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Old World March 5th Updated Test Build

Test Branch 1.0.76691 Test 2025-03-05


Design


Launch Offensive changes:
  • Offensive effects do not apply to the leader unit
  • Cannot launch offensive when on cooldown
  • Leader unit goes on new launched offensive cooldown
  • For team games, bonus orders from the offensive go to the unit owners
Other design changes
  • Critical hits on cities are no longer possible
  • Stun is now possible when attacking a unit in a city without any HP left
  • Commander leaders always grant +10XP per turn to all units (previously units had to be idle)
  • Free improvements are now allowed on resource tiles with a generic improvement ping. Placing a free urban improvement on a resource removes the resource without harvesting it
  • Adjusted ambition threshold calculations so a greater variety of ambitions gets offered
  • Events where the AI offers Truce on breaching a city now trigger when the city is captured instead
  • Can no longer build roads and improvements in territory of an ally
  • Water tiles no longer need to be adjacent to land in order to transfer them from one of your cities to another
  • Units that earn XP past the maximum level convert that XP to training
  • Ezana's Evangelist trait only gives new units Christianity/Adept in city where he is governor (Wrath of Gods)

Programming


  • Rendering API change: Linux / Steam Deck now default to Vulkan. Windows supports Vulkan with a command-line switch
  • Epic Mac build now runs natively when run outside of the Epic launcher, i.e. using alternative launcher such as Heroic
  • Improved UI responsiveness when cycling through workers
  • Performance improvements
  • AI combat improvements
  • Improved AI use of Launch Offensive
  • Improved AI order predictions when planning moves
  • AI is more aggressive in moving towards enemy cities when at war
  • AI more likely to place ranged units in forest when defending its territory with a Tactician leader
  • AI fort building now less common
  • AI tries harder to delay using anchored units so that land units don't get stranded
  • AI now less eager to build some wonders that are not very useful (e.g. Jebel Barkal without world religion)
  • Added ALLOW_CITY_CRITICAL_HITS to globalsInt, for use by modders

UI


Setup screen changes:
  • Removed Options Preset dropdown from Simple setup and added Event Level
  • Added Reset Options button to Advanced and MP setup screens
  • Added difficulty mode to Advanced setup screen
  • Simple setup settings are saved separately from advanced setup settings. Going back and forth between Advanced and Simple screens retains only nation and dynasty settings
  • Entering the setup screens with a premade map that restricts nation choices stored in the options file will no longer keep that map choice, to ensure all nations are shown
  • Enabled DLC no longer gets reset every time
Other UI changes:
  • Selected characters now appear in the upper right side of the screen and Ambitions in the upper left
  • Strategic resource icons for unit production shown on city categories when available
  • Temporary unit effects now show the remaining turn count on their icons
  • Changed all happiness/discontent yield displays to use relevant icon instead of signed text
  • Added worker list to tile tooltip when multiple workers are stacked
  • Selecting a character centers the camera on job-relevant city or unit
  • Research UI is now always shown regardless of selection
  • Added reminder for pillaged tiles
  • Added ability to hide improvement tooltips by holding CTRL
  • Timeline now shows map terrain changes over time
  • Timeline now shows current revealed-not-visible state for borders when it is set to show the current turn
  • With a land unit selected, hovering over a water tile in anchor range will show "Must end move on land tile"
  • Network games are now paused automatically when the game is over
  • Cannot surrender a multiplayer game if you are the last player remaining
  • World tile text now shows over city UI
  • Unworked wonders show Requires Worker text with worker selected
  • Right-click toggles tab panel menus off if already open
  • Improved unit strength tooltip text
  • Updated premade map descriptions
  • Removed some of the yield breakdown from the specialist tooltip and added modified total yield
  • Removed line break from event option tooltips that start goals
  • Removed 'New Event in Wizard' button from Event Browser
  • City links that do not open the city screen now pan the camera to the city when clicked (i.e. tribal raid notifications)
  • Starting a game using a parameter string no longer updates the options file with the game's settings
  • Added custom savegame prefix to standalone scenarios
  • Added more promotion and effectUnit information to encyclopedia
  • Updated Shapur's dynasty description to clarify that Strike applies to melee and ship units (Wonders and Dynasties)
  • Plague flies are only shown on units with the Plagued effect. Plague fog effect is confined to city territory (Wrath of Gods)
  • Wildfire visual effect is less extreme (Wrath of Gods)

