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Old World Update: New Crowning Ambitions and Grand Vizier Rework

Build 1.0.75717 brings several adjustments to the Stable Branch based on player feedback. Difficulty settings have been renamed to better differentiate between preset modes and custom configurations, with custom settings now clearly displayed in-game, along with a breakdown of their individual components. Crowning ambitions have been expanded, offering more choices in events to increase the variety and make ambition victories easier to achieve. The Grand Vizier role has been reworked: they now serve as governors in cities without a named governor, focusing solely on production management in those locations. This simplifies their function while aligning with their intended purpose. Other changes include updates to war declaration missions, improved AI decision-making, UI improvements for tooltips and notifications, and a wide range of bug fixes addressing issues with events, ambitions, and gameplay scenarios.

Build 1.0.75717's Headline Changes


[hr][/hr]
  • Difficulty Settings Renamed: Difficulty settings were renamed to make the difference between presets and individual settings clearer. Settings outside the preset are now shown as 'Custom' difficulty in the game with a breakdown of the individual settings.
  • Crowning Ambitions: Increased variety of crowning ambitions. This should make winning an Ambition victory easier and more varied.
  • Grand Vizier Changes (Behind the Throne): A big change to Grand Viziers based on player feedback: they now act as governors in all cities without a named governor and only control production in these cities.

Design


[hr][/hr]Difficulty Rename
  • The Advanced Setup Difficulty setting is now called Prosperity.
  • The Simple Setup Difficulty presets remain unchanged.
  • Difficulty components are now grouped together and indented under the difficulty mode in the game parameters tooltip.
  • Difficulty is displayed as "Custom" for combinations outside of the simple difficulty presets.
  • Distant raids are now tied to Tribe Level instead of Difficulty.
  • Achievements related to difficulty are now tied to Difficulty instead of Prosperity.
Changes to "Ask to Declare War" Mission
  • "Ask to Declare War" mission now requires a Leader with the Schemer archetype.
  • Removed mission tech requirement and lowered the opinion threshold to Cautious.
  • Mission disabled for allies.
  • New "Ask to Join War" mission added, which requires you to already be at war with the target. This mission requires Pleased opinion.
  • With Ruthless AI enabled, war requests will be denied if the player is close to victory.
Crowning Ambitions
  • Family preferences have been removed.
  • Most crowning ambition events now offer three choices instead of two.
  • Bug fixes have increased the variety of crowning ambitions available.
Alliance Victory
  • Alliance victory is now a setup option (default: off).
Unit and Territory Updates
  • Upgrading a unit retains its fortification state.
  • Units can no longer be gifted, converted, hired, or recruited into territories where they shouldn't be.
  • Units can now be upgraded inside cities owned by teammates, even if they are not your own.
Achievement Updates
  • The "Alexander the Great" achievement no longer requires the "Great" cognomen. It now requires only the destruction of Persia as Alexander.
Scenario Adjustments
  • Restrictions on marrying Libyans in the Rise of Carthage Scenario 1 have been removed.
  • The Random Improvements option now allows any combination of shrine effects instead of selecting a set from a random nation.
Gameplay Mechanics Adjustments
  • Launch Offensive can now be used from a unit with a rout cooldown. It also removes rout cooldowns from adjacent units.
  • Pathfinder trait adjustments:
  • Now gives a 50% bonus to Camps and Nets as Governor and a 20% bonus as Leader (previously 100/50%).
  • Maintenance costs swapped for the following:
  • Philosophy/Engineering.
  • Professional Army/Volunteers.
Neutral territory is now defined as:
  • Unclaimed.
  • Anarchy (city being captured).
  • Owned by a nation or tribe you are not at war with.
Territory-Specific Mechanics
  • Fort defensive bonus, road and exploration river movement, Hero and Fort healing, and Scout tree invisibility now require neutral or friendly territory.
  • Road and Fort construction requires friendly, unclaimed, or Anarchy territory.
Miscellaneous Updates
  • Added a regular reminder to complete the Influence goal in Learn to Play 3.
  • Characters with religion traits (e.g., Clergy, Mani) can no longer be targeted by conversion missions.
  • Conquered cities can no longer be given to a family that has not yet been founded.
Grand Vizier Rework (Behind the Throne)
  • Grand Vizier now acts as a governor in cities without a named governor, controlling production in those cities only.
  • All other Grand Vizier yields have been removed.
  • Grand Vizier-managed cities can no longer rush buy.
  • Grand Vizier courtiers are no longer giftable in multiplayer.
Unpopular Trait Update (Behind the Throne)
  • The Unpopular trait now gives a nationwide 5% rebel spawn chance.

