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Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
  • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
  • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
  • Maintain a strong family unit, or distract yourself with more illicit adventures.


The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
  • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
  • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
  • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.


Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
  • Discover artifacts and great heroes of the past at ruins scattered across the map.
  • Experience over 3,000 unique events inspired by history and mythology.
  • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
  • Pursue ambitions and legacies related to conquest, development, faith, and more.
  • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.


Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
  • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
  • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
  • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
  • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
  • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
  • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Old World
Mohawk GamesDeveloper
Hooded HorsePublisher
Q2 2022Release
🎹🖱️ Keyboard + Mouse
Very Positive (3244 reviews)
Public Linux Depots:
  • Old World Linux Content [9.14 G]
Old World November 19th Updated Test Build

Test Branch 1.0.80794 Test 2025-11-19

Design

  • Citrus is now a luxury resource

    [/*]
  • Changing the Succession Law no longer results in characters becoming Bypassed and suffering opinion penalties

    [/*]
  • Stunned units no longer counterattack

    [/*]
  • Characters are more likely to get a strength or weakness before reaching adulthood

    [/*]
  • In 2 team MP games, leaders initial strength is now mirrored when set randomly

    [/*]

AI Improvements

  • Better AI improvement selection, improvement unit movement decisions after founding a city

    [/*]
  • Improved AI worker order efficiency and management

    [/*]
  • Damaged workers heal more often

    [/*]
  • Existing improvements get replaced less often

    [/*]
  • AI places less emphasis on building Garrisons early

    [/*]
  • AI anchoring improvements

    [/*]
  • AI tries harder to have an up-to-date army

    [/*]

UI

  • Enabled Mirror Map option with Random map script selected in MP

    [/*]
  • Cleaned up governor candidate text on city list screen

    [/*]
  • Updated Clergy helptext

    [/*]
  • \'Unlocks Project:\' helptext no longer shown for hidden projects

    [/*]
  • Renamed From Tribute to Cancelled Tribute in bonus help when relevant

    [/*]
  • Removed \"Each:...\" helptext from Specialists if you don\'t have that effect

    [/*]
  • De-cluttered EffectCity help text

    [/*]
  • Added more specific turn summary text for when a regent or a rightful heir takes over the throne of a rival nation

    [/*]
  • Removed scenario save import option from Carthage campaigns

    [/*]

Bugs Fixed

  • Fixed rebels and raiders pillaging tiles that don\'t belong to their target nations

    [/*]
  • Fixed the definition of an open tile to include no vegetation

    [/*]
  • Fixed Send Caravan ambitions auto-failing if you lose the ability to build Caravans

    [/*]
  • Fixed trade values showing total trade for individual trades

    [/*]
  • Fixed missing mask in bug reporting Description box

    [/*]
  • Fixed redundant trait check

    [/*]
  • Fixed Found Capital icon alignment in Pick Later

    [/*]
  • Fixed tribal camp not being cleared when defender killed by an event following a ranged attack

    [/*]
  • Fixed Regents taking the throne not being announced to other players

    [/*]
  • Fixed repair tooltip with action queue

    [/*]
  • Fixed AI repeated unit movement

    [/*]
  • Fixed AI not considering danger from immobile units

    [/*]
  • Fixed AI civilian unit retreat

    [/*]
  • Fixed tooltips showing effects from disabled DLCs

    [/*]
  • Fixed Event Browser errors when loading a mod that uses -change on an -add entry

    [/*]
  • Fixed Minor Earthquake sometimes targeting water tile and not propagating (Wrath of Gods)

    [/*]
  • Text and event fixes

    [/*]

[ 2025-11-19 21:29:11 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04+
  • Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD R9 290
  • Storage: 10 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04+
    • Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
    • Storage: 14 GB available space
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