

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
- Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
- Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
- Maintain a strong family unit, or distract yourself with more illicit adventures.


The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
- Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
- Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
- Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.


Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
- Discover artifacts and great heroes of the past at ruins scattered across the map.
- Experience over 3,000 unique events inspired by history and mythology.
- Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
- Pursue ambitions and legacies related to conquest, development, faith, and more.
- Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.


Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
- Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
- Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
- Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
- Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
- Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
- Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Old World test branch update 1.0.81509 Test 2026-01-14
Design
Added new national ambition - Control three of each Legendary Improvement
[/*]Changed Control Six Legendary Cities national ambition to Control Five Legendary Cities
[/*]Send 20 luxuries is now a tier 9 ambition instead of a national ambition
[/*]Disciples can now clear vegetation
[/*]Cannot build an improvement that removes vegetation if the unit cannot clear the vegetation
[/*]Traders no longer get a court merchant when founding their seat
[/*]Prevented building improvements on Marsh, except for Farms with Centralization
[/*]All fresh water sources supply fresh water to their own tile in addition to adjacent tiles
[/*]Remove Free Silk and Free Ebony bonus tech cards
[/*]Moved Free Porcelain bonus card to be unlocked by Coinage and reduced tech cost accordingly
[/*]Free Porcelain and Free Perfume bonus cards now give 2 instances of their luxuries
[/*]Autonomous Rule project is removed when a city is breached
[/*]Characters cannot give birth more than once a year (relevant for non-yearly turn scales)
[/*]Free laws that replace an existing law do not increment the law change count
[/*]Raiders can capture empty cities and city sites
[/*]Carthage scenario 2 now automatically uses the families that were founded in the first scenario and carries over goal memories
[/*]Increased maximum effect of god opinion on religion opinion in Wrath of Gods scenario (200 -> 500)
[/*]Reduced Tribal raid range in Wrath of Gods scenario
[/*]Disabled Venerate mission for and demands being given by Abandoned god in Wrath of Gods scenario
[/*]
Programming\n
Many UI optimizations
[/*]Memory leak fixes
[/*]Improvements to Safe Mode
[/*]AI border expansion tweaks
[/*]AI law value correction to avoid frequent changes
[/*]
UI
Added Peak Legitimacy and Peak Legitimacy per Leader to Hall of Fame (requires regenerating HOF for existing games, won\'t display on very old saves)
[/*]Added on-map icon to units that have been disarmed
[/*]Added hotkey for extending turn time (Alt-E)
[/*]Updated ZOC help text
[/*]Enabled gold cost to buy yields for recommended improvements tooltip
[/*]Added color-coding for Send/Return text in Luxury Management
[/*]Improved consistency of city build production cost tooltips
[/*]Trait opinion of leader now shown in trait tooltip even without advanced help text
[/*]Pagan religions are shown in the Adopt State Religion menu even without Divine Rule, with explanatory text
[/*]Yields from disciples on improvements are shown when disciples are selected
[/*]Anchor mission help text includes water control range
[/*]Condensed enlist ability help text
[/*]Greyed out effect for dead character portraits applied more consistently
[/*]Improved Settler Found City tooltip
[/*]Cities with zero yield are included in the nation yield breakdown
[/*]When a non-server network game has disconnected human players and the turn timer is counting down, a warning is displayed next to the turn time
[/*]Improvements to Citrus resource and Grove models
[/*]Improvements to Ruins model\n
[/*]
Bugs Fixed
Fixed Valid Improvements worker filter
[/*]Fixed stun, immobilize, and panic effects sometimes being applied to units inside cities
[/*]Fixed events that kill units not incrementing stats and goal counters
[/*]Fixed temporarily hidden unit pathfinding
[/*]Fixed some AI unit movement cases where it would trip over itself when there were units in the way
[/*]Fixed some minor AI combat issues
[/*]Fixed audio bug that occurred when only one music track was enabled
[/*]Fixed some unit panel icon issues
[/*]Fixed some tribal events incorrectly remaining after tribal elimination
[/*]Fixed Caravan mission button saying that there are no players when out of orders
[/*]Fixed some cases where city effects were not displayed
[/*]Fixed boundary tiles in Caucasus on the Old World map
[/*]Fixed character opinion load/save bugs
[/*]Fixed family seat icon data bug
[/*]Fixed State Religion reminder not opening submenu
[/*]Fixed build specialist tile highlights not showing with border expansion
[/*]Fixed Foreign Marriage mission in No Events mode
[/*]Fixed temporarily hidden units sometimes still being rendered for other players
[/*]Fixed village upgrade turns and improvement help text with Lighthouse
[/*]Fixed Occurrence effects not being removed when ended by an event/bonus (Wrath of Gods)
[/*]Fixed Veneration jealousy penalty being applied to both religion and god in Wrath of Gods scenario
[/*]Fixed tech helptext not listing non religion-based project unlocks in Wrath of Gods scenario
[/*]Fixed Carthage scenario 3 load/save bug
[/*]Fixed ModManager panel trying to update when not active
[/*]Text and event fixes
[/*]
Minimum Setup
- OS: Ubuntu 18.04+
- Processor: Intel i5-6400 2.7ghz or similarMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 / AMD R9 290
- Storage: 10 GB available space
Recommended Setup
- OS: Ubuntu 20.04+
- Processor: Intel i5-8500 3ghz or similarMemory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 5500-XT
- Storage: 14 GB available space
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