killed notification    Fixed nested link issue in unit type link with promotions     Fixed assert from using waypoints to move units    Fixed critical hit icon sometimes briefly appearing before a unit goes on cooldown     Fixed undo crash     Fixed AI building ships where it should not be building any i.e. in small seas    Fixed Inheritance screen not updating    Fixed some reminders starting dismissed     Fixed "No Team Movement" game option    Fixed autonomous rule cities not repairing     Fixed units not fully resetting their animation queue when an undo or redo occurs     Fixed loading of lost games from the Hall of Fame    Fixed bug preventing the hire of allied tribal units when in a player city    Fixed loss of existing border expansion preview after selecting an event option     Fixed credits popup null reference on application close    Fixed dynastic mechanics of Ptolemy, Ashur-Uballit, Khufu and Mursili in No Events mode (Wonders and Dynasties)    Text and Event fixes
We appreciate your ongoing involvement and feedback and are eager to hear your thoughts on this latest update in a Steam review.
The Old World Team 
                        
Hello, everyone!
Were releasing a free content update for Old World. This update brings new premade maps, a collection of unique events, new items, and significant gameplay refinements. Elements of this update are rooted in the feedback weve gathered from the community.[u]Let's dive into the major changes. We'll have a full patch changelog right below with all the fixes and other details included in the update. [/u]
[hr][/hr]
NEW WORLD MAPS
This update introduces two carefully crafted duel maps designed for focused and intense single-player and multiplayer engagements.Punic Duel
This map recreates the struggle between Carthage and Rome, one of the most iconic struggles in the Old World.
[hr][/hr]Median Duel
The second map features Greece against Persia.
NEW EVENTS
This update also expands the narrative depth of Old World with over 20 new events. Four of these events require the Behind the Throne expansion, and they introduce new interactions that will challenge your decision-making and shape the development of your empire.Event List
[olist][/olist]
Taking Root
[hr][/hr]Stitched Together
New Items
Many new items have been added. These are unique leader & character abilities, mostly accessed by character exploration in events.Full Item List:
[olist][/olist][hr][/hr]
Gameplay Changes
Several gameplay systems have been reworked further to refine Old Worlds mechanics:AI Improvements:
Main Branch 1.0.74111 Patch Notes Release 2024-09-18
Headline Changes
Design
Base Game Events
Behind the Throne events
Tech Tree Changes
Law Changes
New Maps
Other Design Changes
Programming
UI
Bugs Fixed
To the Community
This update is another step forward in the ongoing evolution of Old World. We continue to listen closely to the community and refine the game accordingly.We appreciate your ongoing involvement and feedback and are eager to hear your thoughts on this latest update in a Steam review.
The Old World Team
[ 2024-09-18 20:49:03 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
Recommended Setup
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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