Old World October 16th Updated Test Build
If your mod adds units in unit.xml:
[ 2024-10-16 20:45:04 CET ] [ Original post ]
Test Branch 1.0.74469 Test 2024-10-16
Design
- City damage is now affected by critical hits
- Slander, High Synod, and Trade missions cost Money instead of Civics
- Grand Vizier position disabled in Competitive mode (Behind the Throne)
- Beja Archers no longer have the Pierce effect (Pharaohs of the Nile)
- Reduced the chance of an event from the "Scheme Against a Rival" mission (Behind the Throne)
Programming
- AI prioritizes building roads, connecting cities, and exploring more
- In Simultaneous MP games, the AI now waits for all human players to end their turn, or the turn timer to almost expire, before taking its turn
- Removed unneeded terrain rebuild on application focus for Macs
- minRating/maxRating subjects can now check for a value of 0
- Relaxed version checking requirements on modded MP games. A warning only popup is displayed when joining games where mod versions do not match
- MP players without identical mods will have a warning "Version Mismatch" in their player tooltip
- Added mod support for adding new diplomacy types
- Added mod support for dynamic improvement names
- Yield price calculation values now moddable via XML
- Map Editor max map size increased to 180x180. This is now moddable via XML
- XML changes to units and event links. See the 'Notes for modders' section
UI
- Shift-Clicking on recommended improvements now adds them to the worker's queue
- Any non-leader character can now be pinned (e.g. foreign leaders) and pins are no longer cleared on character death
- Unit tooltip is now scrollable and unit effects are alphabetically ordered
- Cloud game tooltips now show elapsed time since the last upload
- Scenario screen category toggle arrows no longer select scenario class
- Removed total yields display from most effectPlayer and effectCity help text, to simplify tooltips
- Re-aligned game log graphics
- Player luxury management context menu now scrollable
- Clicking on the nation name in a foreign city widget now selects the nation
- Improved accuracy of yields on out of territory improvement pings
Bugs Fixed
- Fixed missing damage preview for civilian units/ships if they are the only unit in a city
- Fixed Passive AI attacking cities when it shouldn't
- Fixed EffectCity terrain yields being counted twice
- Fixed fog reveal animation not clearing tiles it has already animated
- Fixed unit animations sometimes freezing
- Fixed some bad player start placement asserts
- Fixed hidden units not getting bounced when hostile borders expand to include their location
- Fixed clicks not behaving as expected on city screen
- Fixed replay for games where multiple players can take their turns simultaneously
- Fixed toggling off "Use Mods" in the MP setup screen not unloading mods
- Fixed mission results not appearing in target player's turn summary e.g. city damage from treachery
- Fixed bug which sometimes allowed tribute while at war
- Fixed issues with starting a multiplayer game from the mods screen
- Fixed null check for notification helptext
- Fixed exception if right-clicking the empty head of a not-yet-founded religion
- Fixed missing trait in Hanno II's dynasty tooltip (Wonders and Dynasties)
- Text and event fixes
Notes for modders:
If your mod adds units in unit.xml:
- Add a bRegular flag (after bGeneral in the order) to denote a "regular military" unit.
- The flag makes the unit count as "regular military" in the stats, and the AI also assumes that non-regular units are worth less.
- aeSubjectClasses is no longer needed
- The link will save all subjects in the triggering event, it will figure out the classes by itself
- If you only want some subjects saved, put iNumSubjects on the link (in eventLink.xml) to save that many subjects
- Put iNumSubjects = 0 if you don't care about any subjects and are only using the link as a shortcut to trigger something else
- For any event links that are meant to be immediate, and are used with EventLinkStart:
- Tag the link with bImmediate = 1 in eventLink.xml
- Use EventLinkAdd in eventOption.xml, as with regular links. EventLinkStart will be removed in the future
Old World
Mohawk Games
Hooded Horse
Q2 2022
Strategy Singleplayer Multiplayer Coop
GameBillet
20.00 /
€
Game News Posts 189
🎹🖱️Keyboard + Mouse
Very Positive
(3185 reviews)
https://mohawkgames.com/oldworld/
https://store.steampowered.com/app/597180 
Old World Linux Content [9.14 G]
Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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