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Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
  • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
  • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
  • Maintain a strong family unit, or distract yourself with more illicit adventures.


The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
  • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
  • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
  • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.


Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
  • Discover artifacts and great heroes of the past at ruins scattered across the map.
  • Experience over 3,000 unique events inspired by history and mythology.
  • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
  • Pursue ambitions and legacies related to conquest, development, faith, and more.
  • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.


Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
  • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
  • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
  • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
  • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
  • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
  • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Old World
Mohawk GamesDeveloper
Hooded HorsePublisher
Q2 2022Release
🎹🖱️ Keyboard + Mouse
Very Positive (3244 reviews)
Public Linux Depots:
  • Old World Linux Content [9.14 G]
Old World October 1st Updated Test Build

Test Branch 1.0.79976 Test 2025-10-01

Design

  • AI now requires a Diplomat leader to start a National Alliance. Increased probability of an alliance offer

    [/*]
  • Map options limiting the number of city sites now concentrate sites around player starts

    [/*]
  • Consorts can now be Regents without needing to be Royal. Ill characters will not be picked to be Regents

    [/*]
  • Added repair cost to Town and Village improvements

    [/*]
  • Free-for-all player starts no longer try to separate human players

    [/*]
  • Ambitions that require Wonders now consider Wonders owned by teammates to be impossible to acquire

    [/*]

Programming

  • Improved AI for Zealot leader enlisting

    [/*]
  • AI no longer attacks civilians if doing so puts their units in danger of being killed

    [/*]
  • Modio version upgrade

    [/*]
  • Added option for CRC tracing when loading mods

    [/*]

UI

  • In sequential turn network games, observer view automatically switches to the next player when the observed player\'s turn ends. This is disabled after manually switching to a different player

    [/*]
  • Observers now use their set language rather than the language of the observed player

    [/*]
  • Cities with effects that give Rebel chance are marked with a Rebels icon in the city list screen and city tooltip

    [/*]
  • Population in the city list screen is now a link to city specialists

    [/*]
  • Worker build action button yields no longer subtract unimproved tile yields

    [/*]
  • Map Overlay Customizer now has seperate options for Urban and Rural Improvements

    [/*]
  • Renamed the City Number options and City Site Density to City Site Spacing

    [/*]
  • Chat hotkey no longer works for non-host observers

    [/*]
  • Show Foreign Family Colors option now also applies to city widget crests

    [/*]
  • Clicking a General portrait on a selected unit now selects the character

    [/*]
  • Law tooltips now show family opinion changes instead of family class opinion

    [/*]
  • New Place Bonus decisions get sorted to the front of the event queue

    [/*]
  • Improvement pings no longer removed after a terrain change if the improvement is still valid or after a resource is added if the improvement matches the resource

    [/*]
  • Added foreign opinion helptext to specify the portion of the Ruthless AI opinion that is due to a player alliance

    [/*]
  • Network server name is now the username of the player on the current online platform, where available

    [/*]

Bugs Fixed

  • Fixed AI development claiming more than the nation\'s share of city sites when using limited City Site Number options

    [/*]
  • Fixed agent tab not properly updating after assigning agent character

    [/*]
  • Fixed setup screen bug with number of players

    [/*]
  • Fixed modified trade values not being calculated in trade bonus helptext

    [/*]
  • Fixed city culture tooltip flicker

    [/*]
  • Fixed overlay customizer not updating toggles when re-opening after making unsaved changes

    [/*]
  • Fixed locked overlay highlight switching off of Custom when toggling customizer

    [/*]
  • Fixed improvement filter issues, include unfinished improvements

    [/*]
  • Fixed pillaging, burn and launch offensive not clearing hidden status

    [/*]
  • Fixed some issues with temporarily hidden units

    [/*]
  • Fixed retry cloud upload directing to succession UI

    [/*]
  • Fixed map selection with character assignment UI active

    [/*]
  • Fixed double state religion reference in happiness help text

    [/*]
  • Fixed AI leaving Wonders unfinished if interrupted

    [/*]
  • Fixed not being able to change language when it\'s not your turn

    [/*]
  • Text and event fixes

    [/*]

[ 2025-10-01 21:24:23 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04+
  • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD R9 290
  • Storage: 10 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04+
    • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
    • Storage: 14 GB available space
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