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Old World September 25th Updated Test Build

Test Branch 1.0.74203 Test 2024-09-25

Design


  • Improvements now take 1 extra turn to build per 5 points of Worker damage (+1 turn at 15-19 HP to +4 turns at 1-4 HP)
  • Undo re-enabled for strict(teams) turnstyle cloud games. Once the game is loaded, a turn must now be completed before other players on the team can take their turn
  • Shrine of Water now gives 10 money per nets improvement in the city in addition to previous effects
  • Shrine of Healing now gives a free Healer promotion to units built in the city instead of the previous healing ability
  • Revised law switch costs. First switch costs 200 civics and each subsequent change costs 100 extra
  • Power comparison is now solely calculated on military unit strength, with ships counting for less based on how much water is on the map
  • Can no longer upgrade a unit if the upgraded unit is not allowed to be in that tile
  • Can no longer build forts on non-urban tribe settlement ruins (affects non-default City Site Number options)
  • Rally Defense now only activates on killing promotable military units (i.e. not Militia)
  • Improvements that spawn units (Colosseum, Cothon, Holy Sites, etc) try first to spawn them on the tile of the improvement
  • Balance pass on Punic Duel premade map

Programming


  • Event processing performance optimization
  • Raider AI improvements
  • AI code cleanup
  • Added event triggers EVENTTRIGGER_PLAYER_ALLIANCE_OFFER and EVENTTRIGGER_PLAYER_ALLY_DECLARED_WAR
  • Added STAT_CHILDREN_COUNT
  • Added InfoGoal.miCityLuxuries
  • Old World no longer supports runtime compiled scripts. Standalone compiler removed
  • Ctrl-Shift-X (toggle replay) has no effect when it's not your turn in cloud games

UI


  • Removed recently added yield name and sign from helptext, now just shows yield icon as previously
  • Added legitimacy graph to Records screen
  • Family unit banner shape now shown on family tab panel
  • Existing specialists now shown on pillaged tiles
  • Improved replay for team games
  • Added resource removal warning for Add Urban action
  • Project help text now includes information about other projects that add the project (i.e. Inquiry shows the different levels)
  • Reordered trait display order
  • Moved opinion yield rate help text from potential to main effects
  • Mod folders that begin with "." are no longer displayed

Bugs Fixed


  • Fixed workers stopping rout of African and Turreted Elephants
  • Fixed occasional doubled religion indicators on tribe widgets
  • Fixed some raycasting issues on tribe widget, character list religion icons
  • Fixed former regents affecting succession in some cases
  • Fixed yield rates not updating when units move to/from improvements
  • Fixed minimized decision UI not working for diplomacy decisions
  • Fixed effectCity improvement yield help text
  • Fixed unit yield consumption estimate for effectPlayer to correctly show yields saved instead of new yields consumed
  • Fixed AI unit protection calculation and possible divide by zero errors when attackers can't do any damage (affects mods)
  • Text and event fixes


[ 2024-09-25 20:44:15 CET ] [ Original post ]



Old World
Mohawk Games
  • Developer

  • Hooded Horse
  • Publisher

  • Q2 2022
  • Release

  • Strategy Singleplayer Multiplayer Coop
  • Tags

  • GameBillet

     20.00 /

     

     
    Game News Posts 189  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3185 reviews)


  • Review Score

  • https://mohawkgames.com/oldworld/
  • Website

  • https://store.steampowered.com/app/597180 
  • Steam Store



  • Old World Linux Content [9.14 G]

  • Public Linux depots





  • Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?



    Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

    • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
    • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
    • Maintain a strong family unit, or distract yourself with more illicit adventures.





    The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

    • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
    • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
    • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.





    Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

    • Discover artifacts and great heroes of the past at ruins scattered across the map.
    • Experience over 3,000 unique events inspired by history and mythology.
    • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
    • Pursue ambitions and legacies related to conquest, development, faith, and more.
    • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.





    Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

    • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
    • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
    • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
    • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
    • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
    • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
    MINIMAL SETUP
    • OS: Ubuntu 18.04+
    • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 770 / AMD R9 290
    • Storage: 10 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04+
    • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
    • Storage: 14 GB available space
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