Bugs Fixed


  • Fixed workers and ships in cities with no defenses not taking damage from attacks
  • Fixed clicks on parts of the UI selecting map elements behind them
  • Fixed Continents map script bug
  • Fixed Caravans being unable to travel through anarchy territory
  • Fixed improvements being repairable inside hostile territory
  • Fixed unit health bars appearing incorrectly for some attack previews
  • Fixed the Ignore Map Nation Starts option not working on some maps
  • Fixed Family Seat founding bonus not showing in the setup screens and in game before player has founded their capital
  • Fixed Road To overlay not updating when changing mouseover tile
  • Fixed flickering issue when hovering over build recommendations on some parts of the screen
  • Fixed bug where AI could still win in some cases when player achieves victory on the same turn
  • Fixed goal threshold bug incorrectly making ambitions invalid
  • Fixed Barbarian Horde MP achievement not working in hotseat
  • Fixed Greek and Assyrian capitol buildings not being shown when adjacent to rivers
  • Fixed Allow Negative Cognomens option appearing when no characters option selected
  • Fixed Free Court Minister encyclopedia entry with null icon
  • Fixed encyclopedia prompt showing on traits with no encyclopedia page
  • Fixed encyclopedia null references
  • Fixed succession law preview tooltip showing wrong law
  • Fixed Courtiers Added stat not increasing when recruiting an existing foreign courtier
  • Fixed Organized tribes not healing
  • Fixed some AI bugs
  • Fixed research UI not updating immediately when yield rates change
  • Fixed Carthage scenarios giving a lower-tier victory than earned if one of the goals was completed indirectly
  • Fixed Calamities causing city sites to become impassable
  • Fixed Flood not displaying correctly in some cases (Wrath of Gods)
  • Fixed Calamity level showing on in-game difficulty mode and game parameters tooltips, if the content is disabled in the current game (Wrath of Gods)
  • Text and event fixes


[ 2025-03-05 21:45:43 CET ] [ Original post ]

Old World
Mohawk Games Developer
Hooded Horse Publisher
Q2 2022 Release
GameBillet: 35.59 €
Game News Posts: 217
🎹🖱️Keyboard + Mouse
Very Positive (3675 reviews)
Public Linux Depots:
  • Old World Linux Content [9.14 G]





Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?



Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

  • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
  • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
  • Maintain a strong family unit, or distract yourself with more illicit adventures.





The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

  • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
  • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
  • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.





Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

  • Discover artifacts and great heroes of the past at ruins scattered across the map.
  • Experience over 3,000 unique events inspired by history and mythology.
  • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
  • Pursue ambitions and legacies related to conquest, development, faith, and more.
  • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.





Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

  • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
  • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
  • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
  • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
  • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
  • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.

MINIMAL SETUP
  • OS: Ubuntu 18.04+
  • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD R9 290
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04+
  • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
  • Storage: 14 GB available space
GAMEBILLET

[ 5974 ]

5.33$ (11%)
12.59$ (16%)
8.39$ (16%)
13.34$ (11%)
16.10$ (15%)
13.19$ (12%)
4.97$ (17%)
16.99$ (15%)
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22.24$ (11%)
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13.34$ (11%)
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1.50$ (85%)
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4.12$ (17%)
9.90$ (67%)
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26.68$ (11%)
13.34$ (11%)
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26.09$ (13%)
16.97$ (15%)
25.19$ (16%)
21.24$ (15%)
16.96$ (15%)
60.89$ (13%)
7.11$ (11%)
GAMERSGATE

[ 1554 ]

13.2$ (67%)
0.58$ (92%)
2.5$ (50%)
6.25$ (75%)
5.0$ (75%)
0.74$ (63%)
12.0$ (60%)
4.75$ (81%)
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1.25$ (75%)
1.32$ (91%)
9.37$ (63%)
9.99$ (50%)
7.5$ (75%)
13.2$ (67%)
2.48$ (77%)
1.25$ (75%)
1.8$ (82%)
3.75$ (75%)
0.45$ (85%)
1.0$ (90%)
0.68$ (86%)
1.5$ (90%)
2.24$ (55%)
2.5$ (50%)
12.0$ (60%)
3.0$ (85%)
4.0$ (80%)
MacGamestore

[ 1808 ]

18.19$ (27%)
32.99$ (18%)
25.99$ (26%)
20.99$ (16%)
93.99$ (6%)
31.89$ (20%)
34.99$ (30%)
43.79$ (12%)
32.89$ (45%)
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29.99$ (25%)
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12.49$ (50%)
1.71$ (91%)
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93.99$ (6%)
1.19$ (80%)
11.99$ (20%)
32.99$ (18%)
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3.49$ (30%)
12.89$ (8%)
17.99$ (10%)
69.99$ (18%)
25.99$ (13%)
8.24$ (79%)
22.49$ (10%)
83.99$ (16%)

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