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Old World
Mohawk Games Developer
Hooded Horse Publisher
Q2 2022 Release
GameBillet: 9.36 €
Game News Posts: 232
🎹🖱️Keyboard + Mouse
Very Positive (4165 reviews)
Public Linux Depots:
  • Old World Linux Content [9.14 G]
Old World Update: Clerics family changes, new Guilds Law effect, UI improvements

Main Branch 1.0.78527 Release 2025-06-25


Design


  • Cleric family now gets free Divine Rule law on founding. Removed free Monasticism and Found Religion Project from Clerics

  • Cleric seats can build Christian and Manicheist Disciples after the religions have been founded without the religion being present

  • Cleric seats have double speed Disciples only for State Religion

  • Religion spread no longer has a distance limit from the Holy City

  • Guilds law now allows building Elder Specialists directly, skipping any prerequisite specialists. Hamlet happiness bonus removed

  • Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels

  • Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death

  • Projects and specialists that are automatically removed from the build queue because they are no longer valid now refund any invested resources to the player's yield stockpile

  • AI governors now emphasize growth and build fewer growth units when city has no citizens

  • Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)

  • Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)

  • Opulence project now requires a luxury in addition to estates (Behind the Throne)

  • Reduced probability of Occurrence ready events (Wrath of Gods)

Multiplayer Turn Style changes


  • Loose turn style can be selected only with a turn timer

  • Renamed normal turn style to adaptive

  • Tight turn style is now the default

  • Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)

Programming


  • Performance optimization

  • Memory allocation optimization

  • Bug reporting system improvements

  • Improved AI valuation of Disciples and Religions

  • AI now uses Cleric seat ability to build disciples of non-present religions

  • Improved AI use of unit staging before an attack

  • AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)

  • AI knows to use units that do not require orders when it's out of orders

  • Improved sprite loading thread safety

  • Added safeguards against unexpected UI resets from a game restart

  • Added 3 additional resource categories to the default map script for use by mods

  • Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)

  • Added support for upgrading rural improvements for use by mods

  • Generalized event subject picking so it no longer needs an event, just a list of subjects

  • Various missions started by the leader now no longer block all events with a leader subject

  • UI mod files (UI/includes and UI/styles) are excluded from game CRC

  • Added UI/templates to UI modding paths

UI


  • Free improvements and resources are now added to the event queue and placed by clicking a valid tile

  • Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed

  • Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip

  • Improvement net yield now includes Patrons Precious Resource culture bonus

  • Border expansion preview has the correct border colors for families

  • Added Items to Encyclopedia in their own category, with unique events listed

  • Encyclopedia now lists DLC source for traits where applicable

  • ESC clears luxury selection before opening menu

  • City luxury tooltip improvements

  • Valid unit types now listed for 'New units start with ' helptext

  • Improved luxury tooltip positioning

  • Removed tile raw yield from the city net yield tooltip

  • Added min height for OK button on turn summary popup

  • Scripted tutorial events blur the background UI, preventing events being bypassed

  • Added strength/weakness icons to concept links

  • Improved Riders 'Import Resource' project helptext

  • Yield and unit strength previews when assigning jobs now take into account the opinion change caused by the job switch

  • Mission requirements in tooltips are no longer shown in some situations where these requirements are all met

  • Ratings shown on character tooltip when they are 0 if they produce a yield (i.e. Schemer Agents)

  • Removed resource ping from improvements dropdown. This was made obsolete by the new UI to place free resources

  • Improved tooltips and interactions between Behind the Throne traits and imprison/assassinate missions

Bugs Fixed


  • Fixed event job forcing not always working

  • Fixed trade breakdown tooltip

  • Fixed governor marker showing in city widget for No Characters

  • Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning

  • Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name

  • Fixed border expansion preview not updating after changes in player decision queue

  • Fixed Stele placement not being restricted to chosen city

  • Fixed a bug with AI unit effect evaluation

  • Fixed Game.canStartOccurrence modifying the game state

  • Fixed players being unable to surrender in MP games when they are the last active human player

  • Fixed events checking for mutual attraction selecting divorced spouses

  • Fixed incorrect amount of orders when ending the turn without founding a city

  • Fixed temporarily impassable tiles getting counted for minor city creation

  • Fixed leader bio paragraph indentation inconsistencies

  • Fixed farm model roof bug

  • Fixed visibility load/save error from terrain height change

  • Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating

  • Fixed number of improvement ambitions becoming impossible after losing control of a city

  • Fixed mini tech tree names not being accounted for in scroll area

  • Fixed council character tooltip positioning with selection active

  • Fixed reference to Stun in Retreat helptext

  • Fixed Guilds help text inconsistency

  • Fixed top bar yield arrows for selected character

  • Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown

  • Fixed yield preview showing incorrectly when replacing an improvement with a specialist

  • Fixed duplicate characters getting generated from events

  • Fixed AI bug that caused retreat from non hostile AI units

  • Fixed critical hit chance not resetting on General wisdom change

  • Fixed flicker when hovering over improvement recommendations

  • Fixed border expansion algorithm

  • Fixed family and religion crest color and opinion display

  • Fixed potential infinite recursion in AI bonusValue calculations

  • Fixed another case of Carthage scenario 4 Epic Victory achievement not being granted

  • Fixed Pharoahs of the Nile scenario 4 being continuable after winning

  • UI modding fixes

  • Text and event fixes


[ 2025-06-25 20:34:45 CET ] [ Original post ]





Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?



Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

  • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
  • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
  • Maintain a strong family unit, or distract yourself with more illicit adventures.





The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

  • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
  • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
  • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.





Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

  • Discover artifacts and great heroes of the past at ruins scattered across the map.
  • Experience over 3,000 unique events inspired by history and mythology.
  • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
  • Pursue ambitions and legacies related to conquest, development, faith, and more.
  • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.





Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

  • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
  • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
  • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
  • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
  • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
  • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.

MINIMAL SETUP
  • OS: Ubuntu 18.04+
  • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD R9 290
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04+
  • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
  • Storage: 14 GB available space

GAMEBILLET

[ 6442 ]

5.03$ (16%)
3.75$ (85%)
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13.15$ (78%)
24.87$ (17%)
8.54$ (57%)
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4.18$ (16%)
35.14$ (12%)
1.50$ (90%)
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8.39$ (16%)
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2.73$ (73%)
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16.57$ (17%)
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6.00$ (70%)
1.00$ (90%)
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2.59$ (96%)
8.27$ (17%)
5.12$ (91%)
17.79$ (11%)
GAMERSGATE

[ 2682 ]

2.25$ (85%)
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1.62$ (91%)
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5.22$ (87%)
2.0$ (90%)
1.13$ (91%)
1.05$ (85%)
0.75$ (92%)
0.77$ (74%)
3.4$ (83%)
10.0$ (60%)
MacGamestore

[ 2305 ]

3.99$ (80%)
5.99$ (90%)
1.19$ (88%)
1.49$ (94%)
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1.10$ (93%)
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29.99$ (40%)
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1.49$ (85%)
3.99$ (90%)
6.37$ (79%)
1.49$ (90%)

FANATICAL BUNDLES

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