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Cleric family now gets free Divine Rule law on founding. Removed free Monasticism and Found Religion Project from Clerics
Cleric seats can build Christian and Manicheist Disciples after the religions have been founded without the religion being present
Cleric seats have double speed Disciples only for State Religion
Religion spread no longer has a distance limit from the Holy City
Guilds law now allows building Elder Specialists directly, skipping any prerequisite specialists. Hamlet happiness bonus removed
Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels
Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death
Projects and specialists that are automatically removed from the build queue because they are no longer valid now refund any invested resources to the player's yield stockpile
AI governors now emphasize growth and build fewer growth units when city has no citizens
Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)
Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)
Opulence project now requires a luxury in addition to estates (Behind the Throne)
Reduced probability of Occurrence ready events (Wrath of Gods)
Loose turn style can be selected only with a turn timer
Renamed normal turn style to adaptive
Tight turn style is now the default
Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)
Performance optimization
Memory allocation optimization
Bug reporting system improvements
Improved AI valuation of Disciples and Religions
AI now uses Cleric seat ability to build disciples of non-present religions
Improved AI use of unit staging before an attack
AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)
AI knows to use units that do not require orders when it's out of orders
Improved sprite loading thread safety
Added safeguards against unexpected UI resets from a game restart
Added 3 additional resource categories to the default map script for use by mods
Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)
Added support for upgrading rural improvements for use by mods
Generalized event subject picking so it no longer needs an event, just a list of subjects
Various missions started by the leader now no longer block all events with a leader subject
UI mod files (UI/includes and UI/styles) are excluded from game CRC
Added UI/templates to UI modding paths
Free improvements and resources are now added to the event queue and placed by clicking a valid tile
Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed
Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip
Improvement net yield now includes Patrons Precious Resource culture bonus
Border expansion preview has the correct border colors for families
Added Items to Encyclopedia in their own category, with unique events listed
Encyclopedia now lists DLC source for traits where applicable
ESC clears luxury selection before opening menu
City luxury tooltip improvements
Valid unit types now listed for 'New units start with
Improved luxury tooltip positioning
Removed tile raw yield from the city net yield tooltip
Added min height for OK button on turn summary popup
Scripted tutorial events blur the background UI, preventing events being bypassed
Added strength/weakness icons to concept links
Improved Riders 'Import Resource' project helptext
Yield and unit strength previews when assigning jobs now take into account the opinion change caused by the job switch
Mission requirements in tooltips are no longer shown in some situations where these requirements are all met
Ratings shown on character tooltip when they are 0 if they produce a yield (i.e. Schemer Agents)
Removed resource ping from improvements dropdown. This was made obsolete by the new UI to place free resources
Improved tooltips and interactions between Behind the Throne traits and imprison/assassinate missions
Fixed event job forcing not always working
Fixed trade breakdown tooltip
Fixed governor marker showing in city widget for No Characters
Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning
Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name
Fixed border expansion preview not updating after changes in player decision queue
Fixed Stele placement not being restricted to chosen city
Fixed a bug with AI unit effect evaluation
Fixed Game.canStartOccurrence modifying the game state
Fixed players being unable to surrender in MP games when they are the last active human player
Fixed events checking for mutual attraction selecting divorced spouses
Fixed incorrect amount of orders when ending the turn without founding a city
Fixed temporarily impassable tiles getting counted for minor city creation
Fixed leader bio paragraph indentation inconsistencies
Fixed farm model roof bug
Fixed visibility load/save error from terrain height change
Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating
Fixed number of improvement ambitions becoming impossible after losing control of a city
Fixed mini tech tree names not being accounted for in scroll area
Fixed council character tooltip positioning with selection active
Fixed reference to Stun in Retreat helptext
Fixed Guilds help text inconsistency
Fixed top bar yield arrows for selected character
Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown
Fixed yield preview showing incorrectly when replacing an improvement with a specialist
Fixed duplicate characters getting generated from events
Fixed AI bug that caused retreat from non hostile AI units
Fixed critical hit chance not resetting on General wisdom change
Fixed flicker when hovering over improvement recommendations
Fixed border expansion algorithm
Fixed family and religion crest color and opinion display
Fixed potential infinite recursion in AI bonusValue calculations
Fixed another case of Carthage scenario 4 Epic Victory achievement not being granted
Fixed Pharoahs of the Nile scenario 4 being continuable after winning
UI modding fixes
Text and event fixes
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