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Old World March 12th Updated Test Build

Test Branch 1.0.76797 Test 2025-03-12


Design


National Ambitions:
  • The final ambition is now called a National Ambition and may be offered early, after a player has completed 5 ambitions
  • The offer is triggered soon after the player reaches 75% progress towards one of the national ambitions
  • National Ambitions are not used for tier counting purposes i.e. they do not make regular ambition offers harder
  • All National Ambitions are listed in the Encyclopedia under their own category
  • Added new National Ambition '+250 Food, Iron, Stone, Wood and Money per turn'. This replaces the previous ambition to stockpile 2000 of each resource
  • Added new regular Ambition 'Control 4 Hamlet class improvements'
  • Adjusted ambition threshold calculations and ambition events to allow a greater variety of ambitions to be offered
Continent map script changes:
  • Continent is now the default map script
  • Added new Extreme Terrain suboption 'None' and made this the default
  • Tribal Lands placement option removed
Other design changes:
  • 7 new events relating to Calamities happening to other players (Wrath of Gods)
  • Reduced other religion opinion penalty duration for Venerate mission (Wrath of Gods)
  • Increased chance of Scrub appearing on new Arid tiles on Ebbing Sea map from 2% to 10% (Wrath of Gods)

Programming


  • Mod manager no longer fully loads installed maps when fetching subscription info
  • Unit XP overflow into training uses TRAINING_PER_XP for consistency
  • Buildable projects now use a ProductionType such as YIELD_CIVICS. Non-buildable projects do not require this
  • iCivics has been renamed to iCost in project.xml

UI


  • Popup text minimum scaling reduced
  • Can now queue the same tile multiple times without the unit executing the queued moves
  • When the last tile in a move queue is right-clicked, the unit executes the queue
  • Flipped luxury panel buttons
  • Tweaked alignment for scenario-specific goal info
  • Archetypes now shown in line of succession panel
  • Improvement pings are no longer removed by an occurrence rendering a tile impassable (Wrath of Gods)
  • Boosted plague fog visibility (Wrath of Gods)
  • Boosted volcano animation speed (Wrath of Gods)

Bugs Fixed


  • Fixed Korean text sometimes not displaying
  • Fixed text autosizing issues
  • Fixed popup text not updating immediately after changing scaling
  • Fixed assert when removing player ownership from a tile with a religion attached
  • Fixed forest on lake tile in Middle East map
  • Fixed bad city border preview on Old World Map by removing an urban tile to the west of Pella
  • Fixed a threading issue that could cause server-side exceptions
  • Fixed unit queuing bugs
  • Fixed units not being selectable through overlays
  • Fixed some UI elements not updating properly after undoing initial found
  • Fixed occasional opinion arrow misalignment in event popup
  • Fixed city recommendation assert
  • Fixed hire and recruit buttons not showing for Tribal units (affects previous Test build only)
  • Fixed submenus sometimes not appearing or being interactable (affects previous Test build only)
  • Fixed inheritance screen submenu positioning (affects previous Test build only)
  • Fixed research bar showing in city view (affects previous Test build only)
  • Fixed hidden names on mini tech tree (affects previous Test build only)
  • Fixed minimized decisions showing on city screen (affects previous Test build only)
  • Fixed city production and unit submenus getting cut off (affects previous Test build only)
  • Fixed calamity postprocessing profiles overriding postprocessing settings from graphics settings i.e. Motion Blur (Wrath of Gods)
  • Fixed some rendering issues when terrain changes height (Wrath of Gods)
  • Fixed calamity effects being removed from rivers too early in some cases (Wrath of Gods)
  • Fixed eruptions displaying on volcanos obscured by fog of war (Wrath of Gods)
  • Fixed double legitimacy penalty when abandoning a Demand (Wrath of Gods)
  • Fixed trees removed from building improvements not being counted for demands (Wrath of Gods)
  • Fixed issue where some global calamities that target tiles were instead targeting all tiles (Wrath of Gods)
  • Fixed Wrath of Gods scenario failure when random nation and random archetype chosen (Wrath of Gods)
  • Fixed Wrath of Gods scenario victory event not triggering when next victory becomes impossible (Wrath of Gods)
  • Fixed Wrath of Gods scenario duplicate victory threshold events in some cases
  • Text and event fixes


[ 2025-03-12 20:53:27 CET ] [ Original post ]

Old World
Mohawk Games Developer
Hooded Horse Publisher
Q2 2022 Release
GameBillet: 35.59 €
Game News Posts: 218
🎹🖱️Keyboard + Mouse
Very Positive (3675 reviews)
Public Linux Depots:
  • Old World Linux Content [9.14 G]





Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?



Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

  • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
  • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
  • Maintain a strong family unit, or distract yourself with more illicit adventures.





The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

  • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
  • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
  • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.





Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

  • Discover artifacts and great heroes of the past at ruins scattered across the map.
  • Experience over 3,000 unique events inspired by history and mythology.
  • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
  • Pursue ambitions and legacies related to conquest, development, faith, and more.
  • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.





Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

  • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
  • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
  • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
  • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
  • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
  • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.

MINIMAL SETUP
  • OS: Ubuntu 18.04+
  • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD R9 290
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04+
  • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
  • Storage: 14 GB available space
GAMEBILLET

[ 5974 ]

2.51$ (16%)
17.59$ (12%)
16.79$ (16%)
4.12$ (17%)
9.78$ (11%)
26.09$ (13%)
3.35$ (16%)
16.95$ (15%)
6.87$ (14%)
16.95$ (15%)
4.22$ (15%)
31.14$ (38%)
35.59$ (11%)
16.95$ (32%)
33.97$ (15%)
16.97$ (15%)
12.59$ (16%)
16.95$ (15%)
16.96$ (15%)
4.12$ (17%)
19.97$ (20%)
17.54$ (12%)
20.99$ (16%)
25.46$ (15%)
16.96$ (15%)
12.38$ (17%)
45.99$ (23%)
12.44$ (17%)
33.59$ (16%)
8.25$ (17%)
GAMERSGATE

[ 1567 ]

6.8$ (66%)
1.44$ (82%)
2.5$ (90%)
3.75$ (62%)
9.0$ (77%)
6.0$ (70%)
0.58$ (92%)
4.39$ (69%)
1.95$ (90%)
0.58$ (92%)
0.68$ (91%)
2.25$ (77%)
3.75$ (62%)
3.28$ (78%)
8.0$ (60%)
0.83$ (92%)
19.79$ (34%)
1.0$ (90%)
0.5$ (90%)
2.5$ (75%)
0.63$ (36%)
3.0$ (85%)
0.42$ (79%)
17.5$ (50%)
2.5$ (75%)
11.99$ (60%)
13.2$ (67%)
1.0$ (90%)
13.2$ (67%)
3.0$ (90%)
MacGamestore

[ 1755 ]

11.99$ (20%)
16.99$ (15%)
0.99$ (80%)
18.49$ (8%)
42.99$ (14%)
24.49$ (18%)
70.99$ (21%)
1.29$ (84%)
13.49$ (10%)
1.19$ (80%)
1.19$ (80%)
89.99$ (10%)
29.99$ (25%)
1.19$ (60%)
88.49$ (20%)
55.49$ (8%)
5.39$ (10%)
16.49$ (18%)
20.99$ (16%)
1.42$ (93%)
7.49$ (50%)
62.30$ (11%)
18.29$ (19%)
12.99$ (35%)
35.49$ (11%)
12.99$ (19%)
1.49$ (90%)
49.99$ (17%)
1.19$ (88%)
6.99$ (30%)

FANATICAL BUNDLES

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