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Old World
Mohawk Games Developer
Hooded Horse Publisher
Q2 2022 Release
GameBillet: 33.17 €
Game News Posts: 222
🎹🖱️Keyboard + Mouse
Very Positive (4005 reviews)
Public Linux Depots:
  • Old World Linux Content [9.14 G]
Old World May 7th Updated Test Build

Test Branch 1.0.77641 Test 2025-05-07


Design


Law changes:
  • Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance
  • Freedom now gives -5% Rebel chance instead of +1 happiness per city
  • Calligraphy now gives +10 culture per city instead of +4 culture per library
  • Swapped Calligraphy and Iconography upkeep costs
  • Swapped Colonies and Serfdom upkeep costs
Other design changes:
  • Ruthless AI declares war on a winning player even if that player is not directly reachable
  • Ruthless AI gets more chances to conduct diplomacy when a player is close to winning
  • Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning
  • The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed
  • When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible
  • In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal
  • Drought effect tweaks (Wrath of Gods)
  • Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)
  • Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)

New Events


14 new events added - 11 for base game and 3 for Behind the Throne DLC
  • A City Like No Other
  • Deadly Inheritance
  • I Love It When A Plan Comes Together!
  • New Front
  • No War Declaration
  • Not to Be Trusted
  • Offensive Remarks
  • Reaping the Whirlwind
  • The God Queen
  • Triple Cross!
  • Tutorial: Upgrade Mercenaries
  • No Longer of Use (x2) (Behind the Throne)
  • Support or Scheme (Behind the Throne)

Programming


  • Improved AI chokepoint management and attacks with high unit density
  • Memory allocation improvements
  • Occurrence terrain change refactor, now more mod friendly
  • Changed opinion-calculating functions to return a tuple
  • Event triggers can now have an arbitrary number of subjects

UI


  • Foreign city citizen and specialist numbers now shown if the city tile is visible
  • Foreign city tooltips no longer show defense and damaged state unless the city is visible
  • Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)
  • Stacked worker count shown on tooltip even when not actively building an improvement
  • Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements
  • Added dynamic helptext for Attribute effects and tweaked Attribute helptext
  • Added Prosperity to Wrath of Gods setup

Bugs Fixed


  • Fixed occurrence notification localization when playing MP with players using different languages
  • Fixed tech names not showing up on cards in some languages
  • Fixed changing a tile improvement affecting city build queue specialists on other tiles
  • Fixed character card not selecting tribe leader
  • Fixed occurrence overlay getting stuck in some cases
  • Fixed temporary overlays not getting cleared when blocking popups are active
  • Fixed units being bounced by an Occurrence before taking damage from it
  • Fixed bug with Player.canEverHaveEffectCity
  • Fixed tile territory assignment in game editor
  • Fixed Grand Vizier interfering with automated unit management
  • Fixed camera zooming to fog when clicking foreign character with job
  • Fixed Towers giving extra height instead of extra range
  • Fixed movement bug that resulted in allied units not getting bounced out of your territory
  • Fixed some AI retreat confusion
  • Fixed promotion button icons not aligning to right of button
  • Fixed nation crest color issues
  • Fixed tooltip positioning issues with HUD scaling
  • Fixed missing source traits on some effectCity entries
  • Fixed Opulence project not granting family opinion bonus
  • Fixed tooltip for event options that marry away characters
  • Fixed Learn to Play ambitions not displaying correctly in Hall of Fame
  • Fixed mods not showing in Upload tab in some cases
  • Fixed map mod attributes not being checked in setup screen
  • Fixed Rise of Carthage scenario 3 Epic Victory achievement sometimes not unlocking
  • Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions
  • Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site
  • Fixed Pharaohs of the Nile overlapping goals UI
  • Fixed unwanted VPs in The Hill scenario
  • Fixed "Wrath of Gods" map script showing with "show hidden map scripts" enabled and content not owned
  • Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)
  • Text and event fixes


[ 2025-05-07 20:35:28 CET ] [ Original post ]





Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?



Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

  • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
  • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
  • Maintain a strong family unit, or distract yourself with more illicit adventures.





The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

  • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
  • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
  • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.





Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

  • Discover artifacts and great heroes of the past at ruins scattered across the map.
  • Experience over 3,000 unique events inspired by history and mythology.
  • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
  • Pursue ambitions and legacies related to conquest, development, faith, and more.
  • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.





Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

  • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
  • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
  • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
  • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
  • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
  • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.

MINIMAL SETUP
  • OS: Ubuntu 18.04+
  • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD R9 290
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04+
  • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
  • Storage: 14 GB available space

GAMEBILLET

[ 6082 ]

7.44$ (17%)
13.30$ (11%)
15.11$ (24%)
33.17$ (17%)
20.72$ (-4%)
16.39$ (18%)
16.57$ (17%)
24.59$ (18%)
24.87$ (17%)
13.34$ (11%)
7.54$ (16%)
26.65$ (11%)
8.27$ (17%)
15.97$ (20%)
12.44$ (17%)
4.95$ (17%)
20.72$ (17%)
3.93$ (21%)
8.39$ (16%)
12.59$ (16%)
25.46$ (15%)
20.99$ (16%)
20.72$ (17%)
41.47$ (17%)
8.27$ (17%)
16.57$ (17%)
8.27$ (17%)
17.59$ (12%)
16.57$ (17%)
17.75$ (11%)
GAMERSGATE

[ 1511 ]

0.85$ (91%)
2.25$ (89%)
5.52$ (82%)
3.83$ (74%)
0.85$ (91%)
1.28$ (91%)
6.8$ (66%)
0.68$ (91%)
0.85$ (91%)
12.74$ (58%)
0.85$ (91%)
0.09$ (91%)
0.85$ (91%)
1.02$ (91%)
3.0$ (85%)
3.4$ (91%)
10.2$ (66%)
0.89$ (87%)
10.49$ (65%)
3.4$ (91%)
1.7$ (91%)
1.91$ (87%)
5.95$ (70%)
10.0$ (60%)
10.91$ (22%)
8.91$ (70%)
2.17$ (87%)
9.56$ (62%)
7.5$ (81%)
0.68$ (91%)
MacGamestore

[ 1888 ]

2.49$ (75%)
3.59$ (80%)
9.49$ (81%)
1.99$ (89%)
1.99$ (90%)
0.99$ (75%)
13.49$ (10%)
1.19$ (88%)
1.99$ (60%)
1.19$ (76%)
49.99$ (17%)
1.42$ (93%)
5.99$ (60%)
3.89$ (87%)
2.99$ (93%)
52.99$ (12%)
6.49$ (84%)
8.99$ (55%)
3.74$ (75%)
3.99$ (73%)
2.59$ (80%)
1.99$ (80%)
15.89$ (21%)
1.19$ (88%)
4.99$ (50%)
2.48$ (75%)
0.74$ (75%)
1.10$ (86%)
1.19$ (76%)
1.99$ (80%)

FANATICAL BUNDLES

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356346 days, 9 hours, 21 minutes


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HUMBLE BUNDLES

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