Programming


[hr][/hr]
  • AI performance optimization.
  • AI now builds fewer duplicate roads.
  • Improved AI decision-making for retreat versus attack scenarios.
  • Added more detailed logging for AI unit priority comparison failures.
  • Hall of Fame games now store the active player, ensuring consistency upon loading.
  • Replay functionality improved to work even if data is only from the current turn.
  • Removed improvement dynamic text objects from each tile to save memory.
  • Bonuses and EffectCities now provide only EffectUnits, not Promotions.
  • Promotions are now exclusive to units capable of gaining XP.
  • Unit effects from disabled promotions can now be assigned via bonuses and city effects.
  • Disabled implicit subject conversion for DiplomacySubjects bonuses.
  • Turn Lock function removed.

UI


[hr][/hr]
  • Character tooltips no longer display trait effects.
  • All attacks are now listed under Units Attacked notifications (kills were previously omitted).
  • Free promotions are now indicated in the city production list and unit type tooltip.
  • "Death of Governor" decisions now auto-invalidate if the city can no longer have a governor.
  • Defeat status is displayed when the active player is eliminated in multiplayer, even if the game continues.
  • Event browser story previews improved.
  • Law strategy notes updated.
  • Added a minimize toggle to the player goals/ambitions display.
  • Red/green warning text for negative yields is inverted in some cases.
  • User-assigned hotkeys now offer more flexibility and can conflict with previously reserved keys.
  • Crowning ambitions are now marked with the legitimacy crown icon.
  • Missing keyboard shortcuts added to button help.
  • Improved Choose Governor tooltip.
  • Pillaged permanent improvements now display a pillaged icon.
  • Encyclopedia updated with various improvements.

