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Old World October 30th Updated Test Build

Test Branch 1.0.74752 Test 2024-10-30


Design


  • Distant raids: No longer include ships
  • AI unit building: The traits of Grand Viziers and AI leaders now influence their decisions of how many units they build
  • Heroes, Commanders, Tacticians, and Warlike characters build more units and Builders, Scholars, Diplomats, and Timid characters build fewer units
  • AI is more likely to build units in cities that give unit promotions and experience
  • Alliance events: Most alliance and tribal alliance events now either require a diplomat leader or are disabled in competitive mode
  • City reveal: Cities are now revealed from a greater distance, like settlements
  • City capture: Cities now take 1 turn longer to capture
  • Unit spawn location: Rebels from Slums spawn on Slum tiles and Religious Dissent rebels spawn on religious buildings, if possible
  • Starting units no longer spawn on the same tile, even if they are allowed to do so

Programming


  • Performance optimizations: Improved performance of terrain rendering, tile ownership changes and event processing
  • AI unit selection: Improved AI unit build selection
  • Moving capital: Added support for moving the capital. Player's original capital is now remembered and exposed to the event system
  • Roads from improvements: Added support for improvements adding roads to the tile
  • ZOC changes from improvements: Added support for improvements allowing units to ignore enemy ZOC
  • Mission bonus rework: InfoMission.miXP replaced with SubjectCharacterBonus

UI


  • Nation tooltips: Now always show number of cities on nation tooltips
  • Honey resource audio: Reduced volume of honey environmental audio
  • Custom campaign audio: Added custom sounds for priest attacks in Pharoahs of the Nile scenario 3
  • Tutorial events: Adjusted timing and added more to No Events mode
  • Button dragging: Disabled unnecessary button clone when dragging buttons
  • Laurion Mines: No longer show extra text on map
  • Royal characters: Changed 'your Relative' to 'fellow Royal'

Bugs Fixed


  • Fixed title of MP setup screen when coming from Mod selection screen
  • Fixed improvement spawned units not respecting DLC checks
  • Fixed project ambitions not respecting DLC checks
  • Fixed border expansion preview not updating when selecting option in minimized event
  • Fixed issues with unit list scrolling and units becoming unselectable
  • Fixed AI value placed on Strongholds and Citadels (will now be built more often)
  • Fixed spurious assert triggering when a nation is eliminated
  • Fixed graphical display issue affecting Arid Hills
  • Fixed incorrect iTriggerExtra in EVENTTRIGGER_CITY_CAPTURED
  • Fixed city capture turn inconsistencies
  • Fixed eliminated tribes being eligible for forming an alliance
  • Fixed improvement max player count not working for improvements with no improvement class
  • Fixed exception when submenus scrolled off-screen
  • Fixed goal subject weight resulting in an ineligible subject being chosen
  • Fixed acquired techs cost in Encyclopedia and added cost to tooltips in tech tree
  • Fixed rebel spawn issues
  • Fixed event cache bug
  • Fixed modified collection exception
  • Fixed sort exception
  • Text and event fixes


[ 2024-10-30 20:37:45 CET ] [ Original post ]



Old World
Mohawk Games
  • Developer

  • Hooded Horse
  • Publisher

  • Q2 2022
  • Release

  • Strategy Singleplayer Multiplayer Coop
  • Tags

  • GameBillet

     20.00 /

     

     
    Game News Posts 188  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3185 reviews)


  • Review Score

  • https://mohawkgames.com/oldworld/
  • Website

  • https://store.steampowered.com/app/597180 
  • Steam Store



  • Old World Linux Content [9.14 G]

  • Public Linux depots





  • Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?



    Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

    • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
    • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
    • Maintain a strong family unit, or distract yourself with more illicit adventures.





    The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

    • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
    • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
    • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.





    Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

    • Discover artifacts and great heroes of the past at ruins scattered across the map.
    • Experience over 3,000 unique events inspired by history and mythology.
    • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
    • Pursue ambitions and legacies related to conquest, development, faith, and more.
    • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.





    Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

    • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
    • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
    • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
    • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
    • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
    • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
    MINIMAL SETUP
    • OS: Ubuntu 18.04+
    • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 770 / AMD R9 290
    • Storage: 10 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04+
    • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
    • Storage: 14 GB available space
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