Bugs Fixed


[hr][/hr]
  • Fixed invalid moves adding undo points.
  • Fixed some events failing to appear with the Ruthless AI setting enabled.
  • Fixed player connection state UI for single-player network games.
  • Fixed Thracians in Learn to Play 4 being visible before they should be.
  • Fixed server games preventing eliminated players from rejoining one last time to see the outcome, and to save the game locally as a loss.
  • Fixed bug where the client could be in a different language than the active player.
  • Fixed Hall of Fame bug where regenerating replaced scenario-specific text with generic text for nation, leader names, and difficulty.
  • Fixed Hall of Fame difficulty sorting.
  • Fixed network messages being sent out of order.
  • Fixed achievement text referencing Kushite Cavalry instead of Mounted Lancers.
  • Fixed "Ten Crowns" achievement incorrectly counting regents twice.
  • Fixed improvement pings not appearing when law requirements were unmet.
  • Fixed vegetation help text to correctly state a ranged attack penalty.
  • Fixed possible array out-of-range error for bad event links.
  • Fixed bug preventing some Crowning Ambitions from appearing.
  • Fixed bug allowing ambitions to appear in events with random selections that should only appear in specific events.
  • Fixed cycle button position not updating shortcut keys and not being saved.
  • Fixed road pathfinding issues.
  • Fixed player start location bug in the desert map script and made start location picking more robust.
  • Fixed illegal urban tiles placed in mirror maps.
  • Fixed character ratings appearing with a divider in some cases.
  • Fixed research popup closing after using Redraw.
  • Fixed null reference in the encyclopedia.
  • Fixed duplicate Hall of Fame entries when reloading a completed cloud game.
  • Fixed character suffix bug where rulers incorrectly received the "II" suffix if a parent had the same name but never ruled.
  • Fixed incorrect suffix on Ptolemy II.
  • Fixed an event system bug that could very rarely deem valid subjects invalid.
  • Fixed tooltip expansion when hotkeys were changed.
  • Fixed order yield rates not updating when starting or finishing construction.
  • Fixed broken Civ Fanatics forum link on the main menu.
  • Fixed AI movement null reference.
  • Fixed several Portrait Editor bugs.
  • Fixed load/save bug for mods that give bonus EffectUnits.
  • Fixed duplicated Hittite portrait.
  • Fixed errors when loading saves with deprecated promotions.
  • Fixed incorrect memory display when giving a conquered city to a family.
  • Fixed opinion and legitimacy bonus from founding a family seat being applied more than once in some cases.
  • Fixed enlist effect not being cleared after use.
  • Fixed cases where opinion and legitimacy for founding a family seat could be applied multiple times for the same family.
  • Fixed spymaster context menus sometimes not appearing.
  • Fixed agent missions and network menus appearing for foreign spymasters.
  • Fixed formatting of tile and city tooltips.
  • Fixed improvements from inactive DLC showing up in build menus.
  • Fixed invalid improvements sometimes appearing under the Valid Improvements filter.
  • Fixed goals display spacing.
  • Fixed AI modified collection exception.
  • Fixed event audio issues.
  • Fixed trait loss triggering unrelated events.
  • Fixed tribal invasions getting stuck
  • Fixed Rise of Carthage Scenario 2 goals sometimes not being offered.
  • Fixed olive-counting goals in Rise of Carthage Scenarios 2 and 3.
  • Fixed Rise of Carthage starting heirs not being Royal and therefore not being tutorable.
  • Fixed Macedonia not receiving family promotions on starting units in Heroes of the Aegean Scenario 6.
  • Fixed a bug in Heroes of the Aegean Scenario 6.
  • Fixed Pharaohs of the Nile Scenario 2 event triggering multiple times.
  • Fixed Grand Vizier traits not affecting the cities where they are acting as governor (Behind the Throne).
  • Fixed some UI instances where the acting governor was treated as the actual governor (Behind the Throne).
  • Fixed unit widgets failing to display icons and shapes not included in their respective default sprite atlases (affects mods).
  • Fixed Generals not being removed when upgrading a unit to a type that cannot have one (affects mods).
  • Various text and event fixes.
[quote]Notes for Modders
  • EffectCity.aeFreePromotion becomes EffectCity.aeFreeEffectUnit
  • Promotion.aeGrantsEffectUnit is replaced by EffectUnit.aeKillGrantsEffectUnit
  • Bonus.aePromotions no longer exists, bonuses should grant EffectUnits instead
[/quote]

To the Community


Thank you for your support. Your feedback drives our updates, and were always eager to hear more. If you have thoughts or suggestions, leaving a review on Steam is a great way to share your experience! If you'd like to keep up to date with the latest Old World news and announcements: Discord Twitter YouTube Twitch Facebook Instagram Wiki Reddit


[ 2025-01-15 22:00:20 CET ] [ Original post ]

Old World
Mohawk Games Developer
Hooded Horse Publisher
Q2 2022 Release
GameBillet: 35.59 €
Game News Posts: 208
🎹🖱️Keyboard + Mouse
Very Positive (3422 reviews)
Public Linux Depots:
  • Old World Linux Content [9.14 G]




Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?



Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

  • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
  • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
  • Maintain a strong family unit, or distract yourself with more illicit adventures.





The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

  • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
  • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
  • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.





Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

  • Discover artifacts and great heroes of the past at ruins scattered across the map.
  • Experience over 3,000 unique events inspired by history and mythology.
  • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
  • Pursue ambitions and legacies related to conquest, development, faith, and more.
  • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.





Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

  • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
  • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
  • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
  • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
  • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
  • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.

MINIMAL SETUP
  • OS: Ubuntu 18.04+
  • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD R9 290
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04+
  • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
  • Storage: 14 GB available space
GAMEBILLET

[ 6045 ]

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25.49$ (-2%)
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16.39$ (18%)
4.19$ (16%)
8.39$ (16%)
25.19$ (16%)
8.89$ (11%)
13.21$ (17%)
GAMERSGATE

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8.99$ (10%)
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3.75$ (75%)
3.26$ (78%)
0.87$ (91%)
3.0$ (80%)
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7.92$ (74%)
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0.83$ (91%)
5.63$ (81%